**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Removal of Revive Farming and the Apothecary Discussion
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like 1/36th of a lvl 1 revive from spending 70 energy fighting against 7* with a starting PI of 500k
should make grinding for revives fun
I wrote a similar post 12 months ago or around that time where changes to war and alliance quest actually resulted in us elevating 400 places, to the top 700, since then we are now a 100 places higher they made the content so difficult were we ran map 6 epic, now map6 with basic mods and are higher. Every month since thronebreaker people have been complaining it's too hard. Now all of this will be payable free players won't be competitive and eventually leave. War, by far the most exciting part of the game has gone to a pay to heal model, that 1million glory is running out fast.
Final question for @Kabam Miike is those that have completed carinas using the farm model, what sort of compensation not rewards, maybe allowances will those who have not completed it get to allow for this new model?
Revive CLASS Fragments, that you can form to revive a champ of a specific class
False pretty much everywhere else.
Dr. Zola
Dr. Zola
- Opportunity - Hulk's Earth Day Quest was only available to those who paid for it. Also, ever heard of the Sigil?
- Sacrifice - Ever had to buy a potion to help your team finish an alliance quest or war? That's called being a team player.
Neither of these falls into the "Impatience" category.
- Me, wanting a response from Kabam on this matter this week.
Dr. Zola
I just picked up a revive and energy two times in a row and this upon completion so no change for me.
All in all, this will result in people saving units to purchase special offers which are oftentimes more valuable and cheaper in the long term than wasting their resources and time for outdated in-game rewards.
ALL spending does is save time. Whether exclusive Offers, or doing content, all it does is fast-forward time for progress. Perhaps it becomes trivial when purchasing things that are only available for money, but overall it just speeds things up.
If someone is working moderately at Grinding Units, which simply involves doing some Milestones in each Arena, they can easily do 800-1000 Units a week. This isn't theory. I can do it myself.
Add the Units accumulated to the Revs we get on a regular basis, one from the Apothecary (which didn't even exist for those of us who weren't farming), and the Revs from Solos, and it's not that insurmountable.
It takes patience. Quite frankly, people don't want to wait. They want the Rewards now.
And I think there's a major point your missing out. Yes we did used to grind. But the game was different. We grinded arena and then grinded ROL for free potions to alleviate our unit/revive stash and make the run more reasonable. Nowadays the health pools have gotten so much bigger that these free potions are no longer cutting it, which is going to pretty much result in doubling peoples unit stash's for runs, which I can empathise with, is not a fun endeavour.
My final point is, yes people want to challenge the hard content now and get those rewards now, because if the alternative is farming units for the revives, instead of doing that content why don't I just wait for gifting at the end of the year and spend all those units on there instead and reach reasonably high in the gifting milestones instead, or purchase offers? I could play the long run and get much better rewards, infact it's always has been the efficient way of playing, ignoring everest content and just grabbing offers/banquet crystals for units.
You can't call it impatient when people want to have the fun now. It's a game goddamit.
I'm not saying lets keep 3.2.6 there needs to be a middle ground reached.