It’s enough, it needs to stop
J4mmy_d0dger123
Member Posts: 297 ★★
The AI is too advanced to be reliably dealt with
You can mainly see this in Battlegrounds, where the AI is made so annoyingly good, that you have to struggle to survive.
this might sound like I’m ‘just a bad player’
But I assure you that is not the case: it’s too much. Playing against Nick Fury I heavy, and I śhït you not, he parries my heavy, who in the game team controls AI behaviour? Seriously?
The AI does not allow you to punish any sort of attack
You are not allowed to punish a special, because you’ll get dexed
You’re not allowed to punish a heavy because you’ll get dexed
You’re not allowed to punish ANYTHING Because the AI will just counteract the behaviour.
I mean really, you can’t punish anything, it’s just molestation every single match, it’s not fun
It’s getting annoying
You can mainly see this in Battlegrounds, where the AI is made so annoyingly good, that you have to struggle to survive.
this might sound like I’m ‘just a bad player’
But I assure you that is not the case: it’s too much. Playing against Nick Fury I heavy, and I śhït you not, he parries my heavy, who in the game team controls AI behaviour? Seriously?
The AI does not allow you to punish any sort of attack
You are not allowed to punish a special, because you’ll get dexed
You’re not allowed to punish a heavy because you’ll get dexed
You’re not allowed to punish ANYTHING Because the AI will just counteract the behaviour.
I mean really, you can’t punish anything, it’s just molestation every single match, it’s not fun
It’s getting annoying
41
Comments
I was trying to save this for a rainy day due to overuse so i looked outside and it's pouring right now
Also very disgusting choice of words in your post OP I hope this gets taken down.
I certainly don't engage in conspiracies about them changing it deliberately, and I don't subscribe to the "Kabam doesn't care." way of thinking, but anyone that plays the game can clearly see it's much more ramped up. The speed alone is different.
It amazes me how many people jump to that same argument you've made there without considering all possible reasons as to why, first.
But .. here goes ... when it happens to me it tends to be ANY champ against ANY other champ, irrespective of nodes and/or game mode.... is that better dude?
Just finished 8.2 and the AI is nowhere as otherworldly as in BG, no matter the champs/node combo.
Resist mastery working against 3 hits heavy by NF, stuns me in retaliation and proceed to combo into oblivion. Just an example.
AI in BG is turned up to 11 it seems.
Also, I really do not like saying this over and over again but it is right .... the very last thing on my mind when I'm playing this game is trying to identify a bug, or rather, try to make it easier for the Devs to recreate that bug. It's literally not something I think about until after the fact, even if I note a bug mid fight ... my priority is getting through that fight then if I feel the need to, come here and report the potential bug for the people who own and operate this game to look into
I've considered it well-enough to know what I'm talking about. I've been playing for over 7 and a half years. I know the 3 AI profiles. I know the various other influencing factors. If I say the AI is overboard, there's a good chance there's some truth to that.
If you don't see an issue, that's good. I'm happy for you. Don't rub it in by being flippant. It's a thing.
I'm not saying these issues don't exist, but I haven't experienced anything out of the ordinary on the AI side. I have experienced weird issues, most recently seeing Shuri's sp2 get blocked after making contact with the first 2 hits, but nothing I would call an AI issue. That's why describing issues in detail is important. What one person may describe as an AI issue can be (and usually is) something else entirely. Summing it all up as "AI needs fixing" doesn't do much aside from giving Miike yet another AI related thread to close for lacking information.
I don't mean the information doesn't matter. I'm aware of how the process of reporting works. I also know that the AI issues have been posted about for years. So while we're here we might as well discuss it amongst ourselves.
Unplayable.
Think I'll hold off for a couple weeks, this season ain't it.
2.) yeah I’ve noticed a change in the AI behavior; champions don’t matter, nodes don’t matter. Baiting has been a problem for a while, you have to sit there and dex back and forth until the AI decides to throw a special (this is ok for a few seconds but become a problem when your DEXed enough that you get backed into a wall) It doesn’t matter in story/EQ but in BG and maybe alliance war where time is or can be key, it matters a lot. The ability to intercept is also a problem because the AI is super passive. As GW mentioned I’m not into the conspiracy theories that Kabam did it on purpose and quietly but it could be something in the game engine they haven’t even noticed that is changing the AI.
In a handful of modes lately too (noticing it a lot in Incursions) they're extremely passive, but it's not consistent. When they have Hercs Infuriate debuff, usually you can keep dexing back and light intercepting, but a lot of time they don't dash in, they just stand there blocking. Doesn't that defeat the purpose of the Infuriate debuff?
FWIW, it's workaroundable in most modes, as there aren't many Champs that require the AI to cooperate with you. It's just frustrating that fights that should be quick are taking ages because the AI would rather sit there and block than do anything meaningful.