**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Comments
The supposition is that you got an unwanted champ 4 times in a row (unless you declare in advance of even opening your first one, as to which one specifically you are talking about).
Which is really just 3 factorial (not 4), because the first pull is just setting the table for WHICH unwanted champ will be the basis of the argument.
While technically, yes, the odds are 4 factorial, the supposition of the argument is not.
(addendum… I guess you could add a 20/24 multiplier onto the end of the 3 factorial, assuming you would consider any of 20 of the 24 to be “unwanted”, but that is far from the 1/24 wholly extra factorial number).
However, the odds of actually seeing this are even better than those numbers imply. The odds of ever seeing this would be one in 13824 if everyone opened exactly four featured crystals, and then stopped forever. But consider someone who opens exactly five. They have two shots at getting four in a row. They could get AAAAX (four identical champs in a row from the start, then anything for the fifth), or they could get ABBBB, where the first drop is something, then the next one is different, and then the next three matches the previous one. The odds of seeing four in a row are almost twice as good in this scenario. And then you have consider the player who opens six, eight, or twenty crystals. They are going to have progressively better than one in 13824 odds of pulling four in a row.
Suppose we have 10,000 players all opening ten featured crystals. About how many would we expect to see four in a row? I don't want to do the closed form math, so once again I'm taking the lazy way out and resorting to Monte Carlo in python. It turns out to be about five or six. In other words, we would expect one in 2000 or one in 2500 players or so to see four featureds in a row, if ten thousand players open ten featured crystals.
I'm pretty sure there are more than ten thousand players opening more than ten featured crystals. So while this would be an unlikely occurrence, across all the players opening featured crystals I would expect to see many cases of a player seeing four in a row. It is bound to be a number in the dozens.
Dozens of players seeing this in every featured crystal cycle means maybe a hundred players per year seeing this. What are the odds of us hearing about something that is happening to about a hundred players per year, because at least one of them decides to mention it publicly? Pretty good.
Incidentally, I've opened on the order of about a hundred featured crystals in the past year or so. I haven't seen four in a row yet, but the odds of a player like me seeing four in a row within that time span are about one in 160. So that's uncommon, but not astronomically rare. There are probably players like me, opening crystals at my rate, that have seen four in a row, because there have to be hundreds of players out there, if not thousands that open more featureds than me. One in 160 per year is not something I ever expect to see in my lifetime playing the game, but it is something I expect one day to directly encounter someone who has.
Thing
SpiderGwen
Korg
Hulkling
Scorpion
Elsa
Hulkling
Black Cat
SpiderGwen
Guardian
Howard
Sabertooth
NC
SpiderGwen
Sabertooth
Drax
Scorpion
Modok
Black Cat
Havok
Mephisto
Here’s my data if it helps (I had a lot of shards saved up at the start). There’s been a lot of 🦆
Black cat
Elsa dupe
Sabertooth dupe
Omega Sentinel
Spider gwen dupe
Darkhawk dupe
Wong
Rintrah
Howard dupe
Howard dupe
Guardian dupe
Omega Sentinel dupe
Thing dupe
Korg dupe
Scorpion
Darkhawk dupe
Darkhawk dupe
Spider gwen dupe
Howard dupe
Thing dupe
Thing dupe
Howard dupe
Wong dupe
Picking a random choice from a dynamic random table is kindergarten stuff. Almost everyone does it in one of only a few similar ways, all involving proportional binning. You can Google those algorithms, and the only differences in implementation between games has to do with how they set up their reward tables: histographic, weighted, nested, whatever.
Here's a tutorial on how to do it with weighted reward tables in Unity: https://hyperfoxstudios.com/category/tutorial/
This is not anything mysterious or opaque. There isn't even enough wiggle room for a lot of innovation. I would sooner believe Kabam spent time trying to improve on algorithms for drawing circles.