Idea is cool but more or less they're war boosts for a reason. Act content doesn't punish as heavily when you die whereas war can cost you the win just from a single death. These boosts just help you get out of the stress zone faster or keep you topped up for when you might take a few hits to the face
If they worked everywhere, their strength and availability would need to be balanced on the assumption they could be used everywhere. This would almost certainly make them either weaker, or more expensive, or both. I'm pretty sure no one who uses them in war would be happy about that.
I don't think the War Boosts, specifically, need to work in regular questing content. However, one thing I really liked about one chapter of Act 6 was that it gave you boosts that changed the way certain champions played. I really liked that idea. I didn't like the chapter enough to really investigate how well they worked so maybe there's a reason they haven't come back since, but I really like the idea of switching up some things in regular questing.
I feel kind of the same when it comes to the paradox charges in 7.4. Some have been annoying but I have mostly enjoyed them and the benefits they grant me if I keep them in check. It's fun to have all of your champs be able to power-drain the opponents with their special attacks, for example, or for your buff-heavy champions to have those buffs, well, significantly buffed. It was a lot of fun building up charges that made my debuffs a lot more potent or have significantly increased duration; there was just a lot of fun stuff there, I think.
I think there's room for more things like that, whether it's boosts or paradox nodes or something else. It sounds like the relic system will provide something similar as well. I'm all for that.
While I would love the power boost for my r4 Nebula, I don't think it would be a good idea. With just Nebula, suicides, g99 and proxima, you just parry at the start of the fight hit the enemy a few times and sp2 and most fights outside of act 7 end there. Again, it is a cool idea, but I don't want it.
Comments
No. I don't think they'd be at all balanced for general questing, unless there was something like a special side quest where you could use them...
Regular content? Nah.
I feel kind of the same when it comes to the paradox charges in 7.4. Some have been annoying but I have mostly enjoyed them and the benefits they grant me if I keep them in check. It's fun to have all of your champs be able to power-drain the opponents with their special attacks, for example, or for your buff-heavy champions to have those buffs, well, significantly buffed. It was a lot of fun building up charges that made my debuffs a lot more potent or have significantly increased duration; there was just a lot of fun stuff there, I think.
I think there's room for more things like that, whether it's boosts or paradox nodes or something else. It sounds like the relic system will provide something similar as well. I'm all for that.
Go do 6.3 for that. New content don't need chapter specific boosts.