Please just update Cav. EQ rewards . Grind to rewards ratio just doesn't match at all.
Rohit_316
Member Posts: 3,417 ★★★★★
Cav. EQ is a big grind . 5-6 paths per chapter just makes this extra long and monotonous . I know the idea to keep more paths is to keep people engaged but the rewards are way behind the grind . I stopped exploring it 3 months ago after realising how dull the grind has become.
Currently for exploring total , you get approx 7.5k 6* shards , 10k 5* shards , 2 t2a, 1 t5b , 10% random t5cc and 10 6* sig stone crystal.
New rewards (if it ever gets updated ) - 15k 6* shards , 20k 5* shards , 2 T5B , 4 T2A , 20% t5cc and 10 generic 6* sigs.
All of these are very common to acquire except 6* sigs so making them 10 generics won't be a big deal .
Lemme know your thoughts as well 🤞
Currently for exploring total , you get approx 7.5k 6* shards , 10k 5* shards , 2 t2a, 1 t5b , 10% random t5cc and 10 6* sig stone crystal.
New rewards (if it ever gets updated ) - 15k 6* shards , 20k 5* shards , 2 T5B , 4 T2A , 20% t5cc and 10 generic 6* sigs.
All of these are very common to acquire except 6* sigs so making them 10 generics won't be a big deal .
Lemme know your thoughts as well 🤞
Post edited by Kabam Porthos on
27
Comments
Creating a whole new tier, like TB tier, on the other hand, has separate issues. In the same way we can't just move the top rung of a ladder upward, we can't just add another step on the top of a ladder either. The entire ladder has to be rethought with that extra height in place. Each tier takes time and resources to manage, and every one you add takes time away from everything else, or alternatively requires removing another tier. And *most* players currently live in one of the other tiers. Removing a tier serving fifty thousand players to add a tier that will serve fifty dozen players doesn't generally make operational sense without rethinking everything globally.
Agree on not changing the rewards but making a new difficulty with shortened easier difficulties including Cav.
Actually have a game mode where you can take the team you want to play. There it would seem less of a chore.
We just need new difficulty for Late TBs and above .
They could just cut the middle man, ditch the class/tag nodes and reduce the health pools.
I'll confess that I stopped doing Cav EQ ages ago after I found myself running a 5 star and 6 star warlock doing the exact same things for 6 paths and realising it was no longer fun.
I'm sure many don't agree but I feel like the game I played thru to Act 5 and uncollected EQ where I was taking the champs I had and "biffing on" became just an extremely complex puzzle game where you work thru a dozen interactions between gestures, attackers, defenders and nodes.
They buffed the rewards to a satisfactory level after a few months but still a lot of people felt that it wasn't enough compared to the effort & grind required
If was good enough at that time
Good enough doesn't remain good enough for long
As DNA said, you've out grown the rewards but that content isn't meant to grow with you. CAV players today are virtually the same as they were 2 years ago progression wise. This piece of content is to help them grow.
And the community opposes rewards for everything, every single time something is released.
Bring up a new difficulty level above cav like Thronebreaker OR you can also bring one Paragon level only exclusive to Paragon players to help moanbreakers moan.
Now, add in the sidequest, which sometimes requires one quest per day of some sort (I was very happy with the work required this month - very good balance with EOP coming in the mix). Consider that there are good reasons to run multiple difficulties of EQ (and some SQs), static content, AQ on 60% of days and if you do war, you have champs in use there roughly 30% of the time.
And your payoff for roughly 7 hours of gameplay is less than a full 6-star spin for which you can’t control the bloated champion pool and 1-2 signature stones per class. That’s a tough beat.
All of that to say that there shouldn’t be a TB difficulty. It should be paths with chests at the end of special objectives, akin to the old 4-star challenge, which I actually enjoyed.
Again, you're missing the point that for growing rosters , cavalier players and scorched content Cavs, this is part of it. It may seem grindy for a very experienced TB or Paragon player because we out grew those rewards long ago.
You also get 6* shards in the SQs as well among other rewards.
So what's your solution? Cut the paths down and increase the rewards?