Agent Venom purifying debuffs under 10 Omega Red spores.
RomchEk
Member Posts: 13 ★
I already was wrong on my other discussion, so maybe someone will shed a light on this.
First one is on 37s.
https://www.youtube.com/watch?v=-m954UTo3fU
First one is on 37s.
https://www.youtube.com/watch?v=-m954UTo3fU
1
Comments
Agent Venom has 70% chance to shrug off a debuff, but in reality it is 70% x 100% (the Ability Accuracy Modifier). If a node or effect modifies ability accuracy, it only changes the Ability Accuracy Modifier.
If Agent Venom has +20% ability accuracy, then he has 70% x (100% + 20%) = 84% ability accuracy. Omega Red reduces purify ability accuracy by 10% per spore. In normal fights, ten spores reduce purify ability accuracy like this: 70% x (100% - 100%) = 0%. In this fight, ten spores reduce purify ability accuracy: 70% x (100% + 20% - 100%) = 14%. So indeed, you need two more spores to reduce it to zero.
"their chance to shrug debuffs". and not purify ability accuracy. if that were the case you would be right. so it would be (70-100)*120%<0%
omega red says he reduces purify chance by 10% per spore. AV has 70 %tenacity at 100% ability accuracy at base. with the node it is 120% ability accuracy multiplied by 70. but 10 spores would mean subtract 100 from the shrug off chance the same way spidergwens evades are added. so 0%(assuming they can't go into negative)chance to shrug multiplied by 120%. which is zero
i know you know much more but please tell why evade chances when added are added to base evade chance instead of ability accuracy base but here you reduce shrug off chance from the base ability accuracy instead of base shrug off chance. genuinely want to know @CoatHang3r