People are upset about the future of the contest

2

Comments

  • DemonzfyreDemonzfyre Member Posts: 22,024 ★★★★★
    Skiddy212 said:

    Ceder said:

    With news about 7*'s, ascensions, and relics, the entire power balance in the game is gonna be all over the place, there is already 0 content in the game that rank 4 6*'s are needed for, and people seem to be heavily against all these new ways to obtain power, is Kãbåm gonna respond and push back the release of all this or what??

    You seem to think that the roughly 100ish people on here somehow represent the entire MCOC player base.
    12.0 was the death of the game.
    Progression titles were the end of the game.
    6*'s were the death of the game.
    MROC closing down was the death of the game.
    Netmarble buying Kabam was the death of the game.

    This game must be an 80's movie given how long it's taking to die
    Absolutely will not be the death of the game. But you must understand many peoples concerns.

    While yes, we are a small fraction of the community (albeit the most vocal), 7 stars introduction is coming right at the start of rank 4’s an rank 5’s haven’t even been introduced.

    Many don’t have their favorite champs at 6 now we have to start over again? They were very slow to roll out 6 star acquisition I can only imagine 7.

    Disney Mirrorverse, new game by kabam with a evolve method. Something like that would definitely be beneficial but they aren’t going to do that (wish it could be addressed why not when such methods exist in another one of their IPs).

    Any relics - doing all this at once when rewards in game modes (battlegrounds, war, loyalty, solo/alliance quest, sigil, etc.) still need to be tweaked for thronebreaker/paragon? I think it’s drastic an POTENTIALLY rushed. An there’s the new incursions on the horizon….

    I just feel like it’s not the right time, especially since there have been posts where miike has shooed away the thought of 7 stars. So you must get everyone’s drastic concerns. Do you not have your own?
    6*'s came when we could barely R5 5*'s. 7*'s won't be available until next year to even be playable which spring is roughly 6 or 7 months away. Even then, we probably won't even be able to take them to R2 for a while after that. I'm not a huge fan of 7*'s either but they were coming no matter what.

    What does not have your favorite 6* have to do with the progression of the game? Should Kabam wait to add anything until you have your favorite champs? Will you stop getting 6* shards now or something? Not sure what your point is. If you think 7*'s will be slow to acquire, then you have plenty of time to get your favorite 6* champ.

    This game was developed differently than mirrorverse. It started off with have 4 star rarities. You can't just introduce a new mechanic like evolving now. Ascensions will be fine for that side of things.

    When have rewards ever met the communities standards? They just updated AW season rewards yet they aren't good enough for TB and Paragon already. Rewards will never be what you want them to be. We'd still be on act 5 and RoL if we waited for them to meet the communities standards for rewards. And how exactly are they rushed? Relics were talked about it like a year ago and still won't be out until next year. That's why we've been seeing things like strikers added to modes so they can test that system.

    I get the legit concerns like starting over but many are just blowing everything out of proportion like saying the game will die and all these people saying they're quitting like Kabam is forcing them to open 7*'s and only rank them. I personally don't want 7*'s in before the other 2 features are released but it is what it is. I've played this game since week 1 of launch so it really isn't that big of a deal. Unless I pull Ghost as my 1st 7*, then I might quit.
  • CoppinCoppin Member Posts: 2,601 ★★★★★
    edited September 2022

    Coppin said:

    Ceder said:

    Coppin said:

    Ceder said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    It's still quite possible for f2p to compete with whales in war
    Define compete...
    Cause g1.. plat 4.. u will find spenders but rarely whales...
    You realize the #1 war alliance for like the last 5-6 seasons has basically no whales and mostly low to completely non spending players in it right?
    GT40 is a beast, my brother is in it and he's only spent $200 on the game
    Am i talking about GT40?..
    So 1 alliance.. competing at the top with "non whales".. lets base the game on 30 ppl?... On 90?.. 300?... Thats what sets the bar to "compete" as a f2p? ....
    This is a great example of moving the goalposts to try and win your argument disingenuously.

    “FTP players can’t compete with whales at war”

    -the top alliance is full of light spenders

    “That’s only one alliance!?”


    If you came up with more, he’s already pre-moved the goalposts for your next point, because 90 or 300 summoners (or 10 alliances) isn’t enough. This is just OP creating the criteria for him to win the argument each time.
    My main problem with all this arguments is that they talk about "WE", when its more about "ME"... Talking about how f2p can "compete". All the people complaining obviously havent experienced the transition betweetn 4*-5* and 5*-6* which wasnt as dramatic as every complaining draws it. Matter of fact those 2 transitions were worst cause there was no relics, no ascension.. it was a plain upgraded champion.
    I can assure u that the most disgruntled players right now are people who just made it to lower progression levels and just see a goal line getting further away.. people who just became Cav or TB...
    The forums has a constant way of trying to lower playing level field and it gets old.. they want more shards, more gold, more iso, more mats, more of everything to reach the top for almost free, every little thing that is hard or complex is a bug or a nerf... It
  • PikoluPikolu Member, Guardian Posts: 7,732 Guardian
    Coppin said:

    Coppin said:

    Ceder said:

    Coppin said:

    Ceder said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    It's still quite possible for f2p to compete with whales in war
    Define compete...
    Cause g1.. plat 4.. u will find spenders but rarely whales...
    You realize the #1 war alliance for like the last 5-6 seasons has basically no whales and mostly low to completely non spending players in it right?
    GT40 is a beast, my brother is in it and he's only spent $200 on the game
    Am i talking about GT40?..
    So 1 alliance.. competing at the top with "non whales".. lets base the game on 30 ppl?... On 90?.. 300?... Thats what sets the bar to "compete" as a f2p? ....
    This is a great example of moving the goalposts to try and win your argument disingenuously.

    “FTP players can’t compete with whales at war”

    -the top alliance is full of light spenders

    “That’s only one alliance!?”


    If you came up with more, he’s already pre-moved the goalposts for your next point, because 90 or 300 summoners (or 10 alliances) isn’t enough. This is just OP creating the criteria for him to win the argument each time.
    My main problem with all this arguments is that they talk about "WE", when its more about "ME"... Talking about how f2p can "compete". All the people complaining obviously havent experienced the transition betweetn 4*-5* and 5*-6* which wasnt as dramatic as every complaining draws it. Matter of fact those 2 transitions were worst cause there was no relics, no ascension.. it was a plain upgraded champion.
    I can assure u that the most disgruntled players right now are people who just made it to lower progression levels and just see a goal line getting further away.. people who just became Cav or TB...
    The forums has a constant way of trying to lower playing level field and it gets old.. they want more shards, more gold, more iso, more mats, more of everything to reach the top for almost free, every little thing that is hard or complex is a bug or a nerf... It
    What does this have to do with your argument that f2p players can't compete in AW? Also most of the disgruntled people are probably those who are TB+. Back in the day, it was hard to get to the top. Story content was actually hard to do, so most people would be stuck in mid-game. Now there is a much larger percentage of players who are end game players now due to how easy story content has become.

    The biggest issue people don't see is that 7 stars won't even be good for about a year. Because unless you're a whale, you aren't getting your champions sig ability past 20 anytime soon. In general, 6 stars will be better than 7 stars especially with ascension, until we get the rank up of 7*s past the power of 6*s.
  • This content has been removed.
  • Aomine_Daiki10Aomine_Daiki10 Member Posts: 1,643 ★★★★★
    If the situation with battlegrounds didn't kill game nothing can kill the game. Until there is a content I can't complete with my 6* then I will be worried for now I will just enjoy the game at my own pace.
  • Skiddy212Skiddy212 Member Posts: 1,101 ★★★★

    Skiddy212 said:

    Ceder said:

    With news about 7*'s, ascensions, and relics, the entire power balance in the game is gonna be all over the place, there is already 0 content in the game that rank 4 6*'s are needed for, and people seem to be heavily against all these new ways to obtain power, is Kãbåm gonna respond and push back the release of all this or what??

    You seem to think that the roughly 100ish people on here somehow represent the entire MCOC player base.
    12.0 was the death of the game.
    Progression titles were the end of the game.
    6*'s were the death of the game.
    MROC closing down was the death of the game.
    Netmarble buying Kabam was the death of the game.

    This game must be an 80's movie given how long it's taking to die
    Absolutely will not be the death of the game. But you must understand many peoples concerns.

    While yes, we are a small fraction of the community (albeit the most vocal), 7 stars introduction is coming right at the start of rank 4’s an rank 5’s haven’t even been introduced.

    Many don’t have their favorite champs at 6 now we have to start over again? They were very slow to roll out 6 star acquisition I can only imagine 7.

    Disney Mirrorverse, new game by kabam with a evolve method. Something like that would definitely be beneficial but they aren’t going to do that (wish it could be addressed why not when such methods exist in another one of their IPs).

    Any relics - doing all this at once when rewards in game modes (battlegrounds, war, loyalty, solo/alliance quest, sigil, etc.) still need to be tweaked for thronebreaker/paragon? I think it’s drastic an POTENTIALLY rushed. An there’s the new incursions on the horizon….

    I just feel like it’s not the right time, especially since there have been posts where miike has shooed away the thought of 7 stars. So you must get everyone’s drastic concerns. Do you not have your own?
    6*'s came when we could barely R5 5*'s. 7*'s won't be available until next year to even be playable which spring is roughly 6 or 7 months away. Even then, we probably won't even be able to take them to R2 for a while after that. I'm not a huge fan of 7*'s either but they were coming no matter what.

    What does not have your favorite 6* have to do with the progression of the game? Should Kabam wait to add anything until you have your favorite champs? Will you stop getting 6* shards now or something? Not sure what your point is. If you think 7*'s will be slow to acquire, then you have plenty of time to get your favorite 6* champ.

    This game was developed differently than mirrorverse. It started off with have 4 star rarities. You can't just introduce a new mechanic like evolving now. Ascensions will be fine for that side of things.

    When have rewards ever met the communities standards? They just updated AW season rewards yet they aren't good enough for TB and Paragon already. Rewards will never be what you want them to be. We'd still be on act 5 and RoL if we waited for them to meet the communities standards for rewards. And how exactly are they rushed? Relics were talked about it like a year ago and still won't be out until next year. That's why we've been seeing things like strikers added to modes so they can test that system.

    I get the legit concerns like starting over but many are just blowing everything out of proportion like saying the game will die and all these people saying they're quitting like Kabam is forcing them to open 7*'s and only rank them. I personally don't want 7*'s in before the other 2 features are released but it is what it is. I've played this game since week 1 of launch so it really isn't that big of a deal. Unless I pull Ghost as my 1st 7*, then I might quit.

    Skiddy212 said:

    Ceder said:

    With news about 7*'s, ascensions, and relics, the entire power balance in the game is gonna be all over the place, there is already 0 content in the game that rank 4 6*'s are needed for, and people seem to be heavily against all these new ways to obtain power, is Kãbåm gonna respond and push back the release of all this or what??

    You seem to think that the roughly 100ish people on here somehow represent the entire MCOC player base.
    12.0 was the death of the game.
    Progression titles were the end of the game.
    6*'s were the death of the game.
    MROC closing down was the death of the game.
    Netmarble buying Kabam was the death of the game.

    This game must be an 80's movie given how long it's taking to die
    Absolutely will not be the death of the game. But you must understand many peoples concerns.

    While yes, we are a small fraction of the community (albeit the most vocal), 7 stars introduction is coming right at the start of rank 4’s an rank 5’s haven’t even been introduced.

    Many don’t have their favorite champs at 6 now we have to start over again? They were very slow to roll out 6 star acquisition I can only imagine 7.

    Disney Mirrorverse, new game by kabam with a evolve method. Something like that would definitely be beneficial but they aren’t going to do that (wish it could be addressed why not when such methods exist in another one of their IPs).

    Any relics - doing all this at once when rewards in game modes (battlegrounds, war, loyalty, solo/alliance quest, sigil, etc.) still need to be tweaked for thronebreaker/paragon? I think it’s drastic an POTENTIALLY rushed. An there’s the new incursions on the horizon….

    I just feel like it’s not the right time, especially since there have been posts where miike has shooed away the thought of 7 stars. So you must get everyone’s drastic concerns. Do you not have your own?
    6*'s came when we could barely R5 5*'s. 7*'s won't be available until next year to even be playable which spring is roughly 6 or 7 months away. Even then, we probably won't even be able to take them to R2 for a while after that. I'm not a huge fan of 7*'s either but they were coming no matter what.

    What does not have your favorite 6* have to do with the progression of the game? Should Kabam wait to add anything until you have your favorite champs? Will you stop getting 6* shards now or something? Not sure what your point is. If you think 7*'s will be slow to acquire, then you have plenty of time to get your favorite 6* champ.

    This game was developed differently than mirrorverse. It started off with have 4 star rarities. You can't just introduce a new mechanic like evolving now. Ascensions will be fine for that side of things.

    When have rewards ever met the communities standards? They just updated AW season rewards yet they aren't good enough for TB and Paragon already. Rewards will never be what you want them to be. We'd still be on act 5 and RoL if we waited for them to meet the communities standards for rewards. And how exactly are they rushed? Relics were talked about it like a year ago and still won't be out until next year. That's why we've been seeing things like strikers added to modes so they can test that system.

    I get the legit concerns like starting over but many are just blowing everything out of proportion like saying the game will die and all these people saying they're quitting like Kabam is forcing them to open 7*'s and only rank them. I personally don't want 7*'s in before the other 2 features are released but it is what it is. I've played this game since week 1 of launch so it really isn't that big of a deal. Unless I pull Ghost as my 1st 7*, then I might quit.
    I don't plan on quitting either. Im glad the game is evoling, i just think it evolved 4 steps at once instead one at a time...

    I just like playing my favorites at top star level. Just how i have fun, given up on wish crystals at this point too.
  • CoppinCoppin Member Posts: 2,601 ★★★★★
    edited September 2022
    Pikolu said:

    Coppin said:

    Coppin said:

    Ceder said:

    Coppin said:

    Ceder said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    It's still quite possible for f2p to compete with whales in war
    Define compete...
    Cause g1.. plat 4.. u will find spenders but rarely whales...
    You realize the #1 war alliance for like the last 5-6 seasons has basically no whales and mostly low to completely non spending players in it right?
    GT40 is a beast, my brother is in it and he's only spent $200 on the game
    Am i talking about GT40?..
    So 1 alliance.. competing at the top with "non whales".. lets base the game on 30 ppl?... On 90?.. 300?... Thats what sets the bar to "compete" as a f2p? ....
    This is a great example of moving the goalposts to try and win your argument disingenuously.

    “FTP players can’t compete with whales at war”

    -the top alliance is full of light spenders

    “That’s only one alliance!?”


    If you came up with more, he’s already pre-moved the goalposts for your next point, because 90 or 300 summoners (or 10 alliances) isn’t enough. This is just OP creating the criteria for him to win the argument each time.
    My main problem with all this arguments is that they talk about "WE", when its more about "ME"... Talking about how f2p can "compete". All the people complaining obviously havent experienced the transition betweetn 4*-5* and 5*-6* which wasnt as dramatic as every complaining draws it. Matter of fact those 2 transitions were worst cause there was no relics, no ascension.. it was a plain upgraded champion.
    I can assure u that the most disgruntled players right now are people who just made it to lower progression levels and just see a goal line getting further away.. people who just became Cav or TB...
    The forums has a constant way of trying to lower playing level field and it gets old.. they want more shards, more gold, more iso, more mats, more of everything to reach the top for almost free, every little thing that is hard or complex is a bug or a nerf... It
    What does this have to do with your argument that f2p players can't compete in AW? Also most of the disgruntled people are probably those who are TB+. Back in the day, it was hard to get to the top. Story content was actually hard to do, so most people would be stuck in mid-game. Now there is a much larger percentage of players who are end game players now due to how easy story content has become.

    The biggest issue people don't see is that 7 stars won't even be good for about a year. Because unless you're a whale, you aren't getting your champions sig ability past 20 anytime soon. In general, 6 stars will be better than 7 stars especially with ascension, until we get the rank up of 7*s past the power of 6*s.
    I've been saying that 7* won't be relevant for a while in many posts.. but people keep on argueing that they can't compete... They said hey there is a non spending alliance at the top of wars..
    That must be a very skilled group of people.. good... But the idea that u can compete ... Where? In g1? Plat 4?.. is that even competing?
    There was a whole line of replies and i guess u just read one...
    7*s wont be the death of the game the same way that 6 and 5 stars didnt kill the game ..
  • Wozzle007Wozzle007 Member Posts: 1,033 ★★★★★
    There is plenty of parts of the game that need to be fixed. Would love an update on battle grounds. There are still input issues. Where are wish crystals. Where is the mastery update.

    But with all the other things that could be better, we still play on. With all those other things it doesn’t mean the don’t do this. This was always going to happen. Everyone who hates this idea and are going to quit what would you do instead? What’s the actual ideas you can bring to the table that provides longevity for the player base that wants new fresh innovative parts of the contest to play and also for Kabam to keep there revenue stream?

    For me the more important question is what content other than what we already have are these shiny new 7* star and relic-upped ascended champions going to be used. Unless there is new innovative content to use them in all of this will be pointless if it’s just part of the AW and BG race for a super roster.
  • Wozzle007Wozzle007 Member Posts: 1,033 ★★★★★
    Coppin said:



    Pikolu said:

    Coppin said:

    Coppin said:

    Ceder said:

    Coppin said:

    Ceder said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    It's still quite possible for f2p to compete with whales in war
    Define compete...
    Cause g1.. plat 4.. u will find spenders but rarely whales...
    You realize the #1 war alliance for like the last 5-6 seasons has basically no whales and mostly low to completely non spending players in it right?
    GT40 is a beast, my brother is in it and he's only spent $200 on the game
    Am i talking about GT40?..
    So 1 alliance.. competing at the top with "non whales".. lets base the game on 30 ppl?... On 90?.. 300?... Thats what sets the bar to "compete" as a f2p? ....
    This is a great example of moving the goalposts to try and win your argument disingenuously.

    “FTP players can’t compete with whales at war”

    -the top alliance is full of light spenders

    “That’s only one alliance!?”


    If you came up with more, he’s already pre-moved the goalposts for your next point, because 90 or 300 summoners (or 10 alliances) isn’t enough. This is just OP creating the criteria for him to win the argument each time.
    My main problem with all this arguments is that they talk about "WE", when its more about "ME"... Talking about how f2p can "compete". All the people complaining obviously havent experienced the transition betweetn 4*-5* and 5*-6* which wasnt as dramatic as every complaining draws it. Matter of fact those 2 transitions were worst cause there was no relics, no ascension.. it was a plain upgraded champion.
    I can assure u that the most disgruntled players right now are people who just made it to lower progression levels and just see a goal line getting further away.. people who just became Cav or TB...
    The forums has a constant way of trying to lower playing level field and it gets old.. they want more shards, more gold, more iso, more mats, more of everything to reach the top for almost free, every little thing that is hard or complex is a bug or a nerf... It
    What does this have to do with your argument that f2p players can't compete in AW? Also most of the disgruntled people are probably those who are TB+. Back in the day, it was hard to get to the top. Story content was actually hard to do, so most people would be stuck in mid-game. Now there is a much larger percentage of players who are end game players now due to how easy story content has become.

    The biggest issue people don't see is that 7 stars won't even be good for about a year. Because unless you're a whale, you aren't getting your champions sig ability past 20 anytime soon. In general, 6 stars will be better than 7 stars especially with ascension, until we get the rank up of 7*s past the power of 6*s.
    I've been saying that 7* won't be relevant for a while in many posts.. but people keep on argueing that they can't compete... They said hey there is a non spending alliance at the top of wars..
    That must be a very skilled group of people.. good... But the idea that u can compete ... Where? In g1? Plat 4?.. is that even competing?
    There was a whole line of replies and i guess u just read one...
    7*s wont be the death of the game the same way that 6 and 5 stars didnt kill the game ..
    Absolutely agree. I only started ranking up 6* champs when we could take them to rank 3. Didn’t see the point in using more resources than I would have used ranking up a 5* to 5/65 when they have essentially the same as a 6R2. It is going to be several years before 7* are the norm. At least outside of Masters and maybe P1 alliances.
  • GeneralNappaGeneralNappa Member Posts: 102
    7* Quake when.
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian
    Glads said:

    7 stars doesn't show creativity sorry this is my opinion. What's after 7 star, 8 stars no thankyou.

    I've been discussing this with the developers, and we've been brainstorming options while we still have time. My suggestion is after seven stars, we go to stork stars. And then mauve stars, and finally tapioca stars. Kabam feels this does not go far enough creativity-wise, and has countered with going from seven stars to seven swirls to seven sparkles to seven fluffs. However, the engineers feel the technology currently does not exist for us to go from seven stars to stork swirls to mauve sparkles to tapioca fluffs.
  • MrSakuragiMrSakuragi Member Posts: 5,243 ★★★★★

    7* Quake when.

    After 6* Quake
  • Wolviedrone97Wolviedrone97 Member Posts: 187
    The only reason I still play this game is that I have nothing better to do
  • MauledMauled Member, Guardian Posts: 3,957 Guardian
    Coppin said:

    Ceder said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    It's still quite possible for f2p to compete with whales in war
    Define compete...
    Cause g1.. plat 4.. u will find spenders but rarely whales...
    Plenty of F2P masters players. I’ve spent less than £50 in the last 2 years and have been in and around masters/p1 alliances for years, many of the players in these alliances are F2P or have spent a similar amount. Of course there’s just as many whales, probably more than there are F2P/low spenders at that level.

    What F2P players can’t do is compete in the prestige race, at least not fully. Currently if you’re careful with your sig stones and get the right pulls and F2P player can get into a top 45/30 AQ alliance. What they can’t do is compete in the top 20 where the expectation is virtually max prestige which requires spending for cavs/crazy arena grinding as top 5 prestige champion releases are steadily chipping away at the current prestige kings.
  • tusharNairtusharNair Member Posts: 290 ★★

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    there are plenty of games(even more larger than MCOC), that do not give any advantage to spenders vs free players in-gameplay. so not sure who is delusional here, lolzzz
  • CoppinCoppin Member Posts: 2,601 ★★★★★
    Mauled said:

    Coppin said:

    Ceder said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    It's still quite possible for f2p to compete with whales in war
    Define compete...
    Cause g1.. plat 4.. u will find spenders but rarely whales...
    Plenty of F2P masters players. I’ve spent less than £50 in the last 2 years and have been in and around masters/p1 alliances for years, many of the players in these alliances are F2P or have spent a similar amount. Of course there’s just as many whales, probably more than there are F2P/low spenders at that level.

    What F2P players can’t do is compete in the prestige race, at least not fully. Currently if you’re careful with your sig stones and get the right pulls and F2P player can get into a top 45/30 AQ alliance. What they can’t do is compete in the top 20 where the expectation is virtually max prestige which requires spending for cavs/crazy arena grinding as top 5 prestige champion releases are steadily chipping away at the current prestige kings.
    Excellent for u Mauled and i sincerely applaud u...
    But how big is that pool of people?..
    And many are f2p?... Really?.. I admire your case.. but if u are telling me that this game is surviving from players that spend in p3 and below only.. there is no freaking way...
    U talked about f2p can't compete in prestiege race... Very true.. but just top 20?... Sig stones are still over priced... I think u are cutting extremely thin saying top 20...F2P can't compete against 600 ppl only?
  • tusharNairtusharNair Member Posts: 290 ★★
    DNA3000 said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    there are plenty of games(even more larger than MCOC), that do not give any advantage to spenders vs free players in-gameplay. so not sure who is delusional here, lolzzz
    Name a progressional game of comparable or larger size than MCOC that doesn't rely upon mass customization that supports itself with microtransactions in an F2P model but doesn't give a significant advantage to spenders.
    pubg mobile, no advantage to spenders vs free to play. No intrusive ads. A game where non spenders can literally reach top of the world without spending a dime. if there is 1 vs 1, the biggest whale and a ftp player on even grounds, is all about skill and little luck. what spending gives in it is just skins and customization, that have no real ingame value to actual gameplay. Mcoc is very different and I know that model wont work here but thats how mcoc economy was designed, imo a flawed model. What I would like to see is all mobile games have same business model as PubgM.
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian

    DNA3000 said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    there are plenty of games(even more larger than MCOC), that do not give any advantage to spenders vs free players in-gameplay. so not sure who is delusional here, lolzzz
    Name a progressional game of comparable or larger size than MCOC that doesn't rely upon mass customization that supports itself with microtransactions in an F2P model but doesn't give a significant advantage to spenders.
    pubg mobile, no advantage to spenders vs free to play. No intrusive ads. A game where non spenders can literally reach top of the world without spending a dime. if there is 1 vs 1, the biggest whale and a ftp player on even grounds, is all about skill and little luck. what spending gives in it is just skins and customization, that have no real ingame value to actual gameplay. Mcoc is very different and I know that model wont work here but thats how mcoc economy was designed, imo a flawed model. What I would like to see is all mobile games have same business model as PubgM.
    I'm not a PUBGM expert, but I do know:

    1. PUBGM is not a progressional game (not in the standard sense MCOC is).
    2. PUBGM relies upon significant customization monetization

    The fact that MCOC has progression is not a flaw: even as successful as PUBG is, there are a lot of people who find it unpalatable precisely because it has no real progression. And the fact that MCOC does not leverage massive customization is also not a flaw, it traces back to its decision to be a Marvel game. Marvel keeps extremely tight reins on customization. It was a miracle MROC was allowed to go where it went, and back in 2013 when this game was created that would have been impossible. There's a reason that there is a DCUO, but no MUO. Well lots of reasons actually, but this is one of them.

    All mobile games can't have PUBG's model, because that model only works for a very narrow slice of all game types. For that matter, all monetization systems have to be very carefully crafted to work together. PUBG might have a very successful model, but if you try to steal ideas from it without careful consideration, or try to put those ideas into other games that don't work the same way, you would have issues. They wouldn't just work everywhere.
  • tusharNairtusharNair Member Posts: 290 ★★
    DNA3000 said:

    DNA3000 said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    there are plenty of games(even more larger than MCOC), that do not give any advantage to spenders vs free players in-gameplay. so not sure who is delusional here, lolzzz
    Name a progressional game of comparable or larger size than MCOC that doesn't rely upon mass customization that supports itself with microtransactions in an F2P model but doesn't give a significant advantage to spenders.
    pubg mobile, no advantage to spenders vs free to play. No intrusive ads. A game where non spenders can literally reach top of the world without spending a dime. if there is 1 vs 1, the biggest whale and a ftp player on even grounds, is all about skill and little luck. what spending gives in it is just skins and customization, that have no real ingame value to actual gameplay. Mcoc is very different and I know that model wont work here but thats how mcoc economy was designed, imo a flawed model. What I would like to see is all mobile games have same business model as PubgM.
    I'm not a PUBGM expert, but I do know:

    1. PUBGM is not a progressional game (not in the standard sense MCOC is).
    2. PUBGM relies upon significant customization monetization

    The fact that MCOC has progression is not a flaw: even as successful as PUBG is, there are a lot of people who find it unpalatable precisely because it has no real progression. And the fact that MCOC does not leverage massive customization is also not a flaw, it traces back to its decision to be a Marvel game. Marvel keeps extremely tight reins on customization. It was a miracle MROC was allowed to go where it went, and back in 2013 when this game was created that would have been impossible. There's a reason that there is a DCUO, but no MUO. Well lots of reasons actually, but this is one of them.

    All mobile games can't have PUBG's model, because that model only works for a very narrow slice of all game types. For that matter, all monetization systems have to be very carefully crafted to work together. PUBG might have a very successful model, but if you try to steal ideas from it without careful consideration, or try to put those ideas into other games that don't work the same way, you would have issues. They wouldn't just work everywhere.
    it has progression, your profile has a level that keeps going, you have achievements that gets completed as you play more and more. I agree MCOC in its current design cant have what PubgM has(one of the most successful mobile game ever) but thats what I want to see in all mobile games. No gap between spenders and FTP. A fair game, lol
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian

    DNA3000 said:

    DNA3000 said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    there are plenty of games(even more larger than MCOC), that do not give any advantage to spenders vs free players in-gameplay. so not sure who is delusional here, lolzzz
    Name a progressional game of comparable or larger size than MCOC that doesn't rely upon mass customization that supports itself with microtransactions in an F2P model but doesn't give a significant advantage to spenders.
    pubg mobile, no advantage to spenders vs free to play. No intrusive ads. A game where non spenders can literally reach top of the world without spending a dime. if there is 1 vs 1, the biggest whale and a ftp player on even grounds, is all about skill and little luck. what spending gives in it is just skins and customization, that have no real ingame value to actual gameplay. Mcoc is very different and I know that model wont work here but thats how mcoc economy was designed, imo a flawed model. What I would like to see is all mobile games have same business model as PubgM.
    I'm not a PUBGM expert, but I do know:

    1. PUBGM is not a progressional game (not in the standard sense MCOC is).
    2. PUBGM relies upon significant customization monetization

    The fact that MCOC has progression is not a flaw: even as successful as PUBG is, there are a lot of people who find it unpalatable precisely because it has no real progression. And the fact that MCOC does not leverage massive customization is also not a flaw, it traces back to its decision to be a Marvel game. Marvel keeps extremely tight reins on customization. It was a miracle MROC was allowed to go where it went, and back in 2013 when this game was created that would have been impossible. There's a reason that there is a DCUO, but no MUO. Well lots of reasons actually, but this is one of them.

    All mobile games can't have PUBG's model, because that model only works for a very narrow slice of all game types. For that matter, all monetization systems have to be very carefully crafted to work together. PUBG might have a very successful model, but if you try to steal ideas from it without careful consideration, or try to put those ideas into other games that don't work the same way, you would have issues. They wouldn't just work everywhere.
    it has progression, your profile has a level that keeps going, you have achievements that gets completed as you play more and more. I agree MCOC in its current design cant have what PubgM has(one of the most successful mobile game ever) but thats what I want to see in all mobile games. No gap between spenders and FTP. A fair game, lol
    The fact that there exists a PUBG is great: there should be something for everyone. The idea that everything should work the same way is a horror movie: the idea that if it can't use PUBG's model, it shouldn't exist at all is oppressive. PUBG exists because players wanted it to exist. We voted with our time and our money. But the other games out there that exist also exist because players voted for them with their time and their money. And those votes count for more than any public opinion poll. Ultimately, players should get the final say in which games exist and succeed, and they should be given the option to choose for themselves.

    No one should ever believe they should decide what everyone else is allowed to play. As successful as PUBG is, there are still far more players that don't want to play it than do. As long as people still want to play and support Bejeweled, it should continue to exist. Same goes for World of Warcraft, and same goes for MCOC.

    To be clear: more games like PUBG is worth advocating for. All games being like PUBG is where I draw the line.
  • tusharNairtusharNair Member Posts: 290 ★★
    DNA3000 said:

    DNA3000 said:

    DNA3000 said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    there are plenty of games(even more larger than MCOC), that do not give any advantage to spenders vs free players in-gameplay. so not sure who is delusional here, lolzzz
    Name a progressional game of comparable or larger size than MCOC that doesn't rely upon mass customization that supports itself with microtransactions in an F2P model but doesn't give a significant advantage to spenders.
    pubg mobile, no advantage to spenders vs free to play. No intrusive ads. A game where non spenders can literally reach top of the world without spending a dime. if there is 1 vs 1, the biggest whale and a ftp player on even grounds, is all about skill and little luck. what spending gives in it is just skins and customization, that have no real ingame value to actual gameplay. Mcoc is very different and I know that model wont work here but thats how mcoc economy was designed, imo a flawed model. What I would like to see is all mobile games have same business model as PubgM.
    I'm not a PUBGM expert, but I do know:

    1. PUBGM is not a progressional game (not in the standard sense MCOC is).
    2. PUBGM relies upon significant customization monetization

    The fact that MCOC has progression is not a flaw: even as successful as PUBG is, there are a lot of people who find it unpalatable precisely because it has no real progression. And the fact that MCOC does not leverage massive customization is also not a flaw, it traces back to its decision to be a Marvel game. Marvel keeps extremely tight reins on customization. It was a miracle MROC was allowed to go where it went, and back in 2013 when this game was created that would have been impossible. There's a reason that there is a DCUO, but no MUO. Well lots of reasons actually, but this is one of them.

    All mobile games can't have PUBG's model, because that model only works for a very narrow slice of all game types. For that matter, all monetization systems have to be very carefully crafted to work together. PUBG might have a very successful model, but if you try to steal ideas from it without careful consideration, or try to put those ideas into other games that don't work the same way, you would have issues. They wouldn't just work everywhere.
    it has progression, your profile has a level that keeps going, you have achievements that gets completed as you play more and more. I agree MCOC in its current design cant have what PubgM has(one of the most successful mobile game ever) but thats what I want to see in all mobile games. No gap between spenders and FTP. A fair game, lol
    The fact that there exists a PUBG is great: there should be something for everyone. The idea that everything should work the same way is a horror movie: the idea that if it can't use PUBG's model, it shouldn't exist at all is oppressive. PUBG exists because players wanted it to exist. We voted with our time and our money. But the other games out there that exist also exist because players voted for them with their time and their money. And those votes count for more than any public opinion poll. Ultimately, players should get the final say in which games exist and succeed, and they should be given the option to choose for themselves.

    No one should ever believe they should decide what everyone else is allowed to play. As successful as PUBG is, there are still far more players that don't want to play it than do. As long as people still want to play and support Bejeweled, it should continue to exist. Same goes for World of Warcraft, and same goes for MCOC.

    To be clear: more games like PUBG is worth advocating for. All games being like PUBG is where I draw the line.
    again your getting it wrong, lol. I never said, games should be like Pubg, I said, what I want is games should be fair. equal grounds to FTP or spenders. Pubg is just an example.
  • DNA3000DNA3000 Member, Guardian Posts: 19,658 Guardian

    DNA3000 said:

    DNA3000 said:

    DNA3000 said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    there are plenty of games(even more larger than MCOC), that do not give any advantage to spenders vs free players in-gameplay. so not sure who is delusional here, lolzzz
    Name a progressional game of comparable or larger size than MCOC that doesn't rely upon mass customization that supports itself with microtransactions in an F2P model but doesn't give a significant advantage to spenders.
    pubg mobile, no advantage to spenders vs free to play. No intrusive ads. A game where non spenders can literally reach top of the world without spending a dime. if there is 1 vs 1, the biggest whale and a ftp player on even grounds, is all about skill and little luck. what spending gives in it is just skins and customization, that have no real ingame value to actual gameplay. Mcoc is very different and I know that model wont work here but thats how mcoc economy was designed, imo a flawed model. What I would like to see is all mobile games have same business model as PubgM.
    I'm not a PUBGM expert, but I do know:

    1. PUBGM is not a progressional game (not in the standard sense MCOC is).
    2. PUBGM relies upon significant customization monetization

    The fact that MCOC has progression is not a flaw: even as successful as PUBG is, there are a lot of people who find it unpalatable precisely because it has no real progression. And the fact that MCOC does not leverage massive customization is also not a flaw, it traces back to its decision to be a Marvel game. Marvel keeps extremely tight reins on customization. It was a miracle MROC was allowed to go where it went, and back in 2013 when this game was created that would have been impossible. There's a reason that there is a DCUO, but no MUO. Well lots of reasons actually, but this is one of them.

    All mobile games can't have PUBG's model, because that model only works for a very narrow slice of all game types. For that matter, all monetization systems have to be very carefully crafted to work together. PUBG might have a very successful model, but if you try to steal ideas from it without careful consideration, or try to put those ideas into other games that don't work the same way, you would have issues. They wouldn't just work everywhere.
    it has progression, your profile has a level that keeps going, you have achievements that gets completed as you play more and more. I agree MCOC in its current design cant have what PubgM has(one of the most successful mobile game ever) but thats what I want to see in all mobile games. No gap between spenders and FTP. A fair game, lol
    The fact that there exists a PUBG is great: there should be something for everyone. The idea that everything should work the same way is a horror movie: the idea that if it can't use PUBG's model, it shouldn't exist at all is oppressive. PUBG exists because players wanted it to exist. We voted with our time and our money. But the other games out there that exist also exist because players voted for them with their time and their money. And those votes count for more than any public opinion poll. Ultimately, players should get the final say in which games exist and succeed, and they should be given the option to choose for themselves.

    No one should ever believe they should decide what everyone else is allowed to play. As successful as PUBG is, there are still far more players that don't want to play it than do. As long as people still want to play and support Bejeweled, it should continue to exist. Same goes for World of Warcraft, and same goes for MCOC.

    To be clear: more games like PUBG is worth advocating for. All games being like PUBG is where I draw the line.
    again your getting it wrong, lol. I never said, games should be like Pubg, I said, what I want is games should be fair. equal grounds to FTP or spenders. Pubg is just an example.
    No, you're reading it wrong. Your idea of what a "fair" game is, is just that: one person's idea. It isn't the only idea of fairness, and even if it was, it still wouldn't automatically be true that every game ought to follow it. When you decide that all games should be what you think they should be, that's problematic.

    Also, you're the one using PUBG as an example, then trying to portray me as mischaracterizing your position. You explicitly said " I agree MCOC in its current design cant have what PubgM has [...] but thats what I want to see in all mobile games." It is intellectually dishonest to say "I want every game to have what PUBG has" then turn around and say "I didn't say I want every game to be like PUBG" when I disagree.

    One definition of "fair" is "spenders have no advantage." However, not every spender agrees that is fair. They are being asked to subsidize the free to play players while getting nothing back in return. Fair would be: everyone pays the same, and everyone gets the same. In other words, we go back to the subscription model of the early 2000s. And all the free to play players can go back to playing Checkers. That's fair. Everything else is unfair. It is just a question of where you want the unfairness to go.
  • MauledMauled Member, Guardian Posts: 3,957 Guardian
    Coppin said:

    Mauled said:

    Coppin said:

    Ceder said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    It's still quite possible for f2p to compete with whales in war
    Define compete...
    Cause g1.. plat 4.. u will find spenders but rarely whales...
    Plenty of F2P masters players. I’ve spent less than £50 in the last 2 years and have been in and around masters/p1 alliances for years, many of the players in these alliances are F2P or have spent a similar amount. Of course there’s just as many whales, probably more than there are F2P/low spenders at that level.

    What F2P players can’t do is compete in the prestige race, at least not fully. Currently if you’re careful with your sig stones and get the right pulls and F2P player can get into a top 45/30 AQ alliance. What they can’t do is compete in the top 20 where the expectation is virtually max prestige which requires spending for cavs/crazy arena grinding as top 5 prestige champion releases are steadily chipping away at the current prestige kings.
    Excellent for u Mauled and i sincerely applaud u...
    But how big is that pool of people?..
    And many are f2p?... Really?.. I admire your case.. but if u are telling me that this game is surviving from players that spend in p3 and below only.. there is no freaking way...
    U talked about f2p can't compete in prestiege race... Very true.. but just top 20?... Sig stones are still over priced... I think u are cutting extremely thin saying top 20...F2P can't compete against 600 ppl only?
    At present there's well over 600 6* sig stones available for F2P players, I'm only going to list generic sig stone sources, ignoring the random crystals, of which there's a similar number again:
    Act 7 - 270
    Act 8 - 50
    Carina V1 - 50
    Carina V2 - 50
    Gauntlet (Original release) - 50
    Gauntlet (Permanent content) - 50
    EoP - 150 or so depending how how far you pushed.
    Battlegrounds - 100+

    This ignores any unit-based offers which have cropped up over the last few years, and there's been a fair few of those too. IF you're careful with your sig stones and are willing to put the hours in, you can hit max prestige. A lot of this obviously depends on what champions you pull and you do require an element of luck where the whales can brute force this.

    Masters AW is filled with lower prestige players who are not directly competing in top 45 AQ alliances, of course a lot are in the top 45 and a lot of the top 45 alliances have whales who're slightly propping up their lower prestige comrades whose skills are worth the prestige hit.

    Getting into a top 45 AQ alliance isn't impossible for a F2P player, maintaining that top 45 as higher and higher prestige options come out is where the F2P player or small spender begins to struggle.
  • This content has been removed.
  • RapRap Member Posts: 3,233 ★★★★
    "Pay to win!"
    Yes we hsve been through this before, but not in the same way. There has never been more material in the game, there have never been so many champs. Above all, we have never had so much material and so many changes announced or dumped in the game at nearly the same time. All of it made easier with $$$$$$.
    So this COULD be the end for a game that has, truthfully, defied the odds.
  • CoppinCoppin Member Posts: 2,601 ★★★★★
    Mauled said:

    Coppin said:

    Mauled said:

    Coppin said:

    Ceder said:

    Relics are what worry me. Huge p2w gap potential there.

    there has always been and will always be a huge p2w gap. It’s like that in every single monetized game I’ve ever played. F2P players are delusional if they can catch up to the whales. What business sense does it make for kabam to even the odds?

    It's still quite possible for f2p to compete with whales in war
    Define compete...
    Cause g1.. plat 4.. u will find spenders but rarely whales...
    Plenty of F2P masters players. I’ve spent less than £50 in the last 2 years and have been in and around masters/p1 alliances for years, many of the players in these alliances are F2P or have spent a similar amount. Of course there’s just as many whales, probably more than there are F2P/low spenders at that level.

    What F2P players can’t do is compete in the prestige race, at least not fully. Currently if you’re careful with your sig stones and get the right pulls and F2P player can get into a top 45/30 AQ alliance. What they can’t do is compete in the top 20 where the expectation is virtually max prestige which requires spending for cavs/crazy arena grinding as top 5 prestige champion releases are steadily chipping away at the current prestige kings.
    Excellent for u Mauled and i sincerely applaud u...
    But how big is that pool of people?..
    And many are f2p?... Really?.. I admire your case.. but if u are telling me that this game is surviving from players that spend in p3 and below only.. there is no freaking way...
    U talked about f2p can't compete in prestiege race... Very true.. but just top 20?... Sig stones are still over priced... I think u are cutting extremely thin saying top 20...F2P can't compete against 600 ppl only?
    At present there's well over 600 6* sig stones available for F2P players, I'm only going to list generic sig stone sources, ignoring the random crystals, of which there's a similar number again:
    Act 7 - 270
    Act 8 - 50
    Carina V1 - 50
    Carina V2 - 50
    Gauntlet (Original release) - 50
    Gauntlet (Permanent content) - 50
    EoP - 150 or so depending how how far you pushed.
    Battlegrounds - 100+

    This ignores any unit-based offers which have cropped up over the last few years, and there's been a fair few of those too. IF you're careful with your sig stones and are willing to put the hours in, you can hit max prestige. A lot of this obviously depends on what champions you pull and you do require an element of luck where the whales can brute force this.

    Masters AW is filled with lower prestige players who are not directly competing in top 45 AQ alliances, of course a lot are in the top 45 and a lot of the top 45 alliances have whales who're slightly propping up their lower prestige comrades whose skills are worth the prestige hit.

    Getting into a top 45 AQ alliance isn't impossible for a F2P player, maintaining that top 45 as higher and higher prestige options come out is where the F2P player or small spender begins to struggle.
    Once again... Top 45... U r talking about a small group...is it possible YES 45x30 u r talking about 1350 players....by the way my initial response was to Ceder.. later on i found him complaining on another post about the rewards for war in SILVER BRACKET... Is silver bracket really competing?
  • CapriciousCapricious Member Posts: 236 ★★
    I can’t wait for Relics. I will finally be able to feel like my champions are actually mine and that they won’t be the same cookie cutter champions.

    I already do stuff like use Magneto vs Mephisto and I love that soon clearing content will be less about bringing in my same overpowered champs. And more about figuring out who I’m gonna have the most fun beating peoples ***** with 😊.
  • CapriciousCapricious Member Posts: 236 ★★
    Even the buff program is about to become SO MUCH DIFFERENT! I honestly just wish they did masteries first. But soon if you have a fatal flaw that’s holding one of your favorite champions back, all you’ll have to do is find the right relic and BANG! Now that being said im not spending all kinds of money on this stuff so Kabam will likely need some moderate community outrage at first (but let’s not act like this is something new or insurmountable).
    🐸 🍵
  • Hilbert_unbeatable2Hilbert_unbeatable2 Member Posts: 805 ★★★

    Glads said:

    The 7 star, relic etc are an attempt to divert away from the real issues of dropped inputs, and there are more bugs in the game than an Amazon rainforest.
    Several people from the alliance have noted their intention to stop playing. I will continue but only as free to play. And see how it goes from there.
    Battlegrounds there have been mixed feelings from the forum I am still 50/50. But more new content or nodes of play have to be developed to keep players of all skill levels happy.
    I am down with relics or other things like ability to increase health armour damage and have more creativity in the game. 7 stars doesn't show creativity sorry this is my opinion. What's after 7 star, 8 stars no thankyou.

    Yes, they can't fix the bugs so they announced 7*'s. I can't believe you figured out their plans so easily. The rest of us just just couldn't see what was in front of our faces.

    I keep seeing this argument that 7*'s aren't creative. You act like Kabam hasn't added a new star rarity before. By your logic, 5*'s should never have been brought to the game much less 6*'s because those weren't creative enough.

    Another thing I keep seeing is that more content needs to be developed for skilled players? Like what? Remember act 6? It was fairly skill based and it was nuked because people couldn't handle it. Act 7 and 8 are cakewalks because people don't want skill based content. EoP has already become stale as it's not really skill based.

    So what does skill based content look like?
    There is no skill based. Competitive mode is the name of the game now. U make any content ppl gonna complain no matter what either for being too easy or too hard. U can't make everyone happy. But the technical issue and bugs still are in abundance and both the of ppl ie who complain this is hard this is easy agree on. The game is dying a slow death not like a cyanide pill swallowed. The game is becoming less intresting and plenty of stuff in game is feeling outdated or way too grindy
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