Energy

AMS94AMS94 Member Posts: 1,776 ★★★★★
edited April 2022 in General Discussion
It costs 550+ energy to explore all difficulties of SQ
That seems excessive considering 1 refill gives just 70 energy & the EQ also requires a lot of energy
Most of the times SQs don't have energy costs, so now when we have a SQ that needs so much energy for exploration, why all of a sudden we have this energy requirement ??
It's not like people are gonna spend money or a lot of units to buy refills so it isn't gonna benefit Kabam as well
Seems like an unnecessary annoyance in hope of earning some pennies but I doubt anyone is spending anything significant to buy energy

Comments

  • GamerGamer Member Posts: 10,904 ★★★★★
    Terra said:

    You have 30 days to do it.

    70 energy x 30 = 2100.
    Plenty enough, considering the time refresh on energy adding even more. Only the lazy or busy person won't have the time for it all.
    Personal I’m only doing the two masters and legdenday. So for me isn’t alot
  • TerraTerra Member Posts: 8,453 ★★★★★
    Gamer said:

    Terra said:

    You have 30 days to do it.

    70 energy x 30 = 2100.
    Plenty enough, considering the time refresh on energy adding even more. Only the lazy or busy person won't have the time for it all.
    Personal I’m only doing the two masters and legdenday. So for me isn’t alot
    Yeah, but all difficulties is a entirely different scale energy wise.
    Master and Legendary would be alot less draining
  • GamerGamer Member Posts: 10,904 ★★★★★
    Terra said:

    Gamer said:

    Terra said:

    You have 30 days to do it.

    70 energy x 30 = 2100.
    Plenty enough, considering the time refresh on energy adding even more. Only the lazy or busy person won't have the time for it all.
    Personal I’m only doing the two masters and legdenday. So for me isn’t alot
    Yeah, but all difficulties is a entirely different scale energy wise.
    Master and Legendary would be alot less draining
    Jep I’m don’t need offer sometime hav to choose what you do
  • AMS94AMS94 Member Posts: 1,776 ★★★★★
    Terra said:

    You have 30 days to do it.

    70 energy x 30 = 2100.
    Plenty enough, considering the time refresh on energy adding even more. Only the lazy or busy person won't have the time for it all.


    Besides, energy refills are abundant if you know where to look. They can be gotten with either grind or luck.
    You don't need to spend money for anything in this game, it's all accessible with time. (Except for Sigil but that's another can of worms)
    Even my point was that no-one needs to spend anything to have enough energy for this month's content
    Then why was it felt necessary to have energy requirements specifically for this month when it's a thing of the past for most other months
    Without anyone spending anything this energy cost isn't gonna earn anything for Kabam....I don't see it giving them any benefit at all
    But I definitely see it giving the players a mildly annoying experience which could've been avoided without hurting either side
    Specially at this time when most of the players are either using or already used their refill stash for Act 7 exploration
    Doing the SQ with just UC & Cav EQ requires roughly 3500 energy
    That's about 10-20 energy refills over & above the daily energy replenishment depending on how active someone is, & about 2500 more energy if someone wants to do Master & Heroic EQ as well
    There are some people that explore all difficulties of EQ
  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,482 Guardian
    Only recently have we been seeing side quests with no energy costs. Usually we would be seeing energy less side quests on the rare occasion. Also as others stayed, you have a whole month and they just sent some refills in the mail
  • This content has been removed.
  • AMS94AMS94 Member Posts: 1,776 ★★★★★
    ItsDamien said:

    Having energy requirements teaches a valuable lesson. You can’t always have everything. You have to choose what is most valuable to you for your time.

    I doubt Kabam is designing content with the objective of teaching us any life lessons
  • DiplodocusDiplodocus Member Posts: 234 ★★★
    Need energy? Drink Milk
  • PikoluPikolu Member, Guardian Posts: 7,808 Guardian
    The main reason why there is an energy requirement in the first place is because this is a free to play game. I know there are laws in place around free to play games where there has to be some limiter put in place to prevent people from playing the game all day long. As long as a limiter is in place (e.g. energy) then it doesn't matter if the game has a way to use in game resources to circumvent it. That is why we are able to have energy refills in the game. Energy isn't there just to make kabam money, it is because it is required to have in the game. If kabam ever wanted to remove energy, (which I doubt they would ever consider doing that), then they would have to make it that you have to pay to own the game.
  • TerraTerra Member Posts: 8,453 ★★★★★

    Need energy? Drink Milk

    Pilk is superior
  • AMS94AMS94 Member Posts: 1,776 ★★★★★

    AMS94 said:

    AMS94 said:

    Terra said:

    You have 30 days to do it.

    70 energy x 30 = 2100.
    Plenty enough, considering the time refresh on energy adding even more. Only the lazy or busy person won't have the time for it all.


    Besides, energy refills are abundant if you know where to look. They can be gotten with either grind or luck.
    You don't need to spend money for anything in this game, it's all accessible with time. (Except for Sigil but that's another can of worms)
    Even my point was that no-one needs to spend anything to have enough energy for this month's content
    Then why was it felt necessary to have energy requirements specifically for this month when it's a thing of the past for most other months
    Without anyone spending anything this energy cost isn't gonna earn anything for Kabam....I don't see it giving them any benefit at all
    But I definitely see it giving the players a mildly annoying experience which could've been avoided without hurting either side
    Specially at this time when most of the players are either using or already used their refill stash for Act 7 exploration
    Doing the SQ with just UC & Cav EQ requires roughly 3500 energy
    That's about 10-20 energy refills over & above the daily energy replenishment depending on how active someone is, & about 2500 more energy if someone wants to do Master & Heroic EQ as well
    There are some people that explore all difficulties of EQ
    If that's your reason for wanting energy removed then remove from story content as well. I don't have to use any refills ever in story content since it's permanent. So no point in having energy requirements.

    Since there are things like pots an revives in lower content, remove those as well because I won't use them. And it won't benefit Kabam either.
    Ur reputation precedes u on the forums so it's futile to have any discussion with u
    But just to summarise, my point isn't "why have energy requirements"
    It's "why have energy requirements after so long in a SQ that is energy intensive, but have no such requirement in earlier much shorter SQs that wouldn't have been so hard on player's stash or units"
    Also the requirement being immediately after a month where most players would've dried up their energy stash is a bigger annoyance
    Although we just got 10 refills today in compensation & objectives which will somewhat take care of it, but that is not the point of this thread
    Ah yes, use the reputation card on me because you don't have an actual argument. You're wanting to remove energy requirements because it doesn't benefit Kabam. That's why I used those 2 examples. SQs have had different energy requirements throughout MCOCs life. It's the way it is and the way it will be.

    Asking for no energy because "it doesn't make Kabam money" is not a reason for them to get rid of it forever. You get units in all MEQs except Cav. There are free refills all over lower story content and a bunch in objectives and you have 30ish days to do the content. You have no valid concern here.
    You still aren't answering the exact question I asked
    Just roaming round & round & repeating the same thing over & over, even though I agree with what u said u're still repeating that only
  • DemonzfyreDemonzfyre Member Posts: 22,074 ★★★★★
    AMS94 said:

    "why have energy requirements after so long in a SQ that is energy intensive, but have no such requirement in earlier much shorter SQs that wouldn't have been so hard on player's stash or units"

    This isn't a "exact question". And I said that SQ energy requirements fluctuate month to month. Some have them, some don't. This one does and the next one might not. This is exactly the way it's been since SQ's were introduced.
    AMS94 said:

    AMS94 said:

    AMS94 said:

    Terra said:

    You have 30 days to do it.

    70 energy x 30 = 2100.
    Plenty enough, considering the time refresh on energy adding even more. Only the lazy or busy person won't have the time for it all.


    Besides, energy refills are abundant if you know where to look. They can be gotten with either grind or luck.
    You don't need to spend money for anything in this game, it's all accessible with time. (Except for Sigil but that's another can of worms)
    Even my point was that no-one needs to spend anything to have enough energy for this month's content
    Then why was it felt necessary to have energy requirements specifically for this month when it's a thing of the past for most other months
    Without anyone spending anything this energy cost isn't gonna earn anything for Kabam....I don't see it giving them any benefit at all
    But I definitely see it giving the players a mildly annoying experience which could've been avoided without hurting either side
    Specially at this time when most of the players are either using or already used their refill stash for Act 7 exploration
    Doing the SQ with just UC & Cav EQ requires roughly 3500 energy
    That's about 10-20 energy refills over & above the daily energy replenishment depending on how active someone is, & about 2500 more energy if someone wants to do Master & Heroic EQ as well
    There are some people that explore all difficulties of EQ
    If that's your reason for wanting energy removed then remove from story content as well. I don't have to use any refills ever in story content since it's permanent. So no point in having energy requirements.

    Since there are things like pots an revives in lower content, remove those as well because I won't use them. And it won't benefit Kabam either.
    Ur reputation precedes u on the forums so it's futile to have any discussion with u
    But just to summarise, my point isn't "why have energy requirements"
    It's "why have energy requirements after so long in a SQ that is energy intensive, but have no such requirement in earlier much shorter SQs that wouldn't have been so hard on player's stash or units"
    Also the requirement being immediately after a month where most players would've dried up their energy stash is a bigger annoyance
    Although we just got 10 refills today in compensation & objectives which will somewhat take care of it, but that is not the point of this thread
    Ah yes, use the reputation card on me because you don't have an actual argument. You're wanting to remove energy requirements because it doesn't benefit Kabam. That's why I used those 2 examples. SQs have had different energy requirements throughout MCOCs life. It's the way it is and the way it will be.

    Asking for no energy because "it doesn't make Kabam money" is not a reason for them to get rid of it forever. You get units in all MEQs except Cav. There are free refills all over lower story content and a bunch in objectives and you have 30ish days to do the content. You have no valid concern here.
    You still aren't answering the exact question I asked
    Just roaming round & round & repeating the same thing over & over, even though I agree with what u said u're still repeating that only
  • AMS94AMS94 Member Posts: 1,776 ★★★★★

    AMS94 said:

    "why have energy requirements after so long in a SQ that is energy intensive, but have no such requirement in earlier much shorter SQs that wouldn't have been so hard on player's stash or units"

    This isn't a "exact question". And I said that SQ energy requirements fluctuate month to month. Some have them, some don't. This one does and the next one might not. This is exactly the way it's been since SQ's were introduced.
    AMS94 said:

    AMS94 said:

    AMS94 said:

    Terra said:

    You have 30 days to do it.

    70 energy x 30 = 2100.
    Plenty enough, considering the time refresh on energy adding even more. Only the lazy or busy person won't have the time for it all.


    Besides, energy refills are abundant if you know where to look. They can be gotten with either grind or luck.
    You don't need to spend money for anything in this game, it's all accessible with time. (Except for Sigil but that's another can of worms)
    Even my point was that no-one needs to spend anything to have enough energy for this month's content
    Then why was it felt necessary to have energy requirements specifically for this month when it's a thing of the past for most other months
    Without anyone spending anything this energy cost isn't gonna earn anything for Kabam....I don't see it giving them any benefit at all
    But I definitely see it giving the players a mildly annoying experience which could've been avoided without hurting either side
    Specially at this time when most of the players are either using or already used their refill stash for Act 7 exploration
    Doing the SQ with just UC & Cav EQ requires roughly 3500 energy
    That's about 10-20 energy refills over & above the daily energy replenishment depending on how active someone is, & about 2500 more energy if someone wants to do Master & Heroic EQ as well
    There are some people that explore all difficulties of EQ
    If that's your reason for wanting energy removed then remove from story content as well. I don't have to use any refills ever in story content since it's permanent. So no point in having energy requirements.

    Since there are things like pots an revives in lower content, remove those as well because I won't use them. And it won't benefit Kabam either.
    Ur reputation precedes u on the forums so it's futile to have any discussion with u
    But just to summarise, my point isn't "why have energy requirements"
    It's "why have energy requirements after so long in a SQ that is energy intensive, but have no such requirement in earlier much shorter SQs that wouldn't have been so hard on player's stash or units"
    Also the requirement being immediately after a month where most players would've dried up their energy stash is a bigger annoyance
    Although we just got 10 refills today in compensation & objectives which will somewhat take care of it, but that is not the point of this thread
    Ah yes, use the reputation card on me because you don't have an actual argument. You're wanting to remove energy requirements because it doesn't benefit Kabam. That's why I used those 2 examples. SQs have had different energy requirements throughout MCOCs life. It's the way it is and the way it will be.

    Asking for no energy because "it doesn't make Kabam money" is not a reason for them to get rid of it forever. You get units in all MEQs except Cav. There are free refills all over lower story content and a bunch in objectives and you have 30ish days to do the content. You have no valid concern here.
    You still aren't answering the exact question I asked
    Just roaming round & round & repeating the same thing over & over, even though I agree with what u said u're still repeating that only
    My issue is not with energy costs
    I have been playing for about 5-6 yrs now so I know how it has been throughout the years
    Recently it has been rare to have energy costs for SQ
    That is a good step but it still doesn't hurt anyone if once in a while a SQ costs some energy, which is the way it happens now
    But since current month SQ design is much more energy intensive than a usual SQ, it surely is an unnecessary annoyance even though it doesn't hurt any account
    I don't want energy costs to not exist in SQ, just want it to be implemented in a way that doesn't annoy players
    U're making it sound like I want Kabam to completely do away with energy costs in SQ which is not what I'm saying
  • DemonzfyreDemonzfyre Member Posts: 22,074 ★★★★★
    edited April 2022
    AMS94 said:

    AMS94 said:

    "why have energy requirements after so long in a SQ that is energy intensive, but have no such requirement in earlier much shorter SQs that wouldn't have been so hard on player's stash or units"

    This isn't a "exact question". And I said that SQ energy requirements fluctuate month to month. Some have them, some don't. This one does and the next one might not. This is exactly the way it's been since SQ's were introduced.
    AMS94 said:

    AMS94 said:

    AMS94 said:

    Terra said:

    You have 30 days to do it.

    70 energy x 30 = 2100.
    Plenty enough, considering the time refresh on energy adding even more. Only the lazy or busy person won't have the time for it all.


    Besides, energy refills are abundant if you know where to look. They can be gotten with either grind or luck.
    You don't need to spend money for anything in this game, it's all accessible with time. (Except for Sigil but that's another can of worms)
    Even my point was that no-one needs to spend anything to have enough energy for this month's content
    Then why was it felt necessary to have energy requirements specifically for this month when it's a thing of the past for most other months
    Without anyone spending anything this energy cost isn't gonna earn anything for Kabam....I don't see it giving them any benefit at all
    But I definitely see it giving the players a mildly annoying experience which could've been avoided without hurting either side
    Specially at this time when most of the players are either using or already used their refill stash for Act 7 exploration
    Doing the SQ with just UC & Cav EQ requires roughly 3500 energy
    That's about 10-20 energy refills over & above the daily energy replenishment depending on how active someone is, & about 2500 more energy if someone wants to do Master & Heroic EQ as well
    There are some people that explore all difficulties of EQ
    If that's your reason for wanting energy removed then remove from story content as well. I don't have to use any refills ever in story content since it's permanent. So no point in having energy requirements.

    Since there are things like pots an revives in lower content, remove those as well because I won't use them. And it won't benefit Kabam either.
    Ur reputation precedes u on the forums so it's futile to have any discussion with u
    But just to summarise, my point isn't "why have energy requirements"
    It's "why have energy requirements after so long in a SQ that is energy intensive, but have no such requirement in earlier much shorter SQs that wouldn't have been so hard on player's stash or units"
    Also the requirement being immediately after a month where most players would've dried up their energy stash is a bigger annoyance
    Although we just got 10 refills today in compensation & objectives which will somewhat take care of it, but that is not the point of this thread
    Ah yes, use the reputation card on me because you don't have an actual argument. You're wanting to remove energy requirements because it doesn't benefit Kabam. That's why I used those 2 examples. SQs have had different energy requirements throughout MCOCs life. It's the way it is and the way it will be.

    Asking for no energy because "it doesn't make Kabam money" is not a reason for them to get rid of it forever. You get units in all MEQs except Cav. There are free refills all over lower story content and a bunch in objectives and you have 30ish days to do the content. You have no valid concern here.
    You still aren't answering the exact question I asked
    Just roaming round & round & repeating the same thing over & over, even though I agree with what u said u're still repeating that only
    My issue is not with energy costs
    I have been playing for about 5-6 yrs now so I know how it has been throughout the years
    Recently it has been rare to have energy costs for SQ
    That is a good step but it still doesn't hurt anyone if once in a while a SQ costs some energy, which is the way it happens now
    But since current month SQ design is much more energy intensive than a usual SQ, it surely is an unnecessary annoyance even though it doesn't hurt any account
    I don't want energy costs to not exist in SQ, just want it to be implemented in a way that doesn't annoy players
    U're making it sound like I want Kabam to completely do away with energy costs in SQ which is not what I'm saying

  • AMS94AMS94 Member Posts: 1,776 ★★★★★
    edited April 2022
    To do everything like I do in other months, I need roughly 6700 energy this month
    In a day with all refreshes we get about 2-2.5 refills worth of energy, translating to roughly 140-175 energy per day i.e. which means about 4500 energy for the month
    Other than that I would still need about 2200 energy which means about 30-32 refills
    Surely u can see why that would be annoying for me & other players like me who explore as much as they can
    And all that is excluding lower MEQs like Beginner & Normal
  • GamerGamer Member Posts: 10,904 ★★★★★
    AMS94 said:

    To do everything like I do in other months, I need roughly 6700 energy this month
    In a day with all refreshes we get about 2-2.5 refills worth of energy, translating to roughly 140-175 energy per day i.e. which means about 4500 energy for the month
    Other than that I would still need about 2200 energy which means about 30-32 refills
    Surely u can see why that would be annoying for me & other players like me who explore as much as they can
    And all that is excluding lower MEQs like Beginner & Normal

    The problem you liked to do everything sometimes that’s not possible if your don’t won’t to use a lot of refills not the end the lowest difficulty. Won’t even do much for you if you a tb at least.
  • CaptainaidenCaptainaiden Member Posts: 1,084 ★★★★
    hey, i don't mind the energy in sq, i can do it all day all month, also i can do eq at the same times

    -be positive, don't complaint everything-
  • SirGamesBondSirGamesBond Member Posts: 5,203 ★★★★★

    -be positive, don't complaint everything-


  • AMS94AMS94 Member Posts: 1,776 ★★★★★

    hey, i don't mind the energy in sq, i can do it all day all month, also i can do eq at the same times

    -be positive, don't complaint everything-

    Asking questions about one thing doesn't mean complaining about everything
    U can stay positive bcoz u might have 30 extra refills lying in ur stash or u don't care about Master & Heroic difficulties
    But not everyone has the same situation
  • Qwerty12345Qwerty12345 Member Posts: 840 ★★★★
    well... there are 5 energy refills in the objectives.

    That said... I'm going to twist the question. @Kabam Miike could you inquire with the team when they design the month's content, why is it some months it costs no energy, some months a little, and some a lot.

    We all appreciate variety in the game, or it would get boring, but at the end of the day, the cost of the monthly grind should be consistent. If you came back and said months where new permanent content comes out (e.g. 7.4 last month) you make it free.... and that consistently was the case... great answer... thread closed, and we don't have to keep asking every other month.
  • ItsDamienItsDamien Member Posts: 5,626 ★★★★★
    AMS94 said:

    hey, i don't mind the energy in sq, i can do it all day all month, also i can do eq at the same times

    -be positive, don't complaint everything-

    Asking questions about one thing doesn't mean complaining about everything
    U can stay positive bcoz u might have 30 extra refills lying in ur stash or u don't care about Master & Heroic difficulties
    But not everyone has the same situation
    And that’s why I said it teaches you to prioritise what’s important to you. You’re not going to get to do everything all the time.
  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,482 Guardian

    well... there are 5 energy refills in the objectives.

    That said... I'm going to twist the question. @Kabam Miike could you inquire with the team when they design the month's content, why is it some months it costs no energy, some months a little, and some a lot.

    We all appreciate variety in the game, or it would get boring, but at the end of the day, the cost of the monthly grind should be consistent. If you came back and said months where new permanent content comes out (e.g. 7.4 last month) you make it free.... and that consistently was the case... great answer... thread closed, and we don't have to keep asking every other month.

    Most likely because how much side quest there is. It makes you prioritize what you need and let's you space it out.
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