**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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BG Insane Rating/Health




Anybody else encountered this issue in BG? During the pre-fight screen the enemy displays an insane, obviously unlikely health pool with corresponding rating. The actual fight seems to be unaffected, but this could definitely confuse some people. I definitely nearly pooped my pants when I saw a Bishop with 130k health that I would need to kill in 2 mins lmao

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    PapaMidnite007PapaMidnite007 Posts: 1,622 ★★★★
    It's just a visual bug
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    Tx_Quack_Attack6589Tx_Quack_Attack6589 Posts: 643 ★★★★

    It's just a visual bug

    It’s not a visual bug, it’s the correct if displaying the attack and health of the defender with the nodes applied, it is quite useful if you know how hard your champs various specials hit you can use the health pool to know when to throw it to finish them off.
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    I much prefer the way those 2 screens were prior to this month's game update.
    The screen shown above (Get Ready to Fight)
    As well as the prior screen showing similar side-by-side, but for BOTH person's matchups.

    It used to show their same Rating # in these next screens as when selecting your defender/attacker.
    Now these 2 screens show with their Node-Boosted Rating on defender.

    Was visually better before, in case the selection screens went by too fast, you could still see a 1-to-1 comparison of the fighters, as they relate to each other, in original terms.

    To see how equal they were in your rosters, instead of a totally lopsided (node boosted) number on the defender (where you really can’t tell as easily if they are equal Rank opponents or 1 or 2 ranks different from your own).
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    PapaMidnite007PapaMidnite007 Posts: 1,622 ★★★★

    It's just a visual bug

    It’s not a visual bug, it’s the correct if displaying the attack and health of the defender with the nodes applied, it is quite useful if you know how hard your champs various specials hit you can use the health pool to know when to throw it to finish them off.
    Agree with you Did a few rounds of BG today and I am convinced the high health and attack is due to the nodes applied to them
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    rockykostonrockykoston Posts: 1,505 ★★★★
    Wait till you see a r4 apoc with 213k health. That'll make you poop the pants.
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