I’ve been lucky so far and had ONE ranked up champ per quest that fit the tag, and solo’d the quest. Going into 3.1 tomorrow, but I definitely feel uneasy going into each chapter, whereas class based months have made me feel somewhat confident with the champs I have
I’ve been lucky so far and had ONE ranked up champ per quest that fit the tag, and solo’d the quest. Going into 3.1 tomorrow, but I definitely feel uneasy going into each chapter, whereas class based months have made me feel somewhat confident with the champs I have
Thanks for this thread. Just an additional thought to my last comment. If they did one chapter with positive attributes to tags on “Heroes”, then a whole chapter to “Villians”, then a different attribute for each “(size)” for the last chapter, then I’d be way more into this change.
I’ve been ignoring the tagged champion nodes and bringing strong champs that counter the buffs that the defender gets. Permanent regen? Heal block, petrify, neurotoxin. Thanks for the added damage output.
Seems unnecessarily difficult this month though, trouble fighting like cage in chapter 1 doesn’t bode well for the rest of the EQ
I have always explored the cav eq, not a single time I missed out , but I'm passing this month. It's not that I can't, but rather while playing this new eq I'm feeling that I am giving exam on my thesis. Plus the node combination is badly executed. Even the champs supposed to be benefit are falling short. Slowly slowly, my passion and zeal is dying for the game
I love it, but I can understand why people hate it. I just like the cross fight feature involved. Lets you come into your next fight already having an attack boost. But it is too restrictive. That's the only part that Kabam didn't fully consider.
Haven't done Cav EQ in months and probably won't for a while
It has felt too long and with nothing fixed and decided yet, I haven't touched it for months. Will not do for few more until they arrive at a stable form of quest.
This month eq is just poop. The tag champs are basically useless and I don’t have high rank up of them. . I am just better off using my top champs that can act as better counters.
The tag system only works for big rosters with tons of r3 6* and r5 5* For normal cav even tb player it's very unlikely to have a ranked up champ from every tag
No final opinion yet, since I’m trying to adjust to it at the moment.
But after a few paths, it’s beginning to feel like a miss. Anything that requires precise game mechanics (example: evading in 2.1) at this point with the game’s issues probably should have been put on ice for a few months. And some of the hash tagged champs don’t quite align with what you need to run the paths against the selected opponents.
Positive note: I appreciate the effort at trying something new. If the tags get organized better and we are able to select “or” as well as “and” with respect to the tags, that would be a QoL plus.
This months eq is a total miss. The fights are way to long! When bringing the correct champs for the chapter you should be able to end a fight 30-40 hits with high ranked champs. That's certainly not happening in most fights.
This is a game and supposed to be fun. If I wanted to spend a ton of time reading I'd pick up a book. Reading all of the nodes and filtering champion tags is a total pain.
I haven't 100%'ed it yet but I can say that I started enjoying it a lot more after deciding to just ignore most nodes. I don't have any mercenaries ranked up, so why bother? I tried to bring underleveled champions into the early quests and either got completely clapped or got through it by the skin of my teeth.
That said, I won't vote because, while I dislike some things about the changes and am not overall positive to this month's EQ, I still don't "hate" it. That's too strong a word.
However, I'm also coming at this from a Thronebreaker perspective. I absolutely sympathize with Cavalier players. It's not easy to just have these champions ranked up, especially with no notice whatsoever. I don't have a strong roster in most of these tags and am even lacking decent champions in most of the combined tags. It really feels like Kabam overestimated how many good Guardians of the Galaxy, Thunderbolts and Fantastic Four champs there are in the game, as well as how many mid-tier players have those specific champions ranked up.
The champion pools for each group are 21-26 champs, and that includes trophies like Weapon X, Wolverine, Gold/Platinumpool, etc. It includes champs that don’t necessarily fit the nodes anyway.
It’s very disappointing to see the highly restrictive variant 8 followed by a monthly EQ with narrower nodes than before. These decisions contradict design principles Kabam promised in the roadmaps.
I’ve got two TB accounts, so I’m fine, but you can’t say something is targeted at Cavalier players then impose restrictions like these. One reason that class gates were mostly fine in EQ is that resources allocate by class, and many other in-game nodes and abilities function off class relationships. The natural flow of the game results in you ranking up champs across all 6 classes. These random tags, which can’t even be searched as a group btw…not so much.
I would enjoy it if the tags weren't so restrictive. If they covered a larger portion of champs, that would be better. As for 1.1 the crossfight was meaningless for my captain Marvel Movie 6* r3 and the enemy would be dead within 1 special
All of the stuff everyone is mentioning. Its just not fun. The node timers are way too short so you constantly dealing with that every combo instead of being able to play the champ normal for a little bit before dealing with it. The champs I just got and ranked up from Black Friday are barely being utilized so it seemed like a waste of money. I guess I could just ignore the tags but then the whole node stuff is even less fun.
Very simple. If you increase difficulty increase rewards. This will be probably the first month I won’t 100% eq. Don’t want to spend time with this stupid nodes. 3.1 has a very bad design!!!
I think I probably agree with most of Kt1's feedback regarding the new format. If you saw his video. I personally found it fun and itemless for initial completion. But my roster, combat experience and game knowledge is fairly developed after playing daily for almost 5 years. I think there are still some hidden gems (useful attackers) that folks may not have discovered yet, but I can see why this change is frustrating for some. And I respect your opinion and perspective. And understand your frustration.
However, I think it's important that Cav players keep something in mind. Veteran players were once in the same position that you are. For example, when Uncollected EQ first came out (release of MODOK as a character) I found it quite difficult at the time, for me personally anyway. And was faced with the decision to either only do initial completion or to use many items if I wanted the rewards for full exploration. So, believe it or not, most of us do actually know what it feels like. We've all been there at some point or another. Growing our experience and rosters is what allowed us to eventually claim the rewards at low or no cost.
But, I think part of the root issue is that too many players are being grouped into the same difficulty. We need a TB version and/or a new title. So Cav can be tuned for Cav and TB for TB/TB+, etc.
But for the time being, hopefully Kabam takes everyone's feedback and works on a solution for all. And in the mean time, if anyone is struggling with the current version, please don't hesitate to ask veteran players for advice. It's what we did, before we were veterans players.
I initially hated it when I was looking from the perspective of being restricted to only the champions that matched the tags. What I soon realized, is that this CEQ now more just gives boosts to those champions. It does not make it so that other champions are not viable.
For a lot of the quests this month, I just built a team ignoring the tags, and had no issues. When I did have champions ranked that matched the tags, I would bring them and enjoy the boost.
I think in the past, CEQ restricted you to only the class champions, and made others unplayable for the paths at least. As a relatively new Thronebreaker, this made some quests really easy, but others very difficult.
So, while less people be may able to enjoy the benefits of the nodes, I believe that more will be able to get through and explore CEQ by using their normal go-to champions.
I love it, I currently used a lot of forgotten champions (like Iron fist 6 * r1). I don't feel that the difficulty has increased. The missions are perfect to be able to complete them with 5 * r4 even 4 * r5. The last EQs was boring to me.
Comments
Seems unnecessarily difficult this month though, trouble fighting like cage in chapter 1 doesn’t bode well for the rest of the EQ
For normal cav even tb player it's very unlikely to have a ranked up champ from every tag
But after a few paths, it’s beginning to feel like a miss. Anything that requires precise game mechanics (example: evading in 2.1) at this point with the game’s issues probably should have been put on ice for a few months. And some of the hash tagged champs don’t quite align with what you need to run the paths against the selected opponents.
Positive note: I appreciate the effort at trying something new. If the tags get organized better and we are able to select “or” as well as “and” with respect to the tags, that would be a QoL plus.
Dr. Zola
This is a game and supposed to be fun. If I wanted to spend a ton of time reading I'd pick up a book. Reading all of the nodes and filtering champion tags is a total pain.
That said, I won't vote because, while I dislike some things about the changes and am not overall positive to this month's EQ, I still don't "hate" it. That's too strong a word.
However, I'm also coming at this from a Thronebreaker perspective. I absolutely sympathize with Cavalier players. It's not easy to just have these champions ranked up, especially with no notice whatsoever. I don't have a strong roster in most of these tags and am even lacking decent champions in most of the combined tags. It really feels like Kabam overestimated how many good Guardians of the Galaxy, Thunderbolts and Fantastic Four champs there are in the game, as well as how many mid-tier players have those specific champions ranked up.
It’s very disappointing to see the highly restrictive variant 8 followed by a monthly EQ with narrower nodes than before. These decisions contradict design principles Kabam promised in the roadmaps.
I’ve got two TB accounts, so I’m fine, but you can’t say something is targeted at Cavalier players then impose restrictions like these. One reason that class gates were mostly fine in EQ is that resources allocate by class, and many other in-game nodes and abilities function off class relationships. The natural flow of the game results in you ranking up champs across all 6 classes. These random tags, which can’t even be searched as a group btw…not so much.
However, I think it's important that Cav players keep something in mind. Veteran players were once in the same position that you are. For example, when Uncollected EQ first came out (release of MODOK as a character) I found it quite difficult at the time, for me personally anyway. And was faced with the decision to either only do initial completion or to use many items if I wanted the rewards for full exploration. So, believe it or not, most of us do actually know what it feels like. We've all been there at some point or another. Growing our experience and rosters is what allowed us to eventually claim the rewards at low or no cost.
But, I think part of the root issue is that too many players are being grouped into the same difficulty. We need a TB version and/or a new title. So Cav can be tuned for Cav and TB for TB/TB+, etc.
But for the time being, hopefully Kabam takes everyone's feedback and works on a solution for all. And in the mean time, if anyone is struggling with the current version, please don't hesitate to ask veteran players for advice. It's what we did, before we were veterans players.
For a lot of the quests this month, I just built a team ignoring the tags, and had no issues. When I did have champions ranked that matched the tags, I would bring them and enjoy the boost.
I think in the past, CEQ restricted you to only the class champions, and made others unplayable for the paths at least. As a relatively new Thronebreaker, this made some quests really easy, but others very difficult.
So, while less people be may able to enjoy the benefits of the nodes, I believe that more will be able to get through and explore CEQ by using their normal go-to champions.
I don't feel that the difficulty has increased. The missions are perfect to be able to complete them with 5 * r4 even 4 * r5.
The last EQs was boring to me.