Not necessarily handed to them, but the game has changed. It took me a year for my first 5* back in the day. I don't expect it to be the same for people moving forward. We're at the introduction of R4s. What's the motivation in pushing through any content when you're amassing 2% RNG (occasionally 10%) respectively? The issue, as with any progress gates, is eventually you need to adjust them as the game evolves.
They are being adjusted, with every update to AQ, every new Variant, selectors are more common, Nexus T5CC crystals, every new chapter added to act 7 there is more and easier accessible T5CC. It's much, much easier to get TB now than it was 2 months ago, and 5 months ago and 10 months ago.
Any Cav who feels they can't be TB either hasn't been Cav long enough, or they haven't done the necessary and relevant content.
If you're struggling to hit TB, you're not rocking out Act 7, or the highest AQ Maps. Let's be realistic.
What? If you are struggling to hit TB and not even playing act 7 then you don’t even deserve / are ready for thronebreaker
You can't redirect the issue I brought up by making shots at my skill. I can push through anything if I want. I'm talking about the balancing of Resources and how demotivating it is to rely on a trickle of them each month, with added difficulty on top of it. It's creating the opposite effect. It's not easier, it's harder. If you think I'm speaking on my behalf alone, I'm afraid my opinions are a bit broader than self-serving.
"trickle every month" I mean there is quite a bit more than a trickle in content such as act 7 (which most people would agree 7.1 and 7.2 are easier than act 6).
Also variants where exploration is cav lvl content (v1 and v8 aside)
spending on offers is an option
and also the combination of exploring cav eq
+ side quests which is the cherry on top.
seems to be quite a solid amount of t5cc out there
Yes, I'm quite aware that "Do all the content, get all the Cats." is always an option. It's also easy for people to say that when they're on the other side of everything. I'm talking about the people who are relying on those "cherries". A very specific demographic. Cavaliers do not have that much access to them at all, really. There was a point where that was a very intentional step. We've passed that point. The imbalance alone of people having a plethora of R3s and in some cases R4s, is an example of that. Honestly, people can keep using the rebuttal that they're available in other content, but that's diverting the point of what I'm saying. It's due for a moderate increase.
Not necessarily handed to them, but the game has changed. It took me a year for my first 5* back in the day. I don't expect it to be the same for people moving forward. We're at the introduction of R4s. What's the motivation in pushing through any content when you're amassing 2% RNG (occasionally 10%) respectively? The issue, as with any progress gates, is eventually you need to adjust them as the game evolves.
They are being adjusted, with every update to AQ, every new Variant, selectors are more common, Nexus T5CC crystals, every new chapter added to act 7 there is more and easier accessible T5CC. It's much, much easier to get TB now than it was 2 months ago, and 5 months ago and 10 months ago.
Any Cav who feels they can't be TB either hasn't been Cav long enough, or they haven't done the necessary and relevant content.
If you're struggling to hit TB, you're not rocking out Act 7, or the highest AQ Maps. Let's be realistic.
What? If you are struggling to hit TB and not even playing act 7 then you don’t even deserve / are ready for thronebreaker
You can't redirect the issue I brought up by making shots at my skill. I can push through anything if I want. I'm talking about the balancing of Resources and how demotivating it is to rely on a trickle of them each month, with added difficulty on top of it. It's creating the opposite effect. It's not easier, it's harder. If you think I'm speaking on my behalf alone, I'm afraid my opinions are a bit broader than self-serving.
"trickle every month" I mean there is quite a bit more than a trickle in content such as act 7 (which most people would agree 7.1 and 7.2 are easier than act 6).
Also variants where exploration is cav lvl content (v1 and v8 aside)
spending on offers is an option
and also the combination of exploring cav eq
+ side quests which is the cherry on top.
seems to be quite a solid amount of t5cc out there
Yes, I'm quite aware that "Do all the content, get all the Cats." is always an option. It's also easy for people to say that when they're on the other side of everything. I'm talking about the people who are relying on those "cherries". A very specific demographic. Cavaliers do not have that much access to them at all, really. There was a point where that was a very intentional step. We've passed that point. The imbalance alone of people having a plethora of R3s and in some cases R4s, is an example of that. Honestly, people can keep using the rebuttal that they're available in other content, but that's diverting the point of what I'm saying. It's due for a moderate increase.
The people on the other side relied on those cherries with less chances before. Its not about taking shortcuts, whether you like it or not its a progression game. Progression game means that directly or indirectly all players are competing with each other. Yes some people are getting r4 while others struggle on their first r3; but go months or years back.. the only way to even dream of an r3 was doing the abyss. How do u explain to someone who spent units... Bought or farmed to finish one of the most difficult pieces of content that now people will just get to their progression level just by doing some stuff...
Not necessarily handed to them, but the game has changed. It took me a year for my first 5* back in the day. I don't expect it to be the same for people moving forward. We're at the introduction of R4s. What's the motivation in pushing through any content when you're amassing 2% RNG (occasionally 10%) respectively? The issue, as with any progress gates, is eventually you need to adjust them as the game evolves.
They are being adjusted, with every update to AQ, every new Variant, selectors are more common, Nexus T5CC crystals, every new chapter added to act 7 there is more and easier accessible T5CC. It's much, much easier to get TB now than it was 2 months ago, and 5 months ago and 10 months ago.
Any Cav who feels they can't be TB either hasn't been Cav long enough, or they haven't done the necessary and relevant content.
If you're struggling to hit TB, you're not rocking out Act 7, or the highest AQ Maps. Let's be realistic.
What? If you are struggling to hit TB and not even playing act 7 then you don’t even deserve / are ready for thronebreaker
You can't redirect the issue I brought up by making shots at my skill. I can push through anything if I want. I'm talking about the balancing of Resources and how demotivating it is to rely on a trickle of them each month, with added difficulty on top of it. It's creating the opposite effect. It's not easier, it's harder. If you think I'm speaking on my behalf alone, I'm afraid my opinions are a bit broader than self-serving.
"trickle every month" I mean there is quite a bit more than a trickle in content such as act 7 (which most people would agree 7.1 and 7.2 are easier than act 6).
Also variants where exploration is cav lvl content (v1 and v8 aside)
spending on offers is an option
and also the combination of exploring cav eq
+ side quests which is the cherry on top.
seems to be quite a solid amount of t5cc out there
Yes, I'm quite aware that "Do all the content, get all the Cats." is always an option. It's also easy for people to say that when they're on the other side of everything. I'm talking about the people who are relying on those "cherries". A very specific demographic. Cavaliers do not have that much access to them at all, really. There was a point where that was a very intentional step. We've passed that point. The imbalance alone of people having a plethora of R3s and in some cases R4s, is an example of that. Honestly, people can keep using the rebuttal that they're available in other content, but that's diverting the point of what I'm saying. It's due for a moderate increase.
"...on the other side of everything.."
How exactly did we get on the other side of it? We made a decision. A decision that we wanted to work our way up the ladder by overcoming whatever obstacles were before us. By practicing, watching footage of players with more experience than us. Asking for advise from said players. Backing out of a quest if there was a combat technique we had not yet mastered, or a utility counter we did not yet possess. And went back to actually fully explore previous content. In an effort to gain the resources, champions, combat experience and game knowledge required to go back and overcome the next obstacle ahead. We exercised patience when necessary.
As I've said in the past... Everyone who downloads the game starts at Act 1 and with a 1 star Spiderman. We all started in the same place. It's our actions from that point, that bring us to where we are now. From the biggest spender to the 100% ftp, we get out of it what we put into it. ANYONE can advance in this game if they are willing to put forth the effort.
Actually, one of the reasons I love this game is that I can look back and point to different pieces of content that helped shape my growth as a player. Not roster progression, I mean my growth in combat experience and game knowledge. I know the quest designers get a lot of grief sometimes around here. And yes, I too can agree that there were certainly some quests/paths/encounters over the years that seemed... less than perfect, let's say.
But I can also look back and say that some of the quest design was actually quite brilliant. Especially when viewed retrospectively and as a whole. I can look back and say: "This, is the piece of content where I first learned to create openings without Parry (5.2.4). And this is the one where I learned how to manage the timing in combat, manipulate the AI and play around a timer (5.2.5). Oh, and that one yeah.. that's where I learned the timing to interrupt the heavy attacks of many different characters to play around No Retreat (6.1.1)"
This list goes on. Some folks may view difficult (relative to your current level) quest design as punishing or a "cash grab". Or that you're meant to just throw units at it and brute force through it. If that's the case, you've completely missed the intention in my opinion. I believe difficult content (new to us at the time) is actually designed to push us out of our current comfort zone in an effort to force us to learn new combat techniques and also puzzle solving skills (overcome via champion abilities). And that it's designed to progressively prepare us for the next challenge while ultimately providing a sense of accomplishment when we've completed it.
Not necessarily handed to them, but the game has changed. It took me a year for my first 5* back in the day. I don't expect it to be the same for people moving forward. We're at the introduction of R4s. What's the motivation in pushing through any content when you're amassing 2% RNG (occasionally 10%) respectively? The issue, as with any progress gates, is eventually you need to adjust them as the game evolves.
They are being adjusted, with every update to AQ, every new Variant, selectors are more common, Nexus T5CC crystals, every new chapter added to act 7 there is more and easier accessible T5CC. It's much, much easier to get TB now than it was 2 months ago, and 5 months ago and 10 months ago.
Any Cav who feels they can't be TB either hasn't been Cav long enough, or they haven't done the necessary and relevant content.
If you're struggling to hit TB, you're not rocking out Act 7, or the highest AQ Maps. Let's be realistic.
What? If you are struggling to hit TB and not even playing act 7 then you don’t even deserve / are ready for thronebreaker
You can't redirect the issue I brought up by making shots at my skill. I can push through anything if I want. I'm talking about the balancing of Resources and how demotivating it is to rely on a trickle of them each month, with added difficulty on top of it. It's creating the opposite effect. It's not easier, it's harder. If you think I'm speaking on my behalf alone, I'm afraid my opinions are a bit broader than self-serving.
"trickle every month" I mean there is quite a bit more than a trickle in content such as act 7 (which most people would agree 7.1 and 7.2 are easier than act 6).
Also variants where exploration is cav lvl content (v1 and v8 aside)
spending on offers is an option
and also the combination of exploring cav eq
+ side quests which is the cherry on top.
seems to be quite a solid amount of t5cc out there
Yes, I'm quite aware that "Do all the content, get all the Cats." is always an option. It's also easy for people to say that when they're on the other side of everything. I'm talking about the people who are relying on those "cherries". A very specific demographic. Cavaliers do not have that much access to them at all, really. There was a point where that was a very intentional step. We've passed that point. The imbalance alone of people having a plethora of R3s and in some cases R4s, is an example of that. Honestly, people can keep using the rebuttal that they're available in other content, but that's diverting the point of what I'm saying. It's due for a moderate increase.
If any cav is relying solely on accumulating 2% T5CC crystals to get their first T5C in order to rank 3 a 6*, then surely they’re not the target for the title as they’re hanging their hat on side quest only to get there.
In order to get TB, one has to have a 6r3 and defeat GM. If an individual has defeated GM, then they’ve done the harder part of becoming TB, and they’ve demonstrated that they have the skill to explore acts 7.1 and 7.2. Act 7 (especially 7.1 and 7.2) is infinitely easier than almost of all act 6.
For reference, completing act 6, and exploring 7.1 and 7.2 gives the sum total of 75% T5C as selectors plus another 125% random T5C shards. This doesn’t include the monthly 10% nexus from cav eq and also doesn’t include the various amounts available in variants- some of which are as challenging as act 5.
You can’t say that cavs don’t have “that much access to them at all” when there’s that much T5C available.
You’re also conveniently leaving our SOP which had some amazing rewards on the T5C front.
That's why I spent 3500 units to fight the Grandmaster a few months ago, while having no parry or dex at all. I already had a r3 6* champ, with a catalyst formed out of EQ exploration crystals. Two actually. TB rewards are better than cavalier, obviously, and it's a bigger leap than uncollected to cav, I remember having no particular problem doing that two years ago.
I was reading about the upcoming events and it sort of solidified what I’ve been thinking for some time…
It sucks that cavalier players have been more and more lumped in with uncollected than thronebreaker when it comes to event quest rewards, and now apparently with the upcoming trade in event.
Between the titles, all the way from contender up, there was always a chunk of “challenging” content between you and the next rank.
What I think people tend to forget is that there are plenty of cavalier players who have finished (or even 100%) act 6, and the only thing separating them from thronebreaker is the r3 champ.
There’s no content between them, just money/units or rank up materials.
People have been saying that this is Kabam trying to push us up to TB, but it’s the very thing stopping us from getting there.
Some players have rank up materials but no rank 3 worthy champs. Others have great champs, but no t5cc… either way, forcing us to get 5 star shards as rewards instead of 6 star, lower catalysts, sig stones, and awakening gems is the main thing standing in the way.
For many players, all that makes TB better, is that they could afford (game resource or real world) to press “upgrade” one more time than they could.
Seems like changing the rules, and I’m not sure in a positive way. 😒
And none of those players do map 7 or 8 now with epic modifiers to get the 10% each AQ cycle.
If players want TB handed to them, they're in for a long wait.
I was reading about the upcoming events and it sort of solidified what I’ve been thinking for some time…
It sucks that cavalier players have been more and more lumped in with uncollected than thronebreaker when it comes to event quest rewards, and now apparently with the upcoming trade in event.
Between the titles, all the way from contender up, there was always a chunk of “challenging” content between you and the next rank.
What I think people tend to forget is that there are plenty of cavalier players who have finished (or even 100%) act 6, and the only thing separating them from thronebreaker is the r3 champ.
There’s no content between them, just money/units or rank up materials.
People have been saying that this is Kabam trying to push us up to TB, but it’s the very thing stopping us from getting there.
Some players have rank up materials but no rank 3 worthy champs. Others have great champs, but no t5cc… either way, forcing us to get 5 star shards as rewards instead of 6 star, lower catalysts, sig stones, and awakening gems is the main thing standing in the way.
For many players, all that makes TB better, is that they could afford (game resource or real world) to press “upgrade” one more time than they could.
Seems like changing the rules, and I’m not sure in a positive way. 😒
And none of those players do map 7 or 8 now with epic modifiers to get the 10% each AQ cycle.
If players want TB handed to them, they're in for a long wait.
is that running Map 7 all five days?
Yes. Map 7x5 w/epic mods. You can get the T5CC easy.
Getting TB these days should be a non-issue. When the title was released a year ago, there were tons that already had R3's before when T5cc was way more scarce. The same problem remains today though, people want TB handed to them. If you're not exploring act 6, act 7, doing a pass through abyss or map 7 or 8, you can't complain that T5cc is lacking.
I was reading about the upcoming events and it sort of solidified what I’ve been thinking for some time…
It sucks that cavalier players have been more and more lumped in with uncollected than thronebreaker when it comes to event quest rewards, and now apparently with the upcoming trade in event.
Between the titles, all the way from contender up, there was always a chunk of “challenging” content between you and the next rank.
What I think people tend to forget is that there are plenty of cavalier players who have finished (or even 100%) act 6, and the only thing separating them from thronebreaker is the r3 champ.
There’s no content between them, just money/units or rank up materials.
People have been saying that this is Kabam trying to push us up to TB, but it’s the very thing stopping us from getting there.
Some players have rank up materials but no rank 3 worthy champs. Others have great champs, but no t5cc… either way, forcing us to get 5 star shards as rewards instead of 6 star, lower catalysts, sig stones, and awakening gems is the main thing standing in the way.
For many players, all that makes TB better, is that they could afford (game resource or real world) to press “upgrade” one more time than they could.
Seems like changing the rules, and I’m not sure in a positive way. 😒
Damn bro I used to do this too. Everyone willingly forgets that the title of resides in story, so the solution for it should reside in story completion. I know you said its 100 and that could technically get you it if you had a good character. People seem to 'forget' these things. Highly recommend taking a step back from the game i play cod moble nowadays. Maybe join a silver 2 ally with like map 5. Trust me its no longer worth it. Best thing to do is leave the game entirely hostestly. But this game is truly at its peak when is significantly less competitive, after all its designed to make you sink time into it.
I was reading about the upcoming events and it sort of solidified what I’ve been thinking for some time…
It sucks that cavalier players have been more and more lumped in with uncollected than thronebreaker when it comes to event quest rewards, and now apparently with the upcoming trade in event.
Between the titles, all the way from contender up, there was always a chunk of “challenging” content between you and the next rank.
What I think people tend to forget is that there are plenty of cavalier players who have finished (or even 100%) act 6, and the only thing separating them from thronebreaker is the r3 champ.
There’s no content between them, just money/units or rank up materials.
People have been saying that this is Kabam trying to push us up to TB, but it’s the very thing stopping us from getting there.
Some players have rank up materials but no rank 3 worthy champs. Others have great champs, but no t5cc… either way, forcing us to get 5 star shards as rewards instead of 6 star, lower catalysts, sig stones, and awakening gems is the main thing standing in the way.
For many players, all that makes TB better, is that they could afford (game resource or real world) to press “upgrade” one more time than they could.
Seems like changing the rules, and I’m not sure in a positive way. 😒
Actually, I think you're missing the point of the Thronebreaker progress title, and for that matter the Cavalier title. Don't feel bad, you're not the only one.
The intent is not for players to struggle to achieve the TB requirements and be rewarded with the TB title. Instead, the TB title is for players who could easily achieve the requirements.
The TB title was conceived to be the progress tier where players had moved completely beyond Cavalier. And that meant in conceptual terms that the player had a) moved beyond Act 6 and b) moved beyond focusing on 5* rank ups.
What does it mean to move beyond Act 6? Well, it could mean they had completely explored Act 6, and that was originally one of the candidate requirements. But really, it means the player is in a position to do Act 7, because not all players want to or ever intend to fully explore Act 6. So moving beyond Act 6 is implemented as completion of Act 6.
Now, what does it mean to move beyond focusing on ranking 5* champs? Fundamentally players can choose to focus on whatever they want. A brand new Cav could just decide to stop ranking 5* champs. But to genuinely be perceived as moving beyond 5* rank ups it is not enough to just do a bunch of 6* rank 1s or rank 2s. 5* rank 4 and 5 overlap 6* rank 1 and 2 in power. The real shift happens at rank 3. A player who is using significant resources to focus on rank 3 rank ups can genuinely be said to have moved beyond 5* rank ups (even if they are still ranking some 5* champs). But just doing one rank 3 rank up doesn't mean the player is *focusing* on them. A player should really be doing multiple rank ups: they should be doing them at some pace, not just one in a blue moon. So how many "proves" the player is "doling" rank 3 rank ups.
Originally, the idea was three. If a player had done three r3s, that would seem to imply they were clearly on the road to doing lots of those over time. But the problem was, a player might have lots of resources to do them, but might have gotten unlucky with pulls. Even a strong TB-caliber player with a very expansive roster might be waiting for just the right rank up, or a prestige focused rank up, or whatever. They might be just as strong or stronger than a player that had done three or four rank ups, but just hadn't gotten the right drops.
So the decision was made to set the limit to one. It was a lot lower than intended: it didn't demonstrate the player was strong enough already to be focused on r3 rank ups, but the flip side was that no TB-caliber player could possibly claim to be unable to do one r3 to get the title. Any true TB-caliber player either had lots of r3 candidates or could trivially toss a T5CC into Groot.
If your roster is so small you have *no* R3 candidates, you aren't a TB-caliber player yet. If your T5CC inventory is so tiny you don't have any formed T5CC, you aren't a TB-caliber player yet. If you have rank up options and T5CC but they don't overlap, you aren't a TB-caliber player yet. ALL TB-caliber players have a large enough roster and a sizeable enough T5CC inventory that they can always make one rank 3. If you can't, you aren't. Players can get lucky and achieve TB before they reach this point. But no one gets so unlucky they can't do it. TB is *easier* to get than intended, to ensure no one actually qualified to be TB can possibly fail to get it.
Some people complain that this is changing the "rules." It isn't. Progress titles are here for one purpose only: to gate content and rewards for appropriateness. The intention of the TB title is to advance the reward curve to be more appropriate to players who have moved beyond 5* rank ups and focusing on (currently) end game caliber rank 3 (and now rank 4) rank ups. To become TB you have to prove you have passed all the hurdles of the previous title. Cavalier players are focused on 5* and 6* r1 and r2 rank ups. When you've proven you can do 6* r3s yourself, you prove you have exceeded the boundaries of the Cav title and you're ready for TB. That's how progress is intended to work in progressional games: you prove you can do it yourself before you're allowed to move past. TB has an explicit rank up gate, but Cav has an implicit one: you have to be able to do 6.1, which generally requires the player to have some minimum capability 5* roster.
The bottom line is that TB is actually very easy to achieve: far easier than the actual intent of the title. It is so easy, a lot of Cavs can jump into the title much earlier than intended by getting lucky. But *no* Cav player fails to get the title by being unlucky. If luck can affect your ability to achieve the title at all, you're not the intended target for the title.
Damn bro I used to do this too. Everyone willingly forgets that the title of resides in story, so the solution for it should reside in story completion.
I mean, if you want to suggest that the Grandmaster takes no damage from any champions under 6* rank 3, then sure. It is trivially easy to honor silly game design rules like "title should be awarded for story completion" if you want to follow such things.
The idea that progress titles should only come from story content completion is something some people think is a more "proper" design rule, but it is just as arbitrary as any other.
Not necessarily handed to them, but the game has changed. It took me a year for my first 5* back in the day. I don't expect it to be the same for people moving forward. We're at the introduction of R4s. What's the motivation in pushing through any content when you're amassing 2% RNG (occasionally 10%) respectively? The issue, as with any progress gates, is eventually you need to adjust them as the game evolves.
I.... agree with GroundedWisdom? What? I believe progression should not remain at the same rate forever and that the curve to get from Level 1 to Thronebreaker should be tweaked to be easier (ie: quicker) to achieve over time. Kabam has made a great stride in the right direction by compressing Acts 1-3, but it's not just the story content it's the rate of acquisition. You can't expect a player who just started today to value 3*'s and 4*'s for as long as people who started this game in 2015 did.
As to some of the other people complaining about complaining, you can do 100% of available Story and Variant content and still have a garbage roster. Some people just have seriously bad luck.
Kabam released 6* crystals full of garbage champs, it's only over the last couple of years with more quality champs being released that it has gotten less painful. I feel bad for the chump who grinded for like a year to get his first 6* and pulled an Iron Patriot or some other garbage. When 7*'s inevitably come out, I'm sure it will be the same thing - all the worst champions in the game will be in the crystal day-1 and they will trickle in the good champs over time.
Not necessarily handed to them, but the game has changed. It took me a year for my first 5* back in the day. I don't expect it to be the same for people moving forward. We're at the introduction of R4s. What's the motivation in pushing through any content when you're amassing 2% RNG (occasionally 10%) respectively? The issue, as with any progress gates, is eventually you need to adjust them as the game evolves.
As to some of the other people complaining about complaining, you can do 100% of available Story and Variant content and still have a garbage roster. Some people just have seriously bad luck.
Yes, they can, but that’s not seriously bad luck. That is unimaginably unlikely bad luck. About half the champions in the game are worth ranking up for TB if you wanted to push for it.
Do you have any idea how many 6*s you would have to open to be able to complete 100% of all story content, and then the odds of opening all the rewards and all the crystals along the way and not get a single TB worthy champion?
Let’s very conservatively say a player opens 50 6* crystals (there’s about 20 in all of the rewards for story content plus 5 Nexus’) Add on Cav EQ rewards at 7500 shards a month, plus side quest which tends to be around 8-10k a month and you’ll see that even 50 crystals is an incredibly low estimate. We’re also ignoring 5* dupes, AW seasons, calendars, arenas, random Cav crystals, black iso market trade in, incursions etc.
Now, even though about half the champs in the game are worth ranking up, I’ll go even more conservative and say let’s go with only a third are. So 50 crystals, 1/3 odds for a worthy champ out of 50 crystals means the odds of not pulling a thronebreaker worthy champ is 0.66^50 = 0.000000095% chance to pull one of the non TB worthy champs every time out of only 50 crystals.
When you start to scale it up to how many crystals Cavalier players who have managed to complete 100% of all content will really have opened, you’ve got to realise that your point is falling apart.
If you show me any cavalier player who has 100%ed all story content and variant content and still had a garbage roster, nobody good enough to rank for TB, I would be gobsmacked. You’ve seen the odds. What’s more likely, is they don’t have one of the top 2 champs of the class, and they don’t want to rank other good champions. Remember, 1/3rd of the champs being good means about 70 champs. If you think there are less than 70 champs worth TB, just look at the quality of champs in the top half.
I don’t know what people expect when they say “Kabam needs to make it easier to become TB” other than a sigh, and a response that they already have. Do you know how much T5CC was in the game when I got my first rank 3? The places it was available from was abyss, Act 6, possibly map 7, and oh that’s it.
Now, there are 10 times the places to get it, selectors are a thing now, nexus T5cc, side quest, 4 variants with 25% in it, act 7 which has 200% of a class cat selectable for you. You show me a Cav player who is complaining about not being TB and I’ll go ahead and point out all the content they haven’t done, I’ll point out they aren’t doing map 7 in AQ, I’ll point out they haven’t got a deep enough roster or I’ll point out several options they don’t think are “good enough to rank for TB”.
I truly believe anyone who says with a straight face that TB isn’t easier to get is having a laugh, or blind to facts.
Comments
I'm talking about the people who are relying on those "cherries". A very specific demographic. Cavaliers do not have that much access to them at all, really. There was a point where that was a very intentional step. We've passed that point. The imbalance alone of people having a plethora of R3s and in some cases R4s, is an example of that.
Honestly, people can keep using the rebuttal that they're available in other content, but that's diverting the point of what I'm saying.
It's due for a moderate increase.
Yes some people are getting r4 while others struggle on their first r3; but go months or years back.. the only way to even dream of an r3 was doing the abyss. How do u explain to someone who spent units... Bought or farmed to finish one of the most difficult pieces of content that now people will just get to their progression level just by doing some stuff...
How exactly did we get on the other side of it? We made a decision. A decision that we wanted to work our way up the ladder by overcoming whatever obstacles were before us. By practicing, watching footage of players with more experience than us. Asking for advise from said players. Backing out of a quest if there was a combat technique we had not yet mastered, or a utility counter we did not yet possess. And went back to actually fully explore previous content. In an effort to gain the resources, champions, combat experience and game knowledge required to go back and overcome the next obstacle ahead. We exercised patience when necessary.
As I've said in the past... Everyone who downloads the game starts at Act 1 and with a 1 star Spiderman. We all started in the same place. It's our actions from that point, that bring us to where we are now. From the biggest spender to the 100% ftp, we get out of it what we put into it. ANYONE can advance in this game if they are willing to put forth the effort.
But I can also look back and say that some of the quest design was actually quite brilliant. Especially when viewed retrospectively and as a whole. I can look back and say: "This, is the piece of content where I first learned to create openings without Parry (5.2.4). And this is the one where I learned how to manage the timing in combat, manipulate the AI and play around a timer (5.2.5). Oh, and that one yeah.. that's where I learned the timing to interrupt the heavy attacks of many different characters to play around No Retreat (6.1.1)"
This list goes on. Some folks may view difficult (relative to your current level) quest design as punishing or a "cash grab". Or that you're meant to just throw units at it and brute force through it. If that's the case, you've completely missed the intention in my opinion. I believe difficult content (new to us at the time) is actually designed to push us out of our current comfort zone in an effort to force us to learn new combat techniques and also puzzle solving skills (overcome via champion abilities). And that it's designed to progressively prepare us for the next challenge while ultimately providing a sense of accomplishment when we've completed it.
If any cav is relying solely on accumulating 2% T5CC crystals to get their first T5C in order to rank 3 a 6*, then surely they’re not the target for the title as they’re hanging their hat on side quest only to get there.
In order to get TB, one has to have a 6r3 and defeat GM. If an individual has defeated GM, then they’ve done the harder part of becoming TB, and they’ve demonstrated that they have the skill to explore acts 7.1 and 7.2. Act 7 (especially 7.1 and 7.2) is infinitely easier than almost of all act 6.
For reference, completing act 6, and exploring 7.1 and 7.2 gives the sum total of 75% T5C as selectors plus another 125% random T5C shards. This doesn’t include the monthly 10% nexus from cav eq and also doesn’t include the various amounts available in variants- some of which are as challenging as act 5.
You can’t say that cavs don’t have “that much access to them at all” when there’s that much T5C available.
You’re also conveniently leaving our SOP which had some amazing rewards on the T5C front.
The intent is not for players to struggle to achieve the TB requirements and be rewarded with the TB title. Instead, the TB title is for players who could easily achieve the requirements.
The TB title was conceived to be the progress tier where players had moved completely beyond Cavalier. And that meant in conceptual terms that the player had a) moved beyond Act 6 and b) moved beyond focusing on 5* rank ups.
What does it mean to move beyond Act 6? Well, it could mean they had completely explored Act 6, and that was originally one of the candidate requirements. But really, it means the player is in a position to do Act 7, because not all players want to or ever intend to fully explore Act 6. So moving beyond Act 6 is implemented as completion of Act 6.
Now, what does it mean to move beyond focusing on ranking 5* champs? Fundamentally players can choose to focus on whatever they want. A brand new Cav could just decide to stop ranking 5* champs. But to genuinely be perceived as moving beyond 5* rank ups it is not enough to just do a bunch of 6* rank 1s or rank 2s. 5* rank 4 and 5 overlap 6* rank 1 and 2 in power. The real shift happens at rank 3. A player who is using significant resources to focus on rank 3 rank ups can genuinely be said to have moved beyond 5* rank ups (even if they are still ranking some 5* champs). But just doing one rank 3 rank up doesn't mean the player is *focusing* on them. A player should really be doing multiple rank ups: they should be doing them at some pace, not just one in a blue moon. So how many "proves" the player is "doling" rank 3 rank ups.
Originally, the idea was three. If a player had done three r3s, that would seem to imply they were clearly on the road to doing lots of those over time. But the problem was, a player might have lots of resources to do them, but might have gotten unlucky with pulls. Even a strong TB-caliber player with a very expansive roster might be waiting for just the right rank up, or a prestige focused rank up, or whatever. They might be just as strong or stronger than a player that had done three or four rank ups, but just hadn't gotten the right drops.
So the decision was made to set the limit to one. It was a lot lower than intended: it didn't demonstrate the player was strong enough already to be focused on r3 rank ups, but the flip side was that no TB-caliber player could possibly claim to be unable to do one r3 to get the title. Any true TB-caliber player either had lots of r3 candidates or could trivially toss a T5CC into Groot.
If your roster is so small you have *no* R3 candidates, you aren't a TB-caliber player yet. If your T5CC inventory is so tiny you don't have any formed T5CC, you aren't a TB-caliber player yet. If you have rank up options and T5CC but they don't overlap, you aren't a TB-caliber player yet. ALL TB-caliber players have a large enough roster and a sizeable enough T5CC inventory that they can always make one rank 3. If you can't, you aren't. Players can get lucky and achieve TB before they reach this point. But no one gets so unlucky they can't do it. TB is *easier* to get than intended, to ensure no one actually qualified to be TB can possibly fail to get it.
Some people complain that this is changing the "rules." It isn't. Progress titles are here for one purpose only: to gate content and rewards for appropriateness. The intention of the TB title is to advance the reward curve to be more appropriate to players who have moved beyond 5* rank ups and focusing on (currently) end game caliber rank 3 (and now rank 4) rank ups. To become TB you have to prove you have passed all the hurdles of the previous title. Cavalier players are focused on 5* and 6* r1 and r2 rank ups. When you've proven you can do 6* r3s yourself, you prove you have exceeded the boundaries of the Cav title and you're ready for TB. That's how progress is intended to work in progressional games: you prove you can do it yourself before you're allowed to move past. TB has an explicit rank up gate, but Cav has an implicit one: you have to be able to do 6.1, which generally requires the player to have some minimum capability 5* roster.
The bottom line is that TB is actually very easy to achieve: far easier than the actual intent of the title. It is so easy, a lot of Cavs can jump into the title much earlier than intended by getting lucky. But *no* Cav player fails to get the title by being unlucky. If luck can affect your ability to achieve the title at all, you're not the intended target for the title.
The idea that progress titles should only come from story content completion is something some people think is a more "proper" design rule, but it is just as arbitrary as any other.
As to some of the other people complaining about complaining, you can do 100% of available Story and Variant content and still have a garbage roster. Some people just have seriously bad luck.
Kabam released 6* crystals full of garbage champs, it's only over the last couple of years with more quality champs being released that it has gotten less painful. I feel bad for the chump who grinded for like a year to get his first 6* and pulled an Iron Patriot or some other garbage. When 7*'s inevitably come out, I'm sure it will be the same thing - all the worst champions in the game will be in the crystal day-1 and they will trickle in the good champs over time.
Do you have any idea how many 6*s you would have to open to be able to complete 100% of all story content, and then the odds of opening all the rewards and all the crystals along the way and not get a single TB worthy champion?
Let’s very conservatively say a player opens 50 6* crystals (there’s about 20 in all of the rewards for story content plus 5 Nexus’) Add on Cav EQ rewards at 7500 shards a month, plus side quest which tends to be around 8-10k a month and you’ll see that even 50 crystals is an incredibly low estimate. We’re also ignoring 5* dupes, AW seasons, calendars, arenas, random Cav crystals, black iso market trade in, incursions etc.
Now, even though about half the champs in the game are worth ranking up, I’ll go even more conservative and say let’s go with only a third are. So 50 crystals, 1/3 odds for a worthy champ out of 50 crystals means the odds of not pulling a thronebreaker worthy champ is 0.66^50 = 0.000000095% chance to pull one of the non TB worthy champs every time out of only 50 crystals.
When you start to scale it up to how many crystals Cavalier players who have managed to complete 100% of all content will really have opened, you’ve got to realise that your point is falling apart.
If you show me any cavalier player who has 100%ed all story content and variant content and still had a garbage roster, nobody good enough to rank for TB, I would be gobsmacked. You’ve seen the odds. What’s more likely, is they don’t have one of the top 2 champs of the class, and they don’t want to rank other good champions. Remember, 1/3rd of the champs being good means about 70 champs. If you think there are less than 70 champs worth TB, just look at the quality of champs in the top half.
I don’t know what people expect when they say “Kabam needs to make it easier to become TB” other than a sigh, and a response that they already have. Do you know how much T5CC was in the game when I got my first rank 3? The places it was available from was abyss, Act 6, possibly map 7, and oh that’s it.
Now, there are 10 times the places to get it, selectors are a thing now, nexus T5cc, side quest, 4 variants with 25% in it, act 7 which has 200% of a class cat selectable for you. You show me a Cav player who is complaining about not being TB and I’ll go ahead and point out all the content they haven’t done, I’ll point out they aren’t doing map 7 in AQ, I’ll point out they haven’t got a deep enough roster or I’ll point out several options they don’t think are “good enough to rank for TB”.
I truly believe anyone who says with a straight face that TB isn’t easier to get is having a laugh, or blind to facts.