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The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Removal of Revive Farming and the Apothecary Discussion
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I dont see the problem here, really.
I dont have Herc, Scarlet Witch, the Spideys but Stealthy one, Dragonman, Galan, Hood, Prof X and Cap Marvel, and probably some other options, the same way I was lucky on Summer of Pain or the last EoP events because I had most of the best options, I dont have'em now, so I have to wait.
I dont think EoP rewards will lose importance for a year at least, why should I hurry myself?
My average was around 50 revives. Possibly slightly over, mainly because the left lane is so punishing for me at least.
As I mentioned in my write up posted separately, I could halve the revives count if I could heal to full. I'm guessing 30 odd average if I'd solely used lv2 revives and a lot of heals.
But I'm definitely in the "decidedly average" group of players skill wise.
Would I have done it, if it was solely farming units instead? Perhaps. I would have also gone back to farming revives in later acts, just as I did for the Grandmaster and abyss. It would maybe have taken me longer, but trust me, there are MANY paragons like me, who would simply find another way to farm for the resources.
So what does this change achieve? Will people no longer farm revives to trivialise content?? Nope, we will still do it.
My bet is that it will be counter productive and cost kabam money in missed spend, if my alliance is anything to go by.
However... Neither of us, or anyone on these forums knows!
I'm just adding my thoughts as a late-ish game paragon, who has done them; having the best counters at R3/R4 did not really help with keeping the revive count down ...
Kabam will do something better I believe than the first solution they provided once these changes go into affect.
I have enough resources in one day of farming to do a EoP run, in just some hours of farming, thats the problem, if everybody had to prepare themselves for Idk, two weeks? three? That would be a fair exchange, Everest Content would take longer to be done as it is intended and Kabam would have no problem with that at all.
The main problem is the amount of people being able to do it in this period of time just because of revive spamming.
Yeah there would be people revive spamming with Units and Money, but it would be waaaaay less people, and the ones doing it with Units would take more time to do so.
Ill make an example, I cant be cooking dinner meant for 14 days, and people be eating it in 7 days, this is the easier way to explain it, and it is fair if you pay so you eat double the amount you should be eating.
I was getting around 10-15 a day, with a net loss of around 5-7 refills per day depending on refill spawns.
It can be argued that that is still too many.
I *did* farm 3.6.2, again and again and again. Not once to try and prove a point, but repeatedly, for days and days on end. And I'm NOT running arena at all, while farming 3.6.2 or ROL, or running the low level MEQs. So I'm missing out on a LOT of units while doing it.
The claims of infinite revives, or even 40 a day, are hyperbolic.
But, it would take me similar time to build 60+ revives in stash OR units in later act farming and arena as well. A week or two.
So 6-8 weeks for 4 to 6 runs.
I know, because I used to do it!
So no, the time to accrue these, is not that much faster. It's less screen tapping. That's all.
I'd still have done EOP in the same time frame, perhaps another week or two later.
What it would cost me, I am guessing, is slightly more farmed units, that I'll otherwise spend on offers. But that's hard to tell, as I'm losing out on units by farming revives.
The only argument, that holds water, is that kabam thinks this is costing them money. Why not just defend that?
There's a great deal of talk about skill, but these things aren't meant for a high number of Players to do in a relatively short period of time. I suspect that part of the data that also went into seeing why this is a problem came from how many Players were able to complete them.
They're high-end challenges. Which means there might be a very few number of Players able to do them upon release, and anything else in between almost prepared to chipping away at it over time to not nearly ready. When there's a much more accelerated number of people doing them because they're farming a valuable Resource from lower content, that's a problem that goes beyond just the money made from those Rev sales.
The best solution to this is leave things as it is.
Have the revive inventory cap to 50. Overstock revives will have 24 hours before it expires.
Dont implement the new daily quest, the game doesnt need a billion side quests or new quest that pretty much does the same thing as what we we doing currently. It only leads to crowded and jammed servers. What do you think, Kabam?
Its bonkers that it takes this long to have internal discussions and come up with a solution ... its a game, not a Country 😂
They should just leave it as is, period. Nothing new nothing removed.
That said, something has to give ...
Raise inventory caps (doubling them I think would be fair).
Change the rewards for the new quest to award 3 guaranteed revives per day (1 level 1 for exploring easy, 1 level 1 for completing hard and 1 level 2 for exploring hard) and retain the % for another, however make the % based revive a 60% revive to actually make it worth while.
Change potions throughout the game to % based too.
I'd be happy with that compromise
No. The whole purpose of this nerf is for us to spend more. If Kabam back off a bit, a lot of people will still have to spend time to grind for revives and for bigger contents, still have to spend units to buy revives after the 50 is up. There are many contents out there that requires 80-100 revives to complete and we will still need to get gud or spend units to continue on. Making more permanent quests to this game will just slow down the game and add more bugs.
You see.. I literally suggested to lower the cap vs back then when you can farm 500+ revives within the expiration timeframe.. somehow Kabam got you to think its a win. 😂
Once I've explored TB for the month I don't really require any more energy. So I have 3 weeks of accumulating it, including energy refills from calendars and alliance events. Farming is worthwhile in that context.
If they added more worthy solo content I wouldn't farm.
Is a pipedream though, they've designed and created this new quest and no doubt already got the "nerf" locked and loaded ready for the new update, no way theyre undoing their work, IMO at least.
And I think I did 3-4 runs more with 5 energy ones that I kept getting from the runs but Im not going to count those.
And the fact that you do between 4-6 runs a day doesnt mean you only can do that, you can do more, so it makes if faster, the time playing you spend on arenas is WAY MORE than doing the runs for less resources.
And It is possible, maybe not 40 as I stated just before, something around 38 in a total of 51-55 runs, as I said, being quite lucky in some runs since I got multiple revives or refills in one run, it was around 4h, idk if more than 4h but less than 5h, I think Im not forgetting about any runs or any additional revive I got from anywere else.
I did it with Platpool to be faster so it took me less time than it could.
But anyway, the point is that If I wasnt that lucky I could get at least something between 25-30 anyways.
Who needs a challenge? People that already did everything else so every new content is too easy for them and boring.
Thats why they created Carina Challenges.
Are those for people that need the last R4 to get Paragon or for every Paragon Player to be done like the rest of the game? No, those are for the people that has nothing else to do beside monthly Events, this is a challenge for them, so they can prove they are Gods between players etc etc etc.
Thats why they have titles and profile pics as rewards, its a way to show everybody how good you are, if you are just an average Paragon, hasnt even explored act 6, act 8 explored and maybe act 7, Back Issues maybe unexplored, you dont hard AQ maps, you dont do arenas to get featured 6*, you just do monthly events just to have fun, you are not the Everest Content target yet.
1) Monthly Side Quests/Objectives
2) Battlegrounds Progression through Victory Track
3) Thronebreaker+ Monthly Quest Exploration
4) Revive Farming
It’s always the last thing I do and I usually have about 5 days on average to do it. And no, I’m not spamming energy refills. I use my available energy, the help button, and I always select paths with energy refills over revive paths if available to increase my net energy. Definitely doesn’t amount to 40/day for me. Probably more like 6.
I work Monday-Friday, have two toddlers to look after, and I hardly have time to play on the weekends. Most of my playing time comes on breaks at work or in the evenings during the workday.
Y’all kneecapping me with this move.