Energy Problem?
Super2023
Member Posts: 18 ★
Can we get a more F2P friendly energy improvement/consumption because why does it take 6 hours for me to get all of my energy back? And what worse is as soon as I get full energy back it's already gone due to the long pathway.
Like why in red hot pit of hell does it take 6 minutes to get only 1 bar of ENERGY!!! this is absurd. Please improvement this ridiculous system.
Like why in red hot pit of hell does it take 6 minutes to get only 1 bar of ENERGY!!! this is absurd. Please improvement this ridiculous system.
9
Comments
p.s there's arenas , go farm units for energy refills there since it's f2p friendly
In my opinion, Energy should be used to get into quests not just be used to move around. That would be an improvement.
Also still is ridiculous how I have to wait 6 hours to finish the quest.
I like how everyone is dislike and never give a good reason why this energy system isn't horrible.
It's not like reduce the number of minutes it takes to get full energy back is a bad idea.
They should overhaul the energy system.
You need to manage all your currencies, including energy. Like I said - there are other game modes to be played that do not require the same energy, and the point is that you play those game modes while waiting for your normal energy to recover. Or you can spend units to refresh your energy.
Don't have units? Oh dear, go and do some rounds of arena to build up your stockpile of Battlechips which, in turn, can be used to try for units via crystals
I understand not want to play to go non-stop but waiting for damn near the whole day all for it to be gone in seconds isn't stupid?
And forcing players to waste their time by playing a stupid mode for hours just to complete quest is ridiculous
As for the disagrees, I have a sneaking suspicion that it's the fact that everyone but you has said they're okay with the current system, and your response was "They should overhaul the energy system".
1) reduce the minutes you have to wait for energy to be refill (6 minutes for 1 energy is **** crazy)
Or
2) Make every quest need energy to get into and remove energy needed to move during the tiles
Also reducing the energy timer is a paid sigil privilege
I know you can't fuly understand it - but those of us that were here from day 1, are ASTOUNDED at the speed in which new accounts can get to, what was for us, a few years process.
Trust that everything is working as intended and while you wish you had more energy, the content is skewed more in your favor than it ever has been before.
Wake up, start with full energy. It can fully refill 2-3 times a day without a refill. Join an active alliance, and you'll get a decent amount of refills a week for free.
There's also other options outside of quest energy. Arena and incursions alone can take hours, plus AQ, AW, and BG. Arena can further fuel purchasing refills.
If all of that isn't enough, is it possible you're spending too much time on a game?
There are games where, like you say, the costs are leveled up front, but then the entire game including its content and reward systems are balanced around those mechanics. If you did that here, all sorts of things would break or go otherwise awry. In fact, even this game does create content that sometimes doesn't have energy costs - some side quests are like that for example. But even here, that content is balanced around those zero energy costs. Things like monthly quests are not.
Waiting all day for energy that you can spend in seconds would be stupid, but this game doesn't do that. The problem with hyperbole is that it never actually works in your favor, and yet people keep using it like it does.
Because it’s obviously not an issue for anyone else. Had maaany full refills in stash as well, but used them all now to grind TB/ParaGauntlet, all Side Quests and Goals for this month and lots of BG. But yeah, you got 35 days = 5 weeks for the Event and are not supposed to finish it all Day 1.
And your idea with charging the full Energy to enter the Quest is bad cause that would consume way more if you fail and restart the Quest (again and again).
Go to store, a full energy refill costs only 30 units, and I'm surprised no one still have mentioned it.
If you don't have units either, just grind half an hour of arena, which will net you at least 30 units (maybe more if you are lucky with arena crystals) and buy a refill.
Waiting six hours is a choice you are making, not something that the game forces you to do.
Also recently Kabam reduced monthly EQ consumption significantly.
If you read my posts history, I'm critical against Kabam on many things.
But on the energy economy, Kabam has done a great job.
If you had used the time you spent creating and responding to this post in the game (arena), you would already had energy refills in your stash, rather than complains and frustration 😉