Are Suicide Masteries worth it?

All I have left to do is Abyss, Act 6.2 and 6.4 exploration, and Carinas Challenges (which I may never get around to doing because of the clear unit drain).
I don’t grind arena and I enjoy using a variety of champions. Still, I’ve never tried suicide masteries and I have the chance to Purchase the core offer.
If you have experience with these masteries, please let me know your thoughts.
I don’t grind arena and I enjoy using a variety of champions. Still, I’ve never tried suicide masteries and I have the chance to Purchase the core offer.
If you have experience with these masteries, please let me know your thoughts.
Post edited by Kabam Porthos on
0
Comments
I think you should pick up the core offer regardless because I'm assuming you don't have DW, assassins etc, given that you don't have suicides yet
Arena is worthwhile to me, especially now with them giving the 3&4* champs in the milestones. Bonus is you get shards, BC, and units. I have every champ max sig you can get out of PHCs, and probably 30-40% max sig on the 5* champs too.
So max sig crystals the shards add up quick to obtaining that next 6* champ, and as a bonus, I generally have a surplus of 8k-12k ISO in the stash because of it.
Back to the topic at hand, there are a LOT of champions that benefit greatly from suicides, but many that are hindered, too. The few that are hindered you can build synergy teams to help mitigate some of that damage.
In most of the newer quests, there is what about 6-8 fights per lane? Even bringing a non-suicide friendly champ, you can still get through these lanes if you build your team right.
There are synergies such as:
Mutants = Some are already poison or bleed immune, and the ones that aren't, you can bring ProfX + Colossus for example to lower the damage from liquid courage.
Any champs can get a regen and shrug LC or DE (DE would be shrugged first in the event of both active) at the start of the fight by bringing Nick and Deadpool.
those are just a couple examples, there are more out there to really help mitigate damage.
As for arena times, with suicides I am able to do a round of 3 fights in about 1 minute. When they are off it takes 2-3 minutes. The time saver alone is worth its weight in gold.
So in summary, if you plan to run arenas, its worth it. If you have strong suicide-friendly champs (or synergies) ranked up already, it might be worth looking at anyways. If you plan to turn them on and leave them on and are serious about war, your defense is going to take a hit (unless you place champs like elsa, omega red, omega sentinel, etc that benefit from having it on) but the recoil damage will still chip them down.
Currently for war season, I have them off but as soon as war is over they are going back on.
Personally I don't enjoy playing with recoil tree.
Depending on your roster it brings a sizable boost to a lot of your champs and even most of those that it negatively impacts can be used in 1-2 fights before you need to heal. One of my favourite champs in this game is prof X and he's my next r4 even though I'll be running suicides for the majority of the time from now.
It makes arena grinding tolerable which is big for me since I previously avoided it like a plague.
The only downside is I need to take them off for placement but respecing it costs 49 units so total 150 a week during war season. The time I save in arena earns that back easily.
If you've still got content left having the option to turn on suicides is a big plus
Plus, if you're going for Eternity of Pain, I also recommend switching them on. In a one-on-one fight like those, they can make a real difference.