1. I wish his heavy had a stun lock like Mr Sinister, Doctor Doom or Wasp. Not a fan of the unstoppable mechanic.
2. I wish his prowesses were passives and/or didn’t need to be stacked up to 30-40. All these buffs make him vulnerable to metal mystics with full mystic dispersion. Plus I find it unsatisfying that I have to perform five heavies in short succession to max his prowesses.
3. He just feels strange having one big SP3 that crumples robots into nothing. You could spend 2 minutes building up to that, taking only 20% health off the opponent during the build up, and then bang, 80% gone in one move. Ikaris is the same.
1. When playing mags I personally parry medium light heavy until 2 bars. Only then do I medium + hold heavy to go bars. It’s really simple and isn’t a problem. 2. If you refrain from holding heavy and just get the normal indefinite prowess until right before a sp3. You don’t have to deal with mystic dispersion. Make sure when you charge ur heavy, that you don’t let prowess expire and then ur chilling. ive used mags for mojo’s and have been fine (tho it’s not advised) 3. I’ll be honest I have no clue what ur saying here
Cheers for the tips. I don’t find him difficult to use, I just really like the type of control that Doom and Sinister have.
I got burnt in AW once when a Doom survived my SP3 at full prowess, and because the prowess fell off quickly after that Doom was at his SP3 due to MD.
As for the 3rd point, I’m just saying Magneto’s damage is heavily packed into his SP3. Take his SP3 away from him and he’s a very different champion.
With champs like stealth spidey where you have to pick the mode each fight instead of once a quest to set as the new default.
Thanks for reminding me how many times I had to restart this last Cav quest for forgetting to activate his pre-fight on Mix Master nodes and dying for it.
Cmm is highly vulnerable to energy damage, mystic champs. Nick fury is good but bad for Medusa 6.3.1 because if by chance u use his second life in entire quest u won't be able to activate fury buff in final boss fight. Unduped aegon is certainly useless
That ghost (without wasp) is super dependent on the AI.
There’s times where you’ll wait a significant amount of time before dashing back for the phase sp2 but the AI will just turtle up and hold block, leaving you open to eat a combo.
The fact that Voodoo can be particularly ineffective against a lot of champions he has class advantage against, due to so many cosmic champions being poison immune, as well as Angela just being Angela.
On the contrary, I’d prefer him to be more balanced. Take some of that SP3 damage and share it with the rest of his move set 😉
I mean, that's basically White Magneto in a nutshell.
As for the question at hand, I would have to say that I really dislike Guillotine 2099's need to end every fight with an SP3 to be super annoying. I just don't like that at all. Not only do I not like that mechanic in theory; in practice, I also find it frustrating to plan out her power usage due to the fact that her damage increases with every hit. Obviously that damage increase is awesome in and of itself, but it can make it difficult to plan ahead. I don't know how many times I've accidentally killed the opponent before reaching my SP3 because I thought that he had enough health for me to get there.
I also really dislike Starky's ramp-up. It would be fine if he wasn't constantly removing his charges by placing a short taunt, but he does. I know you can idle for a bit to refresh it but I just find that to be a really boring playstyle. It feels like you're spending more time dodging attacks and standing still than attacking the opponent, and that has never worked for me.
On the contrary, I’d prefer him to be more balanced. Take some of that SP3 damage and share it with the rest of his move set 😉
I mean, that's basically White Magneto in a nutshell.
As for the question at hand, I would have to say that I really dislike Guillotine 2099's need to end every fight with an SP3 to be super annoying. I just don't like that at all. Not only do I not like that mechanic in theory; in practice, I also find it frustrating to plan out her power usage due to the fact that her damage increases with every hit. Obviously that damage increase is awesome in and of itself, but it can make it difficult to plan ahead. I don't know how many times I've accidentally killed the opponent before reaching my SP3 because I thought that he had enough health for me to get there.
I also really dislike Starky's ramp-up. It would be fine if he wasn't constantly removing his charges by placing a short taunt, but he does. I know you can idle for a bit to refresh it but I just find that to be a really boring playstyle. It feels like you're spending more time dodging attacks and standing still than attacking the opponent, and that has never worked for me.
Since this thread is about personal opinion what person find unlikeable in champ, I won't be saying much but one thing G2099 don't need to end each fight with sp3 unless next fight is boss with 200k+ Hp pool.
1. HBs heavy reach 2. Morningstar short and jerky dash back 3. All champs with double hit first medium (stealth, domino) 4. Even worse, all champs with double hit final medium (Roblin's makes me hate him) 5. Morningstar soul counter with suicides after sp3 6. Champs that rely on intercepts but don't have infuriate (ronin) 7. Mojo and Cull's block proficiency 8. Mr f's heavy reach and pushback @Hazzalec 8. Hood not having knockdown bullet refresh in his base kit 9. Hood needing to dash back twice to activate invisibility 10. Meph having no repeat power drain ability or nullify full stop 11. Thor rags animations and immediate shock locked behind an obscure synergy partner or sp3
On the contrary, I’d prefer him to be more balanced. Take some of that SP3 damage and share it with the rest of his move set 😉
I mean, that's basically White Magneto in a nutshell.
As for the question at hand, I would have to say that I really dislike Guillotine 2099's need to end every fight with an SP3 to be super annoying. I just don't like that at all. Not only do I not like that mechanic in theory; in practice, I also find it frustrating to plan out her power usage due to the fact that her damage increases with every hit. Obviously that damage increase is awesome in and of itself, but it can make it difficult to plan ahead. I don't know how many times I've accidentally killed the opponent before reaching my SP3 because I thought that he had enough health for me to get there.
I also really dislike Starky's ramp-up. It would be fine if he wasn't constantly removing his charges by placing a short taunt, but he does. I know you can idle for a bit to refresh it but I just find that to be a really boring playstyle. It feels like you're spending more time dodging attacks and standing still than attacking the opponent, and that has never worked for me.
Since this thread is about personal opinion what person find unlikeable in champ, I won't be saying much but one thing G2099 don't need to end each fight with sp3 unless next fight is boss with 200k+ Hp pool.
I don't really understand this. If you don't end with an SP3, you lose all progress and have to begin the ramp-up from scratch next fight. Yeah, she can be played that way but I find it quite boring. She's not unduped Aegon unplayable by any means but it always feels like I'm playing her at a suboptimal potential the next fight if I don't end the previous one with an SP3 and keep those 100 hits in the combo meter.
On the contrary, I’d prefer him to be more balanced. Take some of that SP3 damage and share it with the rest of his move set 😉
I mean, that's basically White Magneto in a nutshell.
As for the question at hand, I would have to say that I really dislike Guillotine 2099's need to end every fight with an SP3 to be super annoying. I just don't like that at all. Not only do I not like that mechanic in theory; in practice, I also find it frustrating to plan out her power usage due to the fact that her damage increases with every hit. Obviously that damage increase is awesome in and of itself, but it can make it difficult to plan ahead. I don't know how many times I've accidentally killed the opponent before reaching my SP3 because I thought that he had enough health for me to get there.
I also really dislike Starky's ramp-up. It would be fine if he wasn't constantly removing his charges by placing a short taunt, but he does. I know you can idle for a bit to refresh it but I just find that to be a really boring playstyle. It feels like you're spending more time dodging attacks and standing still than attacking the opponent, and that has never worked for me.
Since this thread is about personal opinion what person find unlikeable in champ, I won't be saying much but one thing G2099 don't need to end each fight with sp3 unless next fight is boss with 200k+ Hp pool.
I don't really understand this. If you don't end with an SP3, you lose all progress and have to begin the ramp-up from scratch next fight. Yeah, she can be played that way but I find it quite boring. She's not unduped Aegon unplayable by any means but it always feels like I'm playing her at a suboptimal potential the next fight if I don't end the previous one with an SP3 and keep those 100 hits in the combo meter.
I get it what you are saying, but that's partially true. She don't dish out the damage like she do after 100 hits. But even unramped or before 100 hits, her damage is quite respectable. I have taken down minis many time un ramped up in map6. Even boss too (when apoc was boss). I rarely bother to ramp her up in map 7/8. Fights finish in more time when compared to ramped up phase. But this also due to the fact people don't try to rank her up. Iike many wouldn't even r3 her, so it's natural she will be felt as little slow as compared to others. She's very sustainable champ in every phase. Only major difference is seen when you fight a boss or any opponent over 200k. Then yes ramped is best option. And if opponent is 100k+ hp , she can finish fight with another sp3 too. But again it's your prefence and choice. I used to think same when I got her. But playing her in every type of content made me realize, that ain't true at all.
On the contrary, I’d prefer him to be more balanced. Take some of that SP3 damage and share it with the rest of his move set 😉
I mean, that's basically White Magneto in a nutshell.
As for the question at hand, I would have to say that I really dislike Guillotine 2099's need to end every fight with an SP3 to be super annoying. I just don't like that at all. Not only do I not like that mechanic in theory; in practice, I also find it frustrating to plan out her power usage due to the fact that her damage increases with every hit. Obviously that damage increase is awesome in and of itself, but it can make it difficult to plan ahead. I don't know how many times I've accidentally killed the opponent before reaching my SP3 because I thought that he had enough health for me to get there.
I also really dislike Starky's ramp-up. It would be fine if he wasn't constantly removing his charges by placing a short taunt, but he does. I know you can idle for a bit to refresh it but I just find that to be a really boring playstyle. It feels like you're spending more time dodging attacks and standing still than attacking the opponent, and that has never worked for me.
Since this thread is about personal opinion what person find unlikeable in champ, I won't be saying much but one thing G2099 don't need to end each fight with sp3 unless next fight is boss with 200k+ Hp pool.
I don't really understand this. If you don't end with an SP3, you lose all progress and have to begin the ramp-up from scratch next fight. Yeah, she can be played that way but I find it quite boring. She's not unduped Aegon unplayable by any means but it always feels like I'm playing her at a suboptimal potential the next fight if I don't end the previous one with an SP3 and keep those 100 hits in the combo meter.
I used my r3 in act 7 without suicides, and I agree. It's much, much better to have the combo. Basically it comes down to the healthpool of the opponent
Mr Negative's near dependence on the evade to convert charges and some nodes or matchups making it hard to convert and get his damage out. If he had a true evade or miss through a synergy it'd make him more usable in these matchups but I guess for now I can't use him on some nodes
Mr Negative's near dependence on the evade to convert charges and some nodes or matchups making it hard to convert and get his damage out. If he had a true evade or miss through a synergy it'd make him more usable in these matchups but I guess for now I can't use him on some nodes
Yeah if they can make Peni’s Auto Block uncountable then idk why Mr. Negatives evade can’t especially when it’s nearly never used on defense
Mr Negative's near dependence on the evade to convert charges and some nodes or matchups making it hard to convert and get his damage out. If he had a true evade or miss through a synergy it'd make him more usable in these matchups but I guess for now I can't use him on some nodes
Yeah if they can make Peni’s Auto Block uncountable then idk why Mr. Negatives evade can’t especially when it’s nearly never used on defense
The worst was when we had high ground in war. Mr negative got caught in the crossfire
Mole man and Reed’s heavy reach. They both need to refresh effects via it, both are pretty important to their overall rotation. Mole man to keep up frenzy and reed to keep up & stack his pre fight debuffs
Particularly MoleMan for this. I can understand not allowing champs that can manipulate combat power rate and power gain to have the ability to constantly spam heavy in the corner and basically cheese the fight but MoleMan doesn't have any ability to do that. Would it really be broken to let him land 2 or 3 heavies in a row if you've successfully set up an opportunity to do so? I used him for Superior Kang and it was so annoying having to Medium then Heavy in the corner to ramp him up when he was literally stunned.
I don't know if this necessarily relates to the topic exactly but there are a number of champs that have a heavy animation that changes the longer you hold the heavy before releasing. Silver Surfer and Nova are two examples where it definitely looks like they are charging up an energy based attack. However, the longer you hold their heavy has no effect associated with doing so. having a slight damage boost would go a long way and in all fairness this mechanic could probably be introduced at a game wide level to all champions. Slightly disappointing imo.
Comments
I got burnt in AW once when a Doom survived my SP3 at full prowess, and because the prowess fell off quickly after that Doom was at his SP3 due to MD.
As for the 3rd point, I’m just saying Magneto’s damage is heavily packed into his SP3. Take his SP3 away from him and he’s a very different champion.
The other is that quake isn't a 6*, I just want someone to use my r4 science gem on 🤣
Nick fury is good but bad for Medusa 6.3.1 because if by chance u use his second life in entire quest u won't be able to activate fury buff in final boss fight.
Unduped aegon is certainly useless
There’s times where you’ll wait a significant amount of time before dashing back for the phase sp2 but the AI will just turtle up and hold block, leaving you open to eat a combo.
The fact that Voodoo can be particularly ineffective against a lot of champions he has class advantage against, due to so many cosmic champions being poison immune, as well as Angela just being Angela.
As for the question at hand, I would have to say that I really dislike Guillotine 2099's need to end every fight with an SP3 to be super annoying. I just don't like that at all. Not only do I not like that mechanic in theory; in practice, I also find it frustrating to plan out her power usage due to the fact that her damage increases with every hit. Obviously that damage increase is awesome in and of itself, but it can make it difficult to plan ahead. I don't know how many times I've accidentally killed the opponent before reaching my SP3 because I thought that he had enough health for me to get there.
I also really dislike Starky's ramp-up. It would be fine if he wasn't constantly removing his charges by placing a short taunt, but he does. I know you can idle for a bit to refresh it but I just find that to be a really boring playstyle. It feels like you're spending more time dodging attacks and standing still than attacking the opponent, and that has never worked for me.
2. Morningstar short and jerky dash back
3. All champs with double hit first medium (stealth, domino)
4. Even worse, all champs with double hit final medium (Roblin's makes me hate him)
5. Morningstar soul counter with suicides after sp3
6. Champs that rely on intercepts but don't have infuriate (ronin)
7. Mojo and Cull's block proficiency
8. Mr f's heavy reach and pushback @Hazzalec 8. Hood not having knockdown bullet refresh in his base kit
9. Hood needing to dash back twice to activate invisibility
10. Meph having no repeat power drain ability or nullify full stop
11. Thor rags animations and immediate shock locked behind an obscure synergy partner or sp3
But this also due to the fact people don't try to rank her up. Iike many wouldn't even r3 her, so it's natural she will be felt as little slow as compared to others. She's very sustainable champ in every phase. Only major difference is seen when you fight a boss or any opponent over 200k. Then yes ramped is best option. And if opponent is 100k+ hp , she can finish fight with another sp3 too.
But again it's your prefence and choice. I used to think same when I got her. But playing her in every type of content made me realize, that ain't true at all.
Same with Hulkbuster.