Gwenpool nerf.

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Comments

  • rage1224rage1224 Member Posts: 55
    Only thing I'm mad about is that they fixed her before I even knew about the problem. I would have ran a few more lanes of lol. haha
  • The1_NuclearOnionThe1_NuclearOnion Member Posts: 908 ★★★

    And to the people who are just rude and non constructive helpful and downright mean. Go f yourselves. You know who you are.

    ...might also consider that the last part of your post could easily be seen as rude, non constructive, and downright mean for future reference. It is so easy to go there isn't it? Unless of course, you meant "Go (F)amiliarize yourselves, or Go (F)orgive yourselves" or something like that.
    I can only speculate. :)
  • The1_NuclearOnionThe1_NuclearOnion Member Posts: 908 ★★★
    Superman69 wrote: »
    DNA3000 wrote: »
    I might be misunderstanding. Is the change only on heavy? Or is it bleed in general. There have been times I can't get one bleed to start....

    I don't use heavies only with her special 1, and 2.

    It feels I'm triggering bleed less. If that's my own feeling let me know please.

    Another question how can you pin someone in corner with heavies ....(didn't know you could) I was referring only to bleed in general.

    Thanks in advance .

    You are misunderstanding the nerf. The change only affected the heavy chance to proc a bleed which was 50% and is now 5%. All other bleed chances were unaffected, and it is also worth noting that the heavy could not directly stack bleeds because if the target was already bleeding the heavy didn't proc a bleed, it converted a short bleed into a long bleed.

    What I don't understand is how you could *observe* the character to be so much worse, when the character wasn't actually changed much at all.

    The exploit with heavies has to do with the fact that heavy attacks are unblockable - they break the opponent's block. So if you push the computer to the right side of the screen and then chain heavy attacks together, which takes practice, you can hit the computer over and over again and the computer cannot block the attacks to stop them. Most champions with melee attack heavies can do this. What Gwenpool could do before the change was that the heavy attack could proc bleed and then convert bleed to a long lasting bleed, and if the computer had enervate active the bleeds would extend the duration of enervate indefinitely, which means the computer opponent would gain zero power while you hit him. For any other champion, eventually your heavy attacks would cause the computer to gain power and the computer could use a special attack to break the heavy cycle. With Gwenpool keeping the computer frozen at zero power, the computer couldn't block and couldn't use special attacks to get out of the corner, which essentially paralyzed the computer for super long durations (until you made a mistake or got really unlucky with the bleeds triggering).

    The change is super minor and is the best way to fix this exploit. Heavy attacks used to proc bleed with high probability - 50% - but as I mentioned previously that didn't contribute a lot to Gwenpool's overall damage because her heavy attacks would *not* proc a bleed when the target was already bleeding. In other words, the chance to proc a bleed on a bleeding target was zero anyway. You actually do more bleed damage if you use regular attacks than the heavy, because regular light and medium attacks can stack bleed.

    It nerfs the exploit hard, but hardly affected anyone not using the exploit, which is exactly what you want from a balancing nerf.

    By the way, Gwenpool is still awesome.

    Great explanation. I saw another community member mention that they didn't even have to reduce the bleed affect if the heavy but the relation of that to enervate. Seemed to make more sense than just reducing her chance to extend bleed.

    They didn't reduce her chance to 'EXTEND' the bleed. That one still has 100% chance and lasts for 27 seconds.

    They just reduced the chance to put one, when there is none, from 50 to 5%. It lasts 6 seconds.

    Most people don't even know what's changed, but are just complaining for the sake of it.
    Superman69 wrote: »
    DNA3000 wrote: »
    I might be misunderstanding. Is the change only on heavy? Or is it bleed in general. There have been times I can't get one bleed to start....

    I don't use heavies only with her special 1, and 2.

    It feels I'm triggering bleed less. If that's my own feeling let me know please.

    Another question how can you pin someone in corner with heavies ....(didn't know you could) I was referring only to bleed in general.

    Thanks in advance .

    You are misunderstanding the nerf. The change only affected the heavy chance to proc a bleed which was 50% and is now 5%. All other bleed chances were unaffected, and it is also worth noting that the heavy could not directly stack bleeds because if the target was already bleeding the heavy didn't proc a bleed, it converted a short bleed into a long bleed.

    What I don't understand is how you could *observe* the character to be so much worse, when the character wasn't actually changed much at all.

    The exploit with heavies has to do with the fact that heavy attacks are unblockable - they break the opponent's block. So if you push the computer to the right side of the screen and then chain heavy attacks together, which takes practice, you can hit the computer over and over again and the computer cannot block the attacks to stop them. Most champions with melee attack heavies can do this. What Gwenpool could do before the change was that the heavy attack could proc bleed and then convert bleed to a long lasting bleed, and if the computer had enervate active the bleeds would extend the duration of enervate indefinitely, which means the computer opponent would gain zero power while you hit him. For any other champion, eventually your heavy attacks would cause the computer to gain power and the computer could use a special attack to break the heavy cycle. With Gwenpool keeping the computer frozen at zero power, the computer couldn't block and couldn't use special attacks to get out of the corner, which essentially paralyzed the computer for super long durations (until you made a mistake or got really unlucky with the bleeds triggering).

    The change is super minor and is the best way to fix this exploit. Heavy attacks used to proc bleed with high probability - 50% - but as I mentioned previously that didn't contribute a lot to Gwenpool's overall damage because her heavy attacks would *not* proc a bleed when the target was already bleeding. In other words, the chance to proc a bleed on a bleeding target was zero anyway. You actually do more bleed damage if you use regular attacks than the heavy, because regular light and medium attacks can stack bleed.

    It nerfs the exploit hard, but hardly affected anyone not using the exploit, which is exactly what you want from a balancing nerf.

    By the way, Gwenpool is still awesome.

    Great explanation. I saw another community member mention that they didn't even have to reduce the bleed affect if the heavy but the relation of that to enervate. Seemed to make more sense than just reducing her chance to extend bleed.

    They didn't reduce her chance to 'EXTEND' the bleed. That one still has 100% chance and lasts for 27 seconds.

    They just reduced the chance to put one, when there is none, from 50 to 5%. It lasts 6 seconds.

    Most people don't even know what's changed, but are just complaining for the sake of it.

    That's for the follow-up. I did not fully understand it at first either but "NERF" anything get volatile quickly as you know. Kabam aggravated that themselves. That's why the initial response is," GREAT! What did they do now?"
  • danielmathdanielmath Member Posts: 4,103 ★★★★★
    Superman69 wrote: »
    DNA3000 wrote: »
    I might be misunderstanding. Is the change only on heavy? Or is it bleed in general. There have been times I can't get one bleed to start....

    I don't use heavies only with her special 1, and 2.

    It feels I'm triggering bleed less. If that's my own feeling let me know please.

    Another question how can you pin someone in corner with heavies ....(didn't know you could) I was referring only to bleed in general.

    Thanks in advance .

    You are misunderstanding the nerf. The change only affected the heavy chance to proc a bleed which was 50% and is now 5%. All other bleed chances were unaffected, and it is also worth noting that the heavy could not directly stack bleeds because if the target was already bleeding the heavy didn't proc a bleed, it converted a short bleed into a long bleed.

    What I don't understand is how you could *observe* the character to be so much worse, when the character wasn't actually changed much at all.

    The exploit with heavies has to do with the fact that heavy attacks are unblockable - they break the opponent's block. So if you push the computer to the right side of the screen and then chain heavy attacks together, which takes practice, you can hit the computer over and over again and the computer cannot block the attacks to stop them. Most champions with melee attack heavies can do this. What Gwenpool could do before the change was that the heavy attack could proc bleed and then convert bleed to a long lasting bleed, and if the computer had enervate active the bleeds would extend the duration of enervate indefinitely, which means the computer opponent would gain zero power while you hit him. For any other champion, eventually your heavy attacks would cause the computer to gain power and the computer could use a special attack to break the heavy cycle. With Gwenpool keeping the computer frozen at zero power, the computer couldn't block and couldn't use special attacks to get out of the corner, which essentially paralyzed the computer for super long durations (until you made a mistake or got really unlucky with the bleeds triggering).

    The change is super minor and is the best way to fix this exploit. Heavy attacks used to proc bleed with high probability - 50% - but as I mentioned previously that didn't contribute a lot to Gwenpool's overall damage because her heavy attacks would *not* proc a bleed when the target was already bleeding. In other words, the chance to proc a bleed on a bleeding target was zero anyway. You actually do more bleed damage if you use regular attacks than the heavy, because regular light and medium attacks can stack bleed.

    It nerfs the exploit hard, but hardly affected anyone not using the exploit, which is exactly what you want from a balancing nerf.

    By the way, Gwenpool is still awesome.

    Great explanation. I saw another community member mention that they didn't even have to reduce the bleed affect if the heavy but the relation of that to enervate. Seemed to make more sense than just reducing her chance to extend bleed.

    They didn't reduce her chance to 'EXTEND' the bleed. That one still has 100% chance and lasts for 27 seconds.

    They just reduced the chance to put one, when there is none, from 50 to 5%. It lasts 6 seconds.

    Most people don't even know what's changed, but are just complaining for the sake of it.
    Superman69 wrote: »
    DNA3000 wrote: »
    I might be misunderstanding. Is the change only on heavy? Or is it bleed in general. There have been times I can't get one bleed to start....

    I don't use heavies only with her special 1, and 2.

    It feels I'm triggering bleed less. If that's my own feeling let me know please.

    Another question how can you pin someone in corner with heavies ....(didn't know you could) I was referring only to bleed in general.

    Thanks in advance .

    You are misunderstanding the nerf. The change only affected the heavy chance to proc a bleed which was 50% and is now 5%. All other bleed chances were unaffected, and it is also worth noting that the heavy could not directly stack bleeds because if the target was already bleeding the heavy didn't proc a bleed, it converted a short bleed into a long bleed.

    What I don't understand is how you could *observe* the character to be so much worse, when the character wasn't actually changed much at all.

    The exploit with heavies has to do with the fact that heavy attacks are unblockable - they break the opponent's block. So if you push the computer to the right side of the screen and then chain heavy attacks together, which takes practice, you can hit the computer over and over again and the computer cannot block the attacks to stop them. Most champions with melee attack heavies can do this. What Gwenpool could do before the change was that the heavy attack could proc bleed and then convert bleed to a long lasting bleed, and if the computer had enervate active the bleeds would extend the duration of enervate indefinitely, which means the computer opponent would gain zero power while you hit him. For any other champion, eventually your heavy attacks would cause the computer to gain power and the computer could use a special attack to break the heavy cycle. With Gwenpool keeping the computer frozen at zero power, the computer couldn't block and couldn't use special attacks to get out of the corner, which essentially paralyzed the computer for super long durations (until you made a mistake or got really unlucky with the bleeds triggering).

    The change is super minor and is the best way to fix this exploit. Heavy attacks used to proc bleed with high probability - 50% - but as I mentioned previously that didn't contribute a lot to Gwenpool's overall damage because her heavy attacks would *not* proc a bleed when the target was already bleeding. In other words, the chance to proc a bleed on a bleeding target was zero anyway. You actually do more bleed damage if you use regular attacks than the heavy, because regular light and medium attacks can stack bleed.

    It nerfs the exploit hard, but hardly affected anyone not using the exploit, which is exactly what you want from a balancing nerf.

    By the way, Gwenpool is still awesome.

    Great explanation. I saw another community member mention that they didn't even have to reduce the bleed affect if the heavy but the relation of that to enervate. Seemed to make more sense than just reducing her chance to extend bleed.

    They didn't reduce her chance to 'EXTEND' the bleed. That one still has 100% chance and lasts for 27 seconds.

    They just reduced the chance to put one, when there is none, from 50 to 5%. It lasts 6 seconds.

    Most people don't even know what's changed, but are just complaining for the sake of it.

    That's for the follow-up. I did not fully understand it at first either but "NERF" anything get volatile quickly as you know. Kabam aggravated that themselves. That's why the initial response is," GREAT! What did they do now?"

    But the only people who freaked out are the people who either can't read/comprehend, or have no idea how GP works. Everyone else (and btw we always know that exploit would be fixed) just said "ok they fixed it"
  • DNA3000DNA3000 Member, Guardian Posts: 19,676 Guardian
    Superman69 wrote: »
    DNA3000 wrote: »
    I might be misunderstanding. Is the change only on heavy? Or is it bleed in general. There have been times I can't get one bleed to start....

    I don't use heavies only with her special 1, and 2.

    It feels I'm triggering bleed less. If that's my own feeling let me know please.

    Another question how can you pin someone in corner with heavies ....(didn't know you could) I was referring only to bleed in general.

    Thanks in advance .

    You are misunderstanding the nerf. The change only affected the heavy chance to proc a bleed which was 50% and is now 5%. All other bleed chances were unaffected, and it is also worth noting that the heavy could not directly stack bleeds because if the target was already bleeding the heavy didn't proc a bleed, it converted a short bleed into a long bleed.

    What I don't understand is how you could *observe* the character to be so much worse, when the character wasn't actually changed much at all.

    The exploit with heavies has to do with the fact that heavy attacks are unblockable - they break the opponent's block. So if you push the computer to the right side of the screen and then chain heavy attacks together, which takes practice, you can hit the computer over and over again and the computer cannot block the attacks to stop them. Most champions with melee attack heavies can do this. What Gwenpool could do before the change was that the heavy attack could proc bleed and then convert bleed to a long lasting bleed, and if the computer had enervate active the bleeds would extend the duration of enervate indefinitely, which means the computer opponent would gain zero power while you hit him. For any other champion, eventually your heavy attacks would cause the computer to gain power and the computer could use a special attack to break the heavy cycle. With Gwenpool keeping the computer frozen at zero power, the computer couldn't block and couldn't use special attacks to get out of the corner, which essentially paralyzed the computer for super long durations (until you made a mistake or got really unlucky with the bleeds triggering).

    The change is super minor and is the best way to fix this exploit. Heavy attacks used to proc bleed with high probability - 50% - but as I mentioned previously that didn't contribute a lot to Gwenpool's overall damage because her heavy attacks would *not* proc a bleed when the target was already bleeding. In other words, the chance to proc a bleed on a bleeding target was zero anyway. You actually do more bleed damage if you use regular attacks than the heavy, because regular light and medium attacks can stack bleed.

    It nerfs the exploit hard, but hardly affected anyone not using the exploit, which is exactly what you want from a balancing nerf.

    By the way, Gwenpool is still awesome.

    Great explanation. I saw another community member mention that they didn't even have to reduce the bleed affect if the heavy but the relation of that to enervate. Seemed to make more sense than just reducing her chance to extend bleed.

    They didn't reduce her chance to 'EXTEND' the bleed. That one still has 100% chance and lasts for 27 seconds.

    They just reduced the chance to put one, when there is none, from 50 to 5%. It lasts 6 seconds.

    Most people don't even know what's changed, but are just complaining for the sake of it.
    Superman69 wrote: »
    DNA3000 wrote: »
    I might be misunderstanding. Is the change only on heavy? Or is it bleed in general. There have been times I can't get one bleed to start....

    I don't use heavies only with her special 1, and 2.

    It feels I'm triggering bleed less. If that's my own feeling let me know please.

    Another question how can you pin someone in corner with heavies ....(didn't know you could) I was referring only to bleed in general.

    Thanks in advance .

    You are misunderstanding the nerf. The change only affected the heavy chance to proc a bleed which was 50% and is now 5%. All other bleed chances were unaffected, and it is also worth noting that the heavy could not directly stack bleeds because if the target was already bleeding the heavy didn't proc a bleed, it converted a short bleed into a long bleed.

    What I don't understand is how you could *observe* the character to be so much worse, when the character wasn't actually changed much at all.

    The exploit with heavies has to do with the fact that heavy attacks are unblockable - they break the opponent's block. So if you push the computer to the right side of the screen and then chain heavy attacks together, which takes practice, you can hit the computer over and over again and the computer cannot block the attacks to stop them. Most champions with melee attack heavies can do this. What Gwenpool could do before the change was that the heavy attack could proc bleed and then convert bleed to a long lasting bleed, and if the computer had enervate active the bleeds would extend the duration of enervate indefinitely, which means the computer opponent would gain zero power while you hit him. For any other champion, eventually your heavy attacks would cause the computer to gain power and the computer could use a special attack to break the heavy cycle. With Gwenpool keeping the computer frozen at zero power, the computer couldn't block and couldn't use special attacks to get out of the corner, which essentially paralyzed the computer for super long durations (until you made a mistake or got really unlucky with the bleeds triggering).

    The change is super minor and is the best way to fix this exploit. Heavy attacks used to proc bleed with high probability - 50% - but as I mentioned previously that didn't contribute a lot to Gwenpool's overall damage because her heavy attacks would *not* proc a bleed when the target was already bleeding. In other words, the chance to proc a bleed on a bleeding target was zero anyway. You actually do more bleed damage if you use regular attacks than the heavy, because regular light and medium attacks can stack bleed.

    It nerfs the exploit hard, but hardly affected anyone not using the exploit, which is exactly what you want from a balancing nerf.

    By the way, Gwenpool is still awesome.

    Great explanation. I saw another community member mention that they didn't even have to reduce the bleed affect if the heavy but the relation of that to enervate. Seemed to make more sense than just reducing her chance to extend bleed.

    They didn't reduce her chance to 'EXTEND' the bleed. That one still has 100% chance and lasts for 27 seconds.

    They just reduced the chance to put one, when there is none, from 50 to 5%. It lasts 6 seconds.

    Most people don't even know what's changed, but are just complaining for the sake of it.

    That's for the follow-up. I did not fully understand it at first either but "NERF" anything get volatile quickly as you know. Kabam aggravated that themselves. That's why the initial response is," GREAT! What did they do now?"

    Of all the things that an MMO developer can nerf, don't let them nerf your sanity.
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