I've ignored the tags. And played normal champs. But the new tags are rubbish. Just trying to get **** champs ranked up.
Hyperion Corvus Scarlet Witch BWDO Hit Monkey Cap IW Domino Hood Nebula Namor Falcon Red Hulk Hulk Buster Sym Supreme Venom Medusa She-hulk Wolverine Torch Mr. F - And many others
Are **** champs?
How many Cav can have and rank up all these champs?
Tigra whooped my buttocks after I got to her just by using Howard. Ended up using multiple revives. Anyone got any advice?
The Falter was pretty annoying, as due to the combos, most of my special attack would be faltered. My thought process was initially I wanted a big special damage champion, but multi-hit specials can trigger falter if you're not paying attention.
I ended up using NF for my one runthrough. Didn't manage to solo, but he took off about 70% or so health, and then the remainder of my team finished her off.
Personally, I’m enjoying it. Hence the vote. But then I’m TB and I play war at tier 1, so I have at least a couple of champs ranked up who meet the tags in each level, and have the skill to use unranked champs who also met the tags, because providing you don’t get hit even a 5* r4 or 6* r1 can get through the fights pretty quickly if they accumulate charges.
However, I fully recognise that I’m in the minority in my opinion, because I am in the minority with my account and skill level. It’s difficult to defend this setup from the perspective of your average Cavalier player. The idea is fine is actually very good in theory, but the execution is poor. I agree entirely with the person who said that it’s the same issue as Variant 8. It is. Simply put, non end game content cannot have a significant restriction on the champions you can use. I’m an endgame player, so I’m enjoying this. But it’s not endgame content. It’s a monthly EQ. Just like Variant 8 is supposedly not end game content. So when only end game players can only properly access it, there’s a serious problem, and I’m not sure how Kabam didn’t realise that.
Game isn’t working right, AQ and EQ are a complete mess, variant 8 was a trash fire, new character are released glitched and inputs don’t work properly and now Kabam Implement thronebre.. I mean cav EQ with a hashtag system that makes no sense and ridiculous amount of unnecessary text to read and have made it way harder but the rewards are outed dated, what is going on at Kabam why are there so many bad decisions and untested and bugged content being released. And cav EQ is no way designed for cav players. If do you want to create a difficulty for TB then just create a new difficulty for TB instead of being deceitful and enhancing Cavalier EQ into TB difficulty. The new cav eq is horrible just change it back to the way it was
I was not thrilledd at first, but then realized how massively strong your ramped champs become. You don't have to use your normal counters for paths when they have 10 furies coming into the fight and more building up in the current one. I was using 6* ebony maw on a lot of fights in the Thanks Army one. And corvus and cull make those paths (even against sym supreme and other mystics) pretty darn easy. Then take those ramped champs to the boss and smack him down fast too. Awesome.
Only issue I had was the reparry Merc one with the defenders throwing heavies as soon as I did the first parry and before a re-parry could be attempted. That was pretty garbage. So just bring your best bleeders and it's like a normal fight, or bring your r1 domino, hitmonkey, Gwenpool and go to town if they're not ranked up.
The content change wasn't really the issue for me. The AI and the input lag were what made some of this annoying, but it's not like that hasn't been the case for most of 2021 already. Let's fix the game!!!! And until then, try not to use punishing nodes that require dex and re-parry if it's not working correctly. But beyond that, the format works for me.
I haven’t missed 100% exploring the cav EQ since it started. I got through chapter 1 and just dropped it. I quit AW because it stopped being fun. I walked away from my alliance after years, because even AQ stopped being fun. I can’t stand incursions anymore because you can never get a decent partner, and that’s not fun. I had planned on just doing monthly and story content, but now that’s not going to be fun. What the hell were they thinking with paradox by the way? I guess I’m done playing for awhile? Kind of sad. I really loved this game.
I love how you can use the My Little Symbiote in 2.1. I faced rolled Yondu twice and did several paths with him. Fun. (Hat tip to Rich the Man for the idea.)
I've ignored the tags. And played normal champs. But the new tags are rubbish. Just trying to get **** champs ranked up.
Hyperion Corvus Scarlet Witch BWDO Hit Monkey Cap IW Domino Hood Nebula Namor Falcon Red Hulk Hulk Buster Sym Supreme Venom Medusa She-hulk Wolverine Torch Mr. F - And many others
Are **** champs?
How many Cav can have and rank up all these champs?
Thanks for explaining your disagree. Most don't explain. I'm not suggesting they should have *all* of them ranked. At all. I'm simply saying that in my opinion (and I think a lot of others), that these are not **** champs. Champs that both A: should and can be ranked for other uses besides this iteration of EQ and B: are actually in a lot of cases the same champs that get bonuses in other class based iterations of Cav EQ. That's all I'm saying.
Secondly, my advice has always been to use whichever champs are best for the particular path, quest and boss.If some of them happen to be tagged champs, great. They will get a huge bonus. Also a lot of folks have had success with R1 and 4/55 tagged champs in the right situation.
And sure, the depth of one's roster will always have an affect on the ease at which one clears *any* content. Not just this. It's how the game works. What would be the incentive to grow your roster (play the game) at all otherwise? Serious question. To do content, grow our account and experience level.. clear more content, repeat. Is supposed to be the the point of the game. When Uncollected EQ first came out (2018?)... it was really hard for me. I had to choose to only do initial completion or to use items to 100% if I wanted the rewards. Kabam actually said something along these lines when Cav was first introduced. That newly Cav should not expect an easy time for 100%. That there will be "easy" paths for one time clear, etc. It just seems that folks want to be able to clear every piece of content without any struggle or challenge. If this eventually happens the game will become something else.
If there's a part of this that folks are struggling on, watch a video, ask for advice, take a second look at the options, etc. But I think folks try to dive in right away and then get upset without having done research sometimes.
I haven’t missed 100% exploring the cav EQ since it started. I got through chapter 1 and just dropped it. I quit AW because it stopped being fun. I walked away from my alliance after years, because even AQ stopped being fun. I can’t stand incursions anymore because you can never get a decent partner, and that’s not fun. I had planned on just doing monthly and story content, but now that’s not going to be fun. What the hell were they thinking with paradox by the way? I guess I’m done playing for awhile? Kind of sad. I really loved this game.
Sorry to hear that. I'm not a huge fan of Paradox in general either. It seems to take over the strategy of the entire fight. Leaving no room for much else. In my opinion.
Whoever came up with the design of this month's EQ should be fired. It's horrible. It takes too long, plus since this month's update my gameplay issues are back to the worst ever. Laggy and choppy as all heck, can't dash back, inputs constantly dropped. Make the month's EQ 10 times harder for the same rewards? No thanks, I'm not wasting my time on this garbage. 2021 has been worse than 12.0 update. And I walked away for 18 months after that. I walk away this time it's gonna be for good.
I'm fortunate to have a large roster and play at high level so I've been able to get through it without items. But I can't see regular players with smaller rosters not even wanting to try this. Rewards definitely not worth the difficulty level. Especially with the game control issues.
Ok, I'm back.. and I have a criticism about the Quest. 🙂 I will always be honest about what I think. Whether in disagreement or agreement. In this case I agree about something.
While I still made it out without items, the Brute Force added to one of the paths in 3.1 was excessive in my opinion. I feel the level of difficulty was fine without it. It was an unnecessary addition to the lane. Especially because it's also my opinion that nodes of this nature actually seem to encourage the AI into passive behavior/special holding. Which already seems to be an issue of late.
This is the best move I've seen kabam make in regards to EQ content. It brings the difficulty to challenging without being ridiculously hard and it gives the opportunity to use champs that would usually be benched. I look forward to the different tags that'll be used each month.
Seems like a lot of the ppl that hate it is because of not being able to use their top roster or not having the right champs ranked. If the champ benefits from the tag you could use a r3 to clear the paths due to the cross fights(which i had to do on a few occasions) so ranks shouldn't be an issue. If you are cavalier(which you need to be to even do the quest) then you should have at least 3 tagged champs 5r4/6r1 or higher or at the bare minimum 5r3 then the next 2 slots are used for top champs to tackle the boss.
This is the best move I've seen kabam make in regards to EQ content. It brings the difficulty to challenging without being ridiculously hard and it gives the opportunity to use champs that would usually be benched. I look forward to the different tags that'll be used each month.
Seems like a lot of the ppl that hate it is because of not being able to use their top roster or not having the right champs ranked. If the champ benefits from the tag you could use a r3 to clear the paths due to the cross fights(which i had to do on a few occasions) so ranks shouldn't be an issue. If you are cavalier(which you need to be to even do the quest) then you should have at least 3 tagged champs 5r4/6r1 or higher or at the bare minimum 5r3 then the next 2 slots are used for top champs to tackle the boss.
I don’t understand why people continually bring up “people that don’t like it must not have champs that can handle it”.
I find the nodes to be very annoying. I have 20+ r3 6*, 40 (maybe more) rank 5 5*. I rank up a 5* like it’s candy I want. These nodes aren’t even difficult, they are annoying.
Anyways, you won’t get new tag rotations. They already said this is the last change they are making for awhile. So you won’t see new tags, these are what we get.
These pools of champions absolutely need to be increased, and not just to the same as classes, but more. People tend to rank up champions based on classes. “Oh my skill class is weak, better rank up this champ”. Nobody ever said, oh wow, I don’t have many A-Force champs ranked up, better fill up this gap in my roster. Most rosters have a fairly even split throughout classes. To accommodate that fact, I’d say the tags should cover around 40-45 champions, to increase the likelihood that people have suitable champions.
Well, you can't make filters so big that everyone has the champs, and then make the node all benefit and no penalty. That's just making the content universally easier. If you make the filters big enough that you're reasonably sure everyone has the champs, you have to design the difficulty on that assumption, and the difficulty will have to rise, and it won't be the players who have the champs that get a benefit, it will be the rare player that doesn't have the champs that get a huge penalty.
Lots of interesting points, but I want to focus on this bit. Is there a reason this isn’t what’s happening with Cav EQ at the moment?
Take the science node for example that gives the science champ a fury each time a debuff expires. Every single science champ has at least 1 debuff, parry. And every single science champ except for Rhino and Abom applies debuffs at some point by hitting the opponent (Abom can with synergy).
Or the mystic nullify global, only 6 or so mystics don’t nullify. Or the mutant bleed purify/nullify, every mutant can take advantage of that. Or the mutant special hit gives furies, every mutant can use specials.
So you say “you can’t make it all benefit and no penalty”, but that’s what’s happening here with an average of 35 champs filtered per quest. So is it the 35 champs that’s the issue? If the tags were bumped to an average of 35, equal with Class based globals would that be ok? Why is Cav EQ with class globals with no downsides not making the content universally easier, but having 35 tagged champions being involved would be?
I’m not arguing for the filter to be half the champs in the game, just a little more than Cav EQ, due to the nature of how players strive to balance their roster. They try to balance based on class, not based on the tags used today. So why is this current round of Cav Eq nodes ok with 25 ish champions available but no more, but Cav EQ has similarly benefitting nodes, but 35 champions affected? All I can think of is that somehow there’s some difference in your eyes between the benefit that the nodes give, or the cross fights. I’d be interested to hear your take on it
The buffs were meh to the tagged champs, the tags were random like even vets don’t have a full team of max 5* equivalent for some of these , it’s actually easier to just bring my teams of r3 god tiers than try and use those tags, but the game is still broken af, unblockable and deathtouch in the first boss, I still can’t dex reliably, it’s only been 5 months, I have to dex early which in this split second game leaves me open to chase downs all the time, the game is just a frustration at the moment and for the first time since I had a 4/40 sw 5 years ago I will be passing on 100% ing this monthly eq. If the game was running ok it may have been alright but I can’t tell cos it’s not
This is the best move I've seen kabam make in regards to EQ content. It brings the difficulty to challenging without being ridiculously hard and it gives the opportunity to use champs that would usually be benched. I look forward to the different tags that'll be used each month.
Seems like a lot of the ppl that hate it is because of not being able to use their top roster or not having the right champs ranked. If the champ benefits from the tag you could use a r3 to clear the paths due to the cross fights(which i had to do on a few occasions) so ranks shouldn't be an issue. If you are cavalier(which you need to be to even do the quest) then you should have at least 3 tagged champs 5r4/6r1 or higher or at the bare minimum 5r3 then the next 2 slots are used for top champs to tackle the boss.
I don’t understand why people continually bring up “people that don’t like it must not have champs that can handle it”.
I find the nodes to be very annoying. I have 20+ r3 6*, 40 (maybe more) rank 5 5*. I rank up a 5* like it’s candy I want. These nodes aren’t even difficult, they are annoying.
Anyways, you won’t get new tag rotations. They already said this is the last change they are making for awhile. So you won’t see new tags, these are what we get.
I brought up that reason because I read some of the comments and that was the issue for the majority(didn't say all).
As for nodes being annoying, i don't get that either. Yea the boss nodes are a little more annoying than usual but the path nodes are set up just like they were when it was class based(1 that benefits you, 1 neutral to get you the benefits and 1 to screw you if you don't benefit). The only change was from class to tagged and that change actually gives more opportunity to have ranked up champs because they're spread out over different classes.
Yeah, really unhappy with this change. Only really been angry at this game/Kabam twice, once was the Arena changes a few months back and second is now. My short term reaction is to question whether I should have spent the money I did on Cyber Weekend.
However, trying to be constructive: 1. Even if I wanted to rank the champions for the nodes, the node setups and the benefit the nodes give don’t make it worth it. Makes more sense to just brute force it with your best champs, but that leads to not fun and way too long play. 2. Making these changes when the game already has the input problems it has was not a good call. 3. If you are going to change it up this way permanently, you REALLY need to amp up the rewards for the investment likely required (whether that is ranking additional champs, revives/heals, or the additional time required) 4. Changes like these should be communicated further in advance so that people can plan. As many have said, people may have considered different investment options coming out of cyber weekend.
Definitely NOT fun.
Guess I’ll be sitting Cav EQ out this month. Will do some variants etc for a couple of weeks and hope you take the feedback from the community on board.
My strong preference would be a revert back to class based Cav EQ.
This is the best move I've seen kabam make in regards to EQ content. It brings the difficulty to challenging without being ridiculously hard and it gives the opportunity to use champs that would usually be benched. I look forward to the different tags that'll be used each month.
Seems like a lot of the ppl that hate it is because of not being able to use their top roster or not having the right champs ranked. If the champ benefits from the tag you could use a r3 to clear the paths due to the cross fights(which i had to do on a few occasions) so ranks shouldn't be an issue. If you are cavalier(which you need to be to even do the quest) then you should have at least 3 tagged champs 5r4/6r1 or higher or at the bare minimum 5r3 then the next 2 slots are used for top champs to tackle the boss.
I don’t understand why people continually bring up “people that don’t like it must not have champs that can handle it”.
I find the nodes to be very annoying. I have 20+ r3 6*, 40 (maybe more) rank 5 5*. I rank up a 5* like it’s candy I want. These nodes aren’t even difficult, they are annoying.
Anyways, you won’t get new tag rotations. They already said this is the last change they are making for awhile. So you won’t see new tags, these are what we get.
I brought up that reason because I read some of the comments and that was the issue for the majority(didn't say all).
As for nodes being annoying, i don't get that either. Yea the boss nodes are a little more annoying than usual but the path nodes are set up just like they were when it was class based(1 that benefits you, 1 neutral to get you the benefits and 1 to screw you if you don't benefit). The only change was from class to tagged and that change actually gives more opportunity to have ranked up champs because they're spread out over different classes.
Again not the setup of nodes, the nodes specifically on the lanes. Having to reparry on 3.1 is extremely annoying. No issue reparrying for myself but every fight, every combo 🤮.
This is the best move I've seen kabam make in regards to EQ content. It brings the difficulty to challenging without being ridiculously hard and it gives the opportunity to use champs that would usually be benched. I look forward to the different tags that'll be used each month.
Seems like a lot of the ppl that hate it is because of not being able to use their top roster or not having the right champs ranked. If the champ benefits from the tag you could use a r3 to clear the paths due to the cross fights(which i had to do on a few occasions) so ranks shouldn't be an issue. If you are cavalier(which you need to be to even do the quest) then you should have at least 3 tagged champs 5r4/6r1 or higher or at the bare minimum 5r3 then the next 2 slots are used for top champs to tackle the boss.
I don’t understand why people continually bring up “people that don’t like it must not have champs that can handle it”.
I find the nodes to be very annoying. I have 20+ r3 6*, 40 (maybe more) rank 5 5*. I rank up a 5* like it’s candy I want. These nodes aren’t even difficult, they are annoying.
Anyways, you won’t get new tag rotations. They already said this is the last change they are making for awhile. So you won’t see new tags, these are what we get.
I brought up that reason because I read some of the comments and that was the issue for the majority(didn't say all).
As for nodes being annoying, i don't get that either. Yea the boss nodes are a little more annoying than usual but the path nodes are set up just like they were when it was class based(1 that benefits you, 1 neutral to get you the benefits and 1 to screw you if you don't benefit). The only change was from class to tagged and that change actually gives more opportunity to have ranked up champs because they're spread out over different classes.
Again not the setup of nodes, the nodes specifically on the lanes. Having to reparry on 3.1 is extremely annoying. No issue reparrying for myself but every fight, every combo 🤮.
Understood and agree with you there about some of the nodes but nodes rotate so it's not like the same thing will occur every month. Tough to judge the overall change on that alone. I think the change from class to tagged and the cross fights instead of ramp up every fight is a major plus.
This is the best move I've seen kabam make in regards to EQ content. It brings the difficulty to challenging without being ridiculously hard and it gives the opportunity to use champs that would usually be benched. I look forward to the different tags that'll be used each month.
Seems like a lot of the ppl that hate it is because of not being able to use their top roster or not having the right champs ranked. If the champ benefits from the tag you could use a r3 to clear the paths due to the cross fights(which i had to do on a few occasions) so ranks shouldn't be an issue. If you are cavalier(which you need to be to even do the quest) then you should have at least 3 tagged champs 5r4/6r1 or higher or at the bare minimum 5r3 then the next 2 slots are used for top champs to tackle the boss.
I don’t understand why people continually bring up “people that don’t like it must not have champs that can handle it”.
I find the nodes to be very annoying. I have 20+ r3 6*, 40 (maybe more) rank 5 5*. I rank up a 5* like it’s candy I want. These nodes aren’t even difficult, they are annoying.
Anyways, you won’t get new tag rotations. They already said this is the last change they are making for awhile. So you won’t see new tags, these are what we get.
I brought up that reason because I read some of the comments and that was the issue for the majority(didn't say all).
As for nodes being annoying, i don't get that either. Yea the boss nodes are a little more annoying than usual but the path nodes are set up just like they were when it was class based(1 that benefits you, 1 neutral to get you the benefits and 1 to screw you if you don't benefit). The only change was from class to tagged and that change actually gives more opportunity to have ranked up champs because they're spread out over different classes.
Again not the setup of nodes, the nodes specifically on the lanes. Having to reparry on 3.1 is extremely annoying. No issue reparrying for myself but every fight, every combo 🤮.
Understood and agree with you there about some of the nodes but nodes rotate so it's not like the same thing will occur every month. Tough to judge the overall change on that alone. I think the change from class to tagged and the cross fights instead of ramp up every fight is a major plus.
I look at them as more disappointing. The node combinations are annoying, the cross fight buffs really makes players pick one champion to fight with. I just did a lane in 1.2 with(all 6*r1-3 and duped) x23, rhulk, namor, LC and HT (for Tigra). I used the 4 champions that benefited from cross fight buff on the first 4 fights then had 2 fights remaining and no one had actually benefited from them yet. Where as when it was the class global node buffs any champion with that class benefited from the first fight. If you lost a champion half way through as long as you had another champion of that global class you were fine.
Now with 3.1 with the reparry of course we could ignore that and doom them all down. But me, personally want to take advantage of the nodes and play the game within the rules the developers have setup. But if I do it’s just annoying. The difficulty is fine, I don’t find it anymore or any less in difficulty from previous months.
Absolutely hate this new format for eq. I hope this won’t be back next month. I want the old class specific chapters back. They were so much more fun and I actually use to look forward to cav eq. This new system is an epic fail. I like many others just ignored the nodes and brought in the big hitters and just powered through all the bs. On top of all the major issues plaguing the game right now, this was not something Kabam should have just thrown at us. I don’t have a problem with them attempting to try out new things but cav eq was not the right place. Maybe a new thronebreaker eq with greatly improved rewards for this added difficulty but not cav. Kabam keeps increasing the difficulty but not stepping up the rewards. We shouldn’t have to work harder and have to use champs that most wouldn’t have ranked to earn the same pitiful garbage rewards. They just can’t leave a good thing alone. They always seem to find a way to ruin the game more each month.
I enjoy the Cav EQ usually. Exploration feels like it takes a bit too long but the challenge feels about right and it’s nice to use the class-based champs and get the power increases from the nodes.
This month has been a huge let down. I don’t mind the different organisation tag idea but it needs to be implemented better. It takes too long for characters to benefit from nodes and these benefits seem to have been scaled back. On top of that some of the node combinations are insane, especially with fundamental game mechanics still not working reliably. 3.1 is a mess and it’s easier to use certain non-tagged champs than the ones recommended.
I can’t help but wonder if it’s the same quest design team behind this EQ, the recent variant and 7.3. They’re all overly annoying and punishing for the player. Bring back the fun please.
Do you remember when everyone was super positive and full of praise about 7.1? Please go back to that.
Comments
My thought process was initially I wanted a big special damage champion, but multi-hit specials can trigger falter if you're not paying attention.
I ended up using NF for my one runthrough. Didn't manage to solo, but he took off about 70% or so health, and then the remainder of my team finished her off.
However, I fully recognise that I’m in the minority in my opinion, because I am in the minority with my account and skill level. It’s difficult to defend this setup from the perspective of your average Cavalier player. The idea is fine is actually very good in theory, but the execution is poor. I agree entirely with the person who said that it’s the same issue as Variant 8. It is. Simply put, non end game content cannot have a significant restriction on the champions you can use. I’m an endgame player, so I’m enjoying this. But it’s not endgame content. It’s a monthly EQ. Just like Variant 8 is supposedly not end game content. So when only end game players can only properly access it, there’s a serious problem, and I’m not sure how Kabam didn’t realise that.
Only issue I had was the reparry Merc one with the defenders throwing heavies as soon as I did the first parry and before a re-parry could be attempted. That was pretty garbage. So just bring your best bleeders and it's like a normal fight, or bring your r1 domino, hitmonkey, Gwenpool and go to town if they're not ranked up.
The content change wasn't really the issue for me. The AI and the input lag were what made some of this annoying, but it's not like that hasn't been the case for most of 2021 already. Let's fix the game!!!! And until then, try not to use punishing nodes that require dex and re-parry if it's not working correctly. But beyond that, the format works for me.
I quit AW because it stopped being fun. I walked away from my alliance after years, because even AQ stopped being fun. I can’t stand incursions anymore because you can never get a decent partner, and that’s not fun. I had planned on just doing monthly and story content, but now that’s not going to be fun. What the hell were they thinking with paradox by the way? I guess I’m done playing for awhile? Kind of sad. I really loved this game.
Secondly, my advice has always been to use whichever champs are best for the particular path, quest and boss.If some of them happen to be tagged champs, great. They will get a huge bonus. Also a lot of folks have had success with R1 and 4/55 tagged champs in the right situation.
And sure, the depth of one's roster will always have an affect on the ease at which one clears *any* content. Not just this. It's how the game works. What would be the incentive to grow your roster (play the game) at all otherwise? Serious question. To do content, grow our account and experience level.. clear more content, repeat. Is supposed to be the the point of the game. When Uncollected EQ first came out (2018?)... it was really hard for me. I had to choose to only do initial completion or to use items to 100% if I wanted the rewards. Kabam actually said something along these lines when Cav was first introduced. That newly Cav should not expect an easy time for 100%. That there will be "easy" paths for one time clear, etc. It just seems that folks want to be able to clear every piece of content without any struggle or challenge. If this eventually happens the game will become something else.
If there's a part of this that folks are struggling on, watch a video, ask for advice, take a second look at the options, etc. But I think folks try to dive in right away and then get upset without having done research sometimes.
It's presents a different challenge, something new to think about.
If parry/dex would work better this will be much more enjoyable.
While I still made it out without items, the Brute Force added to one of the paths in 3.1 was excessive in my opinion. I feel the level of difficulty was fine without it. It was an unnecessary addition to the lane. Especially because it's also my opinion that nodes of this nature actually seem to encourage the AI into passive behavior/special holding. Which already seems to be an issue of late.
the new nodes are overly complex and require too much time to read/understand .. plus lookup "proper" champs based on tags ..
then the benefits are kinda sub-par anyway ...
I don't want to have to need an engineering degree to understand the nodes and what silly hoops I need to jump through ..
This isn't so much challenging content to play .. as challenging content to understand ..
totally "un-fun"
I hope 1 champ/month becomes the new "normal" ..
(I know it won't .. but I can hope :P )
Seems like a lot of the ppl that hate it is because of not being able to use their top roster or not having the right champs ranked. If the champ benefits from the tag you could use a r3 to clear the paths due to the cross fights(which i had to do on a few occasions) so ranks shouldn't be an issue. If you are cavalier(which you need to be to even do the quest) then you should have at least 3 tagged champs 5r4/6r1 or higher or at the bare minimum 5r3 then the next 2 slots are used for top champs to tackle the boss.
I hope kabam stands up to the whiners this time and keeps this content going and improving.
@Kabam Miike @Kabam Zibiit @Kabam Porthos @Kabam Vydious @Kabam Lyra
I find the nodes to be very annoying. I have 20+ r3 6*, 40 (maybe more) rank 5 5*. I rank up a 5* like it’s candy I want. These nodes aren’t even difficult, they are annoying.
Anyways, you won’t get new tag rotations. They already said this is the last change they are making for awhile. So you won’t see new tags, these are what we get.
Take the science node for example that gives the science champ a fury each time a debuff expires. Every single science champ has at least 1 debuff, parry. And every single science champ except for Rhino and Abom applies debuffs at some point by hitting the opponent (Abom can with synergy).
Or the mystic nullify global, only 6 or so mystics don’t nullify. Or the mutant bleed purify/nullify, every mutant can take advantage of that. Or the mutant special hit gives furies, every mutant can use specials.
So you say “you can’t make it all benefit and no penalty”, but that’s what’s happening here with an average of 35 champs filtered per quest. So is it the 35 champs that’s the issue? If the tags were bumped to an average of 35, equal with Class based globals would that be ok? Why is Cav EQ with class globals with no downsides not making the content universally easier, but having 35 tagged champions being involved would be?
I’m not arguing for the filter to be half the champs in the game, just a little more than Cav EQ, due to the nature of how players strive to balance their roster. They try to balance based on class, not based on the tags used today. So why is this current round of Cav Eq nodes ok with 25 ish champions available but no more, but Cav EQ has similarly benefitting nodes, but 35 champions affected? All I can think of is that somehow there’s some difference in your eyes between the benefit that the nodes give, or the cross fights. I’d be interested to hear your take on it
As for nodes being annoying, i don't get that either. Yea the boss nodes are a little more annoying than usual but the path nodes are set up just like they were when it was class based(1 that benefits you, 1 neutral to get you the benefits and 1 to screw you if you don't benefit). The only change was from class to tagged and that change actually gives more opportunity to have ranked up champs because they're spread out over different classes.
However, trying to be constructive:
1. Even if I wanted to rank the champions for the nodes, the node setups and the benefit the nodes give don’t make it worth it. Makes more sense to just brute force it with your best champs, but that leads to not fun and way too long play.
2. Making these changes when the game already has the input problems it has was not a good call.
3. If you are going to change it up this way permanently, you REALLY need to amp up the rewards for the investment likely required (whether that is ranking additional champs, revives/heals, or the additional time required)
4. Changes like these should be communicated further in advance so that people can plan. As many have said, people may have considered different investment options coming out of cyber weekend.
Definitely NOT fun.
Guess I’ll be sitting Cav EQ out this month. Will do some variants etc for a couple of weeks and hope you take the feedback from the community on board.
My strong preference would be a revert back to class based Cav EQ.
Now with 3.1 with the reparry of course we could ignore that and doom them all down. But me, personally want to take advantage of the nodes and play the game within the rules the developers have setup. But if I do it’s just annoying. The difficulty is fine, I don’t find it anymore or any less in difficulty from previous months.
This month has been a huge let down. I don’t mind the different organisation tag idea but it needs to be implemented better. It takes too long for characters to benefit from nodes and these benefits seem to have been scaled back. On top of that some of the node combinations are insane, especially with fundamental game mechanics still not working reliably. 3.1 is a mess and it’s easier to use certain non-tagged champs than the ones recommended.
I can’t help but wonder if it’s the same quest design team behind this EQ, the recent variant and 7.3. They’re all overly annoying and punishing for the player. Bring back the fun please.
Do you remember when everyone was super positive and full of praise about 7.1? Please go back to that.