This month's surprise Yondu buff looks interesting...
Magrailothos
Member Posts: 6,044 ★★★★★
So unexpectedly, there's a buff incoming for Yondu as well as DPX this month: https://playcontestofchampions.com/news/champion-spotlight-yondu/
It's largely a minor Tune-Up, but a couple of useful changes are made.
Summary of the changes:
So, more bleeds and stronger armour breaks (nice, but nothing too special, there) in short matches. However, his damage will definitely spike decently post-SP2 in longer matches. And that Prowess-stealing ability will be dynamite against certain nodes in War.
I don't think he'll (anywhere near) dethrone Nimrod, Ultron or Warlock as the top mutant-killer, but this is definitely a nice change.
I'm a bit surprised they didn't touch his Sig (make the debuffs a bit longer?), but the Prowess steal and SP2 damage spike make him a lot more interesting and useful.
Especially in places like Variant 8, since he's a Mercenary...
It's largely a minor Tune-Up, but a couple of useful changes are made.
Summary of the changes:
- Yondu now can steal both Armour Ups and Prowess* effects; and turn them into (quite strong) armour up buffs
- Chance to inflict bleed/armour break increased from 25% to 40%
- Armour Break potency increased from 233 to 370
- Slightly longer Heal Block on SP1
- Increasingly strong Fury on SP2 - grants +30% Attack for each Special the opponent has thrown. A bit like Ultron's Cauterise, it now lingers for 14s, instead of just boosting the SP2.
So, more bleeds and stronger armour breaks (nice, but nothing too special, there) in short matches. However, his damage will definitely spike decently post-SP2 in longer matches. And that Prowess-stealing ability will be dynamite against certain nodes in War.
I don't think he'll (anywhere near) dethrone Nimrod, Ultron or Warlock as the top mutant-killer, but this is definitely a nice change.
I'm a bit surprised they didn't touch his Sig (make the debuffs a bit longer?), but the Prowess steal and SP2 damage spike make him a lot more interesting and useful.
Especially in places like Variant 8, since he's a Mercenary...
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Comments
Also: Kabam, now please do Rocket.
I've been enjoying my 5/65 for a few years now, happy that he's getting a uptune.
He also now steals/removes Prowess, which is a very rare ability.
So 'useless' seems harsh, friend.
If you can't use this, I can only sympathise your lack of imagination.
I don’t need to use my imagination when I know the facts, my friend.
Also, Kitty healing while phased isn’t part of her base kit, you’re attributing mastery utilities to her that don’t exist in the majority of content, plus Yondu has an easily accessed heal block on his sp1 anyway if you’re that concerned about it.
Yondu’s primary damage tool isn’t his bleeds, it’s the fury off of his sp2. Yes, he’ll have less damage in those matchups, but it doesn’t render him a noodle by any means.
Of course every buff can’t be OP’d, and I think this one is rather good, if the game was working properly. Nice try.
It doesn't last long though: 14s is over pretty quickly; particularly since the SP2 itself is 4-5s long (shame they aren't paused during the Special Attack...)
Still, it's a definite improvement. Without any suicides or recoil, you go from this pre-buff (pretty underwhelming):
To this post-buff (adequate/useable):
I think this buff is a success in making Yondu useable; which was ultimately what he needed. His damage really was an issue before; and now it's... okay.
So, Yondu post-buff: useable, not amazing; but has a few bits of unique utility that will work well for certain scenarios and opponents. Not the best buff (by far), but still, better than quite a few have been.
In another thread I said his dupe is “mostly” useless but i forgot that word this time. Nobody’s perfect.
Best regards
I also tested him against my own IMIW and Yondu removed his PASSIVE armor up, making him unable to autoblock in his last 15%. Things are getting interesting...