RWW12 wrote: »
I see what you’re saying and I appreciate the insight of introducing other designs as better and not just different. I do think from a design standpoint as well as a player standpoint the idea of “rewarding” a tie by not reducing rating is beneficial to all. It’s easy to do from a designer standpoint and it’s a satisfying result for us as players.
As for your suggestions for an improved scoring system for war, I saw your original post before and I agreed with you. There’s some good metrics in there that would be easily measured. However, I think the node victory metric is a little too close to the defender kills concept for them to implement it. It would cause some hesitation on the players part in their decision to spend resources, which we all know is the real reason they won’t count defender kills.
xNig wrote: »
Now that you mentioned it..
If Defender Ratings are meant to be a tie-breaker, shouldn't the alliance with lower rating win since they fought through a higher rated defense? Just saying
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