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Fix Battlegrounds in three easy steps (that we can argue about until the end of time)

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Comments

  • GroundedWisdomGroundedWisdom Member Posts: 36,513 ★★★★★
    DNA3000 said:

    I've already presented a solution. Remove the Season aspect, and institute an ongoing rating system with mitigation to start.
    What you call unfair advantage is the absence of an unfair disadvantage. Certainly at the start of the competition. The suggestion is essentially, let us dominate Players that have no chance of winning, or let us roadblock progress for everyone under by staking claim on spots before the competing begins. That's not a competition. That's a dictatorship.

    That’s not a solution to the general problem being discussed in the referenced post.

    This discussion keeps flipping between general complaints and specific complaints. You’re arguing that the complaints people are making are wrong in general then claiming to have proposed solutions that also don’t work in general, they only work in very specific circumstances. If someone says roster matching is unfair you say they are wrong and it is non-roster matching is unfair, then you claim it would be fair if it was done in a limited fashion. Which means you do think it’s fair, but you still want to object to anyone claiming it’s unfair.

    One of the reasons for my post was to attempt to avoid these kinds of slippery debates. Instead of discussing whether certain ideas work in general, we can all agree to discuss whether they work in a specific configuration or not. I content that ELO matching (ignoring roster) is fair, regardless of how people attempt to portray it. If someone wants to attack it, they should attack how I suggest using it specifically. If the argument is “it’s just an attempt to allow stronger rosters to beat up weaker ones” they should attempt to make that argument in the context of how I suggest using it, if they can. Anyone who has to resort to “of course it is” without being able to construct examples that make sense in the context of this thread can be judged accordingly by the readers of the thread.

    I believe this kind of specificity can focus the discussion, not just around my ideas but around everyone’s productive ideas. If someone has an idea they think is better, they don’t need to come up with a gigantic justification for it. They can simply try to show how it does something better than mine, or avoids a problem mine has. And then see how many people agree with them.

    Specificity matters here, and I think it will help keep the conversation on a constructive track. There might be much better ideas out there, and if so maybe this is where they get a chance to show themselves.

    And now I have to ready myself for take off (literally). Let’s see how things continue on now that we’ve bought ourselves some additional spotlight attention. Let’s try to keep things focused. A lot of people who don’t necessarily agree with me all that often seem to think these ideas, however imperfect they might be, are worth at least thinking about. That’s promising in and of itself, even if I don’t get perfect agreement everywhere.
    I agree with a number of your points. What I fundamentally disagree with is:

    a. Keeping the highest Accounts from decimating the lowest in the beginning Tiers is somehow unfair.
    b. Starting people ahead in a Season that is designed to measure progress within a Season is a fair measurement.

    We can debate the term fair ad infinitum, but it's not a vague term.
  • RustyoneilRustyoneil Member Posts: 210 ★★
    Agree! Let’s dot it
  • CoatHang3rCoatHang3r Member Posts: 4,965 ★★★★★
    DNA3000 said:

    DNA3000 said:


    That's what's happening in BG now. The game is prioritizing match fairness at the expense of global competitive fairness. It is matching #1 vs #2 because the match is fair, and as a result making a mockery of having higher ratings.

    This is flat out exaggeration to an extreme.

    The only time you look in your neighbor's bowl is to make sure that they have enough. You don't look in your neighbor's bowl to see if you have as much as them.
    I literally have no idea what this means.
    It means you are lying with your comparisons in support of envious players who believe VT is a competition for placement where they should be able to use smaller accounts as stepping stones.

    In the victory track the game is matching NBA teams with NBA teams, college teams with college teams, high school teams with high school teams. Not #1 with #2.
  • RustyoneilRustyoneil Member Posts: 210 ★★
    edited March 2023
    I’d like to also have the option to pick any of our champion in the deck. I hate the randomness of champ drafting. I just completed 4 straight matches, even when my best champs weren’t banned, I still didn’t get a chance to draft them. When certain defenders have specific counters, when you can’t draft the right counter, you already know that one fight is lost.
  • GroundedWisdomGroundedWisdom Member Posts: 36,513 ★★★★★

    DNA3000 said:

    I've already presented a solution. Remove the Season aspect, and institute an ongoing rating system with mitigation to start.
    What you call unfair advantage is the absence of an unfair disadvantage. Certainly at the start of the competition. The suggestion is essentially, let us dominate Players that have no chance of winning, or let us roadblock progress for everyone under by staking claim on spots before the competing begins. That's not a competition. That's a dictatorship.

    That’s not a solution to the general problem being discussed in the referenced post.

    This discussion keeps flipping between general complaints and specific complaints. You’re arguing that the complaints people are making are wrong in general then claiming to have proposed solutions that also don’t work in general, they only work in very specific circumstances. If someone says roster matching is unfair you say they are wrong and it is non-roster matching is unfair, then you claim it would be fair if it was done in a limited fashion. Which means you do think it’s fair, but you still want to object to anyone claiming it’s unfair.

    One of the reasons for my post was to attempt to avoid these kinds of slippery debates. Instead of discussing whether certain ideas work in general, we can all agree to discuss whether they work in a specific configuration or not. I content that ELO matching (ignoring roster) is fair, regardless of how people attempt to portray it. If someone wants to attack it, they should attack how I suggest using it specifically. If the argument is “it’s just an attempt to allow stronger rosters to beat up weaker ones” they should attempt to make that argument in the context of how I suggest using it, if they can. Anyone who has to resort to “of course it is” without being able to construct examples that make sense in the context of this thread can be judged accordingly by the readers of the thread.

    I believe this kind of specificity can focus the discussion, not just around my ideas but around everyone’s productive ideas. If someone has an idea they think is better, they don’t need to come up with a gigantic justification for it. They can simply try to show how it does something better than mine, or avoids a problem mine has. And then see how many people agree with them.

    Specificity matters here, and I think it will help keep the conversation on a constructive track. There might be much better ideas out there, and if so maybe this is where they get a chance to show themselves.

    And now I have to ready myself for take off (literally). Let’s see how things continue on now that we’ve bought ourselves some additional spotlight attention. Let’s try to keep things focused. A lot of people who don’t necessarily agree with me all that often seem to think these ideas, however imperfect they might be, are worth at least thinking about. That’s promising in and of itself, even if I don’t get perfect agreement everywhere.
    I agree with a number of your points. What I fundamentally disagree with is:

    a. Keeping the highest Accounts from decimating the lowest in the beginning Tiers is somehow unfair.
    b. Starting people ahead in a Season that is designed to measure progress within a Season is a fair measurement.

    We can debate the term fair ad infinitum, but it's not a vague term.
    Another difference in your perspective: you believe competition should be fair, while most of us do not believe competition can ever be fair.
    You mean fair in the sense that someone wins and someone loses? Obviously.
    Fair means a fair competition for everyone. As close to it as possible. It means the playing field is not based on people taking advantage of others, or the system. It means not setting people up for Matches that guarantee their Loss through no doing of their own, at the gate. That's not based on Win/Loss ratio. That's based on Rosters they literally have no chance of winning against. Fair means they reasonably meet that after climbing as far as they can, not being placed in that situation from the beginning by a system that uses them as fuel for the highest Players. Fair means if you're going to have a measurement of Rankings from the beginning of the Season to the end, those Rankings aren't predetermined by placing people higher before it starts. Fair isn't that subjective. People just don't like when fair doesn't come at the expense of others.
  • DNA3000DNA3000 Member, Guardian Posts: 19,428 Guardian

    DNA3000 said:

    I've already presented a solution. Remove the Season aspect, and institute an ongoing rating system with mitigation to start.
    What you call unfair advantage is the absence of an unfair disadvantage. Certainly at the start of the competition. The suggestion is essentially, let us dominate Players that have no chance of winning, or let us roadblock progress for everyone under by staking claim on spots before the competing begins. That's not a competition. That's a dictatorship.

    That’s not a solution to the general problem being discussed in the referenced post.

    This discussion keeps flipping between general complaints and specific complaints. You’re arguing that the complaints people are making are wrong in general then claiming to have proposed solutions that also don’t work in general, they only work in very specific circumstances. If someone says roster matching is unfair you say they are wrong and it is non-roster matching is unfair, then you claim it would be fair if it was done in a limited fashion. Which means you do think it’s fair, but you still want to object to anyone claiming it’s unfair.

    One of the reasons for my post was to attempt to avoid these kinds of slippery debates. Instead of discussing whether certain ideas work in general, we can all agree to discuss whether they work in a specific configuration or not. I content that ELO matching (ignoring roster) is fair, regardless of how people attempt to portray it. If someone wants to attack it, they should attack how I suggest using it specifically. If the argument is “it’s just an attempt to allow stronger rosters to beat up weaker ones” they should attempt to make that argument in the context of how I suggest using it, if they can. Anyone who has to resort to “of course it is” without being able to construct examples that make sense in the context of this thread can be judged accordingly by the readers of the thread.

    I believe this kind of specificity can focus the discussion, not just around my ideas but around everyone’s productive ideas. If someone has an idea they think is better, they don’t need to come up with a gigantic justification for it. They can simply try to show how it does something better than mine, or avoids a problem mine has. And then see how many people agree with them.

    Specificity matters here, and I think it will help keep the conversation on a constructive track. There might be much better ideas out there, and if so maybe this is where they get a chance to show themselves.

    And now I have to ready myself for take off (literally). Let’s see how things continue on now that we’ve bought ourselves some additional spotlight attention. Let’s try to keep things focused. A lot of people who don’t necessarily agree with me all that often seem to think these ideas, however imperfect they might be, are worth at least thinking about. That’s promising in and of itself, even if I don’t get perfect agreement everywhere.
    I agree with a number of your points. What I fundamentally disagree with is:

    a. Keeping the highest Accounts from decimating the lowest in the beginning Tiers is somehow unfair.
    b. Starting people ahead in a Season that is designed to measure progress within a Season is a fair measurement.

    We can debate the term fair ad infinitum, but it's not a vague term.
    Another difference in your perspective: you believe competition should be fair, while most of us do not believe competition can ever be fair.
    You mean fair in the sense that someone wins and someone loses? Obviously.
    Fair means a fair competition for everyone. As close to it as possible. It means the playing field is not based on people taking advantage of others, or the system. It means not setting people up for Matches that guarantee their Loss through no doing of their own, at the gate. That's not based on Win/Loss ratio. That's based on Rosters they literally have no chance of winning against. Fair means they reasonably meet that after climbing as far as they can, not being placed in that situation from the beginning by a system that uses them as fuel for the highest Players. Fair means if you're going to have a measurement of Rankings from the beginning of the Season to the end, those Rankings aren't predetermined by placing people higher before it starts. Fair isn't that subjective. People just don't like when fair doesn't come at the expense of others.
    Another small item you're taking for granted is that the highest players would automatically be fighting lower ranked accounts every time, and vice versa. It would be totally conceivable that a player could match approximations of their own level for a whole season, in that scenario. The average player would be more likely to face someone slightly above or slightly below, so that'd be most matches in a season.
    And would your concerns about advanced seeding be alleviated if there were a threshold in place to qualify a player to receive that spot and rewards? So say you finished in whatever tier, and start the next season if you hit a certain number of points in the solo event in seven days or something you qualify for that tier and can try to go higher as usual? This way if you don't perform then you don't get the rewards and you don't occupy a tier spot.
    In my actual suggestion, the notion that very strong Paragons could or would be destroying weak UC players is mostly a hallucination. That can’t happen except in some unusual glitch. Which is why I think discussing specifics matters.

    In my specific suggestion, Paragons and UCs will not initially meet at all. They would be segregated by roster strength, per the suggestion. This is not out of fairness, this is out of the need to compromise the competition to promote participation, and it is considered a small price to pay initially, and by “initially” I mean in the case where both players have never played BG before, and we thus know nothing about their playing strength.

    Over time both players will shift from matching by roster to matching by rating. During this shift, lower roster players will begin to get exposed to higher roster players. But this will start out infrequently, and it will tend to be the stronger low roster players facing the weaker high roster players. These will still be reasonably close matches only instead of “close” in terms of roster, they will be “close” in terms of ELO, and ELO is designed to match opponents at near 50% win rates. So low roster players will see their match ups shift from equally strong roster to equally strong player, and their win rates shift from whatever they start off with towards 50%, either going up or down to converge.

    Low roster players with low win rates are not going to ever see Paragons of any kind. High win rate low roster players will start off seeing higher rosters, then higher, then even higher, but only until they start to lose to them, whereupon they will stop seeing increasingly higher competition. At no point will a low roster player get “stomped on” consistently by higher roster players. First, because they will never see them, and then later because the only high roster players they will see will be ones they can beat, high roster or not.

    In successive seasons stronger high roster players are not just going to have higher ELO, they will be starting in higher tracks, which means the low roster players aren’t just unlikely to match against them, they are unlikely to be the same track as them to get matched at all. So once again, there’s no opportunity for strong high roster players to “beat up” lower roster players.

    Nothing is perfect, and even ELO takes time to converge, and ELO presumes strength is transitive (in BG, that’s not established) so players will sometimes see overwhelming competition. But in general, that’s not going to happen. It is actually roster matching that can cause a player to get stomped on over and over and over again. It is happening now. This is impossible with my roster x ELO match proposal. The only low roster players that will be facing high roster players are low roster players so strong they regularly beat high roster players in actual fact, and high roster players that are so bad that they can be beaten by average low roster players. ELO prevents anything else from ever happening.

    In this sense, my suggestion is even better than the AW system. A brand new alliance starts at ELO zero. This alliance *must* beat up lower alliances to climb in ratings and reach their intrinsic ELO. In my suggestion, a player new to BG won’t start at ELO zero and immediately start beating up low rosters. Instead, they will be matched against equal strength roster players until the game gathers enough data on them to begin matching them against more appropriate opponents.
  • StatureStature Member Posts: 454 ★★★
    edited March 2023
    DNA3000 said:

    The NBA matches against NBA because the NBA is a sport which contains competitors all of which are NBA teams, which have NBA requirements, and play by NBA rules, and they are the only competitors eligible to compete in the NBA. Fairness has nothing to do with it. To compete in the NBA, you must be an NBA team. To compete in the NCAA tournament, you must be an NCAA college basketball team.

    There is no “mostly 5* with a couple 6s” Battlegrounds league. So there shouldn’t be a “mostly 5* with a couple of 6s” isolated competition ring. Unless Kabam wants to make one. And I am on sufficiently good terms with the Law of Unintended Consequences that he tells me the mostly 5* crowd is unlikely to appreciate what would happen if Kabam chooses that route. They have no idea what Mr. Law intends to put in their bowl, but I can tell without looking that it is not going to be as much as everyone else’s.

    As an analogy, qualifying tournament structures for international tournaments might offer a better parallel? International teams have a wider range in terms of abilities, Asian teams do not have to play European teams to qualify to the World Cup. When Italy missed out on qualifying for the World Cup, there were no complaints that Tunisia or Egypt qualified by playing a weaker competition and were taking a better team's spot. Different zones have some allotted spots in the WC (the number of spots maybe weighted by team strength), VT is more or less that right? It's not a “mostly 5* with a couple of 6s” isolated competition ring but a path for a few “mostly 5* with a couple of 6s” to also be represented in the competition. GC is the competition. There are similar parallels in all sports or most other things in life. Brackets and qualifiers are common way of funneling competition, it is just undeclared in BG.

    We can debate the representation looks like (or if it even needed), but to assume that players with lower progression will invest time in BG without having any hopes of representation is optimistic. And there will never be a point where the top title alone will be able to a PVP mode in the game, at least not on current numbers.

  • DemonzfyreDemonzfyre Member Posts: 21,845 ★★★★★
    Stature said:

    DNA3000 said:

    The NBA matches against NBA because the NBA is a sport which contains competitors all of which are NBA teams, which have NBA requirements, and play by NBA rules, and they are the only competitors eligible to compete in the NBA. Fairness has nothing to do with it. To compete in the NBA, you must be an NBA team. To compete in the NCAA tournament, you must be an NCAA college basketball team.

    There is no “mostly 5* with a couple 6s” Battlegrounds league. So there shouldn’t be a “mostly 5* with a couple of 6s” isolated competition ring. Unless Kabam wants to make one. And I am on sufficiently good terms with the Law of Unintended Consequences that he tells me the mostly 5* crowd is unlikely to appreciate what would happen if Kabam chooses that route. They have no idea what Mr. Law intends to put in their bowl, but I can tell without looking that it is not going to be as much as everyone else’s.

    As an analogy, qualifying tournament structures for international tournaments might offer a better parallel? International teams have a wider range in terms of abilities, Asian teams do not have to play European teams to qualify to the World Cup. When Italy missed out on qualifying for the World Cup, there were no complaints that Tunisia or Egypt qualified by playing a weaker competition and were taking a better team's spot. Different zones have some allotted spots in the WC (the number of spots maybe weighted by team strength), VT is more or less that right? It's not a “mostly 5* with a couple of 6s” isolated competition ring but a path for a few “mostly 5* with a couple of 6s” to also be represented in the competition. GC is the competition. There are similar parallels in all sports or most other things in life. Brackets and qualifiers are common way of funneling competition, it is just undeclared in BG.

    We can debate the representation looks like (or if it even needed), but to assume that players with lower progression will invest time in BG without having any hopes of representation is optimistic. And there will never be a point where the top title alone will be able to a PVP mode in the game, at least not on current numbers.

    BGs is more of a Poker Tournament than a playoff bracket. Anyone can play as long as you pay the entrance fee (energy/elders marks) but if you'll likely face better players, especially the longer you last.

    Sometimes you'll have a surprise winner and sometimes you'll have an expected winner.
  • CorkscrewCorkscrew Member Posts: 540 ★★★
    DNA3000 said:


    I don't like many sports analogies because they open the door to very weird tangents about what works and what doesn't work. But I think it is worth noting the fact that all sports competitions have differences in how they conduct competition, and yet they all (to varying degrees) are considered fair. How can March Madness, where the weakest teams face the strongest teams, and yet still be considered fair?.

    The point I was illustrating is that many competition constructs have pre-qualification in place and it doesn't make them innately non-competitive, which was GroundedWisdom's counterpoint to your proposal of players starting ahead of the pack based on previous performance.

    On whether sports analogies are helpful. You can discount that it exists in sports and restrict the discussion to "gaming" only for the sake of this conversation - it may be personally helpful to you but may not be helpful to others. Not all of us think in exactly the same way, which is the crux of the debate about "fairness".

    In many cases, solutions to complex problems come from outside the specific domain.

    Your original post was well constructed and addresses most if not all of the concerns I have with battleground's design.

  • Ironman3000Ironman3000 Member Posts: 1,942 ★★★★★

    Stature said:

    DNA3000 said:

    The NBA matches against NBA because the NBA is a sport which contains competitors all of which are NBA teams, which have NBA requirements, and play by NBA rules, and they are the only competitors eligible to compete in the NBA. Fairness has nothing to do with it. To compete in the NBA, you must be an NBA team. To compete in the NCAA tournament, you must be an NCAA college basketball team.

    There is no “mostly 5* with a couple 6s” Battlegrounds league. So there shouldn’t be a “mostly 5* with a couple of 6s” isolated competition ring. Unless Kabam wants to make one. And I am on sufficiently good terms with the Law of Unintended Consequences that he tells me the mostly 5* crowd is unlikely to appreciate what would happen if Kabam chooses that route. They have no idea what Mr. Law intends to put in their bowl, but I can tell without looking that it is not going to be as much as everyone else’s.

    As an analogy, qualifying tournament structures for international tournaments might offer a better parallel? International teams have a wider range in terms of abilities, Asian teams do not have to play European teams to qualify to the World Cup. When Italy missed out on qualifying for the World Cup, there were no complaints that Tunisia or Egypt qualified by playing a weaker competition and were taking a better team's spot. Different zones have some allotted spots in the WC (the number of spots maybe weighted by team strength), VT is more or less that right? It's not a “mostly 5* with a couple of 6s” isolated competition ring but a path for a few “mostly 5* with a couple of 6s” to also be represented in the competition. GC is the competition. There are similar parallels in all sports or most other things in life. Brackets and qualifiers are common way of funneling competition, it is just undeclared in BG.

    We can debate the representation looks like (or if it even needed), but to assume that players with lower progression will invest time in BG without having any hopes of representation is optimistic. And there will never be a point where the top title alone will be able to a PVP mode in the game, at least not on current numbers.

    BGs is more of a Poker Tournament than a playoff bracket. Anyone can play as long as you pay the entrance fee (energy/elders marks) but if you'll likely face better players, especially the longer you last.

    Sometimes you'll have a surprise winner and sometimes you'll have an expected winner.
    Poker is way too random to be a good analogy. The US Open is a much better analogy. The seasoned Pros, who have proven to be the best week after week, get automatic bids and the lower Pros or amateurs can earn a spot by winning lower tournaments along the way. Again, making Tiger Woods qualify for the US Open makes zero sense.
  • GroundedWisdomGroundedWisdom Member Posts: 36,513 ★★★★★

    Just think DNA, if you are gifted 12M in the arena, how is someone who never gets 12M in the arena supposed to compete with you?

    The biggest fallacy in GWs 'argument' is that starting the best players higher doesn't change who ends at the top in the end, it just makes those players unhappy. Regardless of where we start players a Cav is not going to be able to compete in the GC.

    Actually it does. It shortcuts one Player's journey up, and no one ever catches up because they have more hoops to jump through to get there.
    Meanwhile the shortcut Player is going up and up.
    Ok, answer my question I've asked a few times.

    Should Tiger Woods have to re-qualify for every PGA tournament or should he be able to join whichever PGA tournament he wants to because of his past performances?
    I suspect Tiger Woods is busy with his settlement. How does that relate to the game? It doesn't.
    Avoiding the question just makes you look bad GW. It's a simple 'yes' or 'no'. It isn't hard.
    I'm talking about this game. Sports analogies might be comparative examples, but they're not directly related to what we're talking about. Ask me if a Player should have to qualify every Season, my answer is yes. As long as there's a Season, everyone should jump through the same hoops.
    Fine, everyone starts at zero but we have to drop the roster bands that keep players like you from facing players like me. You can't have everyone start at 0 AND avoid fighting the top players.
    I'm sorry, what?
    If you think my concern is me fighting Players like you, you're not following.
    You can certainly avoid them meeting Top Players AT 0. I am so tired of the hypocrisy of this entire subject. I'm going to lay it out flat.
    This whole excuse about people being given an easy street because they can't take advantage of the system is just plain manipulation. People can twist perspectives until they become Popples, but the only people who want easy Wins are the ones pushing to bash people about "starting from 0". What's more is they actually have the nerve to call that a fair system because it's random.
    I've had enough of the Sports analogies. This is nothing short of arrogant entitlement. You want to beat the lowest Players? Do it when they fight their way up. Not at the door, so you can fast track your way to the GC.
    That's the exact problem with the system that currently resides in War. People have become so entitled to overpowering others and calling it skill that they're thoroughly offended at the thought of fighting someone their own size. There are enough Alliances in War that they still play but stopped caring, to make that system possible. Wait until that happens to BGs, and people stop caring. Good luck running the system with those few numbers caring. You'd have the same people coming up against each other either way because it's become so isolated.
    You talk about silos. Let's talk about the silo of "Top" vs. anyone else scavenging for enjoyment when the entire game mode serves ONE demographic. Go ahead and silo progress into homeostasis and see how long Players bother with it. I guarantee I've seen it happen before. There is a range of Players to account for, and their progress and experience matters just as much as the "Top". Which only exists because the numbers of everyone else support them.
    I'm not concerned about coming up against anyone's Account. I'm not the one that's offended by losing Fights I could reasonably win. When I'm beat, I'm beat.
    When the system ensures a guaranteed Loss because the numbers alone mean I'm so overpowered that no amount of skill will make a difference, at the START of a competition, that's not skill, buds. That's a set-up.
  • GroundedWisdomGroundedWisdom Member Posts: 36,513 ★★★★★

    Just think DNA, if you are gifted 12M in the arena, how is someone who never gets 12M in the arena supposed to compete with you?

    The biggest fallacy in GWs 'argument' is that starting the best players higher doesn't change who ends at the top in the end, it just makes those players unhappy. Regardless of where we start players a Cav is not going to be able to compete in the GC.

    Actually it does. It shortcuts one Player's journey up, and no one ever catches up because they have more hoops to jump through to get there.
    Meanwhile the shortcut Player is going up and up.
    Ok, answer my question I've asked a few times.

    Should Tiger Woods have to re-qualify for every PGA tournament or should he be able to join whichever PGA tournament he wants to because of his past performances?
    I suspect Tiger Woods is busy with his settlement. How does that relate to the game? It doesn't.
    Avoiding the question just makes you look bad GW. It's a simple 'yes' or 'no'. It isn't hard.
    I'm talking about this game. Sports analogies might be comparative examples, but they're not directly related to what we're talking about. Ask me if a Player should have to qualify every Season, my answer is yes. As long as there's a Season, everyone should jump through the same hoops.
    Fine, everyone starts at zero but we have to drop the roster bands that keep players like you from facing players like me. You can't have everyone start at 0 AND avoid fighting the top players.
    I'm sorry, what?
    If you think my concern is me fighting Players like you, you're not following.
    You can certainly avoid them meeting Top Players AT 0. I am so tired of the hypocrisy of this entire subject. I'm going to lay it out flat.
    This whole excuse about people being given an easy street because they can't take advantage of the system is just plain manipulation. People can twist perspectives until they become Popples, but the only people who want easy Wins are the ones pushing to bash people about "starting from 0". What's more is they actually have the nerve to call that a fair system because it's random.
    I've had enough of the Sports analogies. This is nothing short of arrogant entitlement. You want to beat the lowest Players? Do it when they fight their way up. Not at the door, so you can fast track your way to the GC.
    That's the exact problem with the system that currently resides in War. People have become so entitled to overpowering others and calling it skill that they're thoroughly offended at the thought of fighting someone their own size. There are enough Alliances in War that they still play but stopped caring, to make that system possible. Wait until that happens to BGs, and people stop caring. Good luck running the system with those few numbers caring. You'd have the same people coming up against each other either way because it's become so isolated.
    You talk about silos. Let's talk about the silo of "Top" vs. anyone else scavenging for enjoyment when the entire game mode serves ONE demographic. Go ahead and silo progress into homeostasis and see how long Players bother with it. I guarantee I've seen it happen before. There is a range of Players to account for, and their progress and experience matters just as much as the "Top". Which only exists because the numbers of everyone else support them.
    I'm not concerned about coming up against anyone's Account. I'm not the one that's offended by losing Fights I could reasonably win. When I'm beat, I'm beat.
    When the system ensures a guaranteed Loss because the numbers alone mean I'm so overpowered that no amount of skill will make a difference, at the START of a competition, that's not skill, buds. That's a set-up.
    I'm just still curious why you assume that the lowest and highest will be meeting every match.
    The comment I responded to suggested matching them from 0.
  • GroundedWisdomGroundedWisdom Member Posts: 36,513 ★★★★★
    DNA3000 said:

    Just think DNA, if you are gifted 12M in the arena, how is someone who never gets 12M in the arena supposed to compete with you?

    The biggest fallacy in GWs 'argument' is that starting the best players higher doesn't change who ends at the top in the end, it just makes those players unhappy. Regardless of where we start players a Cav is not going to be able to compete in the GC.

    Actually it does. It shortcuts one Player's journey up, and no one ever catches up because they have more hoops to jump through to get there.
    Meanwhile the shortcut Player is going up and up.
    Ok, answer my question I've asked a few times.

    Should Tiger Woods have to re-qualify for every PGA tournament or should he be able to join whichever PGA tournament he wants to because of his past performances?
    I suspect Tiger Woods is busy with his settlement. How does that relate to the game? It doesn't.
    Avoiding the question just makes you look bad GW. It's a simple 'yes' or 'no'. It isn't hard.
    I'm talking about this game. Sports analogies might be comparative examples, but they're not directly related to what we're talking about. Ask me if a Player should have to qualify every Season, my answer is yes. As long as there's a Season, everyone should jump through the same hoops.
    Fine, everyone starts at zero but we have to drop the roster bands that keep players like you from facing players like me. You can't have everyone start at 0 AND avoid fighting the top players.
    I'm sorry, what?
    If you think my concern is me fighting Players like you, you're not following.
    You can certainly avoid them meeting Top Players AT 0. I am so tired of the hypocrisy of this entire subject. I'm going to lay it out flat.
    This whole excuse about people being given an easy street because they can't take advantage of the system is just plain manipulation. People can twist perspectives until they become Popples, but the only people who want easy Wins are the ones pushing to bash people about "starting from 0". What's more is they actually have the nerve to call that a fair system because it's random.
    I've had enough of the Sports analogies. This is nothing short of arrogant entitlement. You want to beat the lowest Players? Do it when they fight their way up. Not at the door, so you can fast track your way to the GC.
    That's the exact problem with the system that currently resides in War. People have become so entitled to overpowering others and calling it skill that they're thoroughly offended at the thought of fighting someone their own size. There are enough Alliances in War that they still play but stopped caring, to make that system possible. Wait until that happens to BGs, and people stop caring. Good luck running the system with those few numbers caring. You'd have the same people coming up against each other either way because it's become so isolated.
    You talk about silos. Let's talk about the silo of "Top" vs. anyone else scavenging for enjoyment when the entire game mode serves ONE demographic. Go ahead and silo progress into homeostasis and see how long Players bother with it. I guarantee I've seen it happen before. There is a range of Players to account for, and their progress and experience matters just as much as the "Top". Which only exists because the numbers of everyone else support them.
    I'm not concerned about coming up against anyone's Account. I'm not the one that's offended by losing Fights I could reasonably win. When I'm beat, I'm beat.
    When the system ensures a guaranteed Loss because the numbers alone mean I'm so overpowered that no amount of skill will make a difference, at the START of a competition, that's not skill, buds. That's a set-up.
    None of what you’re talking about ever actually happens in practice. Nothing about either ELO matching in general or my modified suggestions involving it serves only one demographic, unless you count rational actors as a single demographic. Nothing about the specifics of what’s been discussed allows strong players to consistently beat up weaker ones. In fact, ELO forbids this in a way roster matching doesn’t. And as to arrogant entitlement, I think that’s a sufficiently hysterical assertion that we can leave it to its own merits.

    Special treatment is just that. It’s special, and by definition not fair. I think most people would be willing to make the very reasonable compromise to allow this unfair special advantage under special circumstances, I’ve laid out my own version of this, but i also think anyone unwilling to even call it an unfair special advantage in the first place and acknowledge the concession as a concession is someone we will ultimately have to abandon in the conversation, because without an honest appraisal of what the real world trade offs are, there’s no way to consider reasonable alternatives or the cost benefit of any suggestion.

    This bears staring directly. ELO matching does not allow matching players so unbalanced that one side has no chance of winning. The only time that happens is when the ELO rating itself is horribly wrong. ELO matches players that have a 50% chance to beat each other. That’s it’s mathematical foundation. If I wanted to be as callous as some others, I would say anyone opposed to ELO is probably someone currently beating up inferior competitors at high percentage and is afraid of facing equal competition.
    What I was referring to is the previous comment about letting the largest Accounts take on Players from 0.
    As for the rest, we can disagree until the cows come home, but War is now centered around one demographic. The Top. The recent changes are an example. The Rewards increase, the Matchmaking allowing absolutely no reason with the sizes, you name it. It's been structured to benefit the Top, and that's it. I'm not going to debate that. It's apparent in every change that comes.
    You can't do that with a PVP mode that involves Players with such a range. They will stop playing it. They will stop caring.
    I wasn't rebutting your suggestions. I was responding to the OP's suggestion to have random Matches from the beginning. I'm quite honestly, tired of people claiming others have an advantage just because there is protection from them TAKING advantage of them.
  • DNA3000DNA3000 Member, Guardian Posts: 19,428 Guardian

    Just think DNA, if you are gifted 12M in the arena, how is someone who never gets 12M in the arena supposed to compete with you?

    The biggest fallacy in GWs 'argument' is that starting the best players higher doesn't change who ends at the top in the end, it just makes those players unhappy. Regardless of where we start players a Cav is not going to be able to compete in the GC.

    Actually it does. It shortcuts one Player's journey up, and no one ever catches up because they have more hoops to jump through to get there.
    Meanwhile the shortcut Player is going up and up.
    Ok, answer my question I've asked a few times.

    Should Tiger Woods have to re-qualify for every PGA tournament or should he be able to join whichever PGA tournament he wants to because of his past performances?
    I suspect Tiger Woods is busy with his settlement. How does that relate to the game? It doesn't.
    Avoiding the question just makes you look bad GW. It's a simple 'yes' or 'no'. It isn't hard.
    I'm talking about this game. Sports analogies might be comparative examples, but they're not directly related to what we're talking about. Ask me if a Player should have to qualify every Season, my answer is yes. As long as there's a Season, everyone should jump through the same hoops.
    Fine, everyone starts at zero but we have to drop the roster bands that keep players like you from facing players like me. You can't have everyone start at 0 AND avoid fighting the top players.
    I'm sorry, what?
    If you think my concern is me fighting Players like you, you're not following.
    You can certainly avoid them meeting Top Players AT 0. I am so tired of the hypocrisy of this entire subject. I'm going to lay it out flat.
    This whole excuse about people being given an easy street because they can't take advantage of the system is just plain manipulation. People can twist perspectives until they become Popples, but the only people who want easy Wins are the ones pushing to bash people about "starting from 0". What's more is they actually have the nerve to call that a fair system because it's random.
    I've had enough of the Sports analogies. This is nothing short of arrogant entitlement. You want to beat the lowest Players? Do it when they fight their way up. Not at the door, so you can fast track your way to the GC.
    That's the exact problem with the system that currently resides in War. People have become so entitled to overpowering others and calling it skill that they're thoroughly offended at the thought of fighting someone their own size. There are enough Alliances in War that they still play but stopped caring, to make that system possible. Wait until that happens to BGs, and people stop caring. Good luck running the system with those few numbers caring. You'd have the same people coming up against each other either way because it's become so isolated.
    You talk about silos. Let's talk about the silo of "Top" vs. anyone else scavenging for enjoyment when the entire game mode serves ONE demographic. Go ahead and silo progress into homeostasis and see how long Players bother with it. I guarantee I've seen it happen before. There is a range of Players to account for, and their progress and experience matters just as much as the "Top". Which only exists because the numbers of everyone else support them.
    I'm not concerned about coming up against anyone's Account. I'm not the one that's offended by losing Fights I could reasonably win. When I'm beat, I'm beat.
    When the system ensures a guaranteed Loss because the numbers alone mean I'm so overpowered that no amount of skill will make a difference, at the START of a competition, that's not skill, buds. That's a set-up.
    I'm just still curious why you assume that the lowest and highest will be meeting every match.
    The comment I responded to suggested matching them from 0.
    I don’t recall anyone seriously suggesting that we do that, but it is important to realize why. It isn’t because it is unfair, it is because it is impractical. Here’s an example of a perfectly fair competition in which everyone must face everyone else: full round robin.

    In any competition in which this option is practical, everyone faces everyone else, at least once. This is generally considered fair. It becomes impractical when the number of competitors gets too large, but I would love to see someone show up to a round robin competition and declare that they would not face certain competitors because it was unfair for them to do so. I’d like to see someone attempt to make that argument anywhere outside of an Internet forum.

    We don’t do round robin because it is obviously impractical. But the fact that round robin competitions are intrinsically fair cuts the legs out from under the argument that allowing such match ups is unfair. We don’t suggest such things because they are impractical, because they hurt other interests, because they can’t be reasonably implemented in ways that eliminate troublesome side effects. But not because they are unfair.

    If it was magically possible to conduct a full round robin tournament between everyone, I’d vote to do that. We’d be here until the sun burned out, so very strong magic would have to be involved, but I’d do it. And I would dare anyone make the argument that this was unfair in a setting where they couldn’t hide behind the limits of Internet forums.
  • GroundedWisdomGroundedWisdom Member Posts: 36,513 ★★★★★
    edited March 2023
    DNA3000 said:

    Just think DNA, if you are gifted 12M in the arena, how is someone who never gets 12M in the arena supposed to compete with you?

    The biggest fallacy in GWs 'argument' is that starting the best players higher doesn't change who ends at the top in the end, it just makes those players unhappy. Regardless of where we start players a Cav is not going to be able to compete in the GC.

    Actually it does. It shortcuts one Player's journey up, and no one ever catches up because they have more hoops to jump through to get there.
    Meanwhile the shortcut Player is going up and up.
    Ok, answer my question I've asked a few times.

    Should Tiger Woods have to re-qualify for every PGA tournament or should he be able to join whichever PGA tournament he wants to because of his past performances?
    I suspect Tiger Woods is busy with his settlement. How does that relate to the game? It doesn't.
    Avoiding the question just makes you look bad GW. It's a simple 'yes' or 'no'. It isn't hard.
    I'm talking about this game. Sports analogies might be comparative examples, but they're not directly related to what we're talking about. Ask me if a Player should have to qualify every Season, my answer is yes. As long as there's a Season, everyone should jump through the same hoops.
    Fine, everyone starts at zero but we have to drop the roster bands that keep players like you from facing players like me. You can't have everyone start at 0 AND avoid fighting the top players.
    I'm sorry, what?
    If you think my concern is me fighting Players like you, you're not following.
    You can certainly avoid them meeting Top Players AT 0. I am so tired of the hypocrisy of this entire subject. I'm going to lay it out flat.
    This whole excuse about people being given an easy street because they can't take advantage of the system is just plain manipulation. People can twist perspectives until they become Popples, but the only people who want easy Wins are the ones pushing to bash people about "starting from 0". What's more is they actually have the nerve to call that a fair system because it's random.
    I've had enough of the Sports analogies. This is nothing short of arrogant entitlement. You want to beat the lowest Players? Do it when they fight their way up. Not at the door, so you can fast track your way to the GC.
    That's the exact problem with the system that currently resides in War. People have become so entitled to overpowering others and calling it skill that they're thoroughly offended at the thought of fighting someone their own size. There are enough Alliances in War that they still play but stopped caring, to make that system possible. Wait until that happens to BGs, and people stop caring. Good luck running the system with those few numbers caring. You'd have the same people coming up against each other either way because it's become so isolated.
    You talk about silos. Let's talk about the silo of "Top" vs. anyone else scavenging for enjoyment when the entire game mode serves ONE demographic. Go ahead and silo progress into homeostasis and see how long Players bother with it. I guarantee I've seen it happen before. There is a range of Players to account for, and their progress and experience matters just as much as the "Top". Which only exists because the numbers of everyone else support them.
    I'm not concerned about coming up against anyone's Account. I'm not the one that's offended by losing Fights I could reasonably win. When I'm beat, I'm beat.
    When the system ensures a guaranteed Loss because the numbers alone mean I'm so overpowered that no amount of skill will make a difference, at the START of a competition, that's not skill, buds. That's a set-up.
    I'm just still curious why you assume that the lowest and highest will be meeting every match.
    The comment I responded to suggested matching them from 0.
    I don’t recall anyone seriously suggesting that we do that, but it is important to realize why. It isn’t because it is unfair, it is because it is impractical. Here’s an example of a perfectly fair competition in which everyone must face everyone else: full round robin.

    In any competition in which this option is practical, everyone faces everyone else, at least once. This is generally considered fair. It becomes impractical when the number of competitors gets too large, but I would love to see someone show up to a round robin competition and declare that they would not face certain competitors because it was unfair for them to do so. I’d like to see someone attempt to make that argument anywhere outside of an Internet forum.

    We don’t do round robin because it is obviously impractical. But the fact that round robin competitions are intrinsically fair cuts the legs out from under the argument that allowing such match ups is unfair. We don’t suggest such things because they are impractical, because they hurt other interests, because they can’t be reasonably implemented in ways that eliminate troublesome side effects. But not because they are unfair.

    If it was magically possible to conduct a full round robin tournament between everyone, I’d vote to do that. We’d be here until the sun burned out, so very strong magic would have to be involved, but I’d do it. And I would dare anyone make the argument that this was unfair in a setting where they couldn’t hide behind the limits of Internet forums.
    There's unfair, as in "I lost and I don't like it.", and then there's unfair as in "The game includes me in a competition I have no chance of winning because the vast expanse of Roster differences mean if I come up against the largest, there's no winning that.".
    It isn't just a full round. It's Fight after Fight because the people who are running it competitively are doing so from the onset, and by the time everyone pushes forward, there's about a week left to progress. That is, barring anyone waiting to start themselves. Then the process is pin ball.
    People get too wrapped up in the word fair, but in actuality, it is wrong. It is wrong to include Players that are using Rosters that have no chance of winning, and expecting them to continually try and fail for the ease of Players with larger Rosters. Their gaming experience, their progress, matters more than that. They're not sacrificial lambs. They're human beings trying to play the game mode.
    Again, there is a fine line between competitiveness and taking the desire to even play it because no matter what these Players do, they can't win out the gate. Numerically, they can't. Unless you have someone throwing a Match or absent-mindedly not paying attention, they're never going to do as much Damage as their Opponent. The differences in Champions make it so.
    Just because it's a competition doesn't mean the gaming experience of Players who are using lower Accounts is not valid or significant. That's always been my point. You cause the majority to be disinterested, and let's be honest they're the majority because the minority is the Top, then you have a dwindling system.
    However, it's not about "us vs. them", and it's not about favoring one demographic over the other. It's about having a game mode that's reasonably challenging, and at the same time enjoyable, for as many Players as possible. That's fairness.
  • GroundedWisdomGroundedWisdom Member Posts: 36,513 ★★★★★

    DNA3000 said:

    Just think DNA, if you are gifted 12M in the arena, how is someone who never gets 12M in the arena supposed to compete with you?

    The biggest fallacy in GWs 'argument' is that starting the best players higher doesn't change who ends at the top in the end, it just makes those players unhappy. Regardless of where we start players a Cav is not going to be able to compete in the GC.

    Actually it does. It shortcuts one Player's journey up, and no one ever catches up because they have more hoops to jump through to get there.
    Meanwhile the shortcut Player is going up and up.
    Ok, answer my question I've asked a few times.

    Should Tiger Woods have to re-qualify for every PGA tournament or should he be able to join whichever PGA tournament he wants to because of his past performances?
    I suspect Tiger Woods is busy with his settlement. How does that relate to the game? It doesn't.
    Avoiding the question just makes you look bad GW. It's a simple 'yes' or 'no'. It isn't hard.
    I'm talking about this game. Sports analogies might be comparative examples, but they're not directly related to what we're talking about. Ask me if a Player should have to qualify every Season, my answer is yes. As long as there's a Season, everyone should jump through the same hoops.
    Fine, everyone starts at zero but we have to drop the roster bands that keep players like you from facing players like me. You can't have everyone start at 0 AND avoid fighting the top players.
    I'm sorry, what?
    If you think my concern is me fighting Players like you, you're not following.
    You can certainly avoid them meeting Top Players AT 0. I am so tired of the hypocrisy of this entire subject. I'm going to lay it out flat.
    This whole excuse about people being given an easy street because they can't take advantage of the system is just plain manipulation. People can twist perspectives until they become Popples, but the only people who want easy Wins are the ones pushing to bash people about "starting from 0". What's more is they actually have the nerve to call that a fair system because it's random.
    I've had enough of the Sports analogies. This is nothing short of arrogant entitlement. You want to beat the lowest Players? Do it when they fight their way up. Not at the door, so you can fast track your way to the GC.
    That's the exact problem with the system that currently resides in War. People have become so entitled to overpowering others and calling it skill that they're thoroughly offended at the thought of fighting someone their own size. There are enough Alliances in War that they still play but stopped caring, to make that system possible. Wait until that happens to BGs, and people stop caring. Good luck running the system with those few numbers caring. You'd have the same people coming up against each other either way because it's become so isolated.
    You talk about silos. Let's talk about the silo of "Top" vs. anyone else scavenging for enjoyment when the entire game mode serves ONE demographic. Go ahead and silo progress into homeostasis and see how long Players bother with it. I guarantee I've seen it happen before. There is a range of Players to account for, and their progress and experience matters just as much as the "Top". Which only exists because the numbers of everyone else support them.
    I'm not concerned about coming up against anyone's Account. I'm not the one that's offended by losing Fights I could reasonably win. When I'm beat, I'm beat.
    When the system ensures a guaranteed Loss because the numbers alone mean I'm so overpowered that no amount of skill will make a difference, at the START of a competition, that's not skill, buds. That's a set-up.
    I'm just still curious why you assume that the lowest and highest will be meeting every match.
    The comment I responded to suggested matching them from 0.
    I don’t recall anyone seriously suggesting that we do that, but it is important to realize why. It isn’t because it is unfair, it is because it is impractical. Here’s an example of a perfectly fair competition in which everyone must face everyone else: full round robin.

    In any competition in which this option is practical, everyone faces everyone else, at least once. This is generally considered fair. It becomes impractical when the number of competitors gets too large, but I would love to see someone show up to a round robin competition and declare that they would not face certain competitors because it was unfair for them to do so. I’d like to see someone attempt to make that argument anywhere outside of an Internet forum.

    We don’t do round robin because it is obviously impractical. But the fact that round robin competitions are intrinsically fair cuts the legs out from under the argument that allowing such match ups is unfair. We don’t suggest such things because they are impractical, because they hurt other interests, because they can’t be reasonably implemented in ways that eliminate troublesome side effects. But not because they are unfair.

    If it was magically possible to conduct a full round robin tournament between everyone, I’d vote to do that. We’d be here until the sun burned out, so very strong magic would have to be involved, but I’d do it. And I would dare anyone make the argument that this was unfair in a setting where they couldn’t hide behind the limits of Internet forums.
    There's unfair, as in "I lost and I don't like it.", and then there's unfair as in "The game includes me in a competition I have no chance of winning because the vast expanse of Roster differences mean if I come up against the largest, there's no winning that.".
    It isn't just a full round. It's Fight after Fight because the people who are running it competitively are doing so from the onset, and by the time everyone pushes forward, there's about a week left to progress. That is, barring anyone waiting to start themselves. Then the process is pin ball.
    People get too wrapped up in the word fair, but in actuality, it is wrong. It is wrong to include Players that are using Rosters that have no chance of winning, and expecting them to continually try and fail for the ease of Players with larger Rosters. Their gaming experience, their progress, matters more than that. They're not sacrificial lambs. They're human beings trying to play the game mode.
    Again, there is a fine line between competitiveness and taking the desire to even play it because no matter what these Players do, they can't win out the gate. Numerically, they can't. Unless you have someone throwing a Match or absent-mindedly not paying attention, they're never going to do as much Damage as their Opponent. The differences in Champions make it so.
    Just because it's a competition doesn't mean the gaming experience of Players who are using lower Accounts is not valid or significant. That's always been my point. You cause the majority to be disinterested, and let's be honest they're the majority because the minority is the Top, then you have a dwindling system.
    However, it's not about "us vs. them", and it's not about favoring one demographic over the other. It's about having a game mode that's reasonably challenging, and at the same time enjoyable, for as many Players as possible. That's fairness.
    The majority is actually the average player.
    I meant in terms of the highest, in comparison to others. I get what you're saying though.
This discussion has been closed.