Moon Knight and Daredevil Classic combo don’t chain to special properly. Oh wait, you want really good champs, then never mind…
I hate it when I purposely left Hercules with 1% into the next fight and his immortality failed to trigger. Worse on AW, but I chalk it down to user error 99% of the time.
1. HBs heavy reach 2. Morningstar short and jerky dash back 3. All champs with double hit first medium (stealth, domino) 4. Even worse, all champs with double hit final medium (Roblin's makes me hate him) 5. Morningstar soul counter with suicides after sp3 6. Champs that rely on intercepts but don't have infuriate (ronin) 7. Mojo and Cull's block proficiency 8. Mr f's heavy reach and pushback @Hazzalec 8. Hood not having knockdown bullet refresh in his base kit 9. Hood needing to dash back twice to activate invisibility 10. Meph having no repeat power drain ability or nullify full stop 11. Thor rags animations and immediate shock locked behind an obscure synergy partner or sp3
Omega Red's extreme dependence on high signature + suicides + sabertooth synergy. Also his heavy attack doesn't refresh an existing degen. Killmonger can't stack his regular bleeds. Unable to re-parry with Mr. Fantastic cause he keeps evading the first blocked hit, makes him unplayable for me.
Comments
I hate it when I purposely left Hercules with 1% into the next fight and his immortality failed to trigger. Worse on AW, but I chalk it down to user error 99% of the time.
2. Morningstar short and jerky dash back
3. All champs with double hit first medium (stealth, domino)
4. Even worse, all champs with double hit final medium (Roblin's makes me hate him)
5. Morningstar soul counter with suicides after sp3
6. Champs that rely on intercepts but don't have infuriate (ronin)
7. Mojo and Cull's block proficiency
8. Mr f's heavy reach and pushback @Hazzalec 8. Hood not having knockdown bullet refresh in his base kit
9. Hood needing to dash back twice to activate invisibility
10. Meph having no repeat power drain ability or nullify full stop
11. Thor rags animations and immediate shock locked behind an obscure synergy partner or sp3
Killmonger can't stack his regular bleeds.
Unable to re-parry with Mr. Fantastic cause he keeps evading the first blocked hit, makes him unplayable for me.