**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Fix Battlegrounds in three easy steps (that we can argue about until the end of time)
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Comments
Dr. Zola
As I said, I know they are thinking this through, and while I'm hopeful they come up with something sooner than later, I recognize they have full plates of stuff to do.
Thanks for this well thought out post. Appreciate it.
Just a couple of points:
1. Your scoring system needs to take into account withdrawals. I assume if someone disconnects or withdraws from the match, the opponent gets 1 trophy instead of 2?
2. The one tier drop might not be enough. The nodes vary like crazy and therefore people tend to rank up faster based on roster. For example, i had the best counters to last seasons' meta so it was by best performance. I would therefore have overperformed in that meta and now that the meta is not as roster dependent, i may underperform compared to my tier in this meta. We may need to have a bigger swing drop from season to season. May be have everyone who placed from bronze to gold should drop to bronze 3, rest of VT drops to gold 3 and GC drops to platinum 3. Or some version of that. It can be easily determined with 4 seasons of data as to where people typically place and their stary
You could have points boosters for number of consecutive wins in a row. The downside is that progressing players might reach a ceiling quite quickly with available points for a win throttled and much slower milestone progression. A bigger adaptation from todays mode.
For me, I don't understand why a BG rating isn't applied to a player as a matchmaking exercise then use DNA's suggestion for the win/loss tokens. You can lose 25 in a row deliberately but all that means is you are 25 wins behind where you should be and you'll have to climb over those who didn't sandbag. Yeah, some noobs will suffer but they will only fight them once on their climb.
People playing for objectives will still get them.
People who want to be in GC asap will still get there.
Low level accounts can still sweep up objectives and grab some tier rewards but they probably won't get as far as they have this season, everyone is equal and deserves a ribbon has to stop.
My TB alt, with 10 champs above 10k and the rest unlevelled (turns out you need to play to earn gold) is in silver (something, I dont look, 1 maybe?) with one loss since I started the other day. People with better accounts than mine do inexplicable things, I have no idea how these people have progressed through story mode to get their title and managed to climb the BG ranks with some of their attacker/defender decisions but given how hard my main has fought since bronze3, the current system is terrible.
Personally I don’t like the suggestion to start higher in the VT, my reason for that is I actually enjoy the process of moving through the victory track. However if that would be what’s best for everyone I could live with it fine.
Appreciate the time and thought you put into this @DNA3000. Emotion taken out of the suggestions.
My thinking, which is admittedly still forming, is that it would enable players who don’t have optimal rosters for one VT meta to adjust with a *potentially* better chance in another. It would also reduce the staleness of VT for players.
One of the main counterpoints is that VT node changes might favor players with broader rosters, but if silos continue to be a thing with matchmaking, that’s really just a progressionally relative concern. Broader rosters likely always have an advantage in BGs.
Again, I haven’t fully thought through the idea, which is why I throw it out. Quite possible it has disastrous consequences I haven’t considered.
Dr. Zola
I’m not suggesting there should be a nuke meta for VT, but there should be a fairly generic set of nodes that doesn’t restrict as it has in the past.
Dr. Zola
They obviously don't want to go w/ fair matchmaking because it would punish low accounts but they have to do something to make up for it for the bigger accounts.
a) you don't want top performers running through participants just trying to qualify
b) top performers don't want to waste their energy on matchups they're 99% likely to win
The suggestion by @DNA3000 is actually fairer because the pre-qualification is tiered... it's not automatic entry to GC.
That's not something I want to see in BGs. A Season should be measured based on that Season. Not carryover progress. Not unless it's limited, as I suggested with the Top Rankings earning limited skips. There's too much of a monopoly on the system the other way. Results are skewed before the Season starts, and no one progresses very far at all, really. Same people getting the same thing Season after Season. That's not a competition.
Secondly, that locks (at the very least stunts) people from going past a certain point. Season after Season, the same people will occupy the top Brackets, progressing from that, gaining a leg up because of where they begin the next Season, and using the Rewards to maintain that spot. I'm all for people earning what they earn. I'm not supporting a repeat of a system that stunts growth on an individual Account level. Not by way of appeasing Players.
The OP's post was SPOT ON... hopefully Kabam can use this as a great base on how to make this game mode better. The current format is still in tune with how BGs was built on initial release where you get rewarded for simply playing it A LOT... So the whole premise of knowing that most players will typically win 50% of their matches, and requiring a 66.7% win rate to advance to new levels you build a system where players will keep circling the same progression levels for the majority of the time and thus playing more often to try to progress. This is very much a Casino model of "The House Always Wins", where the house in this case is Kabam hoping to rake in units from elders marks, energy refills, and victory shields purchases from us to keep playing and try to protect our promotion matches to next levels.