I see both sides tbh, but I want them as 6* and beyond. I understand the love they have now and I love them too, but thinking down the line when 8* and the like come out and they’re still left behind fees bad. Love Magik especially and would hate to see her stay as a 5* forever
For the record, this is what we had initially thought about for Quake:
- Concussion changed to physical vulnerability - Cannot evade if her personal physical vulnerability is not active on the opponent\
The goal was to take her from where she is now (absolutely broken) down to God Tier.
But like I said, we chose instead to go with no change and to leave them as 5-Stars.
I think I've made up my mind then. As much as I love current Quake and use her for questing whenever I can, I really wish I could use her in BGs and AW as well.
For the record, this is what we had initially thought about for Quake:
- Concussion changed to physical vulnerability - Cannot evade if her personal physical vulnerability is not active on the opponent\
The goal was to take her from where she is now (absolutely broken) down to God Tier.
But like I said, we chose instead to go with no change and to leave them as 5-Stars.
There was a time when Quake's damage didn't scale correctly causing her to do LESS damage than intended. Kabam fixed her to properly inflict damage at the correct level.
Sooooo... Kabam... don't fix a mistake again. We don't need these champs at higher rarity. One day I'd like to tell my grandkids about 5* Quake and Magik.
For the record, this is what we had initially thought about for Quake:
- Concussion changed to physical vulnerability - Cannot evade if her personal physical vulnerability is not active on the opponent\
The goal was to take her from where she is now (absolutely broken) down to God Tier.
But like I said, we chose instead to go with no change and to leave them as 5-Stars.
Excellent decision - thank you. 👍
No offense but you used like 200 revives in Necropolis my guy why are you even acting like you can quake n bake? The nerf would not affect you in the slightest lol.
All they'd really need to do to balance the SP2 is drop the rate to 75-80%, and make it only activate on the first hit: the problem right now is that it has a 90% chance to activate on both hits; which means (roughly) a 99% chance it'll activate. That'll at least leave some margin for an opponent to gain some power.
The problem with doing that is that while that would in fact make her no longer have OP power control, its very unreliability would also make it borderline useless in a lot of situations where that unreliability would make it a tactically non-viable option.
She's built (on offense) to be a very strong power control champ with only the tiniest chance for that to break down when played well. On offense that is not a thing she does, that is the thing she does. If you take that away and don't add something else to replace it, the whole exercise is mostly pointless.
For the record, this is what we had initially thought about for Quake:
- Concussion changed to physical vulnerability - Cannot evade if her personal physical vulnerability is not active on the opponent\
The goal was to take her from where she is now (absolutely broken) down to God Tier.
But like I said, we chose instead to go with no change and to leave them as 5-Stars.
Excellent decision - thank you. 👍
No offense but you used like 200 revives in Necropolis my guy why are you even acting like you can quake n bake? The nerf would not affect you in the slightest lol.
Can I quake and bake for gauntlet content? No… don’t have to focus for that, but used to do it a bunch in act 6 and 7 when the fights didn’t last as long.
You don’t believe me, fine. Nice cheap shot though - I came on here to tell on myself of my first attempt at Everest content and helping the Road to the Crypt numbers. And you bring it up to throw it in my face I am not as skilled as others. Classy.
For the record, this is what we had initially thought about for Quake:
- Concussion changed to physical vulnerability - Cannot evade if her personal physical vulnerability is not active on the opponent\
The goal was to take her from where she is now (absolutely broken) down to God Tier.
But like I said, we chose instead to go with no change and to leave them as 5-Stars.
what about magik?
I don't remember that one and can't seem to find the info.
I get Quake, but what's preventing a 6* Magik? Like yes, she's amazing but not game breaking. She doesn't have immunities, she doesn't hit the hardest, the only major thing with her is the ability to constantly power lock/drain the opponent. But that only works amazingly if the opponent doesn't purify power lock or is immune to power lock and/or power drain. Which quite a few characters are capable of.
So this question came up on the stream and they actually answered it for the first time in I don't know how long. Their answer was basically this: not happening unless they get tuned down but if they both get tuned down, they will still be at Ghost level at the very least. They said they decided not to do this but wanted to know what the players thought. So, should Quake and Magik be tuned down so they can finally be 6*? Keep in mind they will be very powerful still, Ghost level.
Magik absolutely needed as a 6*
Quake is a no go. If you can quake, she is the best champ as a 5*. Like I was always told, if ain’t broken…. Don’t fix it.
For the record, this is what we had initially thought about for Quake:
- Concussion changed to physical vulnerability - Cannot evade if her personal physical vulnerability is not active on the opponent\
The goal was to take her from where she is now (absolutely broken) down to God Tier.
But like I said, we chose instead to go with no change and to leave them as 5-Stars.
Excellent decision - thank you. 👍
No offense but you used like 200 revives in Necropolis my guy why are you even acting like you can quake n bake? The nerf would not affect you in the slightest lol.
Can I quake and bake for gauntlet content? No… don’t have to focus for that, but used to do it a bunch in act 6 and 7 when the fights didn’t last as long.
You don’t believe me, fine. Nice cheap shot though - I came on here to tell on myself of my first attempt at Everest content and helping the Road to the Crypt numbers. And you bring it up to throw it in my face I am not as skilled as others. Classy.
That wasn't the point of my comment at all, I wasn't throwing anything in your face. You've been the most vocal person on this thread, replied to me multiple times but based on your previous threads you're not exactly the most skilled player. Did I say you suck? No. Do I think you're a God with Quake so nerfing her would affect you? No.
Now I get it, nostalgia yada yada I feel the same way but is it really worth it if it means she's completely and utterly useless for every other game mode that isn't story mode? They already said if they tuned her down the goal would be for her to still be one of the strongest champs in the game, and the quaking mechanic would still exist, what's the big deal then?
So this question came up on the stream and they actually answered it for the first time in I don't know how long. Their answer was basically this: not happening unless they get tuned down but if they both get tuned down, they will still be at Ghost level at the very least. They said they decided not to do this but wanted to know what the players thought. So, should Quake and Magik be tuned down so they can finally be 6*? Keep in mind they will be very powerful still, Ghost level.
Magik absolutely needed as a 6*
Quake is a no go. If you can quake, she is the best champ as a 5*. Like I was always told, if ain’t broken…. Don’t fix it.
Quake is broken and has been since release, nostalgia is the only reason she hasn't been nerfed yet. She should've been the first champ to get a rebalance when the program launched.
I really dont understand how magik would be broken (except maybe on defense, limbo is still annoying). We literally have dr.doom who can fully control a fight while magik has issues when her power lock debuff can't stick
For the longest time there was no 5*and 6* Scarlett Witch classic because she would be too powerful...obviously she's over powered at those rarities....they really should give her a small buff to make her relevant again. Up her Veil of Fortune increase the 89.7% and change it from 0 to 1
Sorry, got sidetracked there.
Once the Hercules, Doom and the other top five champions are released as 7* and they unlock Rank 4 they should release Quake and Magik as they are NOW as 6*
Their 5* versions didn't break the game with 6* champions. Why would 6* versions of them break the game with 7* champions? All they would be doing is scaling everything up one notch.
For the longest time there was no 5*and 6* Scarlett Witch classic because she would be too powerful...obviously she's over powered at those rarities....they really should give her a small buff to make her relevant again. Up her Veil of Fortune increase the 89.7% and change it from 0 to 1
Sorry, got sidetracked there.
Once the Hercules, Doom and the other top five champions are released as 7* and they unlock Rank 4 they should release Quake and Magik as they are NOW as 6*
Their 5* versions didn't break the game with 6* champions. Why would 6* versions of them break the game with 7* champions? All they would be doing is scaling everything up one notch.
I doubt herc or kitty be 7 they are the 2 champs like quake and magik would need to be toned down before next star as kabam has always said those to changed how they made content as them 2 was able to beat anything
Once the Hercules, Doom and the other top five champions are released as 7* and they unlock Rank 4 they should release Quake and Magik as they are NOW as 6*
Their 5* versions didn't break the game with 6* champions. Why would 6* versions of them break the game with 7* champions? All they would be doing is scaling everything up one notch.
Players tend to get hung up on the idea of "breaking the game." Few things actually break the game in the literal sense. When a game developer says that something is game breaking, they don't mean that the game stops working and they have to reinstall Windows. They mean that the processes and design rules by which they manage the game cease to function properly. The game exits the window for which their design rules work.
Also, many things do not scale linearly: that was the whole reason for diminishing returns in 12.0. Most obviously, things like damage resistance do not scale linearly. The benefit when you go from 50% to 55% damage mitigation is not the same as when you go from 90% to 95% Or rather, it is from one useless point of view, and it is not from the more practical one.
You are also assuming that champs that Kabam doesn't want to release as 6* or 7* were fine as 5*. But that's not necessarily true. Some of those champs were described as broken even then, and it is just that Kabam decided that rather than nerf them and have to deal with the backlash, they just let time solve the problem for them by allowing game inflation to reduce their relative impact.
If you could Quake something to death perfectly without taking damage with a 7* Quake, you could also do that with a 6* Quake, and a 5* Quake, and even a 4* Quake in most cases. It will just take longer, and longer, and longer, until it becomes impractical and in the few cases where it might be practical the content can implement impracticality timers that don't otherwise impact most normal gameplay nearly as much.
If we had a playerbase that could deal with nerfs like adults, or even just as well as most MMO playerbases, the devs would probably adjust those champs and release them at higher rarities. Nobody wants to deal with weeks of armchair Perry Masons filing lawsuits on public forums because they can't be bothered to locate actual courts of law.
I know this is unlikely to have any impact, but I think the worst thing that can happen is that you like a champion and know that you will never be able to use him in your favorite game modes.
Magik has been my favorite champion for most of the game since I first started playing. I would rather see her a little more nerfed like 6-7 stars than have none at all.
And to those who compare it to Doom, you are ignoring some very important things:
In addition to the absurdly high power control, Magik has limbo, in which in addition to damage, it can recover health lost from attacks, even regenerate, depending on the proficiencies used.
Magik is one of the only champions in the game, even in 2023, who can ignore the recoil.
As a 6 star, she would have the Adrenaline mechanic. Can you imagine what the interaction between Adrenaline and Magik would be like?
Unlike Quake, which would benefit absolutely nothing from the adrenaline and attribute focus mechanics, Magik would become even more powerful.
My solution for an ideal world: A total rework at Magik. Deathless Magik with the current but weakened Magik kit. That way, everyone is happy. In addition to the weakened kit, Deathless Magik 7* would take a long time for x200, which would make limbo less of an issue.
As for the overall, I think a modernization would be welcome for it. Many may not remember, but Magik was the first (or one of the first, if memory serves) to be buffed, long before the buff program started. And it makes business sense to do so. In addition to you bringing a popular champion, no one will have the 6 or 7 star version, so you will sell a lot of crystals, it would be a work with a return and a gift for the fans of this champion.
For the longest time there was no 5*and 6* Scarlett Witch classic because she would be too powerful...obviously she's over powered at those rarities....they really should give her a small buff to make her relevant again. Up her Veil of Fortune increase the 89.7% and change it from 0 to 1
Sorry, got sidetracked there.
Once the Hercules, Doom and the other top five champions are released as 7* and they unlock Rank 4 they should release Quake and Magik as they are NOW as 6*
Their 5* versions didn't break the game with 6* champions. Why would 6* versions of them break the game with 7* champions? All they would be doing is scaling everything up one notch.
Because back then we didn't have ascension, an ascended r5 6* is pretty close to a r3 7* so yes, a Quake would still break the game if she was released then. If you wanted Quake to remain as broken as she is now and be a 6* we would have to wait til r6 7* are a thing, not r4.
I am very biased (*glances at pfp*) and I think a 6* Magik should be released instantly, right now, do it or else I'll be sad.
That said... Quake? Nah bro. The fact that she's a 5* is the only reason - the only reason - why people aren't doing things like Necropolis solos using just her.
Magik is not happening without a nerf unfortunately.
Quake would also only happen with a nerf, nobody would be soloing anything in Necropolis with her as a 6* cause she would effectively get tuned down to Ghost level, that was the whole point of the poll lol none of them would be released in their current state cause they're too strong.
Magik was once existing in the top rarity (5* back then) and the game had zero issues with her existence. Yes she was one of the best power controller back then, but keep in mind champs like Doom didn’t exist back then. Her power lock is a debuff and against a lot of modern champs and modern content (nodes) it won’t work. As for the claim she would be a broken defender, this is completely false. She has more counters than people can imagine, I can list at least ten champs that perform great against her and I’m sure that number can go easily to twenty. Of course if you go against her without a counter you will get wrecked, but the same you could claim for many other defenders that guarantee damage without a counter (Domino, Electro etc.), yet we have them as 6*s or even as 7*s. Quake 6* no, at least until we have 7*r4s in the game. But Magik has become the new SW meme, where people were saying “She is too powerful to be released even as a 5*”. Yet we got her not only as 5* but as 6* as well and guess what? She is not even considered a top Mystic champ, let alone being a game breaker.
Doom doesn't have better power control than her, she can keep literally anything in the game power locked the whole match, if you don't see how strong that would be in BGs I don't know what to tell you.
Anything?
She'll struggle against a lot of Skill champions - Agent Venom, Kingpin, Elsa Bloodstone, Mole Man, Attuma, Zemo, Black Cat, Blade, Chee'ilth, Crossbones, Jabari, Karnak, Night Thrasher, Valkyrie...
Outside of Skill there are others who deal with debuffs like Rogue and even a few Cosmic champions like Aarkus, and King Groot.
Champs like Sauron, Photon, Annihilus and Hulkling are immune to Power Steal, which makes the Power Lock much less effective. Galan is immune to the Power Lock itself, so he'd probably get some Specials off, too
And good luck keeping that SP2 lock going against Overseer, Miles Morales, Starky, Sentinel and Human Torch; who all have unique ways of dealing with Special Attacks/Mystic opponents
I mean I'm not an expert, but even ignoring the Cosmics, that's 24 champs that are going to be somewhat challenging; even before throwing in nodes like Debuff immunity, Mighty Charge or Powerful.
Bring her on as a 6*!
All they'd really need to do to balance the SP2 is drop the rate to 75-80%, and make it only activate on the first hit: the problem right now is that it has a 90% chance to activate on both hits; which means (roughly) a 99% chance it'll activate. That'll at least leave some margin for an opponent to gain some power.
Then tweak the Limbo damage to either scale with base Attack, or reduce it on defense.
She won't struggle a lot even without the power lock, the power steal is strong enough to not have to worry about sp3 ever so realistically the only opponents she will struggle against are the power steal immune ones which there aren't that many.
If they balance the sp2 drop rate like you suggested she will be way too unreliable that's a terrible idea. They said the goal with a tune down would be to make them God tier not mid.
For the record, this is what we had initially thought about for Quake:
- Concussion changed to physical vulnerability - Cannot evade if her personal physical vulnerability is not active on the opponent\
The goal was to take her from where she is now (absolutely broken) down to God Tier.
But like I said, we chose instead to go with no change and to leave them as 5-Stars.
If she had her same playstyle but actually had damage to go with it, this change would be perfectly balanced
That probably would've been the case. They said during the livestream that if a tune down were to happen she would remain one of the top champs in the game, Ghost level, just not completely broken. Really don't get why the community is against this but oh well it is what it is lol.
For the record, this is what we had initially thought about for Quake:
- Concussion changed to physical vulnerability - Cannot evade if her personal physical vulnerability is not active on the opponent\
The goal was to take her from where she is now (absolutely broken) down to God Tier.
But like I said, we chose instead to go with no change and to leave them as 5-Stars.
If she had her same playstyle but actually had damage to go with it, this change would be perfectly balanced
That probably would've been the case. They said during the livestream that if a tune down were to happen she would remain one of the top champs in the game, Ghost level, just not completely broken. Really don't get why the community is against this but oh well it is what it is lol.
Her value in my opinion would increase as overall this is what would make her available as a higher rarity with higher damage and still able to counter many nodes due to non contact damage. Hopefully people come to their senses and see this change through
For the record, this is what we had initially thought about for Quake:
- Concussion changed to physical vulnerability - Cannot evade if her personal physical vulnerability is not active on the opponent\
The goal was to take her from where she is now (absolutely broken) down to God Tier.
But like I said, we chose instead to go with no change and to leave them as 5-Stars.
If she had her same playstyle but actually had damage to go with it, this change would be perfectly balanced
That probably would've been the case. They said during the livestream that if a tune down were to happen she would remain one of the top champs in the game, Ghost level, just not completely broken. Really don't get why the community is against this but oh well it is what it is lol.
Her value in my opinion would increase as overall this is what would make her available as a higher rarity with higher damage and still able to counter many nodes due to non contact damage. Hopefully people come to their senses and see this change through
Yeah that's the same thought process I had. It would be so cool finally being able to use Magik and Quake in BGs or AW, something you never see due to them being limited to 5* rarity. Why keep them as cheat codes for early story content when we can make them meta relevant champs at the cost of them no longer being game breaking.
For the record, this is what we had initially thought about for Quake:
- Concussion changed to physical vulnerability - Cannot evade if her personal physical vulnerability is not active on the opponent\
The goal was to take her from where she is now (absolutely broken) down to God Tier.
But like I said, we chose instead to go with no change and to leave them as 5-Stars.
If she had her same playstyle but actually had damage to go with it, this change would be perfectly balanced
That probably would've been the case. They said during the livestream that if a tune down were to happen she would remain one of the top champs in the game, Ghost level, just not completely broken. Really don't get why the community is against this but oh well it is what it is lol.
Her value in my opinion would increase as overall this is what would make her available as a higher rarity with higher damage and still able to counter many nodes due to non contact damage. Hopefully people come to their senses and see this change through
I'm not entirely against it. I think it could be pretty neat. They could do it like they do buffs for 1 stars. Keep the lower rarities as normal quake and have the higher rarity be the rebalanced one. I'm voting no for the sole fact that I would have to witness an absolute uprising of sweaty people crying that quake was nerfed, Kabam hates the players, they're money-hungry, etc. etc. and threads of "Why does my 6 star quake not work like my 5 star one?"
Comments
Sooooo... Kabam... don't fix a mistake again. We don't need these champs at higher rarity. One day I'd like to tell my grandkids about 5* Quake and Magik.
She's built (on offense) to be a very strong power control champ with only the tiniest chance for that to break down when played well. On offense that is not a thing she does, that is the thing she does. If you take that away and don't add something else to replace it, the whole exercise is mostly pointless.
You don’t believe me, fine. Nice cheap shot though - I came on here to tell on myself of my first attempt at Everest content and helping the Road to the Crypt numbers. And you bring it up to throw it in my face I am not as skilled as others. Classy.
Quake is a no go. If you can quake, she is the best champ as a 5*. Like I was always told, if ain’t broken…. Don’t fix it.
Now I get it, nostalgia yada yada I feel the same way but is it really worth it if it means she's completely and utterly useless for every other game mode that isn't story mode? They already said if they tuned her down the goal would be for her to still be one of the strongest champs in the game, and the quaking mechanic would still exist, what's the big deal then?
Up her Veil of Fortune increase the 89.7%
and change it from 0 to 1
Sorry, got sidetracked there.
Once the Hercules, Doom and the other top five champions are released as 7* and they unlock Rank 4 they should release Quake and Magik as they are NOW as 6*
Their 5* versions didn't break the game with 6* champions.
Why would 6* versions of them break the game with 7* champions?
All they would be doing is scaling everything up one notch.
Also, many things do not scale linearly: that was the whole reason for diminishing returns in 12.0. Most obviously, things like damage resistance do not scale linearly. The benefit when you go from 50% to 55% damage mitigation is not the same as when you go from 90% to 95% Or rather, it is from one useless point of view, and it is not from the more practical one.
You are also assuming that champs that Kabam doesn't want to release as 6* or 7* were fine as 5*. But that's not necessarily true. Some of those champs were described as broken even then, and it is just that Kabam decided that rather than nerf them and have to deal with the backlash, they just let time solve the problem for them by allowing game inflation to reduce their relative impact.
If you could Quake something to death perfectly without taking damage with a 7* Quake, you could also do that with a 6* Quake, and a 5* Quake, and even a 4* Quake in most cases. It will just take longer, and longer, and longer, until it becomes impractical and in the few cases where it might be practical the content can implement impracticality timers that don't otherwise impact most normal gameplay nearly as much.
If we had a playerbase that could deal with nerfs like adults, or even just as well as most MMO playerbases, the devs would probably adjust those champs and release them at higher rarities. Nobody wants to deal with weeks of armchair Perry Masons filing lawsuits on public forums because they can't be bothered to locate actual courts of law.
Magik has been my favorite champion for most of the game since I first started playing. I would rather see her a little more nerfed like 6-7 stars than have none at all.
And to those who compare it to Doom, you are ignoring some very important things:
In addition to the absurdly high power control, Magik has limbo, in which in addition to damage, it can recover health lost from attacks, even regenerate, depending on the proficiencies used.
Magik is one of the only champions in the game, even in 2023, who can ignore the recoil.
As a 6 star, she would have the Adrenaline mechanic. Can you imagine what the interaction between Adrenaline and Magik would be like?
Unlike Quake, which would benefit absolutely nothing from the adrenaline and attribute focus mechanics, Magik would become even more powerful.
My solution for an ideal world: A total rework at Magik. Deathless Magik with the current but weakened Magik kit.
That way, everyone is happy. In addition to the weakened kit, Deathless Magik 7* would take a long time for x200, which would make limbo less of an issue.
As for the overall, I think a modernization would be welcome for it. Many may not remember, but Magik was the first (or one of the first, if memory serves) to be buffed, long before the buff program started. And it makes business sense to do so. In addition to you bringing a popular champion, no one will have the 6 or 7 star version, so you will sell a lot of crystals, it would be a work with a return and a gift for the fans of this champion.
If they balance the sp2 drop rate like you suggested she will be way too unreliable that's a terrible idea. They said the goal with a tune down would be to make them God tier not mid.