With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
P.s i will be super respectful just dont close this post too... i have been really thinking about this since the start of BG and would be Very very happy to get an answer.
You can't limit your rank ups solely based on one game mode.
And one game cannot be your sole mode to get rewards from
True. But….
…that kind of went out the window with the BG store. Wake me when I can get similar items for similar costs from loyalty, glory, arena, etc.
Dr. Zola
I mean, that begs the question. If people are limiting their Rank-Ups to play BGs and earn Rewards, what are they playing for if not Rewards to Rank?
With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
P.s i will be super respectful just dont close this post too... i have been really thinking about this since the start of BG and would be Very very happy to get an answer.
You can't limit your rank ups solely based on one game mode.
And one game cannot be your sole mode to get rewards from
True. But….
…that kind of went out the window with the BG store. Wake me when I can get similar items for similar costs from loyalty, glory, arena, etc.
Dr. Zola
I mean, that begs the question. If people are limiting their Rank-Ups to play BGs and earn Rewards, what are they playing for if not Rewards to Rank?
Easy: Shards for OP champs to rank just enough to enable them to pick off small accounts in their small account silos. And shields and other items that facilitate that. And marks to goose their BG event scores.
Do they limit rankups forever? Unlikely once they’ve milked their tier as much as they can.
With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
P.s i will be super respectful just dont close this post too... i have been really thinking about this since the start of BG and would be Very very happy to get an answer.
You can't limit your rank ups solely based on one game mode.
And one game cannot be your sole mode to get rewards from
True. But….
…that kind of went out the window with the BG store. Wake me when I can get similar items for similar costs from loyalty, glory, arena, etc.
Dr. Zola
I mean, that begs the question. If people are limiting their Rank-Ups to play BGs and earn Rewards, what are they playing for if not Rewards to Rank?
Easy: Shards for OP champs to rank just enough to enable them to pick off small accounts in their small account silos. And shields and other items that facilitate that. And marks to goose their BG event scores.
Do they limit rankups forever? Unlikely once they’ve milked their tier as much as they can.
What do you buy at the BG store?
Dr. Zola
Honestly, I buy Shards. I stick to S3 or S2, play casually, and pull an extra Featured. The point stands that Players will not sit and not Rank indefinitely. I find the implication more suggestive than realistic.
With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
P.s i will be super respectful just dont close this post too... i have been really thinking about this since the start of BG and would be Very very happy to get an answer.
You can't limit your rank ups solely based on one game mode.
And one game cannot be your sole mode to get rewards from
True. But….
…that kind of went out the window with the BG store. Wake me when I can get similar items for similar costs from loyalty, glory, arena, etc.
Dr. Zola
I agree, this month especially. The BG store has kind of ruined most other game modes.
I am typically someone who 100% SQ and highest difficulty of EQ.
But looking at this month's, I can do 54*2 fights to get 6-star awakening crystal and 54 fights to get a number of 6-star shards. I can grind out a ton more fights to get components, to potentially get fragments of materials and 6-star shards.
Conversely, I can just do 2-3 fights for 3 matches every few days, and be able to just buy stuff in BG store for much less work. When I think about the obvious work that the SQ entails this month, the only thing I can't get with less work from BGs is the 6-star awakening.
With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
P.s i will be super respectful just dont close this post too... i have been really thinking about this since the start of BG and would be Very very happy to get an answer.
You can't limit your rank ups solely based on one game mode.
And one game cannot be your sole mode to get rewards from
True. But….
…that kind of went out the window with the BG store. Wake me when I can get similar items for similar costs from loyalty, glory, arena, etc.
Dr. Zola
I mean, that begs the question. If people are limiting their Rank-Ups to play BGs and earn Rewards, what are they playing for if not Rewards to Rank?
Easy: Shards for OP champs to rank just enough to enable them to pick off small accounts in their small account silos. And shields and other items that facilitate that. And marks to goose their BG event scores.
Do they limit rankups forever? Unlikely once they’ve milked their tier as much as they can.
What do you buy at the BG store?
Dr. Zola
Honestly, I buy Shards. I stick to S3 or S2, play casually, and pull an extra Featured. The point stands that Players will not sit and not Rank indefinitely. I find the implication more suggestive than realistic.
Right—I agree that it isn’t a forever thing. But if I know I can load up on shards and get 1-2 champs that most normal accounts in my silo can’t get (and likely don’t have counters for), that makes a ton of difference.
If you peruse most of the low rated accounts that quickly made GC last season (assuming no cheating, which I wouldn’t unless there’s clear evidence), most of them have what you and I would consider top-tier champs on the profiles. At the lower levels, even 5* champs (example: Abs Man, Spider Supreme, Herc, CGR) can be devastating against less experienced, lower BGs accounts.
With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
P.s i will be super respectful just dont close this post too... i have been really thinking about this since the start of BG and would be Very very happy to get an answer.
You can't limit your rank ups solely based on one game mode.
And one game cannot be your sole mode to get rewards from
True. But….
…that kind of went out the window with the BG store. Wake me when I can get similar items for similar costs from loyalty, glory, arena, etc.
Dr. Zola
I agree with this. Additionally there really isn't content in the game that requires r4 or r5 6 star champs in the game. The mode where these higher champs should help the most is BG, but it doesn't as it just bumps you up "invisible brackets" making it harder for you to get out of victory track.
With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
P.s i will be super respectful just dont close this post too... i have been really thinking about this since the start of BG and would be Very very happy to get an answer.
You can't limit your rank ups solely based on one game mode.
And one game cannot be your sole mode to get rewards from
True. But….
…that kind of went out the window with the BG store. Wake me when I can get similar items for similar costs from loyalty, glory, arena, etc.
Dr. Zola
I mean, that begs the question. If people are limiting their Rank-Ups to play BGs and earn Rewards, what are they playing for if not Rewards to Rank?
Easy: Shards for OP champs to rank just enough to enable them to pick off small accounts in their small account silos. And shields and other items that facilitate that. And marks to goose their BG event scores.
Do they limit rankups forever? Unlikely once they’ve milked their tier as much as they can.
What do you buy at the BG store?
Dr. Zola
Honestly, I buy Shards. I stick to S3 or S2, play casually, and pull an extra Featured. The point stands that Players will not sit and not Rank indefinitely. I find the implication more suggestive than realistic.
Right—I agree that it isn’t a forever thing. But if I know I can load up on shards and get 1-2 champs that most normal accounts in my silo can’t get (and likely don’t have counters for), that makes a ton of difference.
If you peruse most of the low rated accounts that quickly made GC last season (assuming no cheating, which I wouldn’t unless there’s clear evidence), most of them have what you and I would consider top-tier champs on the profiles. At the lower levels, even 5* champs (example: Abs Man, Spider Supreme, Herc, CGR) can be devastating against less experienced, lower BGs accounts.
Dr. Zola
Well, they're going to get Rewards from BGs either way. That can happen for anyone. I get the silos argument. It's been made ad nauseum. This theory that Players are just going to camp out and hoard bubbles might be more calculated than these Players are trying to be.
Are people suggesting they nerf the Rewards in BGs?
Actually, I am suggesting they make BG tokens via objectives more available and/or more frequently available. That would reduce the sense that “I can’t get rewards if I can’t win consecutively.”
GC is great, in my opinion, but what makes it great is the rewards you get along the way. Apart from the top 500, the next 49,500 rank get versions of mostly the same thing.
With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
P.s i will be super respectful just dont close this post too... i have been really thinking about this since the start of BG and would be Very very happy to get an answer.
You can't limit your rank ups solely based on one game mode.
And one game cannot be your sole mode to get rewards from
True. But….
…that kind of went out the window with the BG store. Wake me when I can get similar items for similar costs from loyalty, glory, arena, etc.
Dr. Zola
I mean, that begs the question. If people are limiting their Rank-Ups to play BGs and earn Rewards, what are they playing for if not Rewards to Rank?
Easy: Shards for OP champs to rank just enough to enable them to pick off small accounts in their small account silos. And shields and other items that facilitate that. And marks to goose their BG event scores.
Do they limit rankups forever? Unlikely once they’ve milked their tier as much as they can.
What do you buy at the BG store?
Dr. Zola
Honestly, I buy Shards. I stick to S3 or S2, play casually, and pull an extra Featured. The point stands that Players will not sit and not Rank indefinitely. I find the implication more suggestive than realistic.
Right—I agree that it isn’t a forever thing. But if I know I can load up on shards and get 1-2 champs that most normal accounts in my silo can’t get (and likely don’t have counters for), that makes a ton of difference.
If you peruse most of the low rated accounts that quickly made GC last season (assuming no cheating, which I wouldn’t unless there’s clear evidence), most of them have what you and I would consider top-tier champs on the profiles. At the lower levels, even 5* champs (example: Abs Man, Spider Supreme, Herc, CGR) can be devastating against less experienced, lower BGs accounts.
Dr. Zola
Equally for player in the middle and lower end of the silos, rank ups become more important. Strength is relative and there is no way to go back on that in the game. You can never downsize a roster. If players at the top end of the silos don't rank up, they will be caught up with in a short period of time. This is apart from all the rewards in other modes they are giving up on.
In my view, the assumption that people are refraining from rank ups and cheesing BGs is a very theoretical one. There may be a few people doing this tactically, but the impact is being grossly over estimated.
Are people suggesting they nerf the Rewards in BGs?
Actually, I am suggesting they make BG tokens via objectives more available and/or more frequently available. That would reduce the sense that “I can’t get rewards if I can’t win consecutively.”
GC is great, in my opinion, but what makes it great is the rewards you get along the way. Apart from the top 500, the next 49,500 rank get versions of mostly the same thing.
Dr. Zola
That would then allow them to start people at different points and no have to worry about gifting free rewards.
With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
P.s i will be super respectful just dont close this post too... i have been really thinking about this since the start of BG and would be Very very happy to get an answer.
You can't limit your rank ups solely based on one game mode.
And one game cannot be your sole mode to get rewards from
True. But….
…that kind of went out the window with the BG store. Wake me when I can get similar items for similar costs from loyalty, glory, arena, etc.
Dr. Zola
I mean, that begs the question. If people are limiting their Rank-Ups to play BGs and earn Rewards, what are they playing for if not Rewards to Rank?
Easy: Shards for OP champs to rank just enough to enable them to pick off small accounts in their small account silos. And shields and other items that facilitate that. And marks to goose their BG event scores.
Do they limit rankups forever? Unlikely once they’ve milked their tier as much as they can.
What do you buy at the BG store?
Dr. Zola
Honestly, I buy Shards. I stick to S3 or S2, play casually, and pull an extra Featured. The point stands that Players will not sit and not Rank indefinitely. I find the implication more suggestive than realistic.
Right—I agree that it isn’t a forever thing. But if I know I can load up on shards and get 1-2 champs that most normal accounts in my silo can’t get (and likely don’t have counters for), that makes a ton of difference.
If you peruse most of the low rated accounts that quickly made GC last season (assuming no cheating, which I wouldn’t unless there’s clear evidence), most of them have what you and I would consider top-tier champs on the profiles. At the lower levels, even 5* champs (example: Abs Man, Spider Supreme, Herc, CGR) can be devastating against less experienced, lower BGs accounts.
Dr. Zola
Equally for player in the middle and lower end of the silos, rank ups become more important. Strength is relative and there is no way to go back on that in the game. You can never downsize a roster. If players at the top end of the silos don't rank up, they will be caught up with in a short period of time. This is apart from all the rewards in other modes they are giving up on.
In my view, the assumption that people are refraining from rank ups and cheesing BGs is a very theoretical one. There may be a few people doing this tactically, but the impact is being grossly over estimated.
People have already admitted to stalling their progress so it's not a theoretical assumption.
If I wasn't so high to begin with I'm pretty sure I would. To me, it's no different from hoarding shards for 3 months till the next featured crystal. Right now, there's nothing outside of BGs to really requires ranking champs so I fi could bank a season or two of easy BG rewards it would be the smart ting to do.
With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
P.s i will be super respectful just dont close this post too... i have been really thinking about this since the start of BG and would be Very very happy to get an answer.
You can't limit your rank ups solely based on one game mode.
And one game cannot be your sole mode to get rewards from
True. But….
…that kind of went out the window with the BG store. Wake me when I can get similar items for similar costs from loyalty, glory, arena, etc.
Dr. Zola
I mean, that begs the question. If people are limiting their Rank-Ups to play BGs and earn Rewards, what are they playing for if not Rewards to Rank?
Easy: Shards for OP champs to rank just enough to enable them to pick off small accounts in their small account silos. And shields and other items that facilitate that. And marks to goose their BG event scores.
Do they limit rankups forever? Unlikely once they’ve milked their tier as much as they can.
What do you buy at the BG store?
Dr. Zola
Honestly, I buy Shards. I stick to S3 or S2, play casually, and pull an extra Featured. The point stands that Players will not sit and not Rank indefinitely. I find the implication more suggestive than realistic.
Right—I agree that it isn’t a forever thing. But if I know I can load up on shards and get 1-2 champs that most normal accounts in my silo can’t get (and likely don’t have counters for), that makes a ton of difference.
If you peruse most of the low rated accounts that quickly made GC last season (assuming no cheating, which I wouldn’t unless there’s clear evidence), most of them have what you and I would consider top-tier champs on the profiles. At the lower levels, even 5* champs (example: Abs Man, Spider Supreme, Herc, CGR) can be devastating against less experienced, lower BGs accounts.
Dr. Zola
Equally for player in the middle and lower end of the silos, rank ups become more important. Strength is relative and there is no way to go back on that in the game. You can never downsize a roster. If players at the top end of the silos don't rank up, they will be caught up with in a short period of time. This is apart from all the rewards in other modes they are giving up on.
In my view, the assumption that people are refraining from rank ups and cheesing BGs is a very theoretical one. There may be a few people doing this tactically, but the impact is being grossly over estimated.
Fair enough. There’s really not a good way for us to know, but structurally the BG deck restricts the number of champs you need so much more than any other content. It isn’t like you need 150 great champs to win from silo 1 to silo 2.
I’m convinced the BG store value proposition enhances the incentive to rank super-selectively for BGs and is sufficient to justify hanging on to a weak silo as long as possible before moving to the next. Also, it takes far less to move the needle for accounts at the lowest ends of competition, so a competitive advantage in one lower silo likely carries over at least in part to the next low BG silo.
my rankups for last 2 seasons are mostly that dont effect my prestige but effective . Havent opened any 4/5 * relics , have bunch of 3*s linked to top champs. I have noticed easier match ups and quicker climb in BG. Am happy and will continue to do so till current match making are changed, hell my first r5 is gonna be a unduped Black Cat, wont touch my prestige, lol
With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
P.s i will be super respectful just dont close this post too... i have been really thinking about this since the start of BG and would be Very very happy to get an answer.
You can't limit your rank ups solely based on one game mode.
And one game cannot be your sole mode to get rewards from
True. But….
…that kind of went out the window with the BG store. Wake me when I can get similar items for similar costs from loyalty, glory, arena, etc.
Dr. Zola
I mean, that begs the question. If people are limiting their Rank-Ups to play BGs and earn Rewards, what are they playing for if not Rewards to Rank?
Easy: Shards for OP champs to rank just enough to enable them to pick off small accounts in their small account silos. And shields and other items that facilitate that. And marks to goose their BG event scores.
Do they limit rankups forever? Unlikely once they’ve milked their tier as much as they can.
What do you buy at the BG store?
Dr. Zola
Honestly, I buy Shards. I stick to S3 or S2, play casually, and pull an extra Featured. The point stands that Players will not sit and not Rank indefinitely. I find the implication more suggestive than realistic.
Right—I agree that it isn’t a forever thing. But if I know I can load up on shards and get 1-2 champs that most normal accounts in my silo can’t get (and likely don’t have counters for), that makes a ton of difference.
If you peruse most of the low rated accounts that quickly made GC last season (assuming no cheating, which I wouldn’t unless there’s clear evidence), most of them have what you and I would consider top-tier champs on the profiles. At the lower levels, even 5* champs (example: Abs Man, Spider Supreme, Herc, CGR) can be devastating against less experienced, lower BGs accounts.
Dr. Zola
Equally for player in the middle and lower end of the silos, rank ups become more important. Strength is relative and there is no way to go back on that in the game. You can never downsize a roster. If players at the top end of the silos don't rank up, they will be caught up with in a short period of time. This is apart from all the rewards in other modes they are giving up on.
In my view, the assumption that people are refraining from rank ups and cheesing BGs is a very theoretical one. There may be a few people doing this tactically, but the impact is being grossly over estimated.
With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
P.s i will be super respectful just dont close this post too... i have been really thinking about this since the start of BG and would be Very very happy to get an answer.
You can't limit your rank ups solely based on one game mode.
And one game cannot be your sole mode to get rewards from
True. But….
…that kind of went out the window with the BG store. Wake me when I can get similar items for similar costs from loyalty, glory, arena, etc.
Dr. Zola
I mean, that begs the question. If people are limiting their Rank-Ups to play BGs and earn Rewards, what are they playing for if not Rewards to Rank?
Easy: Shards for OP champs to rank just enough to enable them to pick off small accounts in their small account silos. And shields and other items that facilitate that. And marks to goose their BG event scores.
Do they limit rankups forever? Unlikely once they’ve milked their tier as much as they can.
What do you buy at the BG store?
Dr. Zola
Honestly, I buy Shards. I stick to S3 or S2, play casually, and pull an extra Featured. The point stands that Players will not sit and not Rank indefinitely. I find the implication more suggestive than realistic.
Right—I agree that it isn’t a forever thing. But if I know I can load up on shards and get 1-2 champs that most normal accounts in my silo can’t get (and likely don’t have counters for), that makes a ton of difference.
If you peruse most of the low rated accounts that quickly made GC last season (assuming no cheating, which I wouldn’t unless there’s clear evidence), most of them have what you and I would consider top-tier champs on the profiles. At the lower levels, even 5* champs (example: Abs Man, Spider Supreme, Herc, CGR) can be devastating against less experienced, lower BGs accounts.
Dr. Zola
Equally for player in the middle and lower end of the silos, rank ups become more important. Strength is relative and there is no way to go back on that in the game. You can never downsize a roster. If players at the top end of the silos don't rank up, they will be caught up with in a short period of time. This is apart from all the rewards in other modes they are giving up on.
In my view, the assumption that people are refraining from rank ups and cheesing BGs is a very theoretical one. There may be a few people doing this tactically, but the impact is being grossly over estimated.
As a person above this comment said its a practical thing to do and not theoretical in case your goal is clearing victory track and getting like 100 points and AFK for the rest of the season. Ofcource if you dont max out on everything you will not be able to compete in top ranks.
Prestige based matchmaking was pretty loose last season me. Wasn’t ranking top guys and still getting matches 3k prestige above me. But it was also nice to get a few matches within my prestige that were a breeze comparatively speaking. So do I use my 600 sig stones to sig my top guys? Or would I just be matching with 17k prestige guys all the time then?
Equally for player in the middle and lower end of the silos, rank ups become more important. Strength is relative and there is no way to go back on that in the game. You can never downsize a roster. If players at the top end of the silos don't rank up, they will be caught up with in a short period of time. This is apart from all the rewards in other modes they are giving up on.
In my view, the assumption that people are refraining from rank ups and cheesing BGs is a very theoretical one. There may be a few people doing this tactically, but the impact is being grossly over estimated.
People have already admitted to stalling their progress so it's not a theoretical assumption.
If I wasn't so high to begin with I'm pretty sure I would. To me, it's no different from hoarding shards for 3 months till the next featured crystal. Right now, there's nothing outside of BGs to really requires ranking champs so I fi could bank a season or two of easy BG rewards it would be the smart ting to do.
I did mention that a few people are probably doing this, but I think the actual trend is being overestimated.
You have to consider that the forum is an echo chamber of its own. A fairly small % of the playing base is on the forums. And these are players who are already very engaged with the game. I don't expect the proliferation of TBs and Paragons in the game is as high as it is on the forums. For e.g. everyone here knows the pop up deals are horrible - but obviously someone buys them (I did once or twice when I started off in the game, before I found the forums).
Even in this particular example, you would hoard, because you are skilled and tactical enough to benefit from that decision. If you saw that your win rates didn't improve by hoarding, you would also calibrate rank ups just enough to move to the top end of your silo. There are other who do the same thing, but you overestimate how many of them there are (in relation to the overall player base). Very few people in the game do the smart thing to do.
Equally for player in the middle and lower end of the silos, rank ups become more important. Strength is relative and there is no way to go back on that in the game. You can never downsize a roster. If players at the top end of the silos don't rank up, they will be caught up with in a short period of time. This is apart from all the rewards in other modes they are giving up on.
In my view, the assumption that people are refraining from rank ups and cheesing BGs is a very theoretical one. There may be a few people doing this tactically, but the impact is being grossly over estimated.
People have already admitted to stalling their progress so it's not a theoretical assumption.
If I wasn't so high to begin with I'm pretty sure I would. To me, it's no different from hoarding shards for 3 months till the next featured crystal. Right now, there's nothing outside of BGs to really requires ranking champs so I fi could bank a season or two of easy BG rewards it would be the smart ting to do.
I did mention that a few people are probably doing this, but I think the actual trend is being overestimated.
You have to consider that the forum is an echo chamber of its own. A fairly small % of the playing base is on the forums. And these are players who are already very engaged with the game. I don't expect the proliferation of TBs and Paragons in the game is as high as it is on the forums. For e.g. everyone here knows the pop up deals are horrible - but obviously someone buys them (I did once or twice when I started off in the game, before I found the forums).
Even in this particular example, you would hoard, because you are skilled and tactical enough to benefit from that decision. If you saw that your win rates didn't improve by hoarding, you would also calibrate rank ups just enough to move to the top end of your silo. There are other who do the same thing, but you overestimate how many of them there are (in relation to the overall player base). Very few people in the game do the smart thing to do.
People don't hoard unless they can afford to. Not withstanding the usual saving for a particular Champ. Anyone who is trying to progress can't afford that. They need to use what they get to advance.
Equally for player in the middle and lower end of the silos, rank ups become more important. Strength is relative and there is no way to go back on that in the game. You can never downsize a roster. If players at the top end of the silos don't rank up, they will be caught up with in a short period of time. This is apart from all the rewards in other modes they are giving up on.
In my view, the assumption that people are refraining from rank ups and cheesing BGs is a very theoretical one. There may be a few people doing this tactically, but the impact is being grossly over estimated.
People have already admitted to stalling their progress so it's not a theoretical assumption.
If I wasn't so high to begin with I'm pretty sure I would. To me, it's no different from hoarding shards for 3 months till the next featured crystal. Right now, there's nothing outside of BGs to really requires ranking champs so I fi could bank a season or two of easy BG rewards it would be the smart ting to do.
I did mention that a few people are probably doing this, but I think the actual trend is being overestimated.
You have to consider that the forum is an echo chamber of its own. A fairly small % of the playing base is on the forums. And these are players who are already very engaged with the game. I don't expect the proliferation of TBs and Paragons in the game is as high as it is on the forums. For e.g. everyone here knows the pop up deals are horrible - but obviously someone buys them (I did once or twice when I started off in the game, before I found the forums).
Even in this particular example, you would hoard, because you are skilled and tactical enough to benefit from that decision. If you saw that your win rates didn't improve by hoarding, you would also calibrate rank ups just enough to move to the top end of your silo. There are other who do the same thing, but you overestimate how many of them there are (in relation to the overall player base). Very few people in the game do the smart thing to do.
People don't hoard unless they can afford to. Not withstanding the usual saving for a particular Champ. Anyone who is trying to progress can't afford that. They need to use what they get to advance.
Sort of. People hoard both when items don’t matter to them as well as when it is advantageous to hoard items.
And you hit the nail on the head when you say “[a]nyone who is trying to progress…
They will have a chance to make new prices for 7* shards and resources. Hope they make it not as much OP as this store for 6*. No need to nerf just a lesson for future. When MCOC PLAYERS start to say its too much rewards you can be ABSOLUTELY SURE that you have done too much
With upcoming solutions for ,,uneven matchmaking" as kabam mike pointed out in his recent comments makes me question why rank up champs at all? Especially for prestige. Example being carinas NIGHTMARE challenges just to get rank 5 and have higher average power and get much much harder matchups making it harder to climb to glad circuit while a decent player on a ,,very weak" account can outrun me? I can do and did all content with rank 3-4. Why get rank 5 at all? I mean before most of the game does? Why be the fast guy keeping up with games progress if you are penalized in matchmaking for it? And why weak accounts should get a pass/easy time while doing 1/10 of the amount of time and money i invested?
Because it probably won't hurt.
There's a lot of either misinformation or errant thinking going on surrounding the match maker issues. People are vastly oversimplifying to "why rank" thinking that *everyone* who ranks up champs is at a disadvantage. But that can't possibly be true.
First of all, if you are one of the top tier roster players, and if you're contemplating how many R5s to make then rank ups are unlikely to hurt you. The logic of not ranking up is that in theory the game can cause you to match against even stronger rosters than you. But if you have a roster full of R3s and R4s and contemplating R5s, who is that exactly? Most of the players with one or more R5s are probably heading into GC ahead of you, which means you won't see them past week two. You can't match against stronger rosters if there are no stronger rosters.
It is the *lower* roster players that *might* get penalized for ranking up. They have theoretically higher opponents they could match against. But even there, it is a bit of a **** shoot. You might rank up and find yourself in the middle of a bunch of stronger roster players that will kill you. Or you might find yourself in the middle of a bunch of stronger rosters who don't play very well, which is why they are still stuck in Silver.
And because the game is not matching on prestige (it is matching on some roster strength metric, but that metric is *definitely* not prestige: my match data pretty conclusively rules that out) ranking up just one or two champs will not make your roster look significantly "stronger." If the game was using prestige, one champ can make your prestige significantly higher because that's one out of five. But if the game is looking at your top thirty or forty champs like many of us believe, then one or two champs will only have a tiny affect on your overall roster strength, because one or two out of thirty won't change the numbers much.
What matters is how much the rank up helps vs how much it "hurts." If a champ is a block buster BG champ, it will generate more wins than the tiny amount of upward pressure it will place on your overall roster strength. Not ranking those champs is actually hurting you in the long run because not ranking keeps your roster like 1% weaker, but costs you maybe 10% more wins. That's a bad tradeoff.
HIgh roster strength players should probably just ignore the match maker and rank reasonably strong BG champs (if BG is your thing). Medium and lower strength roster players should probably focus on the absolute best BG champs they can rank and see how it goes. Beyond that, it is very difficult to predict how rank ups will affect your BG progress. It could help, it could hurt. There's unfortunately no way to know for certain.
Thanks for the input. What would you say about a matchmaking that takes CURRENT RANK OR PLACEMENT as the ONLY metric. You match up who is next to you. Like the ultimate law of the jungle?
Short version: I'm in favor of a match system that matches players based on their observed strength (i.e. ELO rating, similar to AW) with the caveat that I'm more than happy to match new players with no known rating by roster strength until their true strength is measured (by them winning and losing enough matches) and allowing the lowest tiers of BG bias match making to some degree on roster matching so new lower progress players don't get too discouraged in the very early going.
Gladiator circuit is to compete for the #1 rank, Of course you will face the most difficult rosters there. However Victory track is whole another story.
The point stands that Players will not sit and not Rank indefinitely.
I don't think anyone is suggesting that. Rather, doing so for any significant length of time because a player thinks it is advantageous is a potential problem, because that cuts into one of the core foundational elements of the game. For any microtransaction supported game to be actually monetizable it has to contain things of actual value, or rather things the players perceive as having value. Any time the game undercuts the assumptions that champions or champion rank up resources are not valuable that is playing with fire.
Comments
Do they limit rankups forever? Unlikely once they’ve milked their tier as much as they can.
What do you buy at the BG store?
Dr. Zola
The point stands that Players will not sit and not Rank indefinitely. I find the implication more suggestive than realistic.
I am typically someone who 100% SQ and highest difficulty of EQ.
But looking at this month's, I can do 54*2 fights to get 6-star awakening crystal and 54 fights to get a number of 6-star shards. I can grind out a ton more fights to get components, to potentially get fragments of materials and 6-star shards.
Conversely, I can just do 2-3 fights for 3 matches every few days, and be able to just buy stuff in BG store for much less work. When I think about the obvious work that the SQ entails this month, the only thing I can't get with less work from BGs is the 6-star awakening.
If you peruse most of the low rated accounts that quickly made GC last season (assuming no cheating, which I wouldn’t unless there’s clear evidence), most of them have what you and I would consider top-tier champs on the profiles. At the lower levels, even 5* champs (example: Abs Man, Spider Supreme, Herc, CGR) can be devastating against less experienced, lower BGs accounts.
Dr. Zola
I get the silos argument. It's been made ad nauseum. This theory that Players are just going to camp out and hoard bubbles might be more calculated than these Players are trying to be.
GC is great, in my opinion, but what makes it great is the rewards you get along the way. Apart from the top 500, the next 49,500 rank get versions of mostly the same thing.
Dr. Zola
In my view, the assumption that people are refraining from rank ups and cheesing BGs is a very theoretical one. There may be a few people doing this tactically, but the impact is being grossly over estimated.
If I wasn't so high to begin with I'm pretty sure I would. To me, it's no different from hoarding shards for 3 months till the next featured crystal. Right now, there's nothing outside of BGs to really requires ranking champs so I fi could bank a season or two of easy BG rewards it would be the smart ting to do.
I’m convinced the BG store value proposition enhances the incentive to rank super-selectively for BGs and is sufficient to justify hanging on to a weak silo as long as possible before moving to the next. Also, it takes far less to move the needle for accounts at the lowest ends of competition, so a competitive advantage in one lower silo likely carries over at least in part to the next low BG silo.
Dr. Zola
Ofcource if you dont max out on everything you will not be able to compete in top ranks.
You have to consider that the forum is an echo chamber of its own. A fairly small % of the playing base is on the forums. And these are players who are already very engaged with the game. I don't expect the proliferation of TBs and Paragons in the game is as high as it is on the forums. For e.g. everyone here knows the pop up deals are horrible - but obviously someone buys them (I did once or twice when I started off in the game, before I found the forums).
Even in this particular example, you would hoard, because you are skilled and tactical enough to benefit from that decision. If you saw that your win rates didn't improve by hoarding, you would also calibrate rank ups just enough to move to the top end of your silo. There are other who do the same thing, but you overestimate how many of them there are (in relation to the overall player base). Very few people in the game do the smart thing to do.
And you hit the nail on the head when you say “[a]nyone who is trying to progress…
Dr. Zola
Short version: I'm in favor of a match system that matches players based on their observed strength (i.e. ELO rating, similar to AW) with the caveat that I'm more than happy to match new players with no known rating by roster strength until their true strength is measured (by them winning and losing enough matches) and allowing the lowest tiers of BG bias match making to some degree on roster matching so new lower progress players don't get too discouraged in the very early going.
However Victory track is whole another story.