High Ground is ridiculous and insane
AnotherPool
Member Posts: 97 ★
every 10 seconds gives defender a charge which can deal 1000 damage per block, it can be accumulated and no upper limit. 10 hits can remove one charge.
In T1/T2 war, average fight takes 80 seconds and 40-50 hits, so defender will have 3-4 charges and deal 3000-4000 damage on block, this is totally ridiculous and insane.
In T1/T2 war, average fight takes 80 seconds and 40-50 hits, so defender will have 3-4 charges and deal 3000-4000 damage on block, this is totally ridiculous and insane.
10
Comments
Together with quake, ghost, tigra, prof X and other miss\evade champs that they took out.
Before they address this tactic, I don't understand why it's been a week and they still haven't comment one of the following:
1. our announcement was wrong. next season we'll have "high ground" instead of "untouchable"
2. the tactic you currently see "high ground" is wrong. until the season start we'll switch it to "untouchable" as mentioned in the announcement.
If 1 is true, they really need to listen about how broken it can be on some nodes.
if 2 is true, i hope they will give us enough time to try it before the season start.
2 blocked hits: Yay, 25% HP max health gone 🥳🙄
Getting rid of war tactics would be the best thing to happen regarding alliance wars.
To everyone who acts like this node isn't a problem at all:
In Germany we have a saying that goes "Hochmut kommt vor dem Fall." 😁