Kang and Thanos are important Villains in the Contest. Kang in particular turns up as a Villain early on, as well as in 7.3; and has turned up in more than a couple of EQ and side-quests. Both champs are 'Trophy champs', only available through Greater Gifting crystals. That's led to some discussion about buffing them lately; both for and against:
https://forums.playcontestofchampions.com/en/discussion/293054/thanos-and-kanghttps://forums.playcontestofchampions.com/en/discussion/292192/thanos-and-kang-reworkThe fact they're both Trophy champs and Act-ending bosses means that (1) any buff they get needs to be simple - these are early-game bosses, and we mustn't over-complicate them. Also (2) any buff mustn't leave them overpowered. It's important that Trophy champs don't fall into some 'Beyond God Tier' category, as this leads to understandable resentment that they're so hard to obtain. Also (3) this shouldn't take up a lot of Developer time. We don't want to distract them from that all-important Moon Knight buff!
Ideally, we're looking for fairly simple (preferably automatic) mechanics, and champs that are useable but not excessively powerful either on defense or offense. On the other hand, Trophies should hold
some value, surely? The response to pulling 6* Thanos shouldn't be "
Oh no, I got Thanos. Wish I'd just got 6*shards instead.. They might have been useful...". So in an ideal world they should have
some payoff; some reason to use them that doesn't feel like you're deliberately hampering yourself.
So below are my suggestions for low-effort buffs that might at least give Thanos and Kang some use for players who want to actually play with them; particularly for players who don't have an Apocalypse to synergize with Kang. Stats given are for 5/65 champions.