I’ve said it before …. I’d rather play MCoC 2 with a new game engine than deal with 7*s and/or relics.
This is arbitrary, tet for tat, really. The bottom line is acquiring and Ranking Champions is what the game is all about. There is no end-game Roster.
Yes, not everyone can grind arena. Yes, not everyone can purchase selector crystals. But those limitations were just as true when it came to 5* champions: not everyone could save up tons of shards to use on OG featured crystals: that was just as exclusive of a game then as some options are now. The "meta" (which is not a meta) of collecting champions has changed dramatically, and continues to change. People saying nothing changes except the number of champions to collect simply haven't been paying attention to the game for the last four years.
This is arbitrary, tet for tat, really. The bottom line is acquiring and Ranking Champions is what the game is all about. There is no end-game Roster. That’s your opinion, but others have their own. The game isn’t the same for everyone. This thread proves that.
Yes, not everyone can grind arena. Yes, not everyone can purchase selector crystals. But those limitations were just as true when it came to 5* champions: not everyone could save up tons of shards to use on OG featured crystals: that was just as exclusive of a game then as some options are now. The "meta" (which is not a meta) of collecting champions has changed dramatically, and continues to change. People saying nothing changes except the number of champions to collect simply haven't been paying attention to the game for the last four years. And that’s your opinion which you are entitled to. Yes it is 100% more difficult to get champions you don’t have today than three years ago. That’s simple math and odds. 1 out of 100 is much easier to obtain than 1 out of 200. That’s factual and not opinion.
Maybe by the time the next rarity is released I might have duped my 5* starlord who I first pulled about 3 million 5* shards ago.Until content is released that a halfway decent player cant do with 5/65 max sig or 6r3, there is no reason to add another rarity apart from greed.There's an old saying, you can shear a sheep a bunch of times but you can only skin it once.
In all honesty, it wont matter to me at all either way but I do think Kabam need to be a lot more careful this time.
If you're going to bring math and odds into it, no one has a one out of a 200 chance to acquire anything. The odds of acquiring a champ depend on the odds of the champ appearing in the crystals and the number of crystals opened. Talking about the number of champions that exist alone without context is mathematically fraudulent.
If you're going to bring math and odds into it, no one has a one out of a 200 chance to acquire anything. The odds of acquiring a champ depend on the odds of the champ appearing in the crystals and the number of crystals opened. Talking about the number of champions that exist alone without context is mathematically fraudulent. Again we can agree to disagree. A larger pool of unique champions, rocks, playing cards, or anything makes it harder to obtain all unique items. There is no way around that fact.
If you're going to bring math and odds into it, no one has a one out of a 200 chance to acquire anything. The odds of acquiring a champ depend on the odds of the champ appearing in the crystals and the number of crystals opened. Talking about the number of champions that exist alone without context is mathematically fraudulent. Again we can agree to disagree. A larger pool of unique champions, rocks, playing cards, or anything makes it harder to obtain all unique items. There is no way around that fact. And it really doesn’t matter because if 7* champions entered the game I will in fact be done. End of story. I know Kabam or anyone else dont care and that’s fine, but I was stating my action if that occurs.
.However, since I said the number of rolls matters greatly and you said you disagree, I will take ten rolls for every one of yours. It will take me 72 rolls on average, as mentioned above, so you get 7.It will actually take you on average 15 rolls. So I guess since it is easier for me than you, 6 > 20. I guess we’ll have to agree to disagree there as well.
Except the whole point of RNG is the opposite of getting a desired result. We can increase our chances by obtaining multiple Crystals, or by obtaining specific ones. The point is to have a random system so that people receive what they roll, not what they want. That's true with 1*s, and it's true with 20*s.
Except the whole point of RNG is the opposite of getting a desired result. We can increase our chances by obtaining multiple Crystals, or by obtaining specific ones. The point is to have a random system so that people receive what they roll, not what they want. That's true with 1*s, and it's true with 20*s. Agree with the point of RNG to a point. Still should be a way to collect the champions that you want and need at times for certain content. I still believe this game is not totally RNG. 230+ champions in game and you pull three or four of the same champion back to back to back. Seems not so random.
Except the whole point of RNG is the opposite of getting a desired result. We can increase our chances by obtaining multiple Crystals, or by obtaining specific ones. The point is to have a random system so that people receive what they roll, not what they want. That's true with 1*s, and it's true with 20*s. Agree with the point of RNG to a point. Still should be a way to collect the champions that you want and need at times for certain content. I still believe this game is not totally RNG. 230+ champions in game and you pull three or four of the same champion back to back to back. Seems not so random. I see where you're coming from but at the same time I'm wondering about how the cost benefit analysis would would be for the Developers. If everybody could just buy the Champions they're missing, then why would you need to buy crystals ever again and if you don't need to spend for units, what happens to the bottom line? Every decision can create a domino effect throughout the game. People are waiting on specific champions so they can take them up to rank four and clear content but once you have the Champions and once you have the content cleared, what's next? They already said that back issues were no longer the priority they once were since rank up materials are more readily available in other content and if alliance quest and Alliance War aren't your priority then there's very little incentive to continue playing the game Beyond the occasional brag post. I know it sounds and seems like I'm painting all the Doom and Gloom and I'm not trying to, I'm just looking at all the angles in this and where it could conceivably go.
It's not alienation, it's the continuation of the game. All of these aspects...newer Rarities, RNG, the next chase, the next hurdle.....are an intrinsic part of the game itself. Which should be obvious after X amount of years playing. Which is why if someone is personally over the chase, then that sounds more like someone is tired of this game than a design flaw. Not that there isn't room for improvement. It's just that those elements ARE the axiom of the game itself. Champions aren't introduced for content. Content is designed for Champions, either narrowly or broadly. The 2018 launch of 6*s was rough and players had to get used to it. I'm not sure players can do it a second time, we're approaching 5 years and that's a lot of building and spending. Whatever they do they need to come up with a full reset that's digestible. How? I don't know. Maybe 7*s are actually better than relics or anything else because the latter aren't tested.
It's not alienation, it's the continuation of the game. All of these aspects...newer Rarities, RNG, the next chase, the next hurdle.....are an intrinsic part of the game itself. Which should be obvious after X amount of years playing. Which is why if someone is personally over the chase, then that sounds more like someone is tired of this game than a design flaw. Not that there isn't room for improvement. It's just that those elements ARE the axiom of the game itself. Champions aren't introduced for content. Content is designed for Champions, either narrowly or broadly.
What would you do if 7 stars comes to the game? What do you think about the future of MCOC?
The difference in 7* and when five and six stars came about is that the game is so much more monetized than before. Many Free to play players quit and gave it up because they couldn’t keep up with the pace of the game. I can just imagine the gap and how it’s gets bigger and bigger with the introduction of 7* champions. I believe the game can survive with good content that uses the champions that we have and new ones that come every month. I don’t think 7* champions give the game longevity over quality content.
The difference in 7* and when five and six stars came about is that the game is so much more monetized than before. Many Free to play players quit and gave it up because they couldn’t keep up with the pace of the game. I can just imagine the gap and how it’s gets bigger and bigger with the introduction of 7* champions. I believe the game can survive with good content that uses the champions that we have and new ones that come every month. I don’t think 7* champions give the game longevity over quality content. The game is no more monetized than it's always been, and that gap you're talking about is a distraction. There is no keeping up with people who spend large amounts of money. There's no race or competition between F2P, and P2P. It's not possible. It's also not required to be successful at the game, so it's just an illusory focus.Content is not enough to give the game longevity. That's just a stalemate. "We'll finish our Rosters and chase after the odd Champ, and you just keep designing content to please us."That's dangerous for the game, the people growing after you, and believe it or not, you as well. If people want a game where they don't have to work on and improve their Roster, they're playing the wrong game.