**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Until this new system is stable, and definitely working an opt out needs to be in place and frankly weekly compensation should stay too.
So I guess, Samsung is making Galaxy S21 Ultra phones based on iOS as the game is still broken for me, despite submitting multiple posts on Android bugs forum (no one has contacted me yet though). Furthermore, my post was closed to be informed to update the same Android bugs forum.
Is Kabam trying to say indirectly that MCOC is going to be iOS only game - if yes, let's be frank about it
@Kabam Miike since new and different bugs have surfaced, can we get the big compensation package for the last year, then start a new weekly cadence of compensation geared towards the new bugs.
Ideally this new comp could cover more modes of gameplay than AQ/AW. For the last year there has been 0 comp for incursions and now we have Battlegrounds to think about how comp plays into that. Regarding story/event/side quest comp. Five revives and ten health potions a month was barely reasonable for the issues we had, being that the issues have increased, what expectations should we have?
Free Mastery changes would be another great idea to consider as a Pro Player move to incentivize more engagement during a time of game performance issues. Bringing back the summoner appreciation calendar would also go a long way to getting more consistent engagement from those of us experiencing more substantial performance issues.
Therein lies the issue with questionable customer relations.
This hasn’t been a “parry/dex” exclusive compensation. They haven’t even called it a “parry/dex bug” since when it was identidied in August 2021. They didn’t call it the parry/dex refractor, did they? No, they called it the input refractor, because it had to deal with more than parry and dex. They have been referring to these issues as “input issues” since the end of last year, and is very much what we were being compensated for on a weekly basis.
I don’t disagree at all with the compensation they were giving ending. However, being that so many new and potentially more pervasive issues have developed they should start sending out a revitalized comp package. At this point @Kabam Miike has never officially stated that we should start doing hard content again.
Anyone that has done any hard content since last August has done so at their own peril and against one of the initial postings from @Kabam Miike on the input issues. When can we finally get some recompense for pushing through story content and special content even though the official position was to postpone doing any hard content until the issue was resolved.
"We are pushing the 35.0.1 input update to all players, we plan to cease weekly compensation packages 30 June. Be aware weekly packages will end in 6 weeks"
This would have allowed them to deal with new issues that arise while letting people adjust to a new input feel as each and every player will adjust at a different rate.
To me this would have been a happy middle ground as opposed to we have ended packages oh and here is a new input system, oh and a bunch of new bugs. Its almost like they did it on purpose to drain the weekly packages out of the system - dumb thing is however this hurts the less skillful and lower accounts way more than the whales and those pushing Act 8.
it easily scales if it takes longer than expected... and can be tweaked as things go. For example... the AQ/AW was more or less done right... it started with the glory, then it was removed... I would have been find if they then later removed the map crystals, but just left the potions/revives and gray boosts.
monthly questing potions never felt like enough. I would have given a similar (maybe slightly smaller) amount out but also had them weekly.
I don't see any practical way for Kabam to know what impact it had on people. Content is just different. People are doing different things, and often not doing things because of the issues. Just issuing content like EOP automatically skews the numbers as there is no control to know what it would have taken people without the issues.
And using my alliance as a small sample... there are people in it who have done some EOP fights way more efficiently than me for some weeks who struggled this week, where I thought this week was the easiest by far. You can't just say data point 1 used 5 revives, and data point 2 used 3 revives... so it must be 2 revives easier between the two data points because different people have different skills, rosters, etc., and there are just too many variables to get meaningful data.
It would be like saying there are more home runs scored this year than last year at this point. That could be anything.
Rule changes / matchups
skill / rosters
tactics
weather
new stadiums
new equipment
We can't just say... well, must be the new pitch clock.
(for the record I don't know if there are more than last year... I am just making this up as an example).
Dr. Zola