People aren't keeping the perspective. They're looking at where they are at in the game as useful, when it was just pointed out that useful in higher-end content isn't the expressed goal.
Firstly, after Act6 massive nerf, there isn’t currently high end content in the game, apart maybe from Carina challenges. And secondly, those buffs aren’t going to help new players either. On the other side they will just make their life more difficult with their added abilities and animations complexity.
There isn't high-end content? That's a matter of opinion. There's certainly higher-end content for people starting out.
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
What is simple about building up skips for new players? Where is the payoff for doing so?
It’s one thing to keep things simple. It’s another to neglect utility AND damage.
@Kabam Miike when buffs are announced months and months in advance the hype is really built. We all know buffs built suspense and when these buffs are consistently underperforming from the end game player point of view (though I understand from Kabams point of view they’re fine), it is such a mood killer. Especially when the old buff program was all the rage.
Can we get a confirmation when buffs are announced that they are for a certain level of player? At least then we can temper our expectations, instead of finding out in February Deadpool is going to be buffed, then in June 3 or 4 months later we find out he still kinda sucks from our perspective.
And is the buff program going to be consistently aimed at little tweaks now? Or can we expect some of the meatier buffs that the old program provided, that the new one is yet to deliver. Like Diablo, venompool, Miles etc. The ones with new interesting kits instead of tiny tweaks or little abilities.
People aren't keeping the perspective. They're looking at where they are at in the game as useful, when it was just pointed out that useful in higher-end content isn't the expressed goal.
Firstly, after Act6 massive nerf, there isn’t currently high end content in the game, apart maybe from Carina challenges. And secondly, those buffs aren’t going to help new players either. On the other side they will just make their life more difficult with their added abilities and animations complexity.
There isn't high-end content? That's a matter of opinion. There's certainly higher-end content for people starting out.
Straw man argument… Of course:)
That's not a straw man. That's an effort to point out that people are looking through the eyes of where they're at and not where people starting out are at.
For some reason, people like to generalize their own point of progress in the game as being the same for everyone else. Not everyone is at the same place.
For some reason, people like to generalize their own point of progress in the game as being the same for everyone else. Not everyone is at the same place.
People just gave you plenty of reasons why this buff makes no sense in low form content or high end content. You are reaching with strawman arguments and keep doubling down on it. You are probably the one with THE most disagrees here.
I'm not concerned with Disagrees. Just because someone points out another point of view doesn't mean it's a straw man. I'm talking about the end goal of this, and it's not really about making him viable for harder content. It's about giving him more use for people who pull him, people primarily starting out, as was pointed out by Kabam. People have every right to be happy with the changes or not. That doesn't mean our opinions speak for all areas of the game, and all levels of Players.
You can make him viable for both. He is barely better than his prebuff version, i would say standard damage wise he is actually worse, and he is also much harder to fight now so how is this helping new players?
Also having champs with "basic kits" is such a stupid argument when they release champions every month now with novels for kits that will eventually get into newer players accounts. Why should a champ like DPX be trash just because he needs a simple kit when the odds of a new player pulling him decreases every month when super complex champions get added into the pool. Its a dumb argument, even if coming from Kabam, its an excuse for doing a bad job at buffing a champion. Same reason why it was stupid to not update 1* colossus kit when they buffed gamora and black panthers 1* versions. Its an excuse with no reasonable motive behind it.
You can't always make them viable for both, and that's never been the intention of these changes. There's always going to be a range of Champs that are more useful at different areas than others.
You can't always make them viable for both, and that's never been the intention of these changes. There's always going to be a range of Champs that are more useful at different areas than others.
You can at least try. Their goal should always be to make a great in their own way champ, not a middling one that's still solidly too underpowered to see much usage beyond, "If I'm bringing him anyway, I guess I'll try to get some damage on the boss". Serious people don't think that Kabam is lacking when they don't make every champ great for all content across all account maturities. That's an obviously unrealistic expectation. I'd like to hear Kabam's answer on where they actually slot this champ pre and post buff. What were they going for? Not some vagaries about nothing, but actual data and analysis.
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
And to add to that, if it's all RNG, how is any champ (other than the newest featured) that's already been released into the basic pool, more obtainable than another? That's a head scratcher.
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Storm's buff gave her huge damage on her specials - not to mention how much crazier that gets if you make her a horseman. Simple playstyle - yes. Buff made her waaaaay better - yes.
DPX - neither apply. Not a super simple play style (must parry, evade, weave in skips, time heavies that whiff to get the damage) and specials do almost no damage - well, definitely not more damage than they did before. I don't have a ranked Storm (any storm really) but let's see some screenshots of DPX SP2 compared to Storm now... of their hit count + time to take down some endgame nodes for comparison.
All we're saying (most of us), who are truly grounded, and truly wise (not self appointed) is that this "buff" is really a pretty big let down to a lot of players. He got better, sort-of, but not really. Have seen some good comments on a couple of minor tweaks (like refreshing bleeds with certain actions, reducing the number of skips to get to super slap, adding in some prowess) that could combine with the current changes, bring him to a new level, but not make him the next OP champ - just a champ that people wouldn't mind using for both new and end-game players.
I didn't argue against the feelings on it. In fact, I said people have the right to their own opinions. What I said was, the perspective is not in tune with what was said.
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
A clarifying question: why are Storm and DPX more likely to be obtained by early stage players? At this stage, isn’t every champ obtainable at the 5* rarity also obtainable in PHC?
Dr. Zola
They're Commons. I thought everyone knew that. 😏
Actually, I'm assuming he means that they are recognizable compared to more obscure Marvel deep-cut champs and Kabam originals, so more likely to be used by new players who don't know they suck. Too bad almost every highly recognizable champ sucks. You'd think Kabam would want some sort of periodic apparatus in place to address that?
How does a 2022 champ have such little in there kit?
These are Champs that new Players are more likely to obtain
You know Deadpool x force is actually rare don't you?
He hasn't been in 5* crystals till 2 months ago. So no. He is not more likely to be obtained. He's in 6* but that's not something newer players are going to get.
Why are new players getting 5-Stars? We're talking about 2 and 3 Stars, Champs from PHCs and Daily Crystals.
Well, they can get them from the gifting event easy peasy
Kinda like DPX’s buff tbh. IMO he’s more useful than he was before and for me that’s the whole point of buffing them; getting some of the meme tier into at least the useful bracket.
Feels to me his damage was balanced around max deep wounds. With it he's alright without it he's terrible. Imo he should be alright without max deep wounds and with deep wounds he should be amazing.
Feels to me his damage was balanced around max deep wounds. With it he's alright without it he's terrible. Imo he should be alright without max deep wounds and with deep wounds he should be amazing.
I don't know. I have maxed deep wounds, full ouchies and synergies and it still takes close to 3 minutes to take down WS in ROL. Hit count is about 70, but skipping takes up so much time, or so little damage with specials doing pretty much nothing, basic attacks just so so and the super slap bleeds doing most of the work, but still being kind of meh for someone who has a "super" slap and is supposed to really benefit from the SP2.
Yondu: pleasantly surprised. A pretty low-key tweak that still seems to modernize his kit. He’s got some burst-y damage in longer fights, and his ability to remove prowess gives him a niche role in the game.
DPX: it feels like something is missing? Like a way to pause his bleeds, or extend his bleeds, or something cool happens when the opponent is bleeding from a super slap, or something with his sp2? The taunts make him pretty tanky, but it’s a really basic kit that doesn’t have a lot going on. He should’ve stolen some of Spam’s popper mechanics, or something. I don’t like the skipping mechanic, I feel like there isn’t enough risk/reward there. Not the worst, not the best, But more interesting than before, so there’s that.
You can't always make them viable for both, and that's never been the intention of these changes. There's always going to be a range of Champs that are more useful at different areas than others.
I mean he might be useful for act 1 and 2 but he didn't need a buff for that
You can't always make them viable for both, and that's never been the intention of these changes. There's always going to be a range of Champs that are more useful at different areas than others.
I mean he might be useful for act 1 and 2 but he didn't need a buff for that
You can't always make them viable for both, and that's never been the intention of these changes. There's always going to be a range of Champs that are more useful at different areas than others.
I mean he might be useful for act 1 and 2 but he didn't need a buff for that
As much as I’d like to laugh this off as troll, sadly it’s the actual truth
I think it's a bit telling that the OP's question was originally asking what everyone thought of the changes to Yondu and DPX, but there isn't a lot of conversation about Yondu...
Like most here I’m a little underwhelmed The power gain should exist in his base kit but timer can be reduced from 15 to 5 with sig, even if you reduce the potency a little.
He should have some kind of regen in his base kit, the fact that VP gets regen from being on a team with him but he has none is silly.
The SP2 having a stun passive if you hit is interesting why not do some kind of bleed refresh or make bleeds inflicted while under the effect passive
SP3 getting the damage boost is good, why not set you to 10 skips automatically so you don’t have to try and balance when you hit it with super slap timing
The taunt is definitely nice, why not add a power sting with his sig
None of this makes him crazy good but all of them make him a little better to the point where I’d be much more excited to invest resources
Also none of this makes him any more complicated to play so he’d still be accessible to newer players
Overall right now this buff with such a cool new set of animations seemed like a wasted opportunity on an iconic character
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
With RNG are the just as likely to get any other champ? 3/4* have every champ available (minus a few exceptions) so that doesnt make too much sense.
Feels to me his damage was balanced around max deep wounds. With it he's alright without it he's terrible. Imo he should be alright without max deep wounds and with deep wounds he should be amazing.
This is a really fair point. I run max deep wounds and like I said before he’s definitely more useful. Pre buff I’m not using him for diss track, all or nothing and I doubt he takes down 6.3.1 Medusa. All niches this character serves for developing rosters.
But ideally you shouldn’t have to max DW to make him useable. Not sure what I’m missing here but anybody saying that he’s better prebuff doesn’t seem to be objectively judging this
How does a 2022 champ have such little in there kit?
Deadpool is not a 2022 Champion, he's from 2015. This game continues to get more complex with every month that passes, and while that's to be expected, we do not want to add even more complexity to the early game through Champion updates.
This is why we kept Storm's kit simple, and it's why we did it with Deadpool. These are Champs that new Players are more likely to obtain and use, and we want to keep their kits more simple.
With RNG are the just as likely to get any other champ? 3/4* have every champ available (minus a few exceptions) so that doesnt make too much sense.
Yes it doesn't make sense. In fact its the exact opposite. Its much harder to obtain a Storm now that it was 4 years ago.
Comments
It’s one thing to keep things simple. It’s another to neglect utility AND damage.
Can we get a confirmation when buffs are announced that they are for a certain level of player? At least then we can temper our expectations, instead of finding out in February Deadpool is going to be buffed, then in June 3 or 4 months later we find out he still kinda sucks from our perspective.
And is the buff program going to be consistently aimed at little tweaks now? Or can we expect some of the meatier buffs that the old program provided, that the new one is yet to deliver. Like Diablo, venompool, Miles etc. The ones with new interesting kits instead of tiny tweaks or little abilities.
Also having champs with "basic kits" is such a stupid argument when they release champions every month now with novels for kits that will eventually get into newer players accounts. Why should a champ like DPX be trash just because he needs a simple kit when the odds of a new player pulling him decreases every month when super complex champions get added into the pool. Its a dumb argument, even if coming from Kabam, its an excuse for doing a bad job at buffing a champion. Same reason why it was stupid to not update 1* colossus kit when they buffed gamora and black panthers 1* versions. Its an excuse with no reasonable motive behind it.
Serious people don't think that Kabam is lacking when they don't make every champ great for all content across all account maturities. That's an obviously unrealistic expectation.
I'd like to hear Kabam's answer on where they actually slot this champ pre and post buff. What were they going for? Not some vagaries about nothing, but actual data and analysis.
Dr. Zola
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Storm's buff gave her huge damage on her specials - not to mention how much crazier that gets if you make her a horseman. Simple playstyle - yes. Buff made her waaaaay better - yes.
DPX - neither apply. Not a super simple play style (must parry, evade, weave in skips, time heavies that whiff to get the damage) and specials do almost no damage - well, definitely not more damage than they did before. I don't have a ranked Storm (any storm really) but let's see some screenshots of DPX SP2 compared to Storm now... of their hit count + time to take down some endgame nodes for comparison.
All we're saying (most of us), who are truly grounded, and truly wise (not self appointed) is that this "buff" is really a pretty big let down to a lot of players. He got better, sort-of, but not really. Have seen some good comments on a couple of minor tweaks (like refreshing bleeds with certain actions, reducing the number of skips to get to super slap, adding in some prowess) that could combine with the current changes, bring him to a new level, but not make him the next OP champ - just a champ that people wouldn't mind using for both new and end-game players.
Actually, I'm assuming he means that they are recognizable compared to more obscure Marvel deep-cut champs and Kabam originals, so more likely to be used by new players who don't know they suck. Too bad almost every highly recognizable champ sucks. You'd think Kabam would want some sort of periodic apparatus in place to address that?
DPX: it feels like something is missing? Like a way to pause his bleeds, or extend his bleeds, or something cool happens when the opponent is bleeding from a super slap, or something with his sp2? The taunts make him pretty tanky, but it’s a really basic kit that doesn’t have a lot going on. He should’ve stolen some of Spam’s popper mechanics, or something. I don’t like the skipping mechanic, I feel like there isn’t enough risk/reward there. Not the worst, not the best, But more interesting than before, so there’s that.
The power gain should exist in his base kit but timer can be reduced from 15 to 5 with sig, even if you reduce the potency a little.
He should have some kind of regen in his base kit, the fact that VP gets regen from being on a team with him but he has none is silly.
The SP2 having a stun passive if you hit is interesting why not do some kind of bleed refresh or make bleeds inflicted while under the effect passive
SP3 getting the damage boost is good, why not set you to 10 skips automatically so you don’t have to try and balance when you hit it with super slap timing
The taunt is definitely nice, why not add a power sting with his sig
None of this makes him crazy good but all of them make him a little better to the point where I’d be much more excited to invest resources
Also none of this makes him any more complicated to play so he’d still be accessible to newer players
Overall right now this buff with such a cool new set of animations seemed like a wasted opportunity on an iconic character
But ideally you shouldn’t have to max DW to make him useable. Not sure what I’m missing here but anybody saying that he’s better prebuff doesn’t seem to be objectively judging this