**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Plus, I simply think a lot of people disagree with you in that they'd rather revive at 40% health once instead of 20% health twice (again, unless herc is a factor). When you're playing skillfully, the majority of damage you're taking is into block. 20% additional health will equate to a lot of extra blocks you're able to take.
The amount of revives that can be gained from this seems fair... Or it would if the inputs worked well and the AI was not of the kind currently looking for Sarah Connor. Those issues are mentioned all the time and the latter one is still not even addressed. With all that has been happening recently, now would be a good time.
L1/L2 HP are a joke, and a 1% chance for a revive means you're better off just entering the quest once to see if there is a revive and not doing it if there isn't each day.
Just for example, if you release the next level Abyss and put a limit of 100 "free" revives that can be used. A player can attempt the content with "free" revives but once that limit is reached they will be forced to quit or use units for "unit only" revives. This will allow skill or using units to be the defining factor in completing content. This would also allow players to make multiple attempts within a more reasonable timeframe. Right now if I want to complete something like EOP with a stash of free revives, i need to wait 34 days between attempts.
Finally, this change would add a bit of fairness to the current situation, because there are a handful of players who were able to complete existing content with farmed revives, and a group of players that now need to complete that content without the benefit of farmed revives. You can limit future content without penalizing people who haven't completed current content.
I think this is a reasonable solution for the current situation.
I wonder what is the best use of excess energy refills now. I used to farm revives after exploring monthly quests, but now that option is gone. I donβt want to use energy for daily catalyst quests (I think energy cost is too high). Running Apothecary over and over is probably not good use of energy unless revives spawn at decent rate.
This, of course, goes completely out the window if all Carinaβs/Abyss Style content in the future isnβt HEAVILY tuned to note the almost impossible ask of many of the challenges. Something people tend to forget is that Everest content is the most susceptible to becoming dated. Story quests have MASSIVELY better ROI meaning that, by the time your roster would be in a place that you could tackle the challenges without a hundred revives, the rewards will have already been allocated in far easier pieces of content thus greatly reducing the appeal of the Everest content at all.
Kabam isnβt encouraging spending in the manner I think they meant to. No one βaspiresβ to do LOL these days. Most dont even care about abyss. They simply go βwell thats dumbβ and move on through the easy story content. All that has happened is relegating players who would've taken on these challenges (spending free revives, units and possibly cash) to spending nothing at all. The whales will be unaffected, but the larger player-base is simply going to get bored waiting around for the story to progress.
With that in mind I have to ask: how is not more trivial to make content that most of the player base wonβt touch at all?
How is this even considered a great source of revives? Feels exactly as dull as auto fighting 3.2.6 but with less results. Even if it goes to 7 days a week, whoop-dee-do, I canβt shake that this is and will remain a long term L.
Still has factors of RNG involved.
Still can be bypassed with spending $$$.
All they did was slow down how fast free to play and dolphin accounts can tackle end game content, or force them to spend. Peasant gates abound. (Hat tip to Seatin)
This was always mostly about money, no matter what Kabam posted.
And yes I waited to give the apothecary a chance to see how it would roll out in game before posting this.
Good luck everyone!