New endgame content??? 7 years playing mcoc
jondark86
Member Posts: 108 ★★
I'm trying to understand why you people delete a simple QUESTION without answer.
ARE WE GOING TO GET MORE ENDGAME CONTENT ???? SOMETHING CHALLENGING FOR JANUARY? I PLAY THIS GAME SINCE DAY 1.
APPARENTLY THE ONLY WAY TO HAVE FUN IS BUYING THINGS IN-GAME INSTEAD OF PLAYING.
Please need to understand what happen, we have to wait months for some interesting content.
Thank your in advance for your answer.
@Kabam Miike
ARE WE GOING TO GET MORE ENDGAME CONTENT ???? SOMETHING CHALLENGING FOR JANUARY? I PLAY THIS GAME SINCE DAY 1.
APPARENTLY THE ONLY WAY TO HAVE FUN IS BUYING THINGS IN-GAME INSTEAD OF PLAYING.
Please need to understand what happen, we have to wait months for some interesting content.
Thank your in advance for your answer.
@Kabam Miike
19
Comments
End game content takes a lot more effort to make, it benefits a far smaller proportion of the playerbase, and it is much harder to grant meaningful rewards to the players who already suffer the highest levels of reward dilution in the game. So separate from the fact that you aren't going to get an answer to the question of when the developers are going to make something, because they virtually never answer such questions, the actual answer is "probably not for a while" and "it will probably always be spaced out on average by many months, possibly up to a year or more."
If this was an MMO, I'd tell you to roll an alt. And some players do find making a second account to be interesting. But in terms of continued progress in your primary account, only you know what would satisfy your desire to have something to play for. It won't be "beat the hardest content in the game" every month. I think it is reasonable to hope for things like Grandmaster's Gauntlet or Omega Boss Rush, or to a lesser extent Summer of Pain, to land occasionally. Like I said, once or twice a year maybe. But in terms of the kinds of progress everyone else makes, the end game players aren't going to get that while sitting at the top. There's just no there, there, for them to push towards.
After you beat Cav 100% you unlock a TB quest that’s 1 chapter
Brilliant
Don’t forget Adrenaline - easily one of the most overlooked mechanics that actually can make a huge difference between 6* and lower champs.
6* champs provide another big pool of collectible champions available in the game, and roster growth is really one of the core reasons to keep playing the game. I know content is a big pillar, but there is a reason TB requires a R3 6*, because getting new champs and high level catalysts is another important aspect to progression (and an important aspect of fun for many people). I also personally have pulled a number of 6* champs before I ever got them as 5*s, so it can provide some chances at champs that keep evading you in other rarities as well.
Also, how long does it take you to complete interesting content? I assume that it takes far less than it does to storyboard, design, code, debug, etc a new and different piece of content. Not that I wish it were the other way around, but it really just takes time. They also will rarely tell us exact dates of their next big project, because it’s quite often in flux. They really don’t know.
There is that to look forward too. Just wish there were more details on that
Currently, 6* champs are the top rarity in the game, making them the top tier chase target in the game (at least for champion rarity). That is their purpose. They serve that purpose if, and only if, the players actually chase them, spend time and money to get them, compete for them, invest in them. And at all tiers of players capable of even getting them, 6* champs are heavily pursued and invested in. Some players invest in them for prestige. Some invest in them for war defense. Some invest in them to help them complete content. We don't all invest in them for the same reasons, but most of us do for some reason.
Ultimately, we the players decide if 6* champs have a purpose in the game. And the votes are in, and they do. The fact that some players think they are only good for prestige is not important. The purpose to 6* champs is not for everyone to universally value them for the same things in the same way. We can't do that because everyone is different: we can't make a magic bullet they will all like for the same reasons. The best we can do is design them so that the largest number of players all value them *somehow* for their own individual reasons.