**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
This is the reason why, when robots have enhanced abilities or additional power gain, Medusa doesn’t stop their abilities or power gain fully despite being armor shattered.
It’s the last fight in the video. https://youtu.be/LhXQiI4QVGU
If they didn't intend for it to work this way, why would they make the wording more clear and specific? If their intent no longer aligned with how it works now, that would be described as being something they are unaware of. They clearly aren't unaware.
Slow turns off evade no matter how high the ability accuracy or immunity to it. That's why Ultron has to be immune to slow to prevent it from shutting down his evade function because it's immunity to AAR doesn't work with slow. (That slow immunity is currently bugged and doesn't work)
I'm too lazy to hunt it down atm so maybe someone can help out there
Edit: Found it. March patch notes
Coldsnap is not AAR, nowhere is it stated as such. "While inflicted with coldsnap champions cannot evade" That's a flat out off switch not AAR
33 seconds in. Not immune to slow.
Against 6.2 champion he can still trigger unstoppable even when slowed, that’s why we had bug complaints about it.
https://forums.playcontestofchampions.com/en/discussion/263257/is-6-2-champion-bugged
https://forums.playcontestofchampions.com/en/discussion/151827/champion-6-2-bugged-again
You know how tigra has -100% buff AA, but she still works on immunity to AAR, but when someone has increased ability accuracy it doesn’t work. Old man Logan and then Thor respectively for example.
Medusa doesn’t get affected by immunity to AAR, but she does get affected by increased ability accuracy.
Again this is only my best guess based on the evidence, but if you have an example of her still working against increased AA then the evidence changes
Then, what does "Evade Ability Accuracy" actually mean?
As a result, Medusa’s description not reflect how it had been (perfectly well) coded, and was updated accordingly so players understood the new state of the game, and didn’t wonder why Medusa no longer worked on robots with increased AA.
What Kabam didn’t allow for was the corner of the player base that shouts nerf any time anything changes, even if nothing has actually changed.
She musy have remained the robot slayer she was, increased AA or not.
People use 3* magneto against 5.4 ultron.. I classify that as broken, not her.
She is not even a daily use champ. She sits in bench like Namor...and become a god when she is needed.
I explored 7.1 in January, and she didn't work on this path OP mentioned. She was the first champ I took in that weaponX path. I then switched to Claire and doom.
Nothing was changed about armor shatter except the description. Medusa is a victim of ancient ways of coding.
There was no change from a definitive to something affected by increased AA. The change was purely description based. Before the increased AA node was here, Medusa did shut it down definitively. But afterwards, she didn’t, so her description was updated accordingly.
If you want to pedal your conspiracy theories that the description was changed to screw players over, sure. But it really reflects poorly on your character. The rhetoric that you use when describing Kabam is really out of place and really just inappropriate - “they will absolutely victimize addicts”. I mean do you read the words you say?
I’m not defending Kabam, and that is an accusation that people tend to use when they can’t figure out any way to argue against points made. The most logical, and factual explanation to this is that Medusa used to shut something down because 100% ability accuracy was the max, and since she was coded to take -100% off, the description for it was definitive. But as time went on and Kabam introduced more nodes, the max increased. So she no longer prevented them, and the description was updated as such.
You have no basis to claim anything other, except with the victim mentality of Kabam being out to get you and suck your wallet dry. Not everything is against you. I won’t continue this debate, because it’s not a debate. It’s a conspiracy theory, and you should rethink it.
1) Armor shatter and how it functioned was changed when Aarkus was introduced in late 2019; years after Medusa. Remember how messed up Medusa was after this? Armor shatter stopped doing everything it had previously done. They had to Gerry rig armor shatter and add in an armor break on top to mimic its previous functionality.
2) Medusa’s spotlight.
3) Enhanced abilities were present as early as act 5. (colossus in 5.1.5) There weren’t reports of Medusa failing to prevent armor buffs until after Aarkus. Evidently, They started the moment armor shatter was changed for his introduction.
Saying it always functioned as it does today is preposterous.
https://forums.playcontestofchampions.com/en/discussion/157739/killmonger-gaining-armor-after-medusa-armor-shatter/p1
The funny thing is Kabam initially said it was working as intended there as well and then went back and fixed her.
Personally, I'd be fine with that, but that would make the game more readable to me, and completely opaque to 99% of the playerbase. That's understandably not a trade the devs want to make. So they make compromises, and every compromise they make on ability descriptions *eventually* blows up on them when the game changes. But the alternate to intermittent arguments is continuous confusion.
I think veteran gamers (among other people) think about, and talk about this stuff in a short hand language that I've come to learn over time can be difficult for less experienced players to understand. We talk about "additive" and "multiplicative" buffs emphasizing the computational part, but we sometimes forgot to explain the critical part I think most players don't get. Buffs do not stack on top of base values, they combine with each other. This is a critical thought hurdle.
If I have an attack that does 1000 points of damage and I buff attack with a 40% fury, we expect damage to increase from 1000 to 1400. Buf if I stack another 40% fury,. do we expect damage to increase by another 40% of base value (400), to 1800, or do we expect the 1400 to increase by 40%, going up to 1960? In fact, *both* mental models are wrong, it is just that one of them coincidentally arrives at the correct answer.
The correct mental model is to remember that buffs combine with each other first, always. 40% fury combines with 40% fury to get 80% fury. Then it is obvious that 1000 goes up to 1800.
This mental glitch is the actual source of the "-100%" problem. People say that no matter what value something has, -100% should reduce that to zero, and then any +X% would still be stuck at zero. But that's not how buffs and debuffs work (what I call modifiers as many other games do). Modifiers combine with each other first. If you have -100% something and you also have +50% something that becomes -50% of that something. Because -100 and +50 equals -50. -100% ability accuracy means nothing in isolation. All ability accuracy modifiers must combine with each other first, before they are applied to any ability's final ability accuracy.
A lot of people think that modifiers are applied sequentially, in some order, on top of the base values. So a -100% modifier should, at any point in the chain, reduce the value to zero. But modifiers do not apply to the base value in any order. They combine with each other first, and then are applied to the base value at the end. Separate from whether a modifier is a multiplicative modifier or an additive modifier, I think understanding this part of how modifiers work is important to understanding how the game mechanics works. But this is not easy to communicate in-game.
For the expert among us, life is even more potentially complicated, because "additive" and "multiplicative" are themselves ambiguous, because there are four possibilities, not two. Buffs can be additive or multiplicative with each other, and they can be additive or multiplicative with their base value. For example, most buffs are additive with each other but multiplicative with their base value. Fury is additive with other Fury buffs, but the overall fury modifier is multiplicative with Attack. But Ability Accuracy buffs and debuffs are additive with each other and additive to their base value, which is the base Ability Accuracy stat. The stat itself is then multiplicative with individual Ability's ability accuracy.
We tend to spackle over those gotchas in our heads, but we sometimes forget that the people we're explaining this stuff to cannot do that as easily.