Why do Unavoidable Damage Nodes exist?
GrassKnuckles
Member Posts: 1,944 ★★★★★
My ally has started doing Map 6 AQ recently and I expected that the only difference between 6 and 5 would be the increased attack and health and maybe some random node changes. Nodes like Long Distance Relationship and Power Struggle and Destructive Feedback are nodes that you either don’t care about or can play around. They sometimes test your skill and change your playstyle. But what I found in Map 6 is what I call “Unavoidable Damage Nodes”
Nodes like these just don’t makes sense to me. You take damage and there is nothing you can do about it. And most of these are on Local Nodes so you can’t even let someone remove them like a linked node. All this does is make you use more potions. Which maybe that is why they exist. It’s like the trick is to just use CGR or Ghost and just win the fight as quick as possible. But what if you need a slower but really good champ like Quake or Warlock against a Starburst node. What is the purpose of the Aspect of Genesis node other than to annoy you? Doesn’t Aspect of Nightmares screw you over if you have all your champs below 50%. And doesn’t it ruin playing some champs you want at low health like Nick Fury, Pyramid X and even Mole Man who gains benefits with his Awakened Ability scaling with how low his health is. We know that Kabam like us to finish fights quick (Just look at Battlegrounds and the Summoner Showdown) but it’s not always the best way. So why do these exist and should they be changed? Please share your thoughts
Nodes like these just don’t makes sense to me. You take damage and there is nothing you can do about it. And most of these are on Local Nodes so you can’t even let someone remove them like a linked node. All this does is make you use more potions. Which maybe that is why they exist. It’s like the trick is to just use CGR or Ghost and just win the fight as quick as possible. But what if you need a slower but really good champ like Quake or Warlock against a Starburst node. What is the purpose of the Aspect of Genesis node other than to annoy you? Doesn’t Aspect of Nightmares screw you over if you have all your champs below 50%. And doesn’t it ruin playing some champs you want at low health like Nick Fury, Pyramid X and even Mole Man who gains benefits with his Awakened Ability scaling with how low his health is. We know that Kabam like us to finish fights quick (Just look at Battlegrounds and the Summoner Showdown) but it’s not always the best way. So why do these exist and should they be changed? Please share your thoughts
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Comments
And AoN and AoG can be survived by basically everyone.
Wouldn't be fun unless you could think out counters who could benefit or reverse a nodes effects.
I can only think of winning quickly, but even then some damage is going to be taken.
Or do you mean it can be significantly mitigated/offset e.g. with willpower?
It’s like saying “how dare Kabam ban champions”? To make it more difficult and to encourage diversity of champion use.
Such found memories.
AoN heals the damage you took when it expires (fine by me, I like this node)
AoG can be reversed and used to heal (again, I like this node. Usually I just time my special/combo to kill the opponent before AoG activates.)
“Just use a regen champ”
Direct Damage and Starburst are lazy. There used to be a somewhat large chunk of the community who agreed, at least, if I remember correctly. I like nodes where you have to actually put forth an effort to counter it. “Just use a regen champ”, while true to an extent (you aren’t avoiding the damage, just reducing the toll it takes on your champions), is just lazy fight/node design. I’d like to see it get replaced, maybe with nodes like No Retreat or Flare (Yes, I’m aware Flare is unavoidable damage, but it provides you with an extra tool to defeat your opponent) that actually encourage you to play skillfully and strategically so you avoid the damage.
Just my opinion. God bless.
Direct damage
Namor, ghost with hood synergy, Kitty Pryde, Hercules, Corvus, Blade, Kingpin, CMM (if the fight is short enough), King groot, Diablo, BWCV, Morningstar, wolverine/x23, VTD
Starburst
Mr Negative, spider ham, gladiator hulk, I hulk, then all of the champs mentioned for direct damage. Potentially Knull too.
Aspect of genesis
Literally anyone, you can just dash back and avoid them for 6 seconds
Aspect of nightmares
Literally anyone as long as you’re above 50% health. Champs like Kitty, Herc, Corvus, ghost, namor and any fast healers mentioned in direct damage can also survive when starting below 50%. Also champions like G2099, War machine, ultron who get heals that kick in at low health can survive it.
There are probably other counters that I’ve missed or forgotten and other healers that can handle it as well. These are not unavoidable nodes, they have plenty of counters nowadays.
Yeah, that is a mistake you only make once
I wouldn’t call the damage avoidable if it relies on 100% uptime of phase (Kitty and Ghost), nor if it relies on the attacker being on the attack for 100% of the fight (Namor).
What you’ve listed are champs that can survive the fight, but still take damage in the process.
What the OP would like is to be able to perform a flawless victory.
There is incoming damage, by phasing Kitty and ghost avoid it. By attacking, namor avoids it. By triggering immortality, Herc/Corvus avoid it. By regenerating, champions don’t die from it. All of these are fair counters I have suggested for a node OP claims is unavoidable.
No, they don’t avoid every tick of damage, but so what? They counter the fight and they avoid the majority of it, or stop themselves dying from it.
Unavoidable damage, true unavoidable damage that is, would be “the attacker takes X health per second, this cannot be mitigated, prevented from KOing the attacker or otherwise avoided, also the attacker is heal blocked”.
I mean, one of the nodes Op suggests as unavoidable is a node that’s there for 6 seconds and if you stay far away you avoid it. Quite what Op thinks unavoidable means I’m not sure. Same with aspect of nightmare, it gives you the health back afterwards. And none of these nodes surprise you, you’re not going to be ambushed by aspect of nightmares randomly. Just heal up, or bring a champ above 50%/ one of the counters suggested
A skilled player isn’t going to start that fight with only 1% health.
Fact is, if you go into that fight (direct damage or starburst) with health, you come out with less health regardless of skill.