(AEYKAIIPW) ISO ECONOMY INTERMISSION: SERIOUSLY GAME?
How do you figure out how much ISO is actually available to the players? Just look, right? Find all the ISO, count it up, stick them all in a spreadsheet and there you go. Might be tedious, but pretty straight forward, right?
Right?
https://www.youtube.com/watch?v=ZUuSAjsmwzQ
Really, game? Really?

Nothing. Absolutely nothing.

(ALMOST) EVERYTHING YOU KNOW ABOUT ISO IS PROBABLY WRONG: THE FIRST ONE
(ALMOST) EVERYTHING YOU KNOW ABOUT ISO IS PROBABLY WRONG: THE LONG ONE
(ALMOST) EVERYTHING YOU KNOW ABOUT ISO IS PROBABLY WRONG: THE ONE I BROKE UP INTO TWO PARTS TO PRETEND THEY WERE SHORTER
Right?

Really, game? Really?

Nothing. Absolutely nothing.

(ALMOST) EVERYTHING YOU KNOW ABOUT ISO IS PROBABLY WRONG: THE FIRST ONE
(ALMOST) EVERYTHING YOU KNOW ABOUT ISO IS PROBABLY WRONG: THE LONG ONE
(ALMOST) EVERYTHING YOU KNOW ABOUT ISO IS PROBABLY WRONG: THE ONE I BROKE UP INTO TWO PARTS TO PRETEND THEY WERE SHORTER
5
Comments
So it is possible that the glitch here is in my head, not in the game.
Right after I picked up the iso brick on my path, I checked my inventory again and it still wasn't there.
However, after I completed the quest, the iso brick showed up in my inventory. I think I might have been too quick on checking my inventory since the game might not have put it in my stash. The iso brick is distinguishable from the ones I got at the end of the quest due to the timer.
The timer leads me to believe that the path iso acts just like the items you pick up along paths. Hope this helps 😁
So some path rewards obey the path reward behavior of hold until completion, and some don't. I used to think the exceptions were potions, revives, and energy, because it makes some sense for that stuff to become available immediately to the player. But it seems the ISO bricks are also flagged to do that, or at least some of them, while gold rewards aren't. Which is a little weird.
Which seems to be the theme of all my ISO work. Its all a little weird.