What do you think Kabam will do in response to all this backlash about revive nerf?
shut_up_heather
Member Posts: 285 ★★
What do you think Kabam will do in response to all this backlash about revive nerf? 223 votes
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Likewise, the change to Acts 1-3 have probably been coded/scripted and tested, and likewise will be ready to go.
I suspect that the most realistic thing to hope for is a change to the Apothecary quest and an increase in items. And maybe an increase to the general inventory limits.
Sorry if this isn't sunshine and rainbows, but that'll be the reality methinks.
When the devs want to do something and there's a big backlash, players can sometimes convince the devs to change direction. But when the devs need to do something, no amount of backlash will cause them to change direction, and we're not really in a position to argue with them over what their development and operational needs are.
At least that's how it works in most software houses.
Seems like hitting a nail with a sledgehammer right now to me. Might want to get a better tool for the job
Software developers don't decide anything other than when it comes to the technical aspect. Stakeholders and other higher uppers make the decisions.
Kinda tired, as a developer, of seeing everyone badmouthing them on the forums when they have very little to do with this type of thing.
I should think that pretty much everyone involved in the development of the game knew this would go down like a lead balloon but were given their marching orders. It's times like this when I wonder if there's a special screaming pillow next to Miike's desk when he gets given these instructions and is told to try and package it so that it's loosely acceptable to the player base.
If we're very lucky this will provide Kabam with the opportunity to rebalance the potions and revive economy so that players are more inclined to use revives and potions in conjunction rather than the far more efficient 20% revive system that's currently in place.
Lv1 Health Pot - 10% heal
Lv2 Health Pot - 20% heal
Lv3 Health Pot - 30% heal
Lv4 Health Pot - 40% heal
Lv5 Health Pot - 50% heal
Lv6 Health Pot - 60% heal
This would balance the potion economy perfectly and make all potions relevant to players of all progression points and remove the dichotomy that boosting is actually bad if you can't one shot the opponent and have to heal as a result.
But I have been blaming "the new higher upp" who was appointed last January by netmarble.