Can almost guarantee it won't be explore. This would allow players to skip progression levels
Unless they need to meet thronebreaker first. Then technically, they would get TB and right after they'd get the other one...I guess thats the same as skipping
How about just being able to complete something without the RNG bs of having to rank someone up. Did you know that before 6 star rank 4, every next level introduced one new resource to the game.
4 Star rank 5: T4 Class catalyst 5 Star rank 4: T2 Alpha's 5 star rank 5: T5 Basic 6 star rank 3: T5 Class catalyst 6 star rank 4: T6 Basic AND T3 Alpha
I'd prefer how it was when skill determined our progression, not how much we can spend if the RNG isn't on our side.
How about not worry about trying for another level anytime soon. Let them get the game running properly before putting another such challenge in front of players.
How about just being able to complete something without the RNG bs of having to rank someone up. Did you know that before 6 star rank 4, every next level introduced one new resource to the game.
4 Star rank 5: T4 Class catalyst 5 Star rank 4: T2 Alpha's 5 star rank 5: T5 Basic 6 star rank 3: T5 Class catalyst 6 star rank 4: T6 Basic AND T3 Alpha
4 Star rank 3 introduced the requirement for the T3C and the T1A.
Explore Act 7, don’t see why 12 R3 is relevant to this. If you’re exploring act 7 fully you’re getting enough materials to have that many R3 anyway and likely have far more. This will be especially true further down the line as T5CC access increases even more.
People are gonna hate me for this but I think it should be:
- Have all Acts 1-7 100% EXPLORED, not just completed. - Have all Variants 100% EXPLORED, not just completed. - Have done at least 6 out of the 18 Carina Challenges - Have completed Abyss at least once - Have 6 Rank 4s , one for each class.
Hate me all you want ( hell I even hate myself for posting this cuz I haven't even done even 33% of what I posted up there, gonna take me a year or two maybe) but I honestly think it is not right to add a new progression level without forcing players to fully experience the content that already exists.
People are gonna hate me for this but I think it should be:
- Have all Acts 1-7 100% EXPLORED, not just completed. - Have all Variants 100% EXPLORED, not just completed. - Have done at least 6 out of the 18 Carina Challenges - Have completed Abyss at least once - Have 6 Rank 4s , one for each class.
Hate me all you want ( hell I even hate myself for posting this cuz I haven't even done even 33% of what I posted up there, gonna take me a year or two maybe) but I honestly think it is not right to add a new progression level without forcing players to fully experience the content that already exists.
This is just stupid. 6 r4s are not viable even for whales before Gifting 22
I'm fine with 1 r4 and complete 8.1. I'd love if it was after 7.4 though. What the game really needs is a new difficulty level. Cav is just too easy in the month event quest. New difficulty with better rewards is badly needed.
Comments
4 Star rank 5: T4 Class catalyst
5 Star rank 4: T2 Alpha's
5 star rank 5: T5 Basic
6 star rank 3: T5 Class catalyst
6 star rank 4: T6 Basic AND T3 Alpha
I'd prefer how it was when skill determined our progression, not how much we can spend if the RNG isn't on our side.
- Have all Acts 1-7 100% EXPLORED, not just completed.
- Have all Variants 100% EXPLORED, not just completed.
- Have done at least 6 out of the 18 Carina Challenges
- Have completed Abyss at least once
- Have 6 Rank 4s , one for each class.
Hate me all you want ( hell I even hate myself for posting this cuz I haven't even done even 33% of what I posted up there, gonna take me a year or two maybe) but I honestly think it is not right to add a new progression level without forcing players to fully experience the content that already exists.