**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Howard the duck prefight
Gogeta91199
Posts: 990 ★★★★
Hey @Kabam Miike can you just simply remove HTD's prefight and put it in his base kit as passive? The prefight is essential for him in every fight and it is tiring to have to activate it everytime and sometimes if you forget to turn it on you lose alot of benefits. It'll be a great QOL change for the HTD players.
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Comments
I like that the option is there, but I would much rather play Howard manually.
If Kabam were to make any such changes, I would also like to see them make the manual tapping a bit more forgiving. I'm not saying that they should increase the number of buffs/debuffs that activate, just that it's a little easier to get there in order to make the tapping a bit more worthwhile. As it is right now, my tapping (no matter how hard I try) never leads me to more effects than the automatic system does, which makes it feel a bit redundant. As such, I usually just turn the tapping off. However, that makes the opt-out system a bit annoying.
It’s fun and wonky so I wouldn’t change it.
Tough I do wish for characters like Howard, Stealth, and G99. That when switching modes that becomes the new default persistent over the quest. So you’d only had to press the button once or twice instead of every fight.
Howard the Duck with Pre-fight
https://youtu.be/Daqmfcr9ijc
Howard the Duck without Pre-fight
https://youtu.be/YeedfwqEVmY
The biggest differences are to his armor ups, his suppression’s (from 3 to 7!!) and his fury’s. It surprises me that the armor break debuffs were stack very similarly regardless of his mode.
Also wanna note that you could spam harder and get even more value. (I’ve gotten 9 armor ups, and 8 suppression’s before).