If you guys want to see what MCOC used to feel like, go to the Apple Store. Some of the iPhones on display have an old demo of MCOC and the inputs generally feel better
This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.
Prey on weak, the Armor up icon was about to expire visually.
Yeah. I did notice that. But as you said it hadn't expired yet
But knull is Living Abyss, he doesnt care about the nub swedeah or physics. He reacted faster than speed of light. The buff was gone but the light hadn't had time to reach our eyes.
I was doing TB EQ and Bishop caught me with an SP1, then proceeded to 5-combo me and launch another SP1. Nothing I tried to do registered. I kid you not, I stared at the screen for 5 minutes afterwards in shock.
This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.
Prey on weak, the Armor up icon was about to expire visually.
I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.
If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.
This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.
Prey on weak, the Armor up icon was about to expire visually.
I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.
If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.
Dr. Zola
Typically we see this with “stuns” still showing but the AI punishing with specials or lights while “stunned”. But something has been adjusted and we are being fed a spoonfuls of dishonesty
This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.
Prey on weak, the Armor up icon was about to expire visually.
I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.
If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.
Dr. Zola
Typically we see this with “stuns” still showing but the AI punishing with specials or lights while “stunned”. But something has been adjusted and we are being fed a spoonfuls of dishonesty
Maybe. But I would prefer to assume the problem is simply lack error or lack of interest or being overstretched before I would assume ill intent. Honestly, the team can’t see what we see on our screens and in all probability, their metrics show things as working just fine.
And that’s why recordings like this one are very useful. You really can’t miss what’s going on.
OK I fully agree this needs a response...buts it's the weekend. They have never given real info in the forums outside their business hours. I don't think we should be getting upset with a lack of response just yet
This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.
Prey on weak, the Armor up icon was about to expire visually.
I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.
If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.
Dr. Zola
Yeah visual lag is an issue in a game where most players rely 90% on visual cues and the other on instincts (made up numbers yes). Kabams post in which they said that visual lag caused players to think it was a dropped input and not recovery time was an eye opener
I just came back to play some BGs and maybe Incursions SQ, but fam, oh my god, the first fight was just easy, no problems, no bugs, no strange AI, everything okay, but the second one, THE SECOND ONE OF THE DAY, enemy Iceman AI throwing his specials during my combos, I was doing the third light attack and he just said, you know what? Why dont you eat my SP1, and not only in the middle of the combo but IN THE MIDDLE OF A STUN, I was playing Doom, breaking through his armor stuff, everything okay, debuff applied, I was going throw the heavy while WATCHING THE DEBUFF STILL ACTIVE, he said nah, another SP1 for you my boy.
Seriously, Im not able to play as I was able to play, players are dealing with a broken game, everything is bugged, EVERYTHING, not only your inputs, but the AI aswell, not only the AI but the lag itself, not only the lag but the game modes themselves.
Kabam, i really dont care much about compensations at this point since theres nothing Im like trying to get, Im just collecting champs at this point and completing and exploring content just because I enjoy playing the game itself, but dude, you should give AT LEAST, one abyss nexus and one 3 to 4 6* rank up gem, AT LEAST, the quantity of content people is struggling to do, not because it is hard to do, but because the game doesnt work, THE WHOLE GAME DOESNT WORK, its just quite amazing, my roster is big enough to do every content in game, and my skills are quite good too so I could do all events without revives, and I only would need them on endgame content like Abyss or EoP or Gauntlet, but Im having to use revives on Incursions because suddenly my combo stops after the first light hit, or Im losing a match in BG because the AI says nah, I dont want to use SPs, or he says nah I dont care about your combo there you have a SP1 in your face while im getting hit.
The amount of resources players are spending and the amount of rewards they are not getting because it just gets way too annoying to play because nothing works is completely crazy, people that could to Incursions hardest difficulty without much suffering are losing on half the Incursion because of this stuff, people that could do EQ Thronebreaker difficulty without revives or hard matches, are just dropping them because its too annoying to restart the quest everytime you get hit by a bug, people that could easily break through VT in BG because they are really good at the game and they have a very big roster are playing between 3 to 4 times a week to get the objectives because it is horrible to play that mode where every single bug affects tremendously to you.
So after what I got to see after coming back to play, Im going back to my "log in, redeem crystals, log out" system, because even If I really love playing and how the game works, Im not going to come back till they compensate fairly all the bugs we went through, not because I want the compensation but because what the compensation means as a way to apologize and pay respects to the players that suffered all the bugs and problems the game has had all this time, between inputs, AI, etc...
My personal favorite is when the AI just dashes in repeatedly and continues to throw light attacks even though ur 10 feet away. They just continue to dash in and throw combos until they hit u or u accidentally parry. Ive lost quite a few BG matches because they just continue to do this instead of throwing specials. Its incredibly frustrating.
This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.
Prey on weak, the Armor up icon was about to expire visually.
I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.
If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.
Dr. Zola
Yeah visual lag is an issue in a game where most players rely 90% on visual cues and the other on instincts (made up numbers yes). Kabams post in which they said that visual lag caused players to think it was a dropped input and not recovery time was an eye opener
I don’t recall that—can you link the comment? I’d like to understand the context.
This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.
Prey on weak, the Armor up icon was about to expire visually.
I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.
If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.
Dr. Zola
Yeah visual lag is an issue in a game where most players rely 90% on visual cues and the other on instincts (made up numbers yes). Kabams post in which they said that visual lag caused players to think it was a dropped input and not recovery time was an eye opener
I don’t recall that—can you link the comment? I’d like to understand the context.
This was baffling. The only thing I can think of is that the power meter didn't update properly. But where he got the power from idk.
Prey on weak, the Armor up icon was about to expire visually.
I’m glad you pointed that out—I and others have used the term “visual lag” to describe this and I find it troubling. I don’t think this is the only context in which this error arises.
If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.
Dr. Zola
Yeah visual lag is an issue in a game where most players rely 90% on visual cues and the other on instincts (made up numbers yes). Kabams post in which they said that visual lag caused players to think it was a dropped input and not recovery time was an eye opener
I don’t recall that—can you link the comment? I’d like to understand the context.
Thx
Dr. Zola
Now I remember the comment. Sounds like there’s junk in animation that hasn’t been cleaned up. That is an eye opener.
I’ve found the AI is now getting to throw specials while you are comboing into them again. Happened in EQ and Danger Room. Getting real old all the ways the AI and bugs just go unresolved.
When the shady AI annoys me enough I just log in, claim crystals and do a few rounds of arena which is low consequence and forget about anything challenging hoping something will be fixed/adjusted/acknowledged by the game team.
Comments
He reacted faster than speed of light. The buff was gone but the light hadn't had time to reach our eyes.
I kid you not, I stared at the screen for 5 minutes afterwards in shock.
If a player can’t rely upon what his screen shows him, how exactly is he supposed to play the game? I’d suggest the team check to see whether there is a synching lag between what gets rendered on our screens and what the game engine *believes* is happening.
Dr. Zola
And that’s why recordings like this one are very useful. You really can’t miss what’s going on.
Dr. Zola
Don’t know whether he passed it to the team, or he just ignored it, or his high council asked him to just sit tight. Lol
Seriously, Im not able to play as I was able to play, players are dealing with a broken game, everything is bugged, EVERYTHING, not only your inputs, but the AI aswell, not only the AI but the lag itself, not only the lag but the game modes themselves.
Kabam, i really dont care much about compensations at this point since theres nothing Im like trying to get, Im just collecting champs at this point and completing and exploring content just because I enjoy playing the game itself, but dude, you should give AT LEAST, one abyss nexus and one 3 to 4 6* rank up gem, AT LEAST, the quantity of content people is struggling to do, not because it is hard to do, but because the game doesnt work, THE WHOLE GAME DOESNT WORK, its just quite amazing, my roster is big enough to do every content in game, and my skills are quite good too so I could do all events without revives, and I only would need them on endgame content like Abyss or EoP or Gauntlet, but Im having to use revives on Incursions because suddenly my combo stops after the first light hit, or Im losing a match in BG because the AI says nah, I dont want to use SPs, or he says nah I dont care about your combo there you have a SP1 in your face while im getting hit.
The amount of resources players are spending and the amount of rewards they are not getting because it just gets way too annoying to play because nothing works is completely crazy, people that could to Incursions hardest difficulty without much suffering are losing on half the Incursion because of this stuff, people that could do EQ Thronebreaker difficulty without revives or hard matches, are just dropping them because its too annoying to restart the quest everytime you get hit by a bug, people that could easily break through VT in BG because they are really good at the game and they have a very big roster are playing between 3 to 4 times a week to get the objectives because it is horrible to play that mode where every single bug affects tremendously to you.
So after what I got to see after coming back to play, Im going back to my "log in, redeem crystals, log out" system, because even If I really love playing and how the game works, Im not going to come back till they compensate fairly all the bugs we went through, not because I want the compensation but because what the compensation means as a way to apologize and pay respects to the players that suffered all the bugs and problems the game has had all this time, between inputs, AI, etc...
Thx
Dr. Zola
Dr. Zola
I have 11k units at the moment.
Mangog launch his sp2 while he is below 2 bars of power. I dash back thinking it’s sp1 and was KO’ed.
Nice Kabam.
Still no reply huh?
It’s not possible to record each and every fights, and we’ll know what will happen next, even if you’re using a flagship phone.