It has become quite stale to me. I would much rather do it than a new Abyss because itβs much easier to manage, doesnβt take forever and the rewards are great, but Iβd also like a bit of a break. I was hoping the last one would be the last one for a while and that maybe theyβd come out with a new Variant with updated rewards for us to do during the fall. That would give people something cool and challenging to do at their own pace with great rewards that you could claim instantly.
Iβd be more than happy if it was a permanent fixture tbh. Good rewards, fights that make you think and rewards wider ranking up rather than just ghost and Herc
Your post is conflating two different ideas. (1) EOP is boring, including needing to farm revives. (2) Rewards take too long.
EOP is not boring because rewards take too long. If rewards were given immediately after completion of the final week, it does not change the 'EOP is boring' or 'EOP is not boring'.
From my view, EOP is formulaic, but it is something to look forward to every week. It is a new defender to fight against, and new node combinations. You can partially solve your boredom by not farming revives, and having a little bit extra thrill of tackling the fight without any revives in inventory.
I do agree that the wait for rewards to come is boring, and definitely is something that needs to be changed for the future iterations of EOP.
I think EOP needs to be a permanent addition to the game. Short yet challenging solo content is what this game desperately needs for players like me that can only play for short periods of time per day.
U could have options if u win first fight auto open 2nd stage & so on so forth and have a cash out when u ready. That way u would get the time also to see if it's worth a farming sesh n go for the final push. If u feel it's not worth it or u won't manage u can just accept defeat n cash out at any time.
Comments
(1) EOP is boring, including needing to farm revives.
(2) Rewards take too long.
EOP is not boring because rewards take too long. If rewards were given immediately after completion of the final week, it does not change the 'EOP is boring' or 'EOP is not boring'.
From my view, EOP is formulaic, but it is something to look forward to every week. It is a new defender to fight against, and new node combinations. You can partially solve your boredom by not farming revives, and having a little bit extra thrill of tackling the fight without any revives in inventory.
I do agree that the wait for rewards to come is boring, and definitely is something that needs to be changed for the future iterations of EOP.
Next time put it as a comment on a related thread.