New Energy Economy Will Lead To Serious Game-Changing Issues
Uvealfire
Member Posts: 14 ★
Note: This is not directly related to the 5.3.6 Energy Refill Nerf.
MCOC has for a while struggled at times with major energy crunches, which sometime has ended with 0 power side quests and even a change to Act 4 to 2/power per tile. If the current battleground state stays the same 15/energy per match it is either dead on arrival because players will ignore it due to high energy cost or will ignore questing altogether. It is already very tight as my main account is thronebreaker wither 100% of Act 6 done and neither all content excluding Act 7 at least completed if not explored. Currently, I am exploring Act 7, 3-4 routes a week, fully exploring cavalier and uncollected, and the occasional run on ROL or down some high spawn rate map while getting ready for work. It is already a major energy crunch as Act 7 is 3 energy/tile and the later uncollected and cavalier are the same. I have ignored the beta for BG altogether because even with the energy objectives it's a major net loss. Something will have to change on BG release or it will become another incursions, a fun mode that just can be played maybe once a month.
It is not sustainable to have an already heavily hit category energy because the main source for another main mode. If BG is going to become a main MCOC staple then it cannot use the same energy as questing. Otherwise you are forced to choose between daily quest, event quest, side quest, story quest/special quests....or battlegrounds. Unless the plan is to do away with questing comepletely or make battlegrounds a nearly forgotten sideshow there must be something down about energy. Either all questing modes needs to be reduced to 1/power per route or preferably Battlegrounds has it's own energy system like AQ and AW or arena/incursions with the refill timer.
TLDR- Battlegrounds and questing being on same energy mode will cause an unsustainable power crunch where one will have to be nearly abandoned.
This is not meant to be entirely negative only to give an honest outlook on the coming energy crisis coming on battlegrounds release without significant changes to energy.
MCOC has for a while struggled at times with major energy crunches, which sometime has ended with 0 power side quests and even a change to Act 4 to 2/power per tile. If the current battleground state stays the same 15/energy per match it is either dead on arrival because players will ignore it due to high energy cost or will ignore questing altogether. It is already very tight as my main account is thronebreaker wither 100% of Act 6 done and neither all content excluding Act 7 at least completed if not explored. Currently, I am exploring Act 7, 3-4 routes a week, fully exploring cavalier and uncollected, and the occasional run on ROL or down some high spawn rate map while getting ready for work. It is already a major energy crunch as Act 7 is 3 energy/tile and the later uncollected and cavalier are the same. I have ignored the beta for BG altogether because even with the energy objectives it's a major net loss. Something will have to change on BG release or it will become another incursions, a fun mode that just can be played maybe once a month.
It is not sustainable to have an already heavily hit category energy because the main source for another main mode. If BG is going to become a main MCOC staple then it cannot use the same energy as questing. Otherwise you are forced to choose between daily quest, event quest, side quest, story quest/special quests....or battlegrounds. Unless the plan is to do away with questing comepletely or make battlegrounds a nearly forgotten sideshow there must be something down about energy. Either all questing modes needs to be reduced to 1/power per route or preferably Battlegrounds has it's own energy system like AQ and AW or arena/incursions with the refill timer.
TLDR- Battlegrounds and questing being on same energy mode will cause an unsustainable power crunch where one will have to be nearly abandoned.
This is not meant to be entirely negative only to give an honest outlook on the coming energy crisis coming on battlegrounds release without significant changes to energy.
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Comments
You're really off the rails today Grounded. Yes the game needs limitations but if these limitations change the overall enjoyment of the game then they shouldn't be in place.
I take BG's competitively because I've pushed for top 200 in both betas and currently remain in top 300 but several of my friends and alliance mates (who're also in a competitive alliance) think the mode should support both comp and friendly play. Nothing wrong with wanting to play a game mode for fun rather than competitively. We all enjoy different things
1. make all side quests energy-free
2. make energy refills more accessible
3. lower the energy cost in battlegrounds (maybe 5, maybe 10, would want to see some data first)
I could see the possibility of earning Credits somehow in the future, but those would likely also be limited.
That could be more feasible I suppose, but it would likely be further down the road.
It is important to realize that the reason why AQ and AW have their own energy is not to give those modes more energy, it is to constrain them more than quest energy would allow. If we could use quest energy, even if a move had high costs like say ten or fifteen energy, that would still potentially allow players to move farther and faster than originally intended, because players could choose how to spend energy. That agency is actually a powerful choice when handed to the players, and it is a choice players get when battlegrounds burns quest energy.
Yes, it means the player might have to choose to do a bg match instead of a side quest path. In those situations, the player can choose which one is more important to them. That may seem like an agonizing choice, until you ask if you want the devs to make it for you. They aren't going to decide to let you do everything. They will instead choose for you, allowing you do to X side quests paths and Y battleground match ups. Don't like those numbers? Too bad.
With BGs having their own energy currency, you'll be able to do X matches per day, and that's it. Miss your matches that day? Eventually, just like all energy bars, you'll get full and start losing match opportunities. Would you rather do more BG matches than heroic side quest paths? Sorry, you can't.
The downside to burning quest energy is a lot of players have tight energy budgets, and doing battlegrounds will mean not doing something else. But that's not an entirely bad thing, when the alternative is the developers choose for you, and you don't get a say. With dedicated energy they can and will decide how many matches you can do per day, per week, per month. You won't have any choices (short of spending, which will always be an option).
Given those two options, I greatly prefer having the choice of where to burn my energy, and a system where the devs aren't micromanaging how I use it. I might not want to choose which thing to do, but I would rather make the choice myself than let someone else make it for me.
Why does there always have to be something major the majority of the player base complain about it. I don’t think it’s good for the game, people have their tolerance limit.
You really use your units on refills? Seems like a new player to me. Kabam also wants the same thing that we use our units on refills that's why they nerfed 5.3.6 . No refills means no revives farming.
In my own case, I played exactly enough instances of Battlegrounds during this beta to get the 5,000 6* shards. That turned out to be 25 matches, I went 20 and 5 throughout my matches. During my games, I matched up with players who have played many, many more matches than I have. Hundreds more. But I have a higher rating than them having played only 25 over the course of a week.
Obviously practice will help you perform better, but other than that the ability to grind away endlessly at the mode does not promise any better results. If anything, that player who is just throwing energy refills at the mode is going to see diminishing returns as they become tired and frustrated by watching their rating decline.