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Act 8 Chapter 3: Illumination - Coming October 18 2023

24

Comments

  • Options
    Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,843 ★★★★★
    BeroMan said:

    Are they really giving 6 6* relic as a reward or is it a mistake? 6* relic was quite a rare thing before. Maybe saving grace for underwhelming completion rewards.

    No, they are 6-star crystal shards
  • Options
    MᗅՏᗅCREMᗅՏᗅCRE Posts: 170 ★★
    Therome said:

    Basura de premios y es el acto 8 jaja

    Yo creo que tu no has visto la gema de r1 a r2 de 7 GENERICA. Si eso te parece basura no se lo que es para ti mediocre.
  • Options
    BeroManBeroMan Posts: 279 ★★★★

    BeroMan said:

    Are they really giving 6 6* relic as a reward or is it a mistake? 6* relic was quite a rare thing before. Maybe saving grace for underwhelming completion rewards.

    No, they are 6-star crystal shards
    Yeah, apparently I got the wrong info.
  • Options
    BadahBadah Posts: 256 ★★
    Surprisingly no one posted this about the title of this chapter...
    https://m.youtube.com/watch?v=e9tD5iSh7Ik
  • Options
    Wakandas_FinestWakandas_Finest Posts: 838 ★★★★

    I don't understand all this anger about T6B and T3A. There's loads of rankup gems in the rewards, the equivalent of 19 OF EACH catalyst. Would you still be complaining if they gave out 19 T6B and 19 T3A and SEVEN full T6CCs? Even still thats less value than the gems, since the gems also include the lesser catalysts and wont go into overflow. Someone please help me understand the anger here.

    I would rather have the catalyst than the crystals where rng comes into play. Also 8.2 gave out both rank up gems and catalyst just like every quest before that. I can do without the 6* shards and definitely the relic based rewards
  • Options
    Darkraw346Darkraw346 Posts: 2,088 ★★★★

    @Darkraw346
    Oh man I enjoy the story so much can't wait for Knull and the fake god butchers (It's a band of 2... which consists of Knull and Gorr) to gang up on Carastes...I hope at long last Ouroborus's real motives will be revealed beacuse as of now they seem to be heroic in their own way, but The Chronoserpant lives on worlds energy (Galactus eats worlds for energy, The chronoserpsnt dosent eat them, rather drains them of energy, like a virus and a human cell I guess) and obviously this sinister figure don't care about Librating anyone... we have got so little info on them even till now. Its time FINALLY their true motives along will be revealed and that The chronoserpant will finally show himself... and we need to know how the corruption works... also, we need to know whether or not Zemo and his corrupting homemade Iso-8 sphere has anything to do with Ouroborus...




    The Mcoc storyline IS better than the new MCU movies imo

    For sure tho 8.1 felt very lacking in terms of plot and 8.2 was better but as I said it all progresses very slow
  • Options
    stephen8992stephen8992 Posts: 34
    If there's only 3 paths per quest why is there 6 different types of path rewards for each quest? is it just mixed and matched between the 3?
  • Options
    Darkness275Darkness275 Posts: 829 ★★★★
    edited October 2023

    I don't understand all this anger about T6B and T3A. There's loads of rankup gems in the rewards, the equivalent of 19 OF EACH catalyst. Would you still be complaining if they gave out 19 T6B and 19 T3A and SEVEN full T6CCs? Even still thats less value than the gems, since the gems also include the lesser catalysts and wont go into overflow. Someone please help me understand the anger here.

    From my perspective, it's because materials can be split between champions where-as a gem can only be used by one. It seems small, because as you point out the gems are the equivalent of all those mats; but that equivalent is not equal. If that makes sense. The materials have a value that can be stretched out. The gems do not.

    The equivalent materials of each gem could be used to rank up a lesser champion and keep materials. That's not possible to do with the gems.

    These rewards are still absolutely fantastic, but the gems do not have the same value as the individual materials simply because of the additional ranking options the materials provide.
  • Options
    Zeke_the_XbotZeke_the_Xbot Posts: 336 ★★
    I get everyone being a little miffed by the lack ot T6B and T3A rewards but looking at it 8.2 seems to be the "Do this to achieve paragon status" and 8.3 I think is going to be the precursor or hint at what the next title progression will be needing to unlock, my estimate 2-3 R2 7* champs
  • Options
    WinnieKologo69WinnieKologo69 Posts: 82 ★★
    Where is the T3A and T6B !!!? I cant believe they prioritized relics over real stuff with value. Please kabam fix those rewards.
  • Options
    ahmynutsahmynuts Posts: 6,561 ★★★★★

    If there's only 3 paths per quest why is there 6 different types of path rewards for each quest? is it just mixed and matched between the 3?

    2 on each path
  • Options
    Zeke_the_XbotZeke_the_Xbot Posts: 336 ★★

    I get everyone being a little miffed by the lack ot T6B and T3A rewards but looking at it 8.2 seems to be the "Do this to achieve paragon status" and 8.3 I think is going to be the precursor or hint at what the next title progression will be needing to unlock, my estimate 2-3 R2 7* champs

    Look closer at the rewards.

    The next progression title will involve relics and R3 champions.
    There are way too many R2 7* in game already, they share resources with R5 6* so that's not a bottleneck.

    Relics and R3 are the main bottlenecks.
    R3 because they aren't even out yet and Relics because literally no-one cares about them beyond acting as a combo extender. Kabam put them on indefinite hold while they figure out what to do with them, but keep increasing access to relics everywhere. They're throwing relics at us, but in order to rank up relics we have to actively spend resources and go out of our way to do it instead of buying other resources we care more about.

    The rewards for 8.3 is throwing relics at us.
    It could even require both actually, but still loads of players don't have R2 7* but, yes relic requirement could very well play a role.
  • Options
    Rohit_316Rohit_316 Posts: 3,388 ★★★★★
    The randomness of r5 gem bothers me a lot . I pulled a cosmic 4-5 gem from 1.5 mil loyalty deal . I do have Herc at r5 so i wanted a different class r5 gem , now if i end up pulling cosmic again that'll be a total waste.
  • Options
    TeiTei Posts: 54

    Welcome to Chapter 3 of Marvel Contest of Champions’ Act 8!

    In this Chapter we have decided to make some changes to the standard formula, and take a brief detour from the expected Weapon Node escalation started in Chapters 1 and 2. Don't worry though! Weapon Nodes are a big part of Act 8, and they aren't going anywhere. Rather than layer another interaction on top of the Weapon/Disarm/Unarmed/Capture system we currently have, we've instead added a different mechanic for Summoners to play into - Strikers! So dust off those Relics, choose your Champions, and see if you can overcome the challenges of ACT 8 CHAPTER 3 - ILLUMINATION!

    UPDATING THE STORY QUEST STANDARD

    In order to apply more focus on quality over quantity inside of Story Quest, we've decided to reduce the scope of this and future Chapters from the standard 6 Paths per Quest to 3 Paths per Quest. This not only reduces the overhead on work required for the content, but allows us to ensure that every path that does make it into an SQ Quest is the best it can be. Aside from that reduction, everything inside of Chapter 3 is the same standard as the Acts and Chapters that came before it…

    1 Act composed of 4 Chapters
    Each Chapter consists of 6 Quests
    Chapter 3's Quests are composed of…
    • 3 Paths with 6 Encounter per Path
    • 3 Final Bosses (Not Path Dependent)
    • 1-3 Choice Nodes (found just before fighting the Final Bosses)
    Choice Nodes located just before the Final Bosses give players a chance to swap out a non-KO’d 5 or 6-Star Champion for another in their roster.

    The freshly swapped in Champion will enter the Quest at full health and ready to rumble. Summoners will find these Choice Nodes after the final Path Fight, but just before the Final Bosses, giving players a chance to swap in a Champion better suited for the challenges those Bosses present.

    QUEST ENERGY COSTS

    Each quest consists of 3 paths, with an average of 23 nodes per path. Each path also contains 6 fights, plus the Final Boss fight.

    TOTAL COST OF COMPLETION: 414 Energy
    TOTAL COST OF EXPLORATION: 1242 Energy

    GLOBAL DOMINATION

    Before we start talking about the new Nodes in Act 8, it’s important to mention the Global Nodes in every Quest intended to empower your Champions and Strikers. While these may seem like a lot of effects to consider, many of these occur in the background and shouldn't be causes for concern.

    Adrenaline Rush
    The Attacker gains up to 100% Damage Reduction at all times, scaling with their current Adrenaline. Adrenaline is gained after being Struck.
    Hold the Line
    The Attacker gains up to +80% Block Proficiency at all times, scaling with their current Adrenaline. Adrenaline is gained after being Struck.
    Pulling Rank - 6-Stars
    6-Star Attackers gain a permanent Attack Bonus based on their Rank ranging from +100 to +2000.
    Pulling Rank - 7-Stars
    7-Star Attackers gain a permanent Attack Bonus based on their Rank ranging from +800 to +2800.
    Free Spirited - 4
    The Attacker's Spirit Gain Rate is increased 200%.

    STRIKE WHILE THE IRON IS HOT

    As mentioned earlier, Chapter 3 is taking a brief break from building up the Act 8 Weapon Node system to focus on a new avenue of mechanics and interaction for players - STRIKERS! These phantasms can be summoned into fights to throw a combo on behalf of the player, applying advantageous new abilities whenever they successfully strike the opponent. However, players can only benefit from Strikers if they've equipped a RELIC to their Champion, and even then they'll need to build up their Spirit Gauge over the course of the fight before the Striker can be summoned.

    Those of us working on Story Quest have been enthralled by the interesting challenges and opportunities Strikers present for players. Inspired by Strikers, we're rolling out an entire set of Quest Nodes intended to not only reward the player for using the right Striker and Relic inside a specific fight, but we've applied a Global Node that speeds up the rate at which players can activate their Strikers! We've been having a blast trying out these new Striker Nodes, and we hope you'll also enjoy the experience of pummeling your opponents with a well timed Striker.

    WEAPON OF CHOICE

    Weapon Nodes and their added effects, such as Disarm, Unarmed, and Capture, are a staple of Act 8 and core to its narrative of antagonists repurposing the powers of heroes and villains for their own nefarious needs. These highly interactive Quest Nodes carry on into Chapter 3, and have now been combined into complete experiences where the player can choose between Disarming and punishing an opponent with Unarmed bonuses, or Capturing the Weapon Node for themselves to use against the Defender. How will you choose to destroy your enemy?

    WAIT… THERE'S MORE?!

    Yes! There's one last thing worth mentioning: the addition of a brand new set of CLASS BENEFIT NODES! That's right, the Act 7 classic is back for Act 8 Chapter 3. We've concocted another set of Nodes explicitly designed to change up and challenge your roster by rewarding some unconventional Class mechanics found across MCOC. You'll always have the option to play around or ignore these new Nodes, but trust us, you'll want to see what kind of rewards they have in store for bringing the right Champion for the job.

    Lastly, there are of course a parade of other new nodes mixed in with existing favorites, but we'll leave you to find them in-game.

    INTO THE HEART OF DARKNESS

    Act 8 Chapter 3 will see the Summoner continue their quest to unravel the insidious machinations of the evil organization known as Ouroboros. Carina, Guillotine, Aegon, Civil Warrior and the Summoner will journey to make an alliance with an old frenemy. This unlikely team will work to expose the hideout of Ouroboros's mysterious leader, and hopefully shed some light on their shadowy plans. However, learning the truth about their foes will come at a high price, when The Summoner and company square off against Ouroboros's Master Armorer - IRON MAN CERASTES! Corrupted by Ouroboros and its mysterious Celestial technology, Tony Stark has been driven mad with the desire to become the perfect amalgamation of man and machine. Will you be able to outpace this evil Iron Man in the ultimate arms race? Or will you be reduced to cannon fodder in the war for the Battlerealm? Face this brand new MCOC villain and find out!

    ALL THAT GLITTERS

    Act 8 Chapter 3 features Path Rewards, Completion Rewards, and Exploration Rewards. Check them out below!

    Chapter 3 Completion Rewards
    1x 6-Star Rank Up Gem Crystal 3 to 4
    2x 6-Star Rank Up Gems 2 to 3
    1x 6-Star Awakening Gem
    40x 6-Star Sigup Stones
    2x 6-Star Nexus Hero Crystals
    1x 5 Star Relic Crystal
    5 000x 7-Star Hero Crystal Shards
    8x 25% T6 Class Catalyst Crystals
    1 500 000x Gold

    Chapter 3 Exploration Rewards
    1x 6-Star Rank Up Gem Crystal 4 to 5
    1x 6-Star Rank Up Gem 3 to 4
    1x 7-Star Rank Up Gem 1 to 2 Generic
    1x 7-Star Hero Crystal
    100x Tier 2 Primordial Dust
    1x Nexus 5 Star Relic
    2 500x 7 Star Titan Shards
    3 000 000x Gold

    Quest Completion and Exploration Rewards
    20x Tier 5 Class Iso (different for each Quest)
    15x Tier 6 Class Iso (different for each Quest)

    Path Rewards
    These rewards can only be picked up on paths inside a given Quest once.

    600 000x Gold
    10 000x 5-Star Relic Crystal Shards
    10 000x 6-Star Hero Crystal Shards
    5x 5% Tier 6 Class Catalyst Fragment Crystals
    750x 7-Star Hero Crystal Shards
    90x Units

    FINAL WORDS

    We’d like to take a moment to thank everyone who came out for our Act 8 Chapter 3 Beta. Community feedback and support helps us stay the course on keeping Story Quests an exciting, engaging, and exemplary experience for all of our players. Act 8 Chapter 4 is well under way, and we’re looking forward to hearing from everyone on how you find the finale of this exciting new Act of Story Quest content.

    As always, thank you all for your patience, your passion, and your participation.
    Good luck Summoners!
    Is the iron man cerastes with "phases"?
  • Options
    Jack2634Jack2634 Posts: 836 ★★★
    i mean, i like the relic stuffs and the rewards overall is good (except r2 to r3 6 star gem in completion , really ?), but to be fair , not having t6b and t3a in path rewards as usual is a big F
  • Options
    TyEdgeTyEdge Posts: 2,985 ★★★★★
    edited October 2023

    I don't understand all this anger about T6B and T3A. There's loads of rankup gems in the rewards, the equivalent of 19 OF EACH catalyst. Would you still be complaining if they gave out 19 T6B and 19 T3A and SEVEN full T6CCs? Even still thats less value than the gems, since the gems also include the lesser catalysts and wont go into overflow. Someone please help me understand the anger here.

    From my perspective, it's because materials can be split between champions where-as a gem can only be used by one. It seems small, because as you point out the gems are the equivalent of all those mats; but that equivalent is not equal. If that makes sense. The materials have a value that can be stretched out. The gems do not.

    The equivalent materials of each gem could be used to rank up a lesser champion and keep materials. That's not possible to do with the gems.

    These rewards are still absolutely fantastic, but the gems do not have the same value as the individual materials simply because of the additional ranking options the materials provide.
    The counter to that is that lesser resources may end up in overflow or your inventory may become unbalanced. My t5cc stock by class is 3-3-3-3-4-7. I’m about to take a big chunk of the 7 for r2 hulkbuster, but for those other classes, doing a r5 might prevent me from doing a r4 due to a t5cc shortfall.

    It’s also important to note that Kabam’s limit on t6b and t3a is currently 8 for non-sigil users. You would be forced to use your catalysts immediately or they would go into overflow. Gems are a way to provide summoners with roster growth capability whenever they’re ready to make use of it.
  • Options
    DeaconDeacon Posts: 4,153 ★★★★★
    reducing paths was the single greatest thing about the 8.3 beta. quality move Kabam .. high quality indeed.
  • Options
    Darkraw346Darkraw346 Posts: 2,088 ★★★★
    Tei said:

    Welcome to Chapter 3 of Marvel Contest of Champions’ Act 8!

    In this Chapter we have decided to make some changes to the standard formula, and take a brief detour from the expected Weapon Node escalation started in Chapters 1 and 2. Don't worry though! Weapon Nodes are a big part of Act 8, and they aren't going anywhere. Rather than layer another interaction on top of the Weapon/Disarm/Unarmed/Capture system we currently have, we've instead added a different mechanic for Summoners to play into - Strikers! So dust off those Relics, choose your Champions, and see if you can overcome the challenges of ACT 8 CHAPTER 3 - ILLUMINATION!

    UPDATING THE STORY QUEST STANDARD

    In order to apply more focus on quality over quantity inside of Story Quest, we've decided to reduce the scope of this and future Chapters from the standard 6 Paths per Quest to 3 Paths per Quest. This not only reduces the overhead on work required for the content, but allows us to ensure that every path that does make it into an SQ Quest is the best it can be. Aside from that reduction, everything inside of Chapter 3 is the same standard as the Acts and Chapters that came before it…

    1 Act composed of 4 Chapters
    Each Chapter consists of 6 Quests
    Chapter 3's Quests are composed of…
    • 3 Paths with 6 Encounter per Path
    • 3 Final Bosses (Not Path Dependent)
    • 1-3 Choice Nodes (found just before fighting the Final Bosses)
    Choice Nodes located just before the Final Bosses give players a chance to swap out a non-KO’d 5 or 6-Star Champion for another in their roster.

    The freshly swapped in Champion will enter the Quest at full health and ready to rumble. Summoners will find these Choice Nodes after the final Path Fight, but just before the Final Bosses, giving players a chance to swap in a Champion better suited for the challenges those Bosses present.

    QUEST ENERGY COSTS

    Each quest consists of 3 paths, with an average of 23 nodes per path. Each path also contains 6 fights, plus the Final Boss fight.

    TOTAL COST OF COMPLETION: 414 Energy
    TOTAL COST OF EXPLORATION: 1242 Energy

    GLOBAL DOMINATION

    Before we start talking about the new Nodes in Act 8, it’s important to mention the Global Nodes in every Quest intended to empower your Champions and Strikers. While these may seem like a lot of effects to consider, many of these occur in the background and shouldn't be causes for concern.

    Adrenaline Rush
    The Attacker gains up to 100% Damage Reduction at all times, scaling with their current Adrenaline. Adrenaline is gained after being Struck.
    Hold the Line
    The Attacker gains up to +80% Block Proficiency at all times, scaling with their current Adrenaline. Adrenaline is gained after being Struck.
    Pulling Rank - 6-Stars
    6-Star Attackers gain a permanent Attack Bonus based on their Rank ranging from +100 to +2000.
    Pulling Rank - 7-Stars
    7-Star Attackers gain a permanent Attack Bonus based on their Rank ranging from +800 to +2800.
    Free Spirited - 4
    The Attacker's Spirit Gain Rate is increased 200%.

    STRIKE WHILE THE IRON IS HOT

    As mentioned earlier, Chapter 3 is taking a brief break from building up the Act 8 Weapon Node system to focus on a new avenue of mechanics and interaction for players - STRIKERS! These phantasms can be summoned into fights to throw a combo on behalf of the player, applying advantageous new abilities whenever they successfully strike the opponent. However, players can only benefit from Strikers if they've equipped a RELIC to their Champion, and even then they'll need to build up their Spirit Gauge over the course of the fight before the Striker can be summoned.

    Those of us working on Story Quest have been enthralled by the interesting challenges and opportunities Strikers present for players. Inspired by Strikers, we're rolling out an entire set of Quest Nodes intended to not only reward the player for using the right Striker and Relic inside a specific fight, but we've applied a Global Node that speeds up the rate at which players can activate their Strikers! We've been having a blast trying out these new Striker Nodes, and we hope you'll also enjoy the experience of pummeling your opponents with a well timed Striker.

    WEAPON OF CHOICE

    Weapon Nodes and their added effects, such as Disarm, Unarmed, and Capture, are a staple of Act 8 and core to its narrative of antagonists repurposing the powers of heroes and villains for their own nefarious needs. These highly interactive Quest Nodes carry on into Chapter 3, and have now been combined into complete experiences where the player can choose between Disarming and punishing an opponent with Unarmed bonuses, or Capturing the Weapon Node for themselves to use against the Defender. How will you choose to destroy your enemy?

    WAIT… THERE'S MORE?!

    Yes! There's one last thing worth mentioning: the addition of a brand new set of CLASS BENEFIT NODES! That's right, the Act 7 classic is back for Act 8 Chapter 3. We've concocted another set of Nodes explicitly designed to change up and challenge your roster by rewarding some unconventional Class mechanics found across MCOC. You'll always have the option to play around or ignore these new Nodes, but trust us, you'll want to see what kind of rewards they have in store for bringing the right Champion for the job.

    Lastly, there are of course a parade of other new nodes mixed in with existing favorites, but we'll leave you to find them in-game.

    INTO THE HEART OF DARKNESS

    Act 8 Chapter 3 will see the Summoner continue their quest to unravel the insidious machinations of the evil organization known as Ouroboros. Carina, Guillotine, Aegon, Civil Warrior and the Summoner will journey to make an alliance with an old frenemy. This unlikely team will work to expose the hideout of Ouroboros's mysterious leader, and hopefully shed some light on their shadowy plans. However, learning the truth about their foes will come at a high price, when The Summoner and company square off against Ouroboros's Master Armorer - IRON MAN CERASTES! Corrupted by Ouroboros and its mysterious Celestial technology, Tony Stark has been driven mad with the desire to become the perfect amalgamation of man and machine. Will you be able to outpace this evil Iron Man in the ultimate arms race? Or will you be reduced to cannon fodder in the war for the Battlerealm? Face this brand new MCOC villain and find out!

    ALL THAT GLITTERS

    Act 8 Chapter 3 features Path Rewards, Completion Rewards, and Exploration Rewards. Check them out below!

    Chapter 3 Completion Rewards
    1x 6-Star Rank Up Gem Crystal 3 to 4
    2x 6-Star Rank Up Gems 2 to 3
    1x 6-Star Awakening Gem
    40x 6-Star Sigup Stones
    2x 6-Star Nexus Hero Crystals
    1x 5 Star Relic Crystal
    5 000x 7-Star Hero Crystal Shards
    8x 25% T6 Class Catalyst Crystals
    1 500 000x Gold

    Chapter 3 Exploration Rewards
    1x 6-Star Rank Up Gem Crystal 4 to 5
    1x 6-Star Rank Up Gem 3 to 4
    1x 7-Star Rank Up Gem 1 to 2 Generic
    1x 7-Star Hero Crystal
    100x Tier 2 Primordial Dust
    1x Nexus 5 Star Relic
    2 500x 7 Star Titan Shards
    3 000 000x Gold

    Quest Completion and Exploration Rewards
    20x Tier 5 Class Iso (different for each Quest)
    15x Tier 6 Class Iso (different for each Quest)

    Path Rewards
    These rewards can only be picked up on paths inside a given Quest once.

    600 000x Gold
    10 000x 5-Star Relic Crystal Shards
    10 000x 6-Star Hero Crystal Shards
    5x 5% Tier 6 Class Catalyst Fragment Crystals
    750x 7-Star Hero Crystal Shards
    90x Units

    FINAL WORDS

    We’d like to take a moment to thank everyone who came out for our Act 8 Chapter 3 Beta. Community feedback and support helps us stay the course on keeping Story Quests an exciting, engaging, and exemplary experience for all of our players. Act 8 Chapter 4 is well under way, and we’re looking forward to hearing from everyone on how you find the finale of this exciting new Act of Story Quest content.

    As always, thank you all for your patience, your passion, and your participation.
    Good luck Summoners!
    Is the iron man cerastes with "phases"?
    Yeah kinda
  • Options
    captain_rogerscaptain_rogers Posts: 5,395 ★★★★★
    Kabam shoving relics on our throats already
  • Options
    PT_99PT_99 Posts: 3,069 ★★★★★
    When the actual rewards are so good, no one should complain about relic rewards and 6* 5* relics are nothing to sleep on, rare Kabam W.

    Approved by THE Paragon.
  • Options
    Fit_Fun9329Fit_Fun9329 Posts: 1,876 ★★★★★
    PT_99 said:

    When the actual rewards are so good, no one should complain about relic rewards and 6* 5* relics are nothing to sleep on, rare Kabam W.

    Approved by THE Paragon.

    An honor to meet finally THE Paragon!
  • Options
    TeiTei Posts: 54

    Tei said:

    Welcome to Chapter 3 of Marvel Contest of Champions’ Act 8!

    In this Chapter we have decided to make some changes to the standard formula, and take a brief detour from the expected Weapon Node escalation started in Chapters 1 and 2. Don't worry though! Weapon Nodes are a big part of Act 8, and they aren't going anywhere. Rather than layer another interaction on top of the Weapon/Disarm/Unarmed/Capture system we currently have, we've instead added a different mechanic for Summoners to play into - Strikers! So dust off those Relics, choose your Champions, and see if you can overcome the challenges of ACT 8 CHAPTER 3 - ILLUMINATION!

    UPDATING THE STORY QUEST STANDARD

    In order to apply more focus on quality over quantity inside of Story Quest, we've decided to reduce the scope of this and future Chapters from the standard 6 Paths per Quest to 3 Paths per Quest. This not only reduces the overhead on work required for the content, but allows us to ensure that every path that does make it into an SQ Quest is the best it can be. Aside from that reduction, everything inside of Chapter 3 is the same standard as the Acts and Chapters that came before it…

    1 Act composed of 4 Chapters
    Each Chapter consists of 6 Quests
    Chapter 3's Quests are composed of…
    • 3 Paths with 6 Encounter per Path
    • 3 Final Bosses (Not Path Dependent)
    • 1-3 Choice Nodes (found just before fighting the Final Bosses)
    Choice Nodes located just before the Final Bosses give players a chance to swap out a non-KO’d 5 or 6-Star Champion for another in their roster.

    The freshly swapped in Champion will enter the Quest at full health and ready to rumble. Summoners will find these Choice Nodes after the final Path Fight, but just before the Final Bosses, giving players a chance to swap in a Champion better suited for the challenges those Bosses present.

    QUEST ENERGY COSTS

    Each quest consists of 3 paths, with an average of 23 nodes per path. Each path also contains 6 fights, plus the Final Boss fight.

    TOTAL COST OF COMPLETION: 414 Energy
    TOTAL COST OF EXPLORATION: 1242 Energy

    GLOBAL DOMINATION

    Before we start talking about the new Nodes in Act 8, it’s important to mention the Global Nodes in every Quest intended to empower your Champions and Strikers. While these may seem like a lot of effects to consider, many of these occur in the background and shouldn't be causes for concern.

    Adrenaline Rush
    The Attacker gains up to 100% Damage Reduction at all times, scaling with their current Adrenaline. Adrenaline is gained after being Struck.
    Hold the Line
    The Attacker gains up to +80% Block Proficiency at all times, scaling with their current Adrenaline. Adrenaline is gained after being Struck.
    Pulling Rank - 6-Stars
    6-Star Attackers gain a permanent Attack Bonus based on their Rank ranging from +100 to +2000.
    Pulling Rank - 7-Stars
    7-Star Attackers gain a permanent Attack Bonus based on their Rank ranging from +800 to +2800.
    Free Spirited - 4
    The Attacker's Spirit Gain Rate is increased 200%.

    STRIKE WHILE THE IRON IS HOT

    As mentioned earlier, Chapter 3 is taking a brief break from building up the Act 8 Weapon Node system to focus on a new avenue of mechanics and interaction for players - STRIKERS! These phantasms can be summoned into fights to throw a combo on behalf of the player, applying advantageous new abilities whenever they successfully strike the opponent. However, players can only benefit from Strikers if they've equipped a RELIC to their Champion, and even then they'll need to build up their Spirit Gauge over the course of the fight before the Striker can be summoned.

    Those of us working on Story Quest have been enthralled by the interesting challenges and opportunities Strikers present for players. Inspired by Strikers, we're rolling out an entire set of Quest Nodes intended to not only reward the player for using the right Striker and Relic inside a specific fight, but we've applied a Global Node that speeds up the rate at which players can activate their Strikers! We've been having a blast trying out these new Striker Nodes, and we hope you'll also enjoy the experience of pummeling your opponents with a well timed Striker.

    WEAPON OF CHOICE

    Weapon Nodes and their added effects, such as Disarm, Unarmed, and Capture, are a staple of Act 8 and core to its narrative of antagonists repurposing the powers of heroes and villains for their own nefarious needs. These highly interactive Quest Nodes carry on into Chapter 3, and have now been combined into complete experiences where the player can choose between Disarming and punishing an opponent with Unarmed bonuses, or Capturing the Weapon Node for themselves to use against the Defender. How will you choose to destroy your enemy?

    WAIT… THERE'S MORE?!

    Yes! There's one last thing worth mentioning: the addition of a brand new set of CLASS BENEFIT NODES! That's right, the Act 7 classic is back for Act 8 Chapter 3. We've concocted another set of Nodes explicitly designed to change up and challenge your roster by rewarding some unconventional Class mechanics found across MCOC. You'll always have the option to play around or ignore these new Nodes, but trust us, you'll want to see what kind of rewards they have in store for bringing the right Champion for the job.

    Lastly, there are of course a parade of other new nodes mixed in with existing favorites, but we'll leave you to find them in-game.

    INTO THE HEART OF DARKNESS

    Act 8 Chapter 3 will see the Summoner continue their quest to unravel the insidious machinations of the evil organization known as Ouroboros. Carina, Guillotine, Aegon, Civil Warrior and the Summoner will journey to make an alliance with an old frenemy. This unlikely team will work to expose the hideout of Ouroboros's mysterious leader, and hopefully shed some light on their shadowy plans. However, learning the truth about their foes will come at a high price, when The Summoner and company square off against Ouroboros's Master Armorer - IRON MAN CERASTES! Corrupted by Ouroboros and its mysterious Celestial technology, Tony Stark has been driven mad with the desire to become the perfect amalgamation of man and machine. Will you be able to outpace this evil Iron Man in the ultimate arms race? Or will you be reduced to cannon fodder in the war for the Battlerealm? Face this brand new MCOC villain and find out!

    ALL THAT GLITTERS

    Act 8 Chapter 3 features Path Rewards, Completion Rewards, and Exploration Rewards. Check them out below!

    Chapter 3 Completion Rewards
    1x 6-Star Rank Up Gem Crystal 3 to 4
    2x 6-Star Rank Up Gems 2 to 3
    1x 6-Star Awakening Gem
    40x 6-Star Sigup Stones
    2x 6-Star Nexus Hero Crystals
    1x 5 Star Relic Crystal
    5 000x 7-Star Hero Crystal Shards
    8x 25% T6 Class Catalyst Crystals
    1 500 000x Gold

    Chapter 3 Exploration Rewards
    1x 6-Star Rank Up Gem Crystal 4 to 5
    1x 6-Star Rank Up Gem 3 to 4
    1x 7-Star Rank Up Gem 1 to 2 Generic
    1x 7-Star Hero Crystal
    100x Tier 2 Primordial Dust
    1x Nexus 5 Star Relic
    2 500x 7 Star Titan Shards
    3 000 000x Gold

    Quest Completion and Exploration Rewards
    20x Tier 5 Class Iso (different for each Quest)
    15x Tier 6 Class Iso (different for each Quest)

    Path Rewards
    These rewards can only be picked up on paths inside a given Quest once.

    600 000x Gold
    10 000x 5-Star Relic Crystal Shards
    10 000x 6-Star Hero Crystal Shards
    5x 5% Tier 6 Class Catalyst Fragment Crystals
    750x 7-Star Hero Crystal Shards
    90x Units

    FINAL WORDS

    We’d like to take a moment to thank everyone who came out for our Act 8 Chapter 3 Beta. Community feedback and support helps us stay the course on keeping Story Quests an exciting, engaging, and exemplary experience for all of our players. Act 8 Chapter 4 is well under way, and we’re looking forward to hearing from everyone on how you find the finale of this exciting new Act of Story Quest content.

    As always, thank you all for your patience, your passion, and your participation.
    Good luck Summoners!
    Is the iron man cerastes with "phases"?
    Yeah kinda
    F...k!!
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    I get you have a 4-5 gem and a 1-2 gem for 7* but what the ****. That’s barely anything. Last quest gave a good amount of t6c and t3a. Including rank up Mats after the act is completed
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