**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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The reason why most people hoard these crystals is because they have more T4CC than they know what to do with, and because opening those crystals would just put whole T4CC's in their overflow that they'd eventually just have to sell for the trade-in crystals at a 2-for-1 rate.
With the introduction of 7*s and T6CCs, returning a few hundred T5CC fragments shouldn't be a big deal, say at a rate of 240 per T4CC? That way, every 150x T4CC you sell would return a T5CC. I'd open every single one of my stashed map crystals right now if they implemented that.
More glory is good. More stuff to buy glory with is good. Cheaper stuff is good. Nice job on that.
But please for the love of all that is holy, make AQ shorter 😭🙏
Its nearly 2023 and AQ still is associated with an entry cost that requires putting in extra grinding hours in addition to AQ itself already being a grind 5 days a week. Is it that difficult of an ask to slash the ticket system entirely as AQ is solely for rank up resources which is an essential part of the game?
2.) the changes to fights are cool
Cons
1.) still 5 days
2.) no mention of glory cap change
3.) it’s aq so it still sucks
4.) no change in health potions, still need to spend a lot of glory to revive and or heal if needed.
I also grind and have no issues doing so. But you are forgetting something kind sir... THIS IS A GAME.
"work for it" bruh, this is a game. Stop taking it too seriously
better shout at some kids to get off your lawn instead.
How about we keep focus on the topic of the AQ changes rather than taking random swipes at entire generations because a couple people on the forum for a mobile video game disagreed with you
I dedicate time and I expect rewards. You expect rewards just because.
The funny thing is the exact opposite rationale is happening when the conversatios is about BGs. We're seeing people with lesser rosters demanding the same rewards in BGs as people with biger ones. And some of the same pundits are saying the oposite regarding AQ. Your ability to contradict yourselves and ping-pong between stances is astounding.
Get off my lawn and put in the work.
That said, "the grind" isnt fun. This thread is about highlighting the broken system that is AQ, and the issues players have with it.
Maybe you like sitting and putting up with it, thats why you might be seeming out of place here.
People complain about the rewards, they complain it takes a lot of work for the quality and quantity of rewards.
The main issue I see with that statement is, no rewards will ever be enough if you think you're entitled to the best prizes with zero or little effort. The whole structure of the game is based on the premise of "the more you invest (time, money, etc) the more rewards you get".
If you think AQ is a broken system, you're not obligated to participate in it. Like many other game modes, no one is making you play it. But if you decide to, you need to invest in it, it's that simple. I have never finished one fight in Abyss, and my account is among the top 200 of the game. I chose not to do it, cause I think the rewards never were proportional to the time spent. It's the only game mode I haven't finished and I never will (Carina challenge's included).
You may call it a grind, some other might call it an investment. I see it as a requirement to continue enjoying the game the way you want.
I like AQ, I like the map, the fights and the challenge and the (albeit small) team work.
Playing AQ allows me to rank up champs, which is another thing the game revolves around, and BGs have made ranking champs even more important.
II need to play it in order to achieve one of my game goals.
If you choose to not play AQ, that's fine, but if you choose to play a lesser map and expect the same rewards as someone that plays a more dificult map, you are mistaken.
I will say it again, put in the work, get rewarded, it's as simple as that.
You enjoy AQ. I’m genuinely happy for you that you can derive some joy from the mode. A number of players do not. I’ve not taken any polls on the subject, so I can’t tell you how many people find AQ to be a chore rather than an enjoyable part of the game, but my suspicion is that it’s not a small number.
I don’t complain about having to play the mode, I complain that the mode is a bore to play. It’s the same fights over and over and over again. It ties up three champions from my roster that I’d rather use in other content, but they’re the optimal choice for the lane I’m on so they stay in AQ until the heat death of the universe. But if I have to keep doing this unenjoyable slog, I’d like for the rewards to be worthwhile compensation for the time.
Especially because, and @pseudosane said it, this is a game. It is meant to be fun. There should not be content that feels boring but necessary, it should all be enjoyable. And if the content isn’t going to be fun, the dopamine hit of getting some decent rewards for doing it should be.
It's boring.
It's repetitive.
It's costly.
They haven't done anything to make AQ fun. AW is fun. Different defenders, think outside the box, strategize, etc.. where AQ is a mindless game mode with almost zero skill needed.
I hate AQ almost as much as I hate arena and I hate arena with nearly every fiber in my being. But rewards are the least of my concerns for AQ.
I used to be a World of Warcraft hardcore player. Guess what? It also had boring game modes, repetitive grinds and chores. I played Final Fantasy, same thing. Dota 2, you guessed it, grindy. Those are only some examples.
I stopped playing all of them when it felt that my grind was getting me small increments.
I love MCOC and I see a lot of people that hate many things about it, be it incursions, arena, AQ, AW, side quest, Act content, variant content, etc... My guys, if you dont enjoy 60% of the game modes, maybe this is not the game for you.
I also see a lot of whining and not many suggestions. Lets change the narrative of this thread. List the things/changes you would like to see in order to improve AQ.
The only thing I've seen so far and I agree is the potions. Its time to have percentage based pots.
If I get 3400 glory at 250 mil and at 599mil, that means I come out behind if there’s literally any item use cost at all associated with harder maps, to say nothing of ticket cost. Rank reward milestones compensate to the slightest degree, but just barely.
We were ranked 800-something at 435mil. We could’ve been a fair bit lower and kept the same rank. If we pushed to 535mil we’d apparently have been 277 and would’ve gotten 200 extra glory and not much else of note.
Friendly neighbourhood Community Manager here, reminding everyone to keep their opinions focused on the game, not other forum users or broader community subsets.
Let's get this thread back on track! So, keeping in mind that these will not be the only changes ever made ever, what do you think of the recently announced changes to AQ?
But sure, let’s change the narrative. The three pain points of AQ are cost, time expenditure, and repetition.
For cost, I genuinely don’t understand the purpose of the ticket system in the current state of the game. Feels like a relic (not the new, fun kind) of an old meta that is no longer relevant. That can just be done away with entirely and nobody will be mad.
Time expenditure. To me, this issue isn’t how long each of my sessions are doing AQ, it’s the fact that I need to plan to have opportunities in my day to set aside ten minutes to do it. It’s that I have to periodically check in rather than just having a single sitting. I recognize that this aspect of the mode won’t change, but I’d say taking the five day cycle down to a four day cycle would help substantially with that feeling of burnout.
Now the tough question, repetitiveness. AQ in its current state is deeply repetitive, especially with Map 8 only having one iteration. Nothing changes. No new challenges. There are a few ways to combat this. One would be to add a weekly challenge, i.e. use an Offensive: Raw Damage attacker in X number of fights or something to that effect such that you can try to shake up your team for extra rewards. Alternatively, there could be a choice node for giving defenders on your lane an additional node that would increase the score earned from those fights, and that node would vary week to week or even day to day. Lots of different ways to tackle it.
in my eyes, the update to remove links were far more impactful than this update.
Dont get me wrong, the rewards bump is very nice, I like it.
But in general, AQ difficulty has been bumped, and really doesnt refresh the experience. The core underlying issues havent been addressed.
Why more people dont hit map8? Is it the difficulty? No. It is the overbearing cost, nothing more. This hasnt been addressed.
Potions?: Still the same, barely heals anyone, and not enough to make any impact. Still very costly.
Time requirement? Same, if not more. AQ isnt an engaging mode and nothing here helps with that.
Upping difficulty and doubling down on grind isnt fun."making the mode lighter to play is what this gamemode needs. More attacker damage ramp ups. More options to use vs mini bosses, not more niche encounters.
Reducing the number of days we play AQ would help A LOT. even a one day reduction would be SO MUCH BETTER.
The general consensus is play this mode less, so we can play everything else this game offers.
This update offers more of the same, just added a rewards bump.
The map crystals might be more likely to be forced open than some other long-obsolete crystals in that they contain a lot of economic value that hangs over the game. Any future decisions about resources that are contained within those crystals have to account for the outstanding value in them across the playerbase, and that's a further development costs to keeping them around forever.
Specifically *because* there are players with a lot of them, they are giving far more advanced warning about this than they normally do for other crystals.
I'm not someone that believes all grind is good: there are limits. For example, I argued against the original incarnation of Dungeons as being over the line grind. But progressional games like this are built upon grind. Grind is not a necessary evil aspect of the game, grind is the game. And while everyone complains about the grind, that is also somewhat deliberate. By definition, a game that supports itself with F2P microtransaction mechanics cannot have everyone able to reach all of their goals within their playtime limits. If everyone could, few if anyone would spend. The game needs grind and it needs grind that most players believe is at least somewhat more than they would like, so they are presented with an actual choice of whether to spend or not.
AQ is currently five days out of eight, or about 63% uptime. It is barely running half the time. I find it difficult to accept that a game mode intended to be a continuous part of the game that is only running slightly more than half the time is making an unreasonable grind expectation on the players.
For F2P players who don’t buy Summoner’s Sigil or AQ tickets, they’re expected to use 1.5M gold every week, which overall outweighs most people’s excitement for these increased amount of rankup materials. My alliance stopped running Map 8 a few months ago due to outdated rewards, and it was nice to see how much more people were actually able to rank up their champs because they actually had both a steady growth in rankup materials (from other game modes) AND gold (from not running Map 8 anymore). To have both steady gold and rankup materials while running Map 8 requires so much more time playing the game for Arena that I feel most would rather stop playing the game altogether from experience.