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Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Removal of Revive Farming and the Apothecary Discussion
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You said the decision had nothing to do with money. I asked do you think spending will increase or fall due to this move. And if it falls what will happen next - I think revives will becomes available more easily, even though the current stated position is easy availability of revives trivializes content.
Do the developers have plans for rank10 3* and 4*s?
For now at least, these challenges have only gotten harder, since many defenders on the paths have been buffed.
I personally never farmed revives on early acts for two reasons:
1. Revive farming is tedious and time consuming, it’s not free revives as some people claim
2. I do enough arena to have units to buy the extra revives I might need for specific revive spam content
I’m not affected personally by this change, but I can see many people (especially those who hate arena) are going to be roadblocked from doing hard/revive spam content.
And these people in number proved to be a lot (maybe the majority).
Kabam needs to find a better solution than only the apothecary.
Revive caps need to raise, health potions need to be finally % based (7* are around the corner), old revive spam content needs revisiting (LOL and AOL enrage timers, 3*/4* Carinas) and the apothecary dropping more revives.
Changing things to the better instead of worse will make players happy, and a happy player is more likely to spend than a frustrated player, who is more likely to spend less time or even quit the game.
Win/Win situation for both Kabam and the player base 🙂
There is the assumption it's all about money. There is the assumption it's all about Herc. There is the assumption it was intended because it's existed. Many assumptions. Just like I assume it isn't.
I didn't avoid your questioning. You didn't ask me something that pertains to my view. In essence, what you're doing is trying to cross-examine me to prove your own theory. I'm not on trial. Had you asked me why I don't believe it's all about money, I would have gladly obliged. However, I'm not going to be coaxed into proving your points for you. That's up to you to make them.
I’m sorry but I still am not sure on your actual stance on this discussion. Instead I feel like you are trying to obscure every other valid argument presented in attempts to derail the productive conversation others are attempting to have. It seems solely targeted on “out pointing” the community and trolling the discussion. It’s disappointing how often you’ve spammed this discussion while offering up very little in discussing it. This is intended to be constructive albeit direct feedback.
So please for those of us that are attempting to discuss the issue, can you please offer up an opinion on the discussion or perhaps at this point let the others discuss the topic?
I made no assumptions, I have never mentioned Herc. All I asked you was to elaborate and validate your point of view. You responded it with an entire paragraph of gaslighting and did not even attempt to address the issue at point. You do you. Have a good life.
I gave a response originally, and you ignored my points to question why Kabam’s stance had anything to do with it. I even gave a response, despite the nature of the question. So....there's that.
Once again, it is not logical to me in many ways that the issue is only the money. First of all, you need to consider the variable of how many people have that much money to drop. Then you also have to make sure those people won't choose to just save Units and Revs and wait. You also have to make sure they have no other avenue to get Revs.
If you think all of that is inconsequential to the idea they're just trying to make people spend, then I don't know what to say. Had they given people no choice at all? Sure. Hence my comments about not HAVING to spend, but apparently that doesn't fit the narrative so that's overlooked.
There are layers of internal problems that come from leaking a growing number of Resources to a growing number of Players taking advantage of it, and that has very little to do with money.
If you would like to engage what I've actually said, by all means. If you're going to ignore the points I've made and ask me to prove what you think I said, that's a conversation all on your own.
Also you don't know for a fact who designed the content and the rationale that was used, you're just assuming at this point.
Keep scrolling
I know that any answers given are not intended to continue an honest exchange, but instead serve to cloud the conversation. And I no longer want to engage with that.
I hope the team sincerely responds to the constructive ideas in this thread as there are some good ones involving the potion economy, slightly improving the availability of potions in monthly quests in addition to reevaluating what potions will be available in the apothecary as I think valid points about another grindy and mindless side quest for items doesn’t improve much in the game, so ideally it’s more worthwhile for a variety of accounts and not so focused on book 1 sized accounts.
Most direct solution would be to lock paths once they are run or adjust the spawn rate of revives. Neither appears to have been done.
I think we can assume the team keeps records and data on gameplay that goes well beyond what the community can access (in fact, they have told us that on more than one occasion). Armed with detailed data on quest usage, why not do something about Paragons and TBs revisiting 3.2.6 repeatedly, say, months and months ago?
I believe the answer is Casablanca.
Dr. Zola
My response was to whoever I replied to because I felt the need to challenge what they wrote and how they phrased it.
In my opinion, they should just have the guaranteed one-time path rewards for these items, like what we see in act 7 and 8, then the new players still get the items and it prevents farming of them as well.
There have been quests in the past where players could reclaim the same rewards for doing them over and over that were bugged. Not surprisingly, people ran them over and over.
With that mentioned, if the answer is Casablanca, then the follow-up question is why did Renault decide to close Rick’s Cafe?
Dr. Zola
And the fact that Kabam didnt do anything for 2 years is probably because of 2 things:
1. They didnt expect people to rerun that quest 50 times in a row in a 1-2 days.
2. They didnt release permanent Everest Content so players didnt farm that hard because the lack of time they had, now that Kabam released permanent one they noticed that more people than intended is doing the Everest Content sooner than expected because of the revive farming, and people that shouldnt be even being able to do it since they are not the top players whom this Content is directed for.
Put a daily limit on how many times a level can be accessed (12, for example, as most levels have 6 paths - allows for 50% completion rate). Allow players to exceed that limit with units, and have it scale higher and higher the more times they refresh it. Refresh the daily entrance ticker every 24 hours.
Keeps the revives there, limits the amount of farming to what the player considers practical or cost effective.
Problems with this approach include wasting daily entries on accident by bringing an incorrect team, or screwing up on an early fight and needing to restart.
1. Kabam didn’t expect people to farm revives, when they put out content requiring 3 star champs to fight opponents with 6-digit health pools. They were simply hoping for a revenue bump while making things challenging. Im pretty sure no one could have seen it come to this debacle lol 👍🏽
2. Also many players without roster/skills (me included) should not be doing content thats too difficult although its released without restriction to any player. If anything, everest content should have been gated to qualifying levels of progression then? I personally dont think kabam or any company would pass up on the possibility of whales or spenders buying odins to build their sub accounts, if not their main ones.
2. Thats right, probably its not capped for the people that its not good/big enough, so they can spend on Odins to do it, but there is a difference here, they are spending on the game to do content that is not meant for them so they can progress way faster than the people that doesnt spend, its called Pay 2 Fast, but it is not meant to be done because you just farmed revives on an exploit that Kabam didnt change back then because it could impact negatively to the new players whom this resources are meant for, or maybe another reason that we dont know, but it was never meant for higher progression players to be rerunning that content.
And this is not arguable, Im just farming revives to see how many I could get WITHOUT using any units, just the refills I have and the ones I keep getting by rerunning, I've already got 40 revives in 3 to 4 hours, being very unlucky with the drop rates since I have done 5 runs in a row where I got nothing, and that happened maybe 3 times, so If youa re lucky you could get more than that.
40 revives in 4 hours without spending anything its something that shouldnt be possible by any means, sorry for all the people that want to do content that they are not supposed to do, without spending at least, but thats the way it works and thats they way it should work, if you want something sooner than you are supposed to, you have to spend like in every other game.
Just joking, obviously. I don’t play the game professionally.
Dr. Zola
And the fact that people get angry because they cant do content they already werent supposed to do proves that Kabam is right when they say that they have trivialized Everest Content.
People can get all the mad they want to, but they are just irrational and selfish about this.
If you are not in that group of people you shouldnt be able to do that Content, you want to do it anyways? Okay, you should either farm in arenas for a X period of time to be able to do so, or if you want to do it now, spend money, which is fair since you do an exchange of money/time.
But farming for 2 days 100 revives is not a fair exchange of non of those.