I am at pre final year in my college and really want to become a programmer. I really like logical reasoning and thinking, that's why I chose this. I also want to contribute to mcoc in some way, especially want to design and code a story final boss. Wish me luck guys.
I am at pre final year in my college and really want to become a programmer. I really like logical reasoning and thinking, that's why I chose this. I also want to contribute to mcoc in some way, especially want to design and code a story final boss. Wish me luck guys.
Does coding/programming require more of a logical based style of thinking or creative thinking? I struggled with physics because it needs creative thinking but i was really good at subjects like math, chemistry, grammar because i had a logical/analytical mindset
I am at pre final year in my college and really want to become a programmer. I really like logical reasoning and thinking, that's why I chose this. I also want to contribute to mcoc in some way, especially want to design and code a story final boss. Wish me luck guys.
Awesome!! And maybe you can get in on other games too
I am at pre final year in my college and really want to become a programmer. I really like logical reasoning and thinking, that's why I chose this. I also want to contribute to mcoc in some way, especially want to design and code a story final boss. Wish me luck guys.
Programmers do not, in general, design story content. Content designers have more in common with, say, people who build things in Minecraft. Programmers built Minecraft itself, but the people who build things within Minecraft are not, in general, programmers.
If you did have programming skills, within the context of a game like MCOC that would probably help you in one of a few ways. If you actually wanted to write code to expand or maintain the game engine, that would of course be your primary skill requirement. May god have mercy on your soul. If you decided to be a systems engineer (say, the guys that designed relics, or the battlegrounds mode, or even something like the piggy banks), that would help work with programmers to implement system designs, or assist with troubleshooting them, as the systems engineers probably work closest with the actual programmers and the actual code. And third, if you worked as, say, a champion designer and they let you, you could read the code to figure out how the various game mechanics worked to inform you on how to best design things that functioned the way you want them to, because the only games I know that are well documented are the ones that no one has worked on for twenty years.
But 90% of game design is not programming, at least when it comes to games like MCOC. The programmers that work in a game studio are like the plumbers that work at a restaurant. Necessary, but often substantially removed from anything the customers actually see.
I am at pre final year in my college and really want to become a programmer. I really like logical reasoning and thinking, that's why I chose this. I also want to contribute to mcoc in some way, especially want to design and code a story final boss. Wish me luck guys.
Does coding/programming require more of a logical based style of thinking or creative thinking? I struggled with physics because it needs creative thinking but i was really good at subjects like math, chemistry, grammar because i had a logical/analytical mindset
It would never occur to me to think of Physics as being the creative one and Chemistry as being the logical one.
Writing code is 90% logical. But there's a reason why the introduction to programming in a lot of programs is called "data structures and algorithms." First you learn what you're supposed to code, then you learn how to code it. The creative part of programming is the algorithmic part: the part where you take a problem and devise a way to solve it with a step by step process that you could write code to actually do.
(A data structures person would say that there's tons of creativity there as well, but those people are nuts)
I remember the first time I saw something I thought was super creative, or inventive, in the context of programming. It was the algorithm to draw a circle on a computer screen using nothing but addition, subtraction, multiplication and comparison (i.e. is A greater than B?). No sine, cosine, trig functions of any kind. Not even any division. Just the three fastest operations a computer can do.
Whenever I ran into a difficult programming problem, I would always reflect on this algorithm, and how the very things that limit what a computer can do can often be leveraged into interesting out of the box solutions. Coding is pretty structured and logical, but programming is problem solving, just with code, and all problem solving is creative in nature.
At 30 i was a business analyst/data architect at a soul-destroying fintech co. At 40 i was a svp telling younger data architects what to do. At 50 i co-owned a media production company (edit house). Right now I'm in my dream job of passive ownership as well as managing my wealthy doctor wife's money. Life is good.
Personally identifying information should not in generally be shared, and game-specific login information should never be shared. But I don't think Kabam would consider what someone's profession to be as personally identifying information.
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In other words , I work in sales
Majority of the gaming time is the time when I was waiting for the chemical reaction…..
BS artist by night (to be clear I don't sell anything. I just bs around alot)
I work in construction.
If you did have programming skills, within the context of a game like MCOC that would probably help you in one of a few ways. If you actually wanted to write code to expand or maintain the game engine, that would of course be your primary skill requirement. May god have mercy on your soul. If you decided to be a systems engineer (say, the guys that designed relics, or the battlegrounds mode, or even something like the piggy banks), that would help work with programmers to implement system designs, or assist with troubleshooting them, as the systems engineers probably work closest with the actual programmers and the actual code. And third, if you worked as, say, a champion designer and they let you, you could read the code to figure out how the various game mechanics worked to inform you on how to best design things that functioned the way you want them to, because the only games I know that are well documented are the ones that no one has worked on for twenty years.
But 90% of game design is not programming, at least when it comes to games like MCOC. The programmers that work in a game studio are like the plumbers that work at a restaurant. Necessary, but often substantially removed from anything the customers actually see.
what i should start doing is start charging for the therapy sessions i provide for my friends
i’d make a killing
Writing code is 90% logical. But there's a reason why the introduction to programming in a lot of programs is called "data structures and algorithms." First you learn what you're supposed to code, then you learn how to code it. The creative part of programming is the algorithmic part: the part where you take a problem and devise a way to solve it with a step by step process that you could write code to actually do.
(A data structures person would say that there's tons of creativity there as well, but those people are nuts)
I remember the first time I saw something I thought was super creative, or inventive, in the context of programming. It was the algorithm to draw a circle on a computer screen using nothing but addition, subtraction, multiplication and comparison (i.e. is A greater than B?). No sine, cosine, trig functions of any kind. Not even any division. Just the three fastest operations a computer can do.
Whenever I ran into a difficult programming problem, I would always reflect on this algorithm, and how the very things that limit what a computer can do can often be leveraged into interesting out of the box solutions. Coding is pretty structured and logical, but programming is problem solving, just with code, and all problem solving is creative in nature.
At 40 i was a svp telling younger data architects what to do.
At 50 i co-owned a media production company (edit house).
Right now I'm in my dream job of passive ownership as well as managing my wealthy doctor wife's money.
Life is good.
None of personal info should be shared on posts.