Omega level Ai

24

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  • AxewAxew Member Posts: 620 ★★★★
    edited March 2023
    If you guys want to see what MCOC used to feel like, go to the Apple Store. Some of the iPhones on display have an old demo of MCOC and the inputs generally feel better
  • edited March 2023
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  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.
  • SirGamesBondSirGamesBond Member Posts: 5,166 ★★★★★
    edited March 2023

    This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.

    Prey on weak, the Armor up icon was about to expire visually.
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★

    This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.

    Prey on weak, the Armor up icon was about to expire visually.
    Yeah. I did notice that. But as you said it hadn't expired yet
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  • BigBlueOxBigBlueOx Member Posts: 2,362 ★★★★★
    DrZola said:

    This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.

    Prey on weak, the Armor up icon was about to expire visually.
    I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.

    If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.

    Dr. Zola
    Typically we see this with “stuns” still showing but the AI punishing with specials or lights while “stunned”. But something has been adjusted and we are being fed a spoonfuls of dishonesty
  • DrZolaDrZola Member Posts: 9,125 ★★★★★
    BigBlueOx said:

    DrZola said:

    This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.

    Prey on weak, the Armor up icon was about to expire visually.
    I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.

    If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.

    Dr. Zola
    Typically we see this with “stuns” still showing but the AI punishing with specials or lights while “stunned”. But something has been adjusted and we are being fed a spoonfuls of dishonesty
    Maybe. But I would prefer to assume the problem is simply lack error or lack of interest or being overstretched before I would assume ill intent. Honestly, the team can’t see what we see on our screens and in all probability, their metrics show things as working just fine.

    And that’s why recordings like this one are very useful. You really can’t miss what’s going on.

    Dr. Zola
  • MiikeyMouseMiikeyMouse Member Posts: 21
    It’s been 24 hours and the only moderator that read this is Zanzibar.

    Don’t know whether he passed it to the team, or he just ignored it, or his high council asked him to just sit tight. Lol
  • BoogalooglerBoogaloogler Member Posts: 97 ★★
    OK I fully agree this needs a response...buts it's the weekend. They have never given real info in the forums outside their business hours. I don't think we should be getting upset with a lack of response just yet
  • Just_Frank2022Just_Frank2022 Member Posts: 139
    Finally video proof!!!! Can't wait to see their reply.
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    DrZola said:

    This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.

    Prey on weak, the Armor up icon was about to expire visually.
    I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.

    If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.

    Dr. Zola
    Yeah visual lag is an issue in a game where most players rely 90% on visual cues and the other on instincts (made up numbers yes). Kabams post in which they said that visual lag caused players to think it was a dropped input and not recovery time was an eye opener
  • raviXsharmaraviXsharma Member Posts: 570 ★★★

    Finally video proof!!!! Can't wait to see their reply.

    They never will, check mate.
  • MiikeyMouseMiikeyMouse Member Posts: 21

    Finally video proof!!!! Can't wait to see their reply.

    They never will, check mate.
    They wanted to, cause i know they play this game. However their hands are tied.
  • Timmy2xsTimmy2xs Member Posts: 175
    My personal favorite is when the AI just dashes in repeatedly and continues to throw light attacks even though ur 10 feet away. They just continue to dash in and throw combos until they hit u or u accidentally parry. Ive lost quite a few BG matches because they just continue to do this instead of throwing specials. Its incredibly frustrating.
  • DrZolaDrZola Member Posts: 9,125 ★★★★★

    DrZola said:

    This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.

    Prey on weak, the Armor up icon was about to expire visually.
    I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.

    If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.

    Dr. Zola
    Yeah visual lag is an issue in a game where most players rely 90% on visual cues and the other on instincts (made up numbers yes). Kabams post in which they said that visual lag caused players to think it was a dropped input and not recovery time was an eye opener
    I don’t recall that—can you link the comment? I’d like to understand the context.

    Thx

    Dr. Zola
  • AverageDesiAverageDesi Member Posts: 5,260 ★★★★★
    DrZola said:

    DrZola said:

    This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.

    Prey on weak, the Armor up icon was about to expire visually.
    I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.

    If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.

    Dr. Zola
    Yeah visual lag is an issue in a game where most players rely 90% on visual cues and the other on instincts (made up numbers yes). Kabams post in which they said that visual lag caused players to think it was a dropped input and not recovery time was an eye opener
    I don’t recall that—can you link the comment? I’d like to understand the context.

    Thx

    Dr. Zola


  • DrZolaDrZola Member Posts: 9,125 ★★★★★

    DrZola said:

    DrZola said:

    This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.

    Prey on weak, the Armor up icon was about to expire visually.
    I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.

    If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.

    Dr. Zola
    Yeah visual lag is an issue in a game where most players rely 90% on visual cues and the other on instincts (made up numbers yes). Kabams post in which they said that visual lag caused players to think it was a dropped input and not recovery time was an eye opener
    I don’t recall that—can you link the comment? I’d like to understand the context.

    Thx

    Dr. Zola


    Now I remember the comment. Sounds like there’s junk in animation that hasn’t been cleaned up. That is an eye opener.

    Dr. Zola
  • Crimson8399Crimson8399 Member Posts: 762 ★★★
    I’ve found the AI is now getting to throw specials while you are comboing into them again. Happened in EQ and Danger Room. Getting real old all the ways the AI and bugs just go unresolved.
  • phillgreenphillgreen Member Posts: 4,123 ★★★★★
    When the shady AI annoys me enough I just log in, claim crystals and do a few rounds of arena which is low consequence and forget about anything challenging hoping something will be fixed/adjusted/acknowledged by the game team.

    I have 11k units at the moment.
  • MiikeyMouseMiikeyMouse Member Posts: 21
    Just had the same issue today while playing BG.

    Mangog launch his sp2 while he is below 2 bars of power. I dash back thinking it’s sp1 and was KO’ed.

    Nice Kabam.

    Still no reply huh?
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