Replied to a post yesterday and it’s still waiting for a moderator to approve I thought the goal was to defeat the enemy since that gives you the ability to score more pts. Why not add a KO bonus , points wise ? There already is a KO bonus, it’s just one that feels that if you KO someone at 89 seconds, that’s only worth a tiny bit more as a KO bonus than if you timed out. The time bonus is literally a KO bonus, that reduces linearly the longer you take. If you Ko the opponent very quickly, you get a big KO bonus. If you take 10 of the 90 seconds available, you get a very big KO bonus because you KOd the opponent quicker. The time is part of the actual scoring , not a set bonus. The time aspect is to tiebreak in the event that both finish the champ and finish with the same health, it is not meant as a bonus. This is inaccurate and not what a tie break means. Tie breaks do not factor into the scoring unless they are equal and then, and only then, the tie break is used to *break the tie*. Time is used in the scoring, therefore not a tie break. After looking further into it, i will concede that it is not its full intention but it can -in kabams own words (see pic below)- be used as a tie break. Similarly they have said absolutely nothing about it being a KO bonus. Here is the link incase you want to check for yourself 👌https://playcontestofchampions.com/news/battlegrounds-beta/ It’s not a tie breaker, Kabam used this phrase wrong for something in AW, I think it was defender diversity. It’s not a tie breaker and I wish kabam would work out what that phrase means lol. Something that is used in the actual scoring is not a tie breaker, so time bonus is not a tie breaker. Again though, it doesn’t matter if Kabam don’t say time is a KO bonus. That’s what it literally functions as. Your definition of KO bonus is “Kabam must say it is a KO bonus”, but you’re completely ignoring what it actually functions as to serve your own point. The article clearly says "it can be used as a tiebreak" just because your interpretation of that doesn't match mine (or kabams for that matter) doesn't mean you're right and they're wrong. It is what it is. A time taken bonus that can in fact be used to break a tie. It is not awarded for KO'ing although I can see why you would think that. But how would a time bonus come into play in a fight that times out or ends prematurely from you dying, it can't... can it 😂
Replied to a post yesterday and it’s still waiting for a moderator to approve I thought the goal was to defeat the enemy since that gives you the ability to score more pts. Why not add a KO bonus , points wise ? There already is a KO bonus, it’s just one that feels that if you KO someone at 89 seconds, that’s only worth a tiny bit more as a KO bonus than if you timed out. The time bonus is literally a KO bonus, that reduces linearly the longer you take. If you Ko the opponent very quickly, you get a big KO bonus. If you take 10 of the 90 seconds available, you get a very big KO bonus because you KOd the opponent quicker. The time is part of the actual scoring , not a set bonus. The time aspect is to tiebreak in the event that both finish the champ and finish with the same health, it is not meant as a bonus. This is inaccurate and not what a tie break means. Tie breaks do not factor into the scoring unless they are equal and then, and only then, the tie break is used to *break the tie*. Time is used in the scoring, therefore not a tie break. After looking further into it, i will concede that it is not its full intention but it can -in kabams own words (see pic below)- be used as a tie break. Similarly they have said absolutely nothing about it being a KO bonus. Here is the link incase you want to check for yourself 👌https://playcontestofchampions.com/news/battlegrounds-beta/ It’s not a tie breaker, Kabam used this phrase wrong for something in AW, I think it was defender diversity. It’s not a tie breaker and I wish kabam would work out what that phrase means lol. Something that is used in the actual scoring is not a tie breaker, so time bonus is not a tie breaker. Again though, it doesn’t matter if Kabam don’t say time is a KO bonus. That’s what it literally functions as. Your definition of KO bonus is “Kabam must say it is a KO bonus”, but you’re completely ignoring what it actually functions as to serve your own point.
Replied to a post yesterday and it’s still waiting for a moderator to approve I thought the goal was to defeat the enemy since that gives you the ability to score more pts. Why not add a KO bonus , points wise ? There already is a KO bonus, it’s just one that feels that if you KO someone at 89 seconds, that’s only worth a tiny bit more as a KO bonus than if you timed out. The time bonus is literally a KO bonus, that reduces linearly the longer you take. If you Ko the opponent very quickly, you get a big KO bonus. If you take 10 of the 90 seconds available, you get a very big KO bonus because you KOd the opponent quicker. The time is part of the actual scoring , not a set bonus. The time aspect is to tiebreak in the event that both finish the champ and finish with the same health, it is not meant as a bonus. This is inaccurate and not what a tie break means. Tie breaks do not factor into the scoring unless they are equal and then, and only then, the tie break is used to *break the tie*. Time is used in the scoring, therefore not a tie break. After looking further into it, i will concede that it is not its full intention but it can -in kabams own words (see pic below)- be used as a tie break. Similarly they have said absolutely nothing about it being a KO bonus. Here is the link incase you want to check for yourself 👌https://playcontestofchampions.com/news/battlegrounds-beta/
Replied to a post yesterday and it’s still waiting for a moderator to approve I thought the goal was to defeat the enemy since that gives you the ability to score more pts. Why not add a KO bonus , points wise ? There already is a KO bonus, it’s just one that feels that if you KO someone at 89 seconds, that’s only worth a tiny bit more as a KO bonus than if you timed out. The time bonus is literally a KO bonus, that reduces linearly the longer you take. If you Ko the opponent very quickly, you get a big KO bonus. If you take 10 of the 90 seconds available, you get a very big KO bonus because you KOd the opponent quicker. The time is part of the actual scoring , not a set bonus. The time aspect is to tiebreak in the event that both finish the champ and finish with the same health, it is not meant as a bonus. This is inaccurate and not what a tie break means. Tie breaks do not factor into the scoring unless they are equal and then, and only then, the tie break is used to *break the tie*. Time is used in the scoring, therefore not a tie break.
Replied to a post yesterday and it’s still waiting for a moderator to approve I thought the goal was to defeat the enemy since that gives you the ability to score more pts. Why not add a KO bonus , points wise ? There already is a KO bonus, it’s just one that feels that if you KO someone at 89 seconds, that’s only worth a tiny bit more as a KO bonus than if you timed out. The time bonus is literally a KO bonus, that reduces linearly the longer you take. If you Ko the opponent very quickly, you get a big KO bonus. If you take 10 of the 90 seconds available, you get a very big KO bonus because you KOd the opponent quicker. The time is part of the actual scoring , not a set bonus. The time aspect is to tiebreak in the event that both finish the champ and finish with the same health, it is not meant as a bonus.
Replied to a post yesterday and it’s still waiting for a moderator to approve I thought the goal was to defeat the enemy since that gives you the ability to score more pts. Why not add a KO bonus , points wise ? There already is a KO bonus, it’s just one that feels that if you KO someone at 89 seconds, that’s only worth a tiny bit more as a KO bonus than if you timed out. The time bonus is literally a KO bonus, that reduces linearly the longer you take. If you Ko the opponent very quickly, you get a big KO bonus. If you take 10 of the 90 seconds available, you get a very big KO bonus because you KOd the opponent quicker. The time is part of the actual scoring , not a set bonus.
Replied to a post yesterday and it’s still waiting for a moderator to approve I thought the goal was to defeat the enemy since that gives you the ability to score more pts. Why not add a KO bonus , points wise ? There already is a KO bonus, it’s just one that feels that if you KO someone at 89 seconds, that’s only worth a tiny bit more as a KO bonus than if you timed out. The time bonus is literally a KO bonus, that reduces linearly the longer you take. If you Ko the opponent very quickly, you get a big KO bonus. If you take 10 of the 90 seconds available, you get a very big KO bonus because you KOd the opponent quicker.
Replied to a post yesterday and it’s still waiting for a moderator to approve I thought the goal was to defeat the enemy since that gives you the ability to score more pts. Why not add a KO bonus , points wise ?
At the end of the day, I just feel the hierarchical system gives way to far too many unfair outcomes.
One question though, “believe if we were to list all possible ending health bars of all four attackers and defenders combined, there would be more situations where the current system awarded a win to the player that fewer competitors would agree on the result.”What do you base that on? Because from what I’ve seen, most of the time people agree with the results. We get the occasional person who took their opponent down more, but got battered in the process and lost and they complain, but the forum disagrees them to oblivion and there’s a consensus they should have lost.
One question though, “believe if we were to list all possible ending health bars of all four attackers and defenders combined, there would be more situations where the current system awarded a win to the player that fewer competitors would agree on the result.”What do you base that on? Because from what I’ve seen, most of the time people agree with the results. We get the occasional person who took their opponent down more, but got battered in the process and lost and they complain, but the forum disagrees them to oblivion and there’s a consensus they should have lost. Most people don't complain about scoring here. Probably the single biggest point of debate in general, though, seems to be whether defeating the defender should mean anything. At the moment, the current system values defeating the defender as worthless. Some will argue that's false, because you score points for defeating the defender, but that's not true. You score points for removing health from the defender, but there's no material difference between removing 99.9% of the defender's health and removing 100%. Everywhere else in the game, this matters. In fact, in almost every part of the game the difference between 99.9% and 100% is larger than the difference between zero and 99.9%.The range of opinions for the majority of players goes from "it should matter a lot" to "its okay if it matters a little" to "I don't care if it matters." No one has articulated a reasonable argument for "it should definitely not matter" implying the moderate middle is much closer to "it should matter by some amount." It is also, when presented directly as a question, the most common answer I get.Lagacy proposed an idea that attempts to compromise the difference in positions here with an idea that also maintains consistency with the rest of the game: if you do not defeat the defender, you lose half your health. This is the penalty in alliance war, and in alliance war that penalty is essentially a cost-penalty whereas in battlegrounds would be a points penalty, but while it isn't precisely congruent, it is the sort of compromise I'd be willing to buy, because while the original war penalty was a bit arbitrary, its long-term existence makes it something conceptually easier to understand and explain.
One question though, “believe if we were to list all possible ending health bars of all four attackers and defenders combined, there would be more situations where the current system awarded a win to the player that fewer competitors would agree on the result.”What do you base that on? Because from what I’ve seen, most of the time people agree with the results. We get the occasional person who took their opponent down more, but got battered in the process and lost and they complain, but the forum disagrees them to oblivion and there’s a consensus they should have lost. Most people don't complain about scoring here. Probably the single biggest point of debate in general, though, seems to be whether defeating the defender should mean anything. At the moment, the current system values defeating the defender as worthless. Some will argue that's false, because you score points for defeating the defender, but that's not true. You score points for removing health from the defender, but there's no material difference between removing 99.9% of the defender's health and removing 100%. Everywhere else in the game, this matters. In fact, in almost every part of the game the difference between 99.9% and 100% is larger than the difference between zero and 99.9%.The range of opinions for the majority of players goes from "it should matter a lot" to "its okay if it matters a little" to "I don't care if it matters." No one has articulated a reasonable argument for "it should definitely not matter" implying the moderate middle is much closer to "it should matter by some amount." It is also, when presented directly as a question, the most common answer I get.Lagacy proposed an idea that attempts to compromise the difference in positions here with an idea that also maintains consistency with the rest of the game: if you do not defeat the defender, you lose half your health. This is the penalty in alliance war, and in alliance war that penalty is essentially a cost-penalty whereas in battlegrounds would be a points penalty, but while it isn't precisely congruent, it is the sort of compromise I'd be willing to buy, because while the original war penalty was a bit arbitrary, its long-term existence makes it something conceptually easier to understand and explain. There is a difference between removing 100% or 99.9% though. With 99.9% you get 0 points for time remaining. With 100% you get additional points based on how much time is remaining