**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
1)Tag system is time consuming in filter selection process.
2) Choices between champs is more restrictive. And if you don't own a solid or good champ then you're messed up
3) comparing to previous boss fights, this nodes give to liberty to fight boss on good terms but it's very niche. You can ramp up only 1 or 2 champ cuz you don't wanna lose charges quickly. Rather bringing boss counter we have to decide path clearer unlike last month's where you can still survive the paths with 1 or 2 champ and can focus on boss with full capacity. Which gave better control to players no matter how much hard nodes were on boss( here difficulty scaling is high and only few or veterans cavs or tb players enjoyed those fights)
4) Some themes are total useless to attackers meanwhile defenders can punish you good. Simple example:- How many buffs can HT hold if you don't have Odin.
5) Some champs don't fit in any tag and players are totally missing out the benefit due to punishment defender can inflict ( in my previous comment in this post , I told how G2099 was useful even in cross class chapters but now she can not be used in unblock theme or power gain scenario if not ramped up)
6) some of the tag are so niche, it collides with AQ & AW timing in terms of Champ selection. For example: From Thanos Army , Corvus is busy in Aq so whom I would should I bring; Ebony maw,cull or proxima where 3 of them fall short of individual shortcomings like one have op damage with glass chin, meanwhile one has to fight long whereas one dude have buffed 2 or 3 times and still don't have good special and base damage
I have like 10 R3 champs, 5 or 6 r2 and more than 20 r5s. So it's safe to say that I have fair roster for TB. I dont want free pie on my table. Yes cav Eq were easy but they were improving. And last month felt like good dye to mini bosses which made fight more spicy. I supported in increase of Cav difficulty. But this month feels like niche and too much time consuming. I'm not saying that it's totally bad idea but it's too restrictive when we compare the buff we get and punishment if don't have required Tag champ. It feel like the nodes half of the time don't match entire or half of the arsenal of TAG champs rather 1 or 2 champs benefit.
Plus in game issues are cherry on top.
The fun has stopped.
@Kabam Miike you really need to have this acknowledged.
The entire game is built on classes, class typical abilities and their use in EQ, AQ, Acts and AW.
This tag design is trying to encourage use of champions that have no use outside of this mode and has boosts that offer no appreciable gain. I look forward to the cav EQ story and challenge, even when it looks hard.
This just looks like work and not only that, but it also makes a mockery of the rationale for rank ups for the last 2-3 years:
Tech - armour, power control, utility
Mystic - nullify, power control, utility
Cosmic - buffs, fury, armour break, damage
Science - debuffs, slow, heal reversal, utility
Skill - debuff shrugs, bleed, minimal buffs, damage
Mutant - prowess, Regen, damage
What's the skill set of mercenary? Avengers? Sinister six? What value do I have in ranking someone for those tags outside of variants and this fail of an attempt?
You do realise that if we even consider ranking up for tags, that we are ALWAYS thinking which of the above class areas they fall into? No one is ranking for tags. No one.
However...
If tags are now going to be core gate mechanics, you need to tell the community NOW and clarify on what basis the gates will exist and what the tag development and advantages are going to be. We can adapt for the long term, if this will be consistent.
If it is not, then along with others, I'm going to consider the future here. 40+ r2/3 or 5/65 and years playing this game under a set of loose rules and this tears it up.
That's fine, but you HAVE to be clear that this is a directional change and that ranking up on tags will be as meaningful as class rank up in future and explain the rules idea behind it.
6 quests 6 classes were a perfect fit! The changes in the year kept it interesting but also maintained the class identity theme. Then you tear down the whole structure in December, why not just make an entire different difficulty?
That way, developing players can stick with a current Pool until they’re more developed for a different Pool. At the same time, if players want to branch out, they have the freedom to do so too.
Dr. Zola
I have 3.2 left to explore but until now I did all the quest with no item. I like this challenge.
I'll do a more thoughtful write-up when I'm finished with this EQ, but even without having completed it, I can still say that I've never ragequit as many times as I have this month - nor have I ever run as many quests without the right counters.
There are good things among these changes. But there are also terrible things that I never want to see ever again.
https://forums.playcontestofchampions.com/en/discussion/268322/cav-monthly-is-absurd-and-thronebreaker-should-have-a-monthly/p1
Literally since June guys don't know why it's not a thing yet
This is just a cruel joke
Instead of relying on just 1 class, do the skill/mutant, science/mystic, or cosmic/tech? Or any 2-3 class combinations?