All of these are avoidable or counter-able
All of these are avoidable or counter-able With maybe 2-4 Champs
All of these are avoidable or counter-able With maybe 2-4 Champs No? Direct Damage and Starbust can be outhealed, And AoN and AoG can be survived by basically everyone.
All of these are avoidable or counter-able With maybe 2-4 Champs No? Direct Damage and Starbust can be outhealed, And AoN and AoG can be survived by basically everyone. But what is the point of taking this damage?
It's called Fun and interactive damage
All of these are avoidable or counter-able Direct damage is not avoidable as far as I know. It’s counter-able with a high regen champ or duped corvus. Do you know of any champs that can avoid it altogether? Cmm can
All of these are avoidable or counter-able Direct damage is not avoidable as far as I know. It’s counter-able with a high regen champ or duped corvus. Do you know of any champs that can avoid it altogether?
All of these are avoidable or counter-able Direct damage is not avoidable as far as I know. It’s counter-able with a high regen champ or duped corvus. Do you know of any champs that can avoid it altogether? Cmm can Juggernaut on direct damage node says hello to CMM as well as Mephisto Then don’t use cmm for those fights. Don’t see the point in your comment
All of these are avoidable or counter-able Direct damage is not avoidable as far as I know. It’s counter-able with a high regen champ or duped corvus. Do you know of any champs that can avoid it altogether? Cmm can Juggernaut on direct damage node says hello to CMM as well as Mephisto
The best arguments i’ve seen against this post so far are:AoN heals the damage you took when it expires (fine by me, I like this node)AoG can be reversed and used to heal (again, I like this node. Usually I just time my special/combo to kill the opponent before AoG activates.)“Just use a regen champ”Direct Damage and Starburst are lazy. There used to be a somewhat large chunk of the community who agreed, at least, if I remember correctly. I like nodes where you have to actually put forth an effort to counter it. “Just use a regen champ”, while true to an extent (you aren’t avoiding the damage, just reducing the toll it takes on your champions), is just lazy fight/node design. I’d like to see it get replaced, maybe with nodes like No Retreat or Flare (Yes, I’m aware Flare is unavoidable damage, but it provides you with an extra tool to defeat your opponent) that actually encourage you to play skillfully and strategically so you avoid the damage.Just my opinion. God bless.
All of these are avoidable or counter-able With maybe 2-4 Champs Firstly, you said unavoidable so I don’t think that’s accurate if it’s able to be countered, I.e. avoided Direct damage Namor, ghost with hood synergy, Kitty Pryde, Hercules, Corvus, Blade, Kingpin, CMM (if the fight is short enough), King groot, Diablo, BWCV, Morningstar, wolverine/x23, VTDheals that kick in at low health can survive it.
All of these are avoidable or counter-able With maybe 2-4 Champs Firstly, you said unavoidable so I don’t think that’s accurate if it’s able to be countered, I.e. avoided Direct damage Namor, ghost with hood synergy, Kitty Pryde, Hercules, Corvus, Blade, Kingpin, CMM (if the fight is short enough), King groot, Diablo, BWCV, Morningstar, wolverine/x23, VTDheals that kick in at low health can survive it. This list of champs almost makes the question look stupid, but I wouldn’t call the damage avoidable if triggers an immortality mechanic (Hercules and Corvus).I wouldn’t call the damage avoidable if it relies on 100% uptime of phase (Kitty and Ghost), nor if it relies on the attacker being on the attack for 100% of the fight (Namor). What you’ve listed are champs that can survive the fight, but still take damage in the process.What the OP would like is to be able to perform a flawless victory.
All of these are avoidable or counter-able With maybe 2-4 Champs Firstly, you said unavoidable so I don’t think that’s accurate if it’s able to be countered, I.e. avoided Direct damage Namor, ghost with hood synergy, Kitty Pryde, Hercules, Corvus, Blade, Kingpin, CMM (if the fight is short enough), King groot, Diablo, BWCV, Morningstar, wolverine/x23, VTDheals that kick in at low health can survive it. This list of champs almost makes the question look stupid, but I wouldn’t call the damage avoidable if triggers an immortality mechanic (Hercules and Corvus).I wouldn’t call the damage avoidable if it relies on 100% uptime of phase (Kitty and Ghost), nor if it relies on the attacker being on the attack for 100% of the fight (Namor). What you’ve listed are champs that can survive the fight, but still take damage in the process.What the OP would like is to be able to perform a flawless victory. Corvus and Herc can do flawless victories at 1% if you're skilled enough
All of these are avoidable or counter-able With maybe 2-4 Champs Firstly, you said unavoidable so I don’t think that’s accurate if it’s able to be countered, I.e. avoided Direct damage Namor, ghost with hood synergy, Kitty Pryde, Hercules, Corvus, Blade, Kingpin, CMM (if the fight is short enough), King groot, Diablo, BWCV, Morningstar, wolverine/x23, VTDheals that kick in at low health can survive it. This list of champs almost makes the question look stupid, but I wouldn’t call the damage avoidable if triggers an immortality mechanic (Hercules and Corvus).I wouldn’t call the damage avoidable if it relies on 100% uptime of phase (Kitty and Ghost), nor if it relies on the attacker being on the attack for 100% of the fight (Namor). What you’ve listed are champs that can survive the fight, but still take damage in the process.What the OP would like is to be able to perform a flawless victory. No, they don’t avoid every tick of damage, but so what?
I disagree. You’re viewing unavoidable as a binary 1 or 0. Either you are able to avoid every piece of damage or it’s unavoidable damage. If you entered a fight and took 1 tick of 1 damage by your definition that would be unavoidable. In an unrealistic world of technicality and being right on paper, sure, the literal definition is that some of these ticks of damage are unavoidable, and you may take some damage.
But what it is closer to, is a scale. Damage can be on this scale of “avoidability” (yes I just made that word up). If a champion can avoid half of this damage with indestructible, and this damage would do 100% of your health, guess what, you’ve avoided half of the damage. If you can regen more than the damage is being done then you’re net healing/avoiding the damage.
Fights and nodes present challenges, we use champions and abilities to counter or avoid those challenges. Someone saying starburst is unavoidable damage is forgetting that Mr Negative can take 0 damage from it, Spider Ham can take 0 damage from it, I hulk can store 60% of the damage as health, Herc can survive on 1% health, Ghost can avoid the damage, so on and so forth. Claiming these challenges are unavoidable and therefore unfair is silly, you can avoid so much of that damage that it is no longer a challenge and easy to survive.
As I’ve said before, not every fight or node needs to be easily countered by every champ. This is all part of the game, and it’s not going to go away.