**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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And choosing a counter isn't really the smart move if they're a slow ramp like void or quicksilver
Also, it's not only a very small proportion of players who care about health lost. "Full Yellow Bar" is almost a trope when assessing a players skill.
Other person would have had 7,375 for time remaining. Added to rest would be 50,920 points. Would have been closer but still a loss.
and yes it is a complex metric to definitively decide who is best.
there are likely pros and cons to almost any system that kabam decide to use.
i totally agree with some points on both sides.
personally i find that this season the changes have cost me more fights than i have won due to it.
but there are both fights i have won this season i would have lost last season and fights i have lost that i would have won last season.
so it is most certainly swings and roundabouts.
i feel maybe there is some middle ground that better rewards a kill over a time out,
maybe a better balance of HP to time i am not sure.
but certainly you are correct that in a game that is based around so many champs with sooo many abilities that having proper counters is a big factor.
the weaker your roster then yes you should have a disadvantage.
you should not just be able to rely on sunspot, cgr, hulk, juggs etc and win everything.
but i also don't think the current scoring system is perfect.
i am happy to see them tweak it further and maybe a combination where there is a small bonus for kill that is independant of time, i dunno exactly.
Defenders that stalled were too strong. Most of the time if someone placed a Nick Fury, Rintrah or Hulkling, they dragged the fight out and because people weren’t dying at the top, it meant whoever placed the stall defender usually won - because it was less about how well you fought, it was more about who had the slower defender to take down.
By making time matter less, you put the emphasis on the skill of the player by asking them to keep more of their health. Because no matter how skilled you are, 250k health Rintrah, or two 200k lives of Nick fury takes longer. And it allows someone who brought a CGR, or a juggernaut against an unideal matchup and lost 30-50% but did it in 30 seconds could beat someone doing a fight in 100 seconds with 100% health.
Now the focus of the fight is more on attacker health, so that if your opponent places a stall defender you still have a chance.
This isn’t my opinion, but you’re wrong that we don’t know why Kabam changed it. They even said as much in the post that announced the change
“We’ve noticed a large trend of time being the defining factor in top-tier games and, as a result, defenders that extend the fight being consistently picked.
We don’t want to shift things too much and still want time to be a source of points but want the main focus to be winning the fight in the best possible condition.”
I still don't agree with changing the scoring to make the majority focus on how much Health you keep. That narrows the window too tightly, and yes. Bugs are a factor. Although you can't design the game around them, they add to the difficulty of a perfect Fight.
My main points are that it adds needless difficulty to an already difficult mode, and it narrows the possibility of progress to a specific set of Players. You have Unstoppable every few seconds, AI that is just over-the-top, Champs that have Abilities that give another layer, and a 2-minute timer. Who the hell wants to make it MORE difficult?
Then there's the narrowing factor. I could understand if this was the Battlerealm Brawl, or even implemented in the GC. Making that the metric althroughout the competition is....I'm going to say the word, oh God....elitist. You're handing the competition to the Players who pride themselves on losing as little Health as possible and call that skill, at the detriment of Players who play to get the Champ down no matter what, and other game modes encourage the KO above anything.
“We don’t know why Kabam changed it”
“Here is an explanation from kabam on why they changed it”
If you disagree, that’s fine, but my point is not “we’re the CCP and we’re right”, my point is you are demonstrably wrong in your statement that kabam hasn’t told us why they changed it.
The time bonus is good for kills but only when you have very close matches. Maybe they should take the 5k that was removed and make it a kill bonus but who knows what unintended consequences that would have…
It’s hard to figure this out.