Noticed the drop in values for bosses and defenders, but still the same difficulty level, not worth it, love the new quests and the new champions, but act 6 is still painful
I don’t think it was ever intended to be easy, just a little less brutal.
You can select a 6th champ to use on the boss cant you?
In my opinion, Act 6.3 has become very easy now - I had struggled on 6.3.1 and stopped doing story quests after that. I completed 6.3 yesterday and with Corvus, Hercules, red magneto and Dragonman, it was easy. Planning to go for 6.4 next week Choice node gives you the flexibility to bring in the boss counter and I love this feature.
new players want everything handed to em smh
In my opinion, Act 6.3 has become very easy now - I had struggled on 6.3.1 and stopped doing story quests after that. I completed 6.3 yesterday and with Corvus, Hercules, red magneto and Dragonman, it was easy. Planning to go for 6.4 next week Choice node gives you the flexibility to bring in the boss counter and I love this feature. That's the best part if only if it was there back in the days
I'd settle with an apology message from Kabam to all the forum users, youtubers, and everyone else in the community to tried to fight the rarity gate restrictions.Back when it was first released, getting say 4 x 5* champs of the same class that you wanted to invest resources in or contributed via synergy was a real PITA, especially for a couple of the bosses (e.g. bringing 4 skill champs to 6.2.6).
I'd settle with an apology message from Kabam to all the forum users, youtubers, and everyone else in the community to tried to fight the rarity gate restrictions.Back when it was first released, getting say 4 x 5* champs of the same class that you wanted to invest resources in or contributed via synergy was a real PITA, especially for a couple of the bosses (e.g. bringing 4 skill champs to 6.2.6). When Act 6 was first constructed, those gates served a specific purpose based on the intent of the content. Those gates were not wrong, they still serve that purpose. It is the intent of the content itself that has changed, based on an evolution of how the game treats story arc content. They don't really have anything to apologize for. This is not a hah, see, we were right all along moment. That's like saying they need to apologize to everyone who complained about Act 2 being too hard, because they made it shorter and simpler, so all those people were also right all along.