I would suggest to take away side quest? They are only temporary event
@RichardSlugberg Would it be possible to update AW tags and filters for Defence and Attack tactics for next season?Appreciate all your great work btw, i use Auntmai so much i can not imagine how it was without her.
@RichardSlugberg Hi, is it possible to add a module in AuntM.ai for building synergy team for arena grinding? e.g. Player can input his 6*/5* roster into the database and the module will suggest the best synergy team combinations in arena. Thanks.
@RichardSlugberg Hi, is it possible to add a module in AuntM.ai for building synergy team for arena grinding? e.g. Player can input his 6*/5* roster into the database and the module will suggest the best synergy team combinations in arena. Thanks. You'd probably need to define what you mean by "best."
The fact that DS is expanding Auntm.ai to content information is a huge benefit to the players. It has been a while since I've personally thanked him for that resource, so: thank you. I cannot imagine MCOC without Auntm.ai.
Still wonder who or which organization create Auntm.ai, very helpful indeed!Also, suggest them to make a list of useful champs like Seatin's best tier champs ranked
@RichardSlugberg Hi, is it possible to add a module in AuntM.ai for building synergy team for arena grinding? e.g. Player can input his 6*/5* roster into the database and the module will suggest the best synergy team combinations in arena. Thanks. We really shouldn't expect one man's site to do everything for us! There's an amazing amount of work going on here already - thank you, Richard!For @Reference (LOL) - Take a look at Marvel Synergy Guide to help you out: https://www.marvelsynergy.com/
I suspect tier lists are the farthest thing from his mind, as his current focus is on expanding the information he provides to the players on the Auntm.ai site. Tier lists are a big pile of misery for anyone maintaining one. Gonna have to disagree with the tier list idea, because that is subjective, whereas everything else is actual in game info
I suspect tier lists are the farthest thing from his mind, as his current focus is on expanding the information he provides to the players on the Auntm.ai site. Tier lists are a big pile of misery for anyone maintaining one.
Gonna have to disagree with the tier list idea, because that is subjective, whereas everything else is actual in game info
G.O.A.T. = richardslugberg . . next celebrity type challenge should be in your honor sir . the handy helper title or the information assassin . . thanks for all your continued work you put in for us .
Whatever you decide to add, here’s a heartfelt thanks for your hard work @RichardSlugberg Dr. Zola
That's what parameters are for!
That's what parameters are for! First of all I apologise for using a vague word "best", here I mean to obtain the optimised synergy combination options. And I'm not just talking about normal synergy partner, but also "reverse synergy" partner i.e. Champ A have synergy with Champ B/C/D/E but not Champ F. However, this Champ F could have synergy relationship with Champ A. If you have only 3 champs in roster, it is easy to find out their relationship one by one. What if expanding to 170+ or above? Different players have different roster and this is one of the variables. Yes I know some of the common trinity teams but remember all trinity team is only useful if you got the entire roster. I know this suggestion may not be heard or adopted. I just want to elaborate a bit as this is what a champ database portal can build up on: provide possible synergy team combinations out of a set of roster. This function is mainly for arena grinding.
So the question of "what is the optimal team arrangement that generates the most points possible in the arena" is actually a potentially complex question, because the single best (highest) synergy team might not be the best team to form if you're trying to maximize your total points in the arena. A worse synergy team might help you more, if it frees up champions to form other synergy teams that score more points in other teams. To do this for an entire roster of 170 champions could end up being computationally intensive. Interesting, but slow (and it is a problem I've thought about for a while myself).
So the question of "what is the optimal team arrangement that generates the most points possible in the arena" is actually a potentially complex question, because the single best (highest) synergy team might not be the best team to form if you're trying to maximize your total points in the arena. A worse synergy team might help you more, if it frees up champions to form other synergy teams that score more points in other teams. To do this for an entire roster of 170 champions could end up being computationally intensive. Interesting, but slow (and it is a problem I've thought about for a while myself). Good news is these are all surmountable issues.This is effectively a derivative of the "Bin packing problem" and "Knapsack problem". Combinatoric algorithms are "my day job" and the saying "when you have a hammer, everything's a nail" applies to me for sure, but I've done the napkin architecture for arena team building and it's something I'm looking forward to coding.I'm not worried about the heuristic parameterization or implementation feasibility, more about time and priorities (this would have to be after opening account registration at the very least).
So the question of "what is the optimal team arrangement that generates the most points possible in the arena" is actually a potentially complex question, because the single best (highest) synergy team might not be the best team to form if you're trying to maximize your total points in the arena. A worse synergy team might help you more, if it frees up champions to form other synergy teams that score more points in other teams. To do this for an entire roster of 170 champions could end up being computationally intensive. Interesting, but slow (and it is a problem I've thought about for a while myself). Good news is these are all surmountable issues.This is effectively a derivative of the "Bin packing problem" and "Knapsack problem". Combinatoric algorithms are "my day job" and the saying "when you have a hammer, everything's a nail" applies to me for sure, but I've done the napkin architecture for arena team building and it's something I'm looking forward to coding.I'm not worried about the heuristic parameterization or implementation feasibility, more about time and priorities (this would have to be after opening account registration at the very least). This is true, but I'm assuming your CPU time is not free, so if too many arena grinders start asking this question I'd be a little concerned we're going to be getting a lot more of those oops pages.It did occur to me, when I looked at this last, that the correct thing for an arena grinder to do is to defer the lost time spent picking arena teams by using sig stones to place the champions in the right order, factoring in the point changes due to sig levels increasing PI. This would be a second order optimization, and if you want to go nuts with annealing a solution to that problem, let me know when it goes live.