Hercules immortality buff is KO Hercules in AQ
Daddrieda
Member Posts: 1,646 ★★★★
I often use Hercules majority of the path clearings and miniboss/ last boss. I’m pretty sure that the immortality buff kit says that he can’t be knocked out.
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Comments
It probably would show him still at 1% (or 3% for 1st case) health in the post-fight summary (as in your 2nd set of pics).
But it would be processing that happens AFTER that which determines whether the “too low” situation applies and results in losing the rest of his Health and thus being marked as KO's on your team roster after that.
The status of “immortality” buff (or say Luke Cage's “take no damage” is still available to kick in, etc, etc) of champion doesn’t really matter upon a timeout. On timeout, any in-fight buffs/debuffs/etc no longer apply because the fight has ended.
The change was only for Map 8. Map 7 and below never had this.
Doesn't excuse the fact that communication is utter ****.
I'm not talking about them discussing a change months ago. As far as I've seen, none of the updates have given this as a fix.
Also, just tried it out with Corvus since I was going to die anyways. Doesn't work.
https://forums.playcontestofchampions.com/en/discussion/198635/aq-timeout/p5
here we go.
Removing the Corvus Timeout Method
As mentioned in the past, there has been a long-standing Bug in-game where some Champions were able to survive a timeout. This is not a game mechanic that was ever intended, but we left it in the game due to player reaction at the time. Players made it clear that the reason that they used this was that they didn’t feel like they had the options to address the lanes needed, so they resorted to using Corvus and this method.
This behaviour breaks the intended game flow, as players were reaching completely out of gameplay to circumvent the rules of the game.
Pausing/Quitting a fight are not gameplay mechanics, but if players wanted to avert any risk at all, they would use “the Corvus cheese”, regardless of the fact that there had been many new Champions added to their Roster that are much better counters for the content on the Map. This led to players feeling the gameplay is stale or takes too long, even though there were intended counters available to them that would help them play the content in a fresh way and much quicker.
With the addition of the Boss and Lane Killer cross fight abilities, we are giving Alliances the tools necessary to deal with the challenge of lanes, regardless of the Champion you are using.
Now that those additions have been made, Map 8 will not allow any Champion to survive a timeout when at very low health. For the time being, you will still be able to survive a timeout in Maps 7 and below, but we will be changing those in the future as well.